Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-8-04)
Radar jamming for Squad Leaders.
Faction specific combat music (ie. Imperial March for Imperial players)
Roll/pitch options inside houses (ie. turning a dropped weapon so you can place it flat on a table)
More use of Star Wars terms (Bacta!)
Different ways of doing Theme Parks. If your character is a crafter in might be difficult to go out there and kill things to complete your missions. Have seperate Crafter, Entertainer, Smuggler, etc. variants of the same Theme Park.
This may sound silly but have a display to show how tall you are and how much you weigh. If not ingame at least on the character creation screen. I want to kno how tall I am.
Cleanup the badge display when you /examine someone. Make it look like it does under your character profile in the Community screen. Give us an option to toggle it off/on maybe. And if a person has receives the badge: ...has acquired 10 exploration badges.... at least delete the ...has aquired 5 exploration badges. I think its a given that if you get 10 you had to have received 5 previously. Follow me?
If I understand it right if a Jedi using his power is TEFed. Wouldn't he be booted out the building then unlessit public one?
Anyway another idea/question. I played a few other space 'sim' games that had mining in deep space. I know during beta we had a mining profession. I liked it. It was tho deemed boring and removed from the game. I do hope when the space exp comes out we will be allowed to mine in deep space. I do hope there will be a mining profession with it. Any chance that a Dev/TH comment on mining will be in the Space Exp?
Here's an idea most people will agree with:
Get rid of shuttle waiting times. Simple enough.
SecretFire wrote:
Forgive me if this has been suggested before....
Entertainers (Dance/Music) Ability granted at some point to allow them to record tapes/cds of their dancing/music playing that could be purchased by all players and used any time in a cantina, camp or city/public/private structure. (novice musican/novice dancer to use at least perhaps higher up?)
Artisans (Master Item) Tapes/CDs (to make)
Arch (Master Item) Recorders/Tvs/Some device to play the tapes/cds etc (to make)
There is a lot you could do with how this is heard/viewed. I think something portable could be very useful to all who visit distant planets where it's hard to find somebody to heal mind wounds/bf. I think it would also be a way for entertainers to make a little extra cash. I think each item should have some charge (number of uses) before it breaks.
This is something the Droid Engineer community has been asking for since launch. Still nothing. They claim this will stop people from hangin out in cantinas. The only cantina I see any action in on Starsider is the cantina in Coronet. It's a frickin joke. The place is packed wall to wall with afk holo-grinders. People in any other cantina is pretty much hit and miss.
Arnwald wrote:
KaernLegorah wrote:
Arnwald wrote:
Hello TH
could we have the item naming colorization back and could you move the premium auction to an uncaped real auction system with byout and reserve price?
They said they would bring name coloring back, but do it in a way that allowed everybody to do it easily instead of just the people who knew the trick behind it.
Yes it was nerfed and we are still waiting for something to replace this....
Bug fixes, or colored item text? I dunno which I prefer, but I think the Devs (for some silly reason) have the color issue as a low priority to get fixed when there's extra time.
Could all top correspondants issues been solvedBEFORE implementing anything new and beeing obliged to nerf them later?
What if a correspondant's top issue involve implementing something new? Kinda shafts your logic there.
I'm pretty sure you understood what I was saying...
Well yeah, but that doesn't mean I'm not gonna comment on it
Could we have warehouses and working cabinets as storage?
Wouldn't that be implementing something new?
AYup, it is open discussion topic so FIRST fix correspondant issues, (even if something new is needed for them) them move on next step : implement news thing
'Twas a joke.
Could we have walls and textured floors for our cities?
Again, something new. ==> read A
Still a joke, as were all my comments of this sort to the point where I got tired of typing it.
Could you remove all crappy and non workingitems and skills tapes from loot?
Why? If all loot ranged between "good" and "great" then it would begin to defeat their stance on having "good" and "great" loot be very limited in order to prevent taking business away from crafters. If you take out the crappy items, it means the good stuff drops 10 times more often, which screws up the economy 10 times more than it already is.
Personally I prefer to have 10 time less loot and when I get one it should be worthy, i'm just annoyed of looting crappy CDEF pistols, 1 unit resources and so on...
Ok, the 1 unit resources CAN go, because that's just a waste for everybody. But newbies, and even lowbies, can ween a few credits from those craptacular CDEF's by dropping them off at the new Junk Dealers. It's not a great way to make money, but when you're poor it's better than nothing.
Could you nerf Human stats or buff non humans ones?
Wait... what? That makes no sense. Humans aren't exactly priveledged in the ways of stats. They're versatile in the sense that they can take on any role, but they don't make better Scouts than Bothans or better Medics than Mon Calamari. There's no point to nerfing Human stats, it's unnecessary.
Did you tried as most non Human to migrate your stats and wear a complete set of good armor?
Even there is no logic a Human can migrate to regen faster than a Transhodian, have higher focus willpower than aZabrak and so on...
It's not fun trying to wear a full suit of Composite as a Human without using Buffs, Food, or Spice. Yes, it CAN be done, but your Health, Action and Mind will be crapped out to the point where you cancel out the effect of wearing the armor in the first place. Even if you migrate you stats to perfectly fit a suit of armor to maximize your Health, Action and Mind, it won't matter because you'll drain yourself with special attacks in seconds flat.
So yes, Humans CAN do it, but it's not worth it when they, or any species, can just go get buffed instead.
Zabraks don't have great Focus, it's their Willpower that's good. I say again, the point of Humans is that they can take on ANY role. You can migrate a Human's stats to play any profession and play it well, but other species will naturally be better than Humans at certain professions. Trandoshans are great for melee professions, so making a Trando into a Rifleman isn't the best idea ever. The non-human species are geared towards different types of playing, where humans are the jack of all trades species.
Give non-human species more flexibility if you want, but nerfing humans defeats their entire purpose. The Devs know humans can be migrated to fit any role, and they expected (correctly) that many people would play a human based on that (which is why humans are described as the most common species).
Could smugglers get the ability to choose the slicing effect enc / speed / effec?
I'd rather them make the quality of the Upgrade Kits make a difference in the slice %, but that's just a personal preference.
The effect is already working, try using very low end tools and you'll get a lot of more low slice results
No. After being a Smuggler for months I can personally say it has zero effect, and many others have tried testing it only to come out with no conclusive results. There's two possibilities: 1. It has an effect but it is not a major effect, in which case they need to have the quality viewable when examing the WUKs and AUKs like when you examine a Crafting Tool or a Repair Tool, or 2. It has no effect at all, in which case they need to either make it have an effect or they need to remove the ability to experiment on WUKs and AUKs.
The fact that you can experiment on WUKs and AUKs doesn't mean that quality matters either, since you used to be able to experiment on Spice (which did nothing), Precision Laser Knives (which did nothing), and Molecular Clamps (which did nothing). It was either a large oversight, or intentional (since quality doesn't matter) that they didn't make the quality of the WUK/AUK viewable upon examining the item.
Until the Smuggler Correspondant asks about the quality of tools and gets a conclusive Dev response, you can't prove tool quality matters. I've gotten consistent great slices with crappy tools, terrible slices with great tools, great slices with great tools, yadda yadda. It makes no difference.
Could the architects gets repairs tools to be used by customers to repairs their houses instead of paying maintenance fees?
That sounds like it would be awfully annoying.
That would give some loving to the architects
In an awfully annoying way. Most people don't like to think about maintenance given the current system; to make them have to manually repair their buildings would not be fun.
Could we get a way even expansive to repair completely broken / decayed items to initial state, even if very expansive?
Expansive - having a tendency to expand. Characterized by richness, abundance, magnificence. Marked by or indicative of exaggerated euphoria.
I think you mean "expensive." (Yes, I'm a big jerk, I know)
He he yup expEnsive![]()
Could the imperial crackdown be buffed? It changed nothing for the rebels : I havent been scanned once yet
Buffed? There's already Imperials complaining about how it allows Rebels to farm faction points like madmen, and you want to increase it?
That was just what I was telling BUFF the imperials npc so they wouldn't be so easy to kill, maybe place statics turrets in cities by them to protects them a bit ?
I thought you just meant increase the number of NPCs. But if they buffed the NPCs, then they'd have to create two instances of them: the buffed ones and the originals. There's no way I'm losing the ability to do Stormtrooper Camp missions if they were to hop from being 7k-9k enemies up to 10k-12k enemies. So they'd have to keep the original Stormies for missions and such, and implement the buffed ones for the Crackdown. I dunno, doesn't seem worth it in my opinion, and I don't see how that would help you get scanned more often (well, not really "help" you, but you said you haven't been scanned once, so just increasing NPC stats isn't really going to alter that where increasing the number of NPC's might.)
You contradict yourself a couple times in case you hadn't noticed.
He he please ==> read A
Yeah it was still a joke (never said I was very good at making jokes hehe)
Rank Sign!!!!
Can we please get a sign over our heads when overt to what rank we have in the faction
Atleast i can then flash that i have worked my ways up in the ranks, would be so cool as having a good rank as it is now really isnt worth much.
- Improve upon dynamic/mission lairs... give us dynamic/mission dungeons. I am mostly a solo player, and my content options are seriously limited by the fact that A) the dungeons I can take by myself are usually camped, and B) all the other dungeons are Instantly Lethal to the solo player (unless they're a Commando). I'm tired to slaughtering swamp gurrcats...
So, why not figure out a way of implementing dynamic dungeons? Go to a mission terminal, pick up one, go to the waypoint and dive in. Have a boss monster or control point at the bottom of it to destroy. Make it so that only that player (or the group the player is in) can enter.
- On a slightly more complicated scale, let us *build* houses. Rather than prebuilt deeds of predesigned floorplans (I am of the opinion that the designer of the Corellian/Generic floorplans needs to be shot), give us 'Lego blocks'... predefined wall sections, floor sections, etc. Give architects a tool to build a house design from these parts and make a schematic from that. Pop into a factory with the appropriate parts to build the house from that schematic, out pops a deed, and you place it like a normal house.
On a side note, I think SOE would benefit from looking at what Second Life is doing. A MMORPG world built of textured 3D primitives... oh, the flexibility possibilities!
- Let artisans build signs, datapads, and other things that people can write on and stick in their house. It'd be nice to have price lists and notes and what not written on these, instead of CDEF pistols stuck in a vendor priced at 99 billion credits with a long description. Or be able to pass information without the email system. Keep journals of your adventures.
- A Resource Market. I've harped about this before, and I'm going to keep harping about it. Have a cluster of Resource Exchange terminals in the major city on each player planet (Corellia, Naboo, Tatooine, Dantooine, etc.)
Player A goes to the terminal with 10k units of Foobarium Titanium Aluminum, and feeds it into the system with a minimum sell price of 3 credits per unit.
Players B and C go to the terminals, both wanting Foobarium. B puts in an order for 5000 units at 3 credits per unit, and feeds 15000 credits to the machine to cover that. C puts in an order for 6000 units at 4 credits per unit, and feeds the machine 24000 credits.
Once ever five minutes or so, sales and orders are processed. Since C is willing to pay more for a unit of Foobarium, his order is completely filled, and 6000 units of Foobarium become available for pickup from the terminal. The 24000 credits that C paid is transferred to A's account, since it was A's sale that satisified the order.
Now, there are only 4000 units left for sale. Player B's order is partially filled at 3cpu, 12000 of the 15000 credits he paid is transferred to A, and 4000 units becomes available to B. B's order is then automatically modified to a 1000 unit order at 3cpu.
The terminals should also have a seven-day history of low/high/average cost per unit prices for resources it has handled. Resources should include metals, ores, chemicals, gases, meat, eggs, milk, hides, grains, wood, etc. Things you can harvest.
- A 'road' object that can be crafted and placed in player cities would be nice. Its hard to feel metropolitan when there's amber waves of grass between your house and city hall...
- Some general client performance improvement would be nice. I've got a Pentium 4 2.4ghz, a gig of memory, and an ATI Radeon 9800 128mb. I don't think there's any good reason why my framerate will be below 30fps a good deal of the time...
Is there anyway that you could add a feature to automatically add any power ups that are in your top level inventory to the weapon that you are currently using.