Development Cycle Archive

Thread: Publish 6: Released Wednesday Morning

Whacked
Tue Feb 10, 2004 8:37 pm
#170






Rolassk wrote:





Whacked wrote:





KgAutobahn wrote:


Im starting to get REALLY tired of the smugglers whining about how a hard time they are going to get. You are SMUGGLERS! You are´nt supposed to have an easy time. Smuggling is illegal. You had to see this coming sooner or later. This just adds another dimension to the game.


And one more things. Have seen rebells whining about how this is unfair, the same to you. Do you except life to be easy as a rebell in a imperial controlled galaxy?







Do you even know why us Smugglers are raising a fuss? Obviously not.



Us Smugglers WANT smuggling to be difficult.


Us Smugglers DO NOT WANT to see our profession get s crewed to a High Raninkg or Overt Imperial. Ther is NO LOGIC for Imperials to get that free pass as NO ONE is above the Law. Heck, even Darth Vader is NOT ABOVE THE LAW. The Emporer gave him an order, Vader disobeyed, the Emporer used his lightning on Vader to punish/kill him. EVERYONE in the Imperial Ranks is TOTALLY EXPENDABLE. Thuse there is NO REASON for them to get the Free Pass


The Stormtroopers doing hte scans are basically MP's. and ANY MP does NOT GIVE a rats hiney WHAT RANK YOU ARE. A MP will freaking strip search a Admiral if they have reason. Granted they will give the higer rank the respect they deserve, then don a latex glove for the cavity search.




All I got to say is WHAT THE F**K are you talking about? Lol that's one of the dumbest retorts I have heard yet... I highly doubt the smuggling community as a whole wants your opinion reflecting their wishes.






First of all: to Kgautobahn. Didnt mean to sound harsh. just came out that way from frustration.


Now to Rolassk:


Obviously you cant read or connect any dots based on previous posts.


Let me spell it out for you so you can understand.


1) overt imperials are "immune" so to speak from the contaband scanning.


2) high ranking covert imperials also get that "immunity". but i'm throwing a new word at you so I'll use what the other smugglers are using and call it a "free pass".


3) One of the things that brought this about was the original stiff penalties that imperials had. granted it was harsh but what they currently have is a slam to the smuggler profession.


4) There have been several "real life" arguements made in the defense of giving these imperials their free pass. Basically those boil down to "A low ranking member of the military will not hinder/harass or otherwise aggrivate a military officer of high rank".


understand so far?


I'm mostly just a casual member of these boards. I've yet to read the rest of the thread past the post I originally responded to, so my post is probably wierd in comparison.


So, connect the dots.


My babbling in that post I made basically comes down to:


There is no reason or logic why an Overt Imperial or High Ranking Covert Imperial should get a free pass from the scans.


From my past 4 years experience with SOE, I know that by allowing this, they are in fact giving the smuggler profession the finger.


If/When the smuggler revamp does occure, and smugglers can finally do what they dreamed of since launch and smuggle, it will be that much harder for us smugglers. It will be harder from the prospective that the imperials have enjoyed their immunity, infringing on the smuggler "territory" and thus will not want to give it up.


Would a Commando want to give up his Flamethrower to another profession or to a member of a specific faction? What about Bounty Hunters and their LLC's? CH and their pets?


Smuggling belongs to the Smugglers. This immunity infringes on our territory. Nobody should have a better chance than a master smuggler of evading the crackdown scans regardless of rank/faction.




Colonel Whacked - I only Kill to know i'm Alive

Jack's Junkyard
Platinum City Mall, Corellia
1426 -6177
Rolassk
Tue Feb 10, 2004 8:42 pm
#171






JTGAlpha wrote:


First of all, that's just what I've seen. And I just wanted to point out that "fear of the Empire" isn't what this is about.


And I'm not suggesting spicing and slicing should be removed. They're fun. But it's not smuggling. I put that in there because people seem to think that when I say, "Imperials will take over the role of smugglers down the line" that I mean they'll make spice and slice weapons. That's not what I'm saying and I wanted to make it clear.And yes I would. Colnel can be bought with credits, and we all know there's no shortage of those. Faction points can be bought and therefore rank can be bought. And my point is, very simply (and I've stated it a thousand times): this patch makes a convenient stepping stone for the actual mechanics to really smuggle, and if it IS the basis for actually smuggling, Imperials will STILL get a walk on going through faction scans, and if that DOES happen, no one will need smugglers. And I'd tell you not to be naive. Players will take the shortest route to the most power at the sacrifice of everything, including fun and immersion. This is an axiom of the profession. So if Imperials will not only smuggle better than MASTER smugglers, but be able to do so risk free ALL the time, then why wouldn't people go to them? Because they're Imps? I know plenty of rebels and Imps that pal around together. I'd rather not pin my hopes for the profession on the honor of players staying in character, thank you very much.




So will you join the Empire? I mean, I find it quite naive on your part to think that the majority ofRebel players will drop everything and become an Imp... Or that Smugglers will drop their skills and become Imp.


Maybe on Intrepid the Rebs and Imps frollic together hand in hand, but I can tell you that isn't the case on Kettemoor (and I'm sure on the rest of the servers it isn't the case either). Our galaxy board is usually 90% Imp vs. Reb threads and flame wars.


Really I can't believe you think that some players would quit there faction,because they die a couple more times a week and have to clone because they failed a scan.


Let me ask you this... What would an appropriate penalty be for Imps? Because the way it was, the penalty was 10x more severe for the Imps, and this is supposed to be a crackdown on terrorism and crime in the galaxy.



GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
Massanas
Tue Feb 10, 2004 8:42 pm
#172

hmm you said thursday don't be setting a date and changing it! Seeing how we won't be able to be in the coronet cantina or anymore dancing seeing how the **edit** imp npcs will be running around attacking anyone whos a rebel.
Roadego
Tue Feb 10, 2004 8:42 pm
#173

Rolassk, the post you quote which is my reply to your previous post is 100% on. I have no clue how you equated the smuggler problem with the rebel faction what so ever. I happen to be an imp myself and the smuggler problem hasNOTHING to do with rebels so get that out of your head now. That's what I was trying to point out to you and you still didn't get it. You still brought up rebels again.


Go to the smuggler forums and read up on what our complaint is. I was very against the 500 fp penalty and slap on the wrist for rebels. This isn't about penalty severity for smuggler (which doesn't = rebel) this is about 100% evasion.





____________________________________________________________________________________________
A Smuggler's Life
The devs need to watch star wars again. Luke was a whiny baby with the hots for his own sister. Solo was the rockin smuggler with the blaster, the chick, (a personality) and a wookie.

Adravis
KnightHawk420
Tue Feb 10, 2004 8:44 pm
#174






Smuggler_Caylin wrote:

Could the developers at least tell us why they are pushing this onto the smugglers?


Would really appreciate the reasoning behind this.









You know they could of just went as originally planned and not even listened to your correspondent in the first place to even give you ANY abilities at all in this. You know this is how it started.. smugglers were never meant to smuggle squat with this patch. You can blame the devs all you like, but you really should lay blame with the rest of this community. It was your correspondent who even introduced the wet dream of smuggling with this "crackdown". It was the imperial community at large that cried outto have some option of immunity from scans.


It was us the community that pushed to have the changes made to the imperial faction. An argument we fought with good cause. If for no other reason the change to allow imperials to bypass these scans had more posts and a bigger thread than the smugglers wanting to be superior smugglers. As it had existed imperials got "gimped"... smugglers got NOTHING. At least now imperials no longer gimped, and smugglers got "something". I can understand that smugglers in general don't feel this wasn't everything they hoped for. That much I can sympathize with... but then again that sure as hell was NOT the focus of this patch. This patch was a GCW related patch.


The vocal members of the smuggler community do NOT address issues directly. When you as smugglers can begin taking into account the downsides to imperial officer smuggling, and then come up wtih suggestions keeping these things in mind then you "might" be heard and accepted. But at this point you stonewall obvious truths about the system to benefit your own argument. When you 3 or 4 vocal members can learn to take a balanced objectiveapproach to issues andnot simply look at them thru theprism of your profession you might begin holding more weight, and have something the developers can actually use to better the profession. You refuse to accept any of the reasoning of why the system as it exists now is a good thing as proposed to the way it was. You simply stonewall the arguments. You will not be heard. No more evident by the fact that you have even inflamed your own correspondent. The 1 person who actually championed the fight to give smugglers ANY "smuggling" ability at all.


But again unless your willing to weight your own concerns of your profession against the larger game as a whole. If you continue to ostracize your correspondent, if you continue to ignore certain aspects of the system. Then you will not be heard and good riddens.


The simple fact is Imperials had a far better argument going into this than you do.And your argument is not helped 1 bit by the inadequacies of your posistion.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Rolassk
Tue Feb 10, 2004 8:44 pm
#175






Whacked wrote:





Rolassk wrote:





Whacked wrote:





KgAutobahn wrote:


Im starting to get REALLY tired of the smugglers whining about how a hard time they are going to get. You are SMUGGLERS! You are´nt supposed to have an easy time. Smuggling is illegal. You had to see this coming sooner or later. This just adds another dimension to the game.


And one more things. Have seen rebells whining about how this is unfair, the same to you. Do you except life to be easy as a rebell in a imperial controlled galaxy?







Do you even know why us Smugglers are raising a fuss? Obviously not.



Us Smugglers WANT smuggling to be difficult.


Us Smugglers DO NOT WANT to see our profession get s crewed to a High Raninkg or Overt Imperial. Ther is NO LOGIC for Imperials to get that free pass as NO ONE is above the Law. Heck, even Darth Vader is NOT ABOVE THE LAW. The Emporer gave him an order, Vader disobeyed, the Emporer used his lightning on Vader to punish/kill him. EVERYONE in the Imperial Ranks is TOTALLY EXPENDABLE. Thuse there is NO REASON for them to get the Free Pass


The Stormtroopers doing hte scans are basically MP's. and ANY MP does NOT GIVE a rats hiney WHAT RANK YOU ARE. A MP will freaking strip search a Admiral if they have reason. Granted they will give the higer rank the respect they deserve, then don a latex glove for the cavity search.




All I got to say is WHAT THE F**K are you talking about? Lol that's one of the dumbest retorts I have heard yet... I highly doubt the smuggling community as a whole wants your opinion reflecting their wishes.






First of all: to Kgautobahn. Didnt mean to sound harsh. just came out that way from frustration.


Now to Rolassk:


Obviously you cant read or connect any dots based on previous posts.


Let me spell it out for you so you can understand.


1) overt imperials are "immune" so to speak from the contaband scanning.


2) high ranking covert imperials also get that "immunity". but i'm throwing a new word at you so I'll use what the other smugglers are using and call it a "free pass".


3) One of the things that brought this about was the original stiff penalties that imperials had. granted it was harsh but what they currently have is a slam to the smuggler profession.


4) There have been several "real life" arguements made in the defense of giving these imperials their free pass. Basically those boil down to "A low ranking member of the military will not hinder/harass or otherwise aggrivate a military officer of high rank".


understand so far?


I'm mostly just a casual member of these boards. I've yet to read the rest of the thread past the post I originally responded to, so my post is probably wierd in comparison.


So, connect the dots.


My babbling in that post I made basically comes down to:


There is no reason or logic why an Overt Imperial or High Ranking Covert Imperial should get a free pass from the scans.


From my past 4 years experience with SOE, I know that by allowing this, they are in fact giving the smuggler profession the finger.


If/When the smuggler revamp does occure, and smugglers can finally do what they dreamed of since launch and smuggle, it will be that much harder for us smugglers. It will be harder from the prospective that the imperials have enjoyed their immunity, infringing on the smuggler "territory" and thus will not want to give it up.


Would a Commando want to give up his Flamethrower to another profession or to a member of a specific faction? What about Bounty Hunters and their LLC's? CH and their pets?


Smuggling belongs to the Smugglers. This immunity infringes on our territory. Nobody should have a better chance than a master smuggler of evading the crackdown scans regardless of rank/faction.



If you can't see the difference in your first post, and then this response...I need say no more.



GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
Whacked
Tue Feb 10, 2004 8:49 pm
#176






IgescaStorm wrote:





JTGAlpha wrote:

Igesca that is because after this patch we can choose to be Imperials and smuggle, or be smugglers and pretend to smuggle.


Read my post above. We are grateful for what we got, but we are worried it will create future problems for us, when we actually get to REALLY smuggle.









Then go and become Imp! Then you are a smuggler and an Imp. (you can be also a smuggler and a rebel! Really!)


Somebody other talked about investedskillpoints.


The argument, you have spent skillpoints to be able smuggling is irrelevant!
If I am a high ranking Imp, i have spent many hours to get my rank, have died many death and loose many items due to decay. Why are your skillpoints better, than my Fraction Points?








I also did the faction grind to make the rank of colonel. But someone with a few million creds to burn ban BUY their way up to colonel with no effort.


Can you buy your way up to a Master level in any given profession? Nope.



That is the Difference.




Colonel Whacked - I only Kill to know i'm Alive

Jack's Junkyard
Platinum City Mall, Corellia
1426 -6177
moonreft
Tue Feb 10, 2004 8:52 pm
#177

Smuglers please read!


ever stop to think that this is not a big deal with a storage droid???


now thats useing your noodle.


Rolassk
Tue Feb 10, 2004 8:52 pm
#178




Roadego wrote:

Rolassk, the post you quote which is my reply to your previous post is 100% on. I have no clue how you equated the smuggler problem with the rebel faction what so ever. I happen to be an imp myself and the smuggler problem hasNOTHING to do with rebels so get that out of your head now. That's what I was trying to point out to you and you still didn't get it. You still brought up rebels again.


Go to the smuggler forums and read up on what our complaint is. I was very against the 500 fp penalty and slap on the wrist for rebels. This isn't about penalty severity for smuggler (which doesn't = rebel) this is about 100% evasion.






Hello, I think you should reinterpret what I have posted...


FIRST... The only two types of players I see complaining are: SMUGGLERS AND REBELS, I did not say Rebel who are Smugglers are the only ones complaing (though some just happen to be that)


SECOND... There are two types of complaint remaining on this issue. 1) That the smuggler profession as a whole is being undermined. 2) It is unfair that the Rebels are being turned overt and must seek a Rebel Recruiter or die to go back to covert status


THIRD... This is the 'In Live' Forum not the 'Smuggler' forum so my reponses carry full merit


FOUR... You are Imperial... Again I say to you, find mea post by a Rebel Smuggler that disliked the 500FP penalty... Why did I say that? Becuase I knew there was response by Smugglers against the 500FP penalty (like yourself because you are Imperial) however, I have not read one by a Rebel Smuggler. This is also the only time I put Rebel and Smuggler together as the same problem, I apologize for you on your behalf for not interpreting properly.


FIVE... Your bad at this flaming, you should stop now.


SIX... I will say again there are two issues, on this topic... Perhaps you should only post in the smuggler boards next time, if you think there is only one.




GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
DawnTreader777
Tue Feb 10, 2004 8:53 pm
#179






macnider123123 wrote:

This is great!


Can we get the FULL patch notes for all the changes in this publish?




/agreed


it would be nice to know just how screwed i am before i login.





Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

JTGAlpha
Tue Feb 10, 2004 8:54 pm
#180

First of all, no I don't think a LOT of people will switch sides, but smugglers might drop the profession to be imps exclusively. HOwever what I'm more concerned about is Imperials becoming the go-to guys in general over smugglers. That's more of the problem. And even if it doesn't happen, there's still the fact that I could be a master smuggler and an Imperial would be better at my job than I am and that's fundamentally unjust. But I don't have to worry about that. What I have to worry about is people one day going, "If you need something smuggled, whatever you do, DON'T call a smuggler!" That would be bad. (cookies to name the movie taht's a quote from).

An appropriate penalty? Personally I'd like for them to have no better chance at evading a scan than even a novice smuggler. A rebel colnel shouldn't be better at healing than a novice medic. An Imperial colnel shouldn't be better at smuggling than a novice smuggler. I wouldn't mind low fines, even monetary ones. At least for now. It'd be enough that Smugglers had a better chance of evading scans.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Ragnaat
Tue Feb 10, 2004 8:56 pm
#181



KnightHawk420 wrote:

It was us the community that pushed to have the changes made to the imperial faction. An argument we fought with good cause. If for no other reason the change to allow imperials to bypass these scans had more posts and a bigger thread than the smugglers wanting to be superior smugglers. As it had existed imperials got "gimped"... smugglers got NOTHING. At least now imperials no longer gimped, and smugglers got "something". I can understand that smugglers in general don't feel this wasn't everything they hoped for. That much I can sympathize with... but then again that sure as hell was NOT the focus of this patch. This patch was a GCW related patch.





Simple yes or no question becuase I was not reading the threads on the IMP side of things: Would imps have had a issues if the final design for this patch was a 90% chance for high ranking imps to evade (on top of all the other checks) and on the off chance they did get cought have a much reduced penalty from that originally spelled out?



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
JTGAlpha
Tue Feb 10, 2004 8:59 pm
#182

Ooops! Time to go home from work. Will continue tomorrow. Perhaps TH will give some word about how founded our fears are. All it'd really take to shut me up is for Th to tell us that he promises that in no way will anything in this patch infringe on our future abillity to actually smuggle.


But a closing thought for you. The solution I thought best that RougeSmuggler came up with was removing the contraband part entirely from the patch. That way, the scans only checked for rebel faction and rebel faction equipment. Imperials still get their walk, the rebels are still cracked down on, neutrals are still investigated (you dont' have be a covert rebel to have faction) and smugglers still get the added role of babysitting rebels, and we don't get our toes stepped on. Best scenario all around. Or would have been.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

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