Development Cycle Archive
Thread: Declaring overt
50m from recruiter is still in range of the camper's blasters. 100m minimum imo (pref. 120m). Not like recruiters are too common anyway.
Additionally, why isn't the rebel outpost's clone center (rori) factioned and the Imperial base's clone center(talus) factioned imperial?
Holocron wrote:
Larathorn wrote:
My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...
Holo, That is what real world rebelions do. Yo dont know if those people farming in the rice patty are farmers or fighters. Rebelions go overt in a second!
Lawn_Darth wrote:
Holocron wrote:
Larathorn wrote:
My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...
Holo, That is what real world rebelions do. Yo dont know if those people farming in the rice patty are farmers or fighters. Rebelions go overt in a second!
idiot........i know just what kind of player you are already. You want something to be changed then you will get it abused on you then u will cry why they put this in in the first place.
Lawn_Darth wrote:
Holocron wrote:
Larathorn wrote:
My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...
Holo, That is what real world rebelions do. Yo dont know if those people farming in the rice patty are farmers or fighters. Rebelions go overt in a second!
Except if you see a bunch of "farmers" with AK47s gathering you will probably pay them more attention then the farmers carrying rice.
With the removal of the revenge TEF (good idea) why evenhave a covert status?
Id suggest the removal covert status from the game. If your in the war you pick a side.
BH would be removed from the GCW but could be hired by either side to collect player bounties. Once a side hires the BH, the BH would be declared as an overt enemyto the mark (TEF of sorts) thereby allowing the target a warning and the ability to mount a defense with friends. BH's could group together to collect the bounty if they faced a particular tough opponent thus making the roleplaying aspect better. Would also solve the current issue of counterstrike dudes plaguingpvp, as it would no longer reward them for dabbling in just the most powerful pvp skills. People who enjoy the BH profession I think would enjoy hunting down player marks they were hired to kill.
Reward them with faction points with which they could buy items and armor like current faction. Players could attend a BH terminal to contract the killing and it would be expensive. This would ensure cash isleaving the game while also making it an expensive undertaking to have someone killed.
Smugglers would be the only players allowed to be covert. Thus giving them the ability to actually SMUGGLE goods between the two sides
I figure it solves 3 the biggests pvp issues.
BH want player bounties
BH/Pistoleer build domintating pvp with no other motive to the build but pvp domination
Smugglers having no roll in game and wanting to smuggle items as a smuggler.
Id also propose a 1 min immunity upon zoning and logging on to avoid the current starport camping and ensure log on camping doesnt become an issue.
Ratgin01 wrote:
With the removal of the revenge TEF (good idea) why evenhave a covert status?
Id suggest the removal covert status from the game. If your in the war you pick a side.
BH would be removed from the GCW but could be hired by either side to collect player bounties. Once a side hires the BH, the BH would be declared as an overt enemyto the mark (TEF of sorts) thereby allowing the target a warning and the ability to mount a defense with friends. BH's could group together to collect the bounty if they faced a particular tough opponent thus making the roleplaying aspect better. Would also solve the current issue of counterstrike dudes plaguingpvp, as it would no longer reward them for dabbling in just the most powerful pvp skills. People who enjoy the BH profession I think would enjoy hunting down player marks they were hired to kill.
Reward them with faction points with which they could buy items and armor like current faction. Players could attend a BH terminal to contract the killing and it would be expensive. This would ensure cash isleaving the game while also making it an expensive undertaking to have someone killed.
Smugglers would be the only players allowed to be covert. Thus giving them the ability to actually SMUGGLE goods between the two sides
I figure it solves 3 the biggests pvp issues.
BH want player bounties
BH/Pistoleer build domintating pvp with no other motive to the build but pvp domination
Smugglers having no roll in game and wanting to smuggle items as a smuggler.
Id also propose a 1 min immunity upon zoning and logging on to avoid the current starport camping and ensure log on camping doesnt become an issue.
Jesus Hes Found The Light!
**edit** what a good idea.
1) You want a system where battles actually end. Where there is a clear cut winner and the defenders just can't respawn at a clone facility and continue the fight in seconds. This includes cities and bases. The defenders have a huge advantage because you can clone and declare overt status by going to the recruiter. This makes the battles infinite. The defenders will eventually win. The only way to prevent this is to camp the recruiter in order to stop the enemies from consantly respawning and wearing you down.
2) Faction bases are a great way to launch an attack becuse you can get a recruiter and clone there. However, if your base comes under attack there needs to be a way to stop the constant repawning of players defending. To my mind recruiter camping is the result of players trying to end a battle so their side can claim victory. (Don't some bases allow you to clone overt?)
3) Perhaps a way to disable the clone center in a city or base to factional use would be a good idea. Once the clone center was down, you would have to clone in another base or city
4) I like the idea of a higher rank overt person being able to act as a recruiter and allow people to declare. This would make leaders valuable in battles and people to protect.
5) You should never be able to declare overt anytime you wish because armies of people can move covertly and then just declare, thus vioiding the need for faction bases.
6) I wonder if it should be possible for players to change the faction of a city by chaning their recruiters in some way. While I know the devs want to move PvP out of the cities, I think if a raid could be launched on a city to change its faction under certain conditions this might be fun. Perhaps all faction bases near the city need to be removed before an actual raid to change the faction of the recruiter could be launched. I do agree that cities should have faction NPC's if they are allyied with a certain faction.
Holocron wrote:
Larathorn wrote:
My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...
Then allowPlayer Character ranking officers make people Overt. Require that they, themselves, be overt to do this. Put a timer on them, say 1 "overting action" per 90 seconds for a sargeant and slowly reducing the timer at the character goes up in rank. The character selects an ally, and types /goOvert... the receiving character gets a pop-up, (just likea group invite) where he can choose to "Switch to Overt" / "Remain Covert". Seems relatively simple from an outsiders point of view.
--Thrush--
I'd really love to see the ability to declare within your PA building.
This would give guild members another use for the PA and could lead to some really cool guild raids and attacks!
Holo, there is a fundamental problem with the current declaring process. The problem is that there is not a Recruiter for each side in every city. Because of this, certain cities are PvP central, and others are not. The difficulty arises when someone wishes to travel to an opposing city while Overt. Due to loading times, it is suicide to fly into a Shuttleport or Starport while declared. If you ever wondered why Bestine and Anchorhead are such a hotspot for PvP, it is because they are withinwalking distance, and participants in the GCW can initiate a surprise attack by assaulting from an unexpected direction.
My suggestion is this:
Allow any playerto declare his or her faction affiliation while in aCAMP orHOUSE controlled by a member of their faction that is more than 1000m from aCITY or Opposing faction base.
Most people additionally suggesta delay between declaring and when you go covert, and I am in favor of this, though I suggest it be only a 1 to 5 minute timer. If the timer is one minute, then a group could not infiltrate an enemy city covert, then all become overt at the same time.
This simple plan takes PvP away from cities, but does not require a faction installation to make it possible to declare. If a player declares and then invades a city, he must run back out to 1000m to re-declare if he dies. This encourages group tactics, and makes it impossible to stake-out the recruiter as you have suggested. Moreover, an entire group can safely fly into a city, then go outside the city to declare, so PvP will no be centralized around a select few cities chosen by the Devs during beta.
If you do not like my idea, at least do something about getting attacked while Loading at a StarPort, and take a look at how hard it is to find a Recruiter in most cities.
Thank you,
Jesus
I believe that high ranking officers should have an option to declare themselves as a Recruiter. They must be overt to declare themselves in this manner. Once set as a recruiter other coverts could click on the officer, get a radial menu with the option to become overt. Then the officer would need to approve the switch. If the officer approves the switch he loses X Faction Points. The covert operative then has a 1 minute timer before he can attack the enemy. However, as soon as he declares himself as overt the enemy automatically sees the covert operative as overt. If they attack him/her before the minute timer he instantly becomes overt and can defend himself. If they do not attack he/she must wait for the timer before engaging.
My reason is this. People may be willing to earn the officer status and the ability to be recruiters. However they are probably not going to waste that ability if it is making them lose FP each time they allow someone to declare. In addition, the 1 minute timer prevents people from setting up the ambushes that everyone worries about. Enemy troops would still see them coming.
For my 2 creds. I sure do like the idea of higher ranking officers being able to be used as mobile recruiters. They could only recruit 1 person at a time and since you guys love timers, you could put a 5-10 second timer on their ability to be used to go overt. This would negate the ambush. Not that an ambush is really possible. If you see a large group of blue dots moving towards your base, is there really any question