Development Cycle Archive

Thread: Publish 6: Released Wednesday Morning

PlayeroftheDay
Tue Feb 10, 2004 7:16 pm
#144

WOW this is really ridiculous, why not go play the last day of the game before all smuggling is ruined?
Smuggler_Caylin
Tue Feb 10, 2004 7:17 pm
#145






Monthigos wrote:





Smuggler_Caylin wrote:

So Solo's blaster on his right hip that anyone 50 feet away could have seen went unnoticed, when the patrol checked them and their table out after the lightsabre incident? Hmm don't think so.






Haha, they just walked by. He could have been hidinga flame thrower under his shirt for all they cared. If they weren't so intent on recovering the death star plans they probably would have hassled Chewie because he was a free wookie.






Professional soldiers not analyzing the crowds for potential threats? Not likely. They were *right* there. They could not have missed it. The wookie thing however might be a valid argument, yetI don't think all wookies as a racewere subject to enslavement though regardless of where they were. I can't remember enough though to balance that one.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

JTGAlpha
Tue Feb 10, 2004 7:17 pm
#146

Rexan...exactly! And if TH came in here and said, "Smugglers, don't worry. This will have NO impact on what we're gonna do to implement actual smuggling."


And continuity is not a valid arguement. The devs have said repeatedly in the past that continuity has to take a backseat to gameplay. Sure, the Imperials had WAY high advantages over the Rebels. However, if they made the game to fit the continuity, no one would ever BE a rebel because rebels would never win. They have to make it much more fair than it actually was to make a fun game. But that's not even the issue. I'm all FOR the Imperials having perks and benefits befitting their station, however I don't see why their perks have to interfere with my profession.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Sorulis
Tue Feb 10, 2004 7:23 pm
#147

Any jedi fixes wouldnt be listed as the main thihngs for the patch, since a majority of the players haven't unlocked. Its just like another profession that wasnt totaly revamped they won't post it in the main pre-patch notes, but I wouldnt be surprised if there ended up being some Jedi changes other than no permadeath this patch.



Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

RontoMike
Tue Feb 10, 2004 7:27 pm
#148

You know, I wonder how many of the smugglers yelling about how unfair this patch is are the same people that complained about the lack of a "Star Wars" feel to the game?



Well, guess what? High-ranking Imperial officers getting to bypass scans just by virtue of their rank is VERY true to the nature of the corrupt Empire of the films & books.


Low-rank Imperials will always need smugglers to get past the checkpoints, and ALL Rebels & neutralswill. You won't have a lack of work there. And for those who say that they don't want to "babysit" a group because scans can pop out of nowhere at any time... um, then what DO you want? Wave a magic wand & make someone immune to scans while you run off and do something else? If that's what you want, then the scan thing shouldn't concern you, since you obviously can't be bothered to stay with your group. Just use your skills to hide your own gear & let everyone else get busted. (A very Smuggler-like attitude, by the way.)
JTGAlpha
Tue Feb 10, 2004 7:32 pm
#149

Th could we please get some word about our concerns over how this will affect our FUTURE role in the galaxy? We're up to page 7 here.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Tue Feb 10, 2004 7:36 pm
#150

"Low-rank Imperials will always need smugglers to get past the checkpoints, and ALL Rebels & neutralswill. You won't have a lack of work there. And for those who say that they don't want to "babysit" a group because scans can pop out of nowhere at any time... um, then what DO you want? Wave a magic wand & make someone immune to scans while you run off and do something else? If that's what you want, then the scan thing shouldn't concern you, since you obviously can't be bothered to stay with your group. Just use your skills to hide your own gear & let everyone else get busted. (A very Smuggler-like attitude, by the way.)"


Again this completely misses the point on ALL fronts. First of all, low ranking Imperials will never need us when they can just buy faction points and become "high ranking" (and that does NOT mean Colnel, we have no indication WHAT that means).


Secondly, this isn't just about immediately after the patch. As we've stated repeatedly this is about the future of the Smuggling profession. Currently we don't have ANY way to smuggle. This patch provides the groundwork for actual smuggling and that's good, but it's still not smuggling. And when they do add smuggling, it's likely they'll base it on these mechanics. And if they do then that leaves a rather large loophole because NO one will need us to actually SMUGGLE when an Imperial can do it all the time risk free. That's the problem. See?





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Xeranx
Tue Feb 10, 2004 7:38 pm
#151

I'm sitting here and wondering why it's being rushed. Guess you guys are in a hurry to screw smugglers over and bump up the imperial population with weak minded individuals.


It's moves like this that further the truth of the dev team. They don't care and they'd rather crap on the community they ask questions than do it right the first time.







Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
Solo4114
Tue Feb 10, 2004 7:40 pm
#152

I'd prefer an answer to both the future concerns, and the present concerns, and some explanations as to the dev calculations for why it was ok to give Imperials abilities that otherwise require an expenditure of skill points to get. Guess that's three questions.


As for the "Star Warsy" feel, I'm all for it. I just think they could've done this plenty of different ways, keeping it star warsy, but not basically giving away profession abilities without skillpoint expenditures. We've outlined ways that this could've been done. It didn't HAVE to be this way. It could've been that Imperials can "pull rank", but that doing so causes them to lose face with the Empire and thus lose a bit of faction. Not 500 faction points for a single dose of scramjet, but, say, 20 faction points per illegal item that was detected. Not every item would necessarily be detected, either. Or you could opt (if you didn't want to lose faction) to just pay a fine and be done with it.


Thus, Imperials could've gotten LOWER penalties than anyone else, which I support, but would NOT be given smuggler abilities without requiring them to spend skill points.
Whacked
Tue Feb 10, 2004 7:41 pm
#153






KgAutobahn wrote:


Im starting to get REALLY tired of the smugglers whining about how a hard time they are going to get. You are SMUGGLERS! You are´nt supposed to have an easy time. Smuggling is illegal. You had to see this coming sooner or later. This just adds another dimension to the game.


And one more things. Have seen rebells whining about how this is unfair, the same to you. Do you except life to be easy as a rebell in a imperial controlled galaxy?







Do you even know why us Smugglers are raising a fuss? Obviously not.



Us Smugglers WANT smuggling to be difficult.


Us Smugglers DO NOT WANT to see our profession get s crewed to a High Raninkg or Overt Imperial. Ther is NO LOGIC for Imperials to get that free pass as NO ONE is above the Law. Heck, even Darth Vader is NOT ABOVE THE LAW. The Emporer gave him an order, Vader disobeyed, the Emporer used his lightning on Vader to punish/kill him. EVERYONE in the Imperial Ranks is TOTALLY EXPENDABLE. Thuse there is NO REASON for them to get the Free Pass


The Stormtroopers doing hte scans are basically MP's. and ANY MP does NOT GIVE a rats hiney WHAT RANK YOU ARE. A MP will freaking strip search a Admiral if they have reason. Granted they will give the higer rank the respect they deserve, then don a latex glove for the cavity search.




Colonel Whacked - I only Kill to know i'm Alive

Jack's Junkyard
Platinum City Mall, Corellia
1426 -6177
Rolassk
Tue Feb 10, 2004 7:43 pm
#154






RougeSmuggler wrote:





ZandaarDokedros wrote:

Some of you are truely amazing. They put out a patch fixing and adding a lot of content and all you can think to do is bash them and ask for more? Ungrateful $*$#'s. Couldnt go one post without throwing stones could you.



Dev's, good job! Cant wait to paint my speeder.







Kinda like how the DEs cried foul with the Droid Invasion update? Oh yeah, and how the Imperials cried bloody murder when the patch was first announced. Funny, they flamed and insulted and got immediate dev response. We've been respectful and productive yet, constantly ignored.



How dare us Smugglers speak our minds!!! Bad smugglers! Bad, go back to your corner! Go!


-red




FYI, we did not flame about the 500FP penalty, but if your comparing a 500FP penalty/rank demotion to a 95% evasion skill I need say no more on the lack of intelligence you are displaying.


How are the majority of smugglers and rebels on these boards being productive, most responses have been whiny bi+ch threads. "Waaaa I'm a rebel, I may now be attacked andhave somewhat of achallenge finding a recruiter to revert back to overt, I can't pick and choose my GTEFingImp gankinglike before." "Waaa I'm a smuggler, I'm too blind to see that before the update we had no smuggling skill what-so-ever, too blind to realize the DEVs didn't have to give us any smuggling skill. I also think that everyone will become an Imperial. Plus smuggler's are doomed, because even though we can still slice and spice AND SMUGGLE, I believe that everyone will become Imperial anyway and the game as we know it will cease to exist."

Give me a break dude... Let's look at the big picture here (and this is fundamentally why I think the DEVs removed the 500FP Imp penalty so quickly and are ignoring the Reb/Smuggler cries)

Before

Rebels

No factional penalties for race

Imperials

At minimum 1.5x FP penalty for any race, but human

Result?

At least a 2.5 - 1 outnumbering of Rebs to Imps on all servers (I know on my server at least all the major PCities on Corellia are Rebel and8 of the 10 rank four+ cities on Naboo are Rebel)


Now

Rebels

Chance of being scanned positive for contraband and turned overt until killed orafter finding a factional recruiter to go covert.

Imperials

Bypass of scans if Overt, bypass of scans if above a certain rank (I'm guessing Major and above)

Result?

More of an incentive to join the Imperial faction. Perhaps the DEVs way of trying to balance the factional numbers. Remember the DEVs saying we need to look into ways for making it more attractive to join the Empire? Basically joining the Rebels will no longer be a purely numbers game, there is now more risk for doing so.


As for the smugglers: Enjoy your smuggling skill, join the Empire or just shutup. We are sick of hearing you cry about a skill you have anyways. And don't be stupid it's not like everyone is going to trade their contraband to an Overt Imp before entering an Imperial Controlled city anyways. If they're Reb or Neut they couldn't anyways... However to a smuggler? Yes they can.


Are craftable pacifiers in this patch for the smugglers and rebs TH?



GalacTech Drive Systems & Resources
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All warfare is based on deception -Sun Tzu
JTGAlpha
Tue Feb 10, 2004 7:49 pm
#155



"How are the majority of smugglers and rebels on these boards being productive, most responses have been whiny bi+ch threads. "Waaaa I'm a rebel, I may now be attacked andhave somewhat of achallenge finding a recruiter to revert back to overt, I can't pick and choose my GTEFingImp gankinglike before." "Waaa I'm a smuggler, I'm too blind to see that before the update we had no smuggling skill what-so-ever, too blind to realize the DEVs didn't have to give us any smuggling skill. I also think that everyone will become an Imperial. Plus smuggler's are doomed, because even though we can still slice and spice AND SMUGGLE, I believe that everyone will become Imperial anyway and the game as we know it will cease to exist."
"

And this is constructive how? First of all I haven't seen ANY rebels complaining about getting attacked. In fact most I've seen have been excited about it. Secondly, if you HAD read all of our threads you'd have seen us say, over and over that we REALIZE this is added content for us, and that we think added content is good. You would have ALSO seen that while it's a good beginning it's NOT smuggling. However, it does present a nice mechanical base for the dev's to build on, yet whatever they DO build on it will be trumped by the fact that Imperials will ALWAYS be able to walk through those scans undetected, rendering us, unnecessary. In short, why would Jabba hire Han Solo to smuggle that spice he had to drop if he could have gotten some "corrupt" Imperial officer to do it for him who'd NEVER get caught?


THAT'S the point. Spice and slicing are cool. But they're not smuggling. Grouping with rebs on the off chance a patrol shows up is not smuggling. But the mechanics are the beginning of real smuggling. We'd just like to make sure that the next step of smuggling isn't overshadowed by a potentially difficult to close loophole.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Roadego
Tue Feb 10, 2004 7:51 pm
#156

Rolassk, try reading before you flame. There isn't ONE smuggler I have seen yet against this who are upset by the 500 fp penalty being removed. This is about the 100% evasion for 'high ranking imperials'. Big difference so before you flame make sure you spend some time getting informed first.



____________________________________________________________________________________________
A Smuggler's Life
The devs need to watch star wars again. Luke was a whiny baby with the hots for his own sister. Solo was the rockin smuggler with the blaster, the chick, (a personality) and a wookie.

Adravis
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