Development Cycle Archive
Thread: Publish 6: Released Wednesday Morning
Monthigos wrote:
Smuggler_Caylin wrote:
So Solo's blaster on his right hip that anyone 50 feet away could have seen went unnoticed, when the patrol checked them and their table out after the lightsabre incident? Hmm don't think so.
Haha, they just walked by. He could have been hidinga flame thrower under his shirt for all they cared. If they weren't so intent on recovering the death star plans they probably would have hassled Chewie because he was a free wookie.
Professional soldiers not analyzing the crowds for potential threats? Not likely. They were *right* there. They could not have missed it. The wookie thing however might be a valid argument, yetI don't think all wookies as a racewere subject to enslavement though regardless of where they were. I can't remember enough though to balance that one.
Rexan...exactly! And if TH came in here and said, "Smugglers, don't worry. This will have NO impact on what we're gonna do to implement actual smuggling."
And continuity is not a valid arguement. The devs have said repeatedly in the past that continuity has to take a backseat to gameplay. Sure, the Imperials had WAY high advantages over the Rebels. However, if they made the game to fit the continuity, no one would ever BE a rebel because rebels would never win. They have to make it much more fair than it actually was to make a fun game. But that's not even the issue. I'm all FOR the Imperials having perks and benefits befitting their station, however I don't see why their perks have to interfere with my profession.
You know, I wonder how many of the smugglers yelling about how unfair this patch is are the same people that complained about the lack of a "Star Wars" feel to the game?
Well, guess what? High-ranking Imperial officers getting to bypass scans just by virtue of their rank is VERY true to the nature of the corrupt Empire of the films & books.
"Low-rank Imperials will always need smugglers to get past the checkpoints, and ALL Rebels & neutralswill. You won't have a lack of work there. And for those who say that they don't want to "babysit" a group because scans can pop out of nowhere at any time... um, then what DO you want? Wave a magic wand & make someone immune to scans while you run off and do something else? If that's what you want, then the scan thing shouldn't concern you, since you obviously can't be bothered to stay with your group. Just use your skills to hide your own gear & let everyone else get busted. (A very Smuggler-like attitude, by the way.)"
Again this completely misses the point on ALL fronts. First of all, low ranking Imperials will never need us when they can just buy faction points and become "high ranking" (and that does NOT mean Colnel, we have no indication WHAT that means).
Secondly, this isn't just about immediately after the patch. As we've stated repeatedly this is about the future of the Smuggling profession. Currently we don't have ANY way to smuggle. This patch provides the groundwork for actual smuggling and that's good, but it's still not smuggling. And when they do add smuggling, it's likely they'll base it on these mechanics. And if they do then that leaves a rather large loophole because NO one will need us to actually SMUGGLE when an Imperial can do it all the time risk free. That's the problem. See?
I'm sitting here and wondering why it's being rushed. Guess you guys are in a hurry to screw smugglers over and bump up the imperial population with weak minded individuals.
It's moves like this that further the truth of the dev team. They don't care and they'd rather crap on the community they ask questions than do it right the first time.
KgAutobahn wrote:
Im starting to get REALLY tired of the smugglers whining about how a hard time they are going to get. You are SMUGGLERS! You are´nt supposed to have an easy time. Smuggling is illegal. You had to see this coming sooner or later. This just adds another dimension to the game.
And one more things. Have seen rebells whining about how this is unfair, the same to you. Do you except life to be easy as a rebell in a imperial controlled galaxy?
Do you even know why us Smugglers are raising a fuss? Obviously not.
Us Smugglers WANT smuggling to be difficult.
Us Smugglers DO NOT WANT to see our profession get s crewed to a High Raninkg or Overt Imperial. Ther is NO LOGIC for Imperials to get that free pass as NO ONE is above the Law. Heck, even Darth Vader is NOT ABOVE THE LAW. The Emporer gave him an order, Vader disobeyed, the Emporer used his lightning on Vader to punish/kill him. EVERYONE in the Imperial Ranks is TOTALLY EXPENDABLE. Thuse there is NO REASON for them to get the Free Pass
The Stormtroopers doing hte scans are basically MP's. and ANY MP does NOT GIVE a rats hiney WHAT RANK YOU ARE. A MP will freaking strip search a Admiral if they have reason. Granted they will give the higer rank the respect they deserve, then don a latex glove for the cavity search.
RougeSmuggler wrote:
ZandaarDokedros wrote:
Some of you are truely amazing. They put out a patch fixing and adding a lot of content and all you can think to do is bash them and ask for more? Ungrateful $*$#'s. Couldnt go one post without throwing stones could you.
Dev's, good job! Cant wait to paint my speeder.
Kinda like how the DEs cried foul with the Droid Invasion update? Oh yeah, and how the Imperials cried bloody murder when the patch was first announced. Funny, they flamed and insulted and got immediate dev response. We've been respectful and productive yet, constantly ignored.
How dare us Smugglers speak our minds!!! Bad smugglers! Bad, go back to your corner! Go!
-red
Give me a break dude... Let's look at the big picture here (and this is fundamentally why I think the DEVs removed the 500FP Imp penalty so quickly and are ignoring the Reb/Smuggler cries)
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