Development Cycle Archive
Thread: Publish 6 Feedback: Creature Handlers & Pets
It seems likely to me that this an intentional change to lead to the elimination of the CH profession.
It is sad really. I loved using pets eventhough they were really just extra armor and were practically useless in PvP. Why could 1 or 2 shots in PvP take out my Rancor when in PvE a Rancor lasts much longer?
The way it is now CH is unplayable.
It all has to do with the pets and MOB jockeying for optimal attack range not that the pets are running away. The pet is not running away it is trying to get to it's optimal attack distance, which makes the MOB try to get to it's optimal distance etc. etc.
THE PETS ARE NOT RUNNING AWAY.
Someone please answer me. Do you think this is just a way to eleminate the CH profession?
If not devs please fix this. It is not a hard fix just set pets back to the way they were last week (if this is not intentional).
Thank You
1. Even though the Master Creature handler skill system dictates a Level of 70, level 70 Pets cannot be called all the time.(Another coding error..someone needs to read what the skills lists say sometime before programming things)
2. Commands either being ignored or erased from the creature or else commands already on the creature ending up having to be retrained becasue the command is not working, but works after you do that.(2 databases for commands?? Sloppy coding...very sloppy)
3. Creatures seem to run away when hit by things....woo hoo, I guess that whopping 1 point of damage they got must be a serious deadly wound.(They lost their target? Must be due to a pathing fix)
4. Spawns being attacked ignore the Creature attacking them and attack the Creature Handler....uh huh...so I guess the 12 Binayre Smugglers must not care that a creature doing 530 damage to them is technically more important to hit. Worse still I could be incapacitated and my creature will sit around killing them and they still ignore it, basically just dieing left and right.
(Who the heck coded this little didy in there...maybe you should fire the person who did this one)
5. Creatures trying to stand exactly where the Controller is(sigh obviously due to a fix attempt...somewhere the distances are no longer tracked)
Over all i would say the problems are not the worst...but there are some coding bugs.
The big problem looks like a discrepency between what was coded and the ideas that where to be implemented.
I am sure the Programmer did what they where told, but alas if they dont know why and dont know all the information sometimes things like this can happen.
I am having similar trouble as others with pre-patch Lvl 70 BE Kimo.
I am a master CH, and bought it from another MCH (so it was already trained and named). When I try to call it from the Datapad, I get.
"You have insufficent skill to tame the this pet" (not quite verbatim but close).
This surprised me since the pet is tamed, trained and named. At first I thought the guy who sold it to me had just ripped me off, but the creature was tamed, trained and named, so I figured it must be a bug. So please fix so I can use my new Kimo!
After reading more posts, I was reminded that I (as others) have encountered ther "random pet storage".
I encountered again the inability to store a lost pet (ie when it lags behind and goes out of range). I was able to camp and call the pet again. BUT both pets showed in my group list (the new one and the out of range old one of the same pet).
I then had been fighting and my pets (Crimson Razor Cat and a BE Gurrek) decided to up and store in the middle of battle. This left me alone all of a sudden, quite a surprise, but I quickly dispatched whatever I was killing at the time. I was able to recall the pet from a camp later.
I think the random store occurred shortly after I re-called the lost pet as noted above, so they may be related.
On a related note, I have also encountered at least once or twice since the publish the disappearance of the MOB's and Lair I was attacking mid-battle. I had killed the first guards, and half the first round of spawn when *poof* they vanished, lair and all. Random worm hole or bug? You decide.
But I didnt mention them here becasue they where non-creature related mostly.(Its an Engine problem after all)
Also like to add something that since RELEASE of game never ever addressed of fixed.
Dathomir.
Yea that's right.
It is the buggiest planet in game regarding pets. There are voids there where monsters, pets, and vehicles autostore. Or just plain disappear. There are ridges (almost every one) where pet creeps at an inch a minute....once it reaches edge, bam they are back to nowmal.
I bet I could accurately map these areas, if I wanted too. Since they are the SAME no matter server. But then again, is this not SOE's job?
Lastly....
FIX PETS! THIS IS GAME BREAKER.
I cannot go into battle now and rely on my pets no more!!!!!!!!!
Yes, this must finally be the CH killing stealth nerf since it don't look like they going to fix it anytime soon. I guess it's a crime to pick a class that TH hates.
All my pets are running from what i tell them to fight
All my pets that can use range attack can not anymore..does not respone to /tellpet or say or shout nothing no range whatsoever
All my pets including droid stand on top of me when i use a formation command and then give another command they come back right on top of me
pets are auto storing
Pet used
CL 50 Rancor Bio made
CL 50 Gurreck Bio made
CL vesp 24 tamed
CL 44 Graping spider Hunter tamed
CL 34 Bile-drenched quenkers tamed
all these pets did everything as stateted above
1) Like eveyone else on this thread I would like to say, my pets are now on top of me. If my pets were a couple of attractive females I would have no problem with this... however that is not the case.
2) I get annoyed about the ability of having 2 pets out, and getting crappy xp. Yes there are two pets that can deal some damage at the same time as opposed to one. However the ability to have two out at the same time seems worthless when you are going CH. Either grant more xp, or move that ability to master level.
3) Along the same lines as 2, What is the sense in caling 3 level 20 pets? Seriouslt they are weak, a novice tka can take them out easy, in fact any combat prof will not have much trouble with three lvl 20 pets. I find it ridiculous that you spend all that time trying to get master ch so you can have 3 pets out, when the max level is capped at such a low number. Sure three growl maulers might seem like a bit, however it's kinda dumb to only be able to have out three low leveled pets. I don't think I will find much use for this. Rather I think I will just stick with one lvl 50 pet. So the ability to have two additional pets is useless. Please increase the max level.