Development Cycle Archive
Thread: ID3 Vehicle Garage Placement
Mackle
Mon Feb 02, 2004 2:48 am
#157
Thunderheart wrote:
so the question is now, “Where SHOULD there be garages, where there aren’t any?”
The empty cities need them the most. Places like the Lake Retreat on Naboo or Kor Vella on Corellia. These cities have NOTHING. Giving them garages will make them at least useful (and make life easier for us laggy bastards).
Seshemw
Mon Feb 02, 2004 4:59 am
#159
"Adventure planets" seem to have no facilities for repairing vehicles. For that matter, doctors and dancers and musicians can't always mark their presence in the outposts on these planets (doctors and elite entertainers can't register location in taverns, and some outposts lack cantinas/med centers/hotels/etc). I'd think something, even if it was vastly more expensive for being 'out on the Rim' or in contested space, or a pirate facility or whatever, would be apropriate.
Masen
Mon Feb 02, 2004 6:06 am
#160
Anchorhead, being a shady type terrorist hideout (lol) would DEF have it's own garages. Smugglers, Rebels, Bounty hunters all would be VERY wary of running a couple K to bestine to have their speeder repaired, when it's likely got a smuggler compartment full of spice..wait..nevermind. LOL. No compartments, so no contraband in vehicles, hehe. Nevermind 
Seriously though..Anchorhead would def have it's own garages. They got crafting stations, a shuttleport, etc. Oh, and Wayfar should (if it doesn't). Where else would all the hermits and swooper ganges get their rides fixed?
Foxteeth
Mon Feb 02, 2004 6:56 am
#161
Gravez wrote:
Put them on the map and make AT-STs repairable at garages.
I totally agree with both of these ideas. We dont need more garages, just help us find them. And any mechanical item, be it vehicles, droids, AT-STs should be repairable at a garage. Of course AT-STs would cost a ton of money to repair... but the option would be cool.
Pavelo
Mon Feb 02, 2004 9:46 am
#163
Lower the costs to repair them!!! By the time I fix my vehicle 2 times I would be able to buy a brand new one...
kaid23
Mon Feb 02, 2004 10:54 am
#164
There should be at least one npc garage on any planet that you can build player cities on. This would mean adding one garage to dantooine and one to lok. I love my home on lok and I rarely leave and not having a garage easily accessible makes me leary of using my speeder at all.
Kaid
Kaid
PCgameGuru
Mon Feb 02, 2004 11:32 am
#166
Dantooine mining outpost needs a garage badly.
I'm sure it's been mentioned already, I didn't bother to read through the first 8 pages of this thread to ensure that though so pardon the repetition.
Trader961
Mon Feb 02, 2004 12:10 pm
#167
I think every Planet should have at least onegarage on it. Dantooine, Dathomir, Endor, Lok, Etc.
TechnoHic
Mon Feb 02, 2004 12:31 pm
#168
Trader961 wrote:
I think every Planet should have at least onegarage on it. Dantooine, Dathomir, Endor, Lok, Etc.
/agree
thats my piece as well.
Emras
Mon Feb 02, 2004 3:02 pm
#169
I think there should be only garages in a few NPC cities and player Metropolis. The lag is already bad enough on Dantooine and Lok we do not need more things on those planets