Development Cycle Archive
Thread: Publish 10.2 feedback
Cigaran wrote:
The game doesn't even recognise /saveMail as a command.
Disreguard that one...
Work, sleep,THEN post...
Entertainment quests -- We needed to pull this because of some bugs that cropped up last minute inour internal testing.
This was initially scheduled to go live in Publish 9.
I think what you really meant to say is that you guys forgot about us once again.
meh
Tiggs wrote:
Here are some answers to your questions.
Pahdbacca wrote:
Hiya Tiggs!
Any news about re-enabling smugglers to slice without pulling clamps, wuks and auks from their crates? There is already enough clicking involeved as it is.
Thanks for your time,
Pahd
We are aware of this issue however it has not been time slotted as of today.
This is so uncool. I can't believe this is not being addressed. I realize you say "not slotted as of today" but geez.
Tiggs, please get this on the schedule if you have the power or at least make a post in the smuggler forums addressing this in detail and give us some idea of when to expect a fix like we were promised. Its really a pain to have to swap inventory space around to do even medium sized slicing orders.
This is angering the already neglected red headed step-child profession of SWG otherwise known as The Smuggler. If you guys "bug up" the only viable skill of a class what use is there to playing that class?
Message Edited by ScahtRunningstar on 09-15-2004 03:53 PM
Message Edited by snipaho on 09-15-2004 04:56 PM
Over all, nice publish.
One complaint: shadowed fonts in non-floating text, ie - windows (chat/inv/eq/harvester/crafting/notepad/etc.) and radial menus, ishurting eyes. Seems to make words blur together. Words over characters/objects are great now. Could an option be added to toggle text shadows on/off for non-floating text?
Thanks
Djibutul wrote:
Tiggs wrote:
Check your macros please. I was messing around with furniture a few hours ago and had no problem with my macros.
For anyone that want's help with setting up a macro for furniture here is a template:
- Move your tool bar to one of the layers you don’t use a lot. (Toolbar level #3 or 4 is popular).
- Press ctrl-A to pull up your “Abilities” window
- Select the “Macro” tab
- Press the “New macro Button
- In the box where it says, “Macro Text”, add your movement. For example:
- /rotatefurniture left 45
- /rotatefurniture left 90
- /rotatefurniture left 180
- /move forward 10
- /move back 10
- /move forward 5
- /move back 5
- /move forward 1
- /move back 1
- /movefurniture up 10
- /movefurniture down 10
- /movefurniture up 5
- /movefurniture down 5
- /movefurniture up 1
- /movefurniture down 1
- Name it in the name window.
- Pick an icon and add it to the list.
- Then drag the icon to the tool bar and moving things become much easier by using the customized buttons you just made.
I haven't been able to /movefurniture up XX for a while now. My house is just outside Kaadara, Naboo on Starsider if that matters. :-/ It's frustrating, so I just have fish sitting everywhere ready to hang on the wall...
--Djibutul
I'm confused I just use /move up 10 or /move down 3 an they work fine, drop the furniture part of it.
Edit: Also works for /rotate left 30
Message Edited by PlayeroftheDay on 09-15-2004 04:16 PM