Development Cycle Archive
Thread: Publish 6 Feedback: Creature Handlers & Pets
1. What are your issues?
- Pets are standing inside me any time I am not on the move. If I move a little to get them out of me, they move over and stand in me again. Putting them into a wedge or column formation is only a temporary fix, since it seems that they soon forget that they were given a formation command. This could be fixed by increasing the range at which our pets follow us to somewhere between 5 and 10 meters. (perhaps more for larger pets.)
- /tellpet seems to work randomly.
- Special attacks are still not workingwhen the command is given.
- My larger pets are constantly getting stuck in the terrain. This was fixed sometime last year, but seems to have been un-fixed?
2. What is the Pet description, specifically (type/level, etc)?
All 22 of my pets, both BE and Wild. CLs range from 19-50.
3. Was it a Bio engineered pet or a tamed pet?
See above answer.
These may have already been posted, but I don't want to read seven pages of text.
1) Pets running away. Every single combat I tried over the weekend resulted in my having to chase my pets halfway across the planet, as they kept running away from my quarry. I'd send them in to attack, and they'd run away. I'd send them in to attack again, and they'd run away again. It's getting extremely annoying. I ended up having to hit my BodyShot and TellpetAttack hotkeys in sequence to keep the pets in place. Many times I had to call them back to me and send them into combat again to keep them near.
2) Pets standing on top of me. This is also new, and is really annoying. I call them, and they stand right on top of me. Previously they stayed at about 3m. Why are they suddenly trying to sit on my lap?
3) CH XP is too slow. I'm about to give up on using combat as a means of gaining CH XP. It's stupidly slow. It's quicker to sample yard junk, craft some low-level clones, and tame/train them for 1000 XP a pop. It's a grind, but it's more fun than having to get the crap beat out of my pets fighting gaping spider hunters, for 140 xp apiece.
My main issues seem to be that of everyone else.
1: Pet's autostoring. Middle of combat is exactly the wrong time it could happen, but it happens quite more often than ever before. Least vehicles seem to be fixed.
2: Pet follow speed and path finding. Still stopping frequently at server lines. Start walking really slow, or sideways. Heaven forbid taking them around a rock or building with a irregular corner, like guild hall [generic].
3: Fleeing. This issue should be top of the list in my book, is the fleeing while in combat, for no apparent reason. Its been a constant fustration since the first round of CH changes so long ago. From the lowly cl 10 wild pet, which you could expect to flee, to the CL 50 rancor [wild] or CL 40 Kimoglia [Bio-engineered]. I am fighting things with my carrion spat now, and im standing on top of it to keep it healed, click on the pet med to heal and I am told I am too far away, next thing I know its gone from 2m, practially on top of it, to more than 40 meters out in the span of a second. If you are not planning on fixing this, please add a "Stand your ground" command.
1. What are your issues?
Pets are standing right on top of me. Formation commands gets them off, but they forget em and tand on top of me again after any other command
Also, my pets with a range attack are not using their range attack at all.
Pets are running away a lot more than before last update.
2. What is the Pet description, specifically (type/level, etc)?
All my pets, all types, sizes and shapes
3. Was it a Bio engineered pet or a tamed pet?
Both kinds, same problems
oh forgot this one
7) pets loosing health in the datapad, id store a fully healed pet and call him with like 1 HAM, happens with all style of pets and levels
i bid thee good day