Development Cycle Archive
Thread: Publish 10.3 Feedback
Rhyeal wrote:
ok, after reading SIX, yes, SIX pages of "this is BS", I AGREE COMPLETELY!!!!!! I only ahve one account, so 15 bucks/mo isnt to bad for me. However, I am getting tired of the Devs pulling the same stunt that they pulled on Rangers and Smugglers with the entire community of PAYING customers.
The Dev Cycle:
Promise something good.
Repromise something good.
Throw a small update into the game that has NOTHING to do with the thing promised.
Claim that you are working on the promise, but it is hard to implement.
Claim a release date.
Miss release date.
Ignore promise.
Deny that promise was ever made.
Put another "teaser update" into the game.
Release a schedule of what you plan to do.
Screw-over schedule.
Collect monthly money from angry customers demanding change.
Rinse, Repeat.
Tiggs wrote:
Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
d0qtrX wrote:
Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.
This is utter, complete and totalBULLS***.
Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!
Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.
...the dev crackdown continues...
Message Edited by JACKALJOE on 09-21-2004 10:44 AM
Items move to the stock room if they don't sell. With the changes for empty vendors, this vendor will eventually empty, and if left that way, will be deleted.
And, while I'm at it, I think the change for Empty Vendors is unfair too:
I think that removing empty vendors from the planet map is a great idea... nothing worse that travelling to a vendor that you found on the planet map to find the vendor empty.
However, so long as I put credits in my vendor, and maintain my profession to the point where I can keep that vendor, there is no reason why the game should delete them... empty/unused/otherwise... and certainly not if I have items in storage or offers. Thats just plain wrong.
SaberSWG wrote:
Tiggs wrote:
Please post your feedback here for publish 10.3. If you experience a bug please /bug it in game first before posting to this thread.
- Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.
Tiggs -
14 days for an empty vendor is ok, but 14 days of an unused vendor does not allow for a merchant to actively play around with the economy of the game.
With our increased number of vendors many of us are branching out. We're dropping vendors in new places and puttin up merchandise. We need to test the new market and find what sells there at what price point. We simply need at least 2 weeks to just do that. We need time to learn "ok product X doesnt sell well here... I need to adjust the price and see how it goes for a few weeks" or "ok product x doesnt sell at all here...I'll put up some product B and see how that goes for a couple weeks."
Again, 14 days for an empty vendor is ok. But we really should have 4 weeks for a vendor that has merchandise before it moves to the "flagged as unused" state. Nothin being purchased does note equal unused ... there may be a Merchant actively watching it's activity or lack there of and guaging a market ....playing the game ... trying to make a business turn around. Let us do that.
Secondly, Give merchants the ability to give others admin over a vendor. I cannot nor do I wish to use my combat characters skill points to have an ingame vendor. Wouldn't it be nice if I could use 1 of the 12 a merchant gets to maintain my items. Wouldn't it be nice if they kept this retarded rule on usage a friend could keep your vendors working while u handled a rl crisis.
Finally, whoever cried that a BH nerf would be needed obviously never played a bounty hunter. Moving hunting jedi to master bounty hunter would elimanate a melee BH. BH is the most useless profession in the game. These fixes to there tef and payout are already a slap in the face. 50K for novice jedi? Are you kidding me? Risk vs. Reward. All risk + no reward = no fun for the bounty hunter. I was a Master Bounty Hunter. I grinded that horrid profession. This does not even come close to the cost of hunting a single player mark. Water, houses, logging other tactics make it useless not to mention off setting the costs of buffs, droids, travel, decay, armor, weapons, and time. Bounty hunters cannot hunt anyone with 80% block. Our weapons are useless vs higher lvl jedis. We have to have melee to even hit a jedi. I say we but I dropped BH and am now a simple stacker. These are not fixes for BH in any way shape or form. TEF resolves nothing because you still have made it worthless to hunt a jedi. Lets see do 2 Janta/Mokk missions OR try and hunt down a jedi? hrm.... Oh but a knight pays the 150k we use to get hunting weak jedi. Anyone developing these changes to the game try killing a player using a knight? Good luck actually getting a deathblow. Explain to us how these payouts make sense in the economy? A jedi should pay 1 million credits and the penalty for being killed by a BH as a Jedi should be severe. Why? Cause that was how this game was suppose to be. If you jedi don't like it tough cookies. Its suppose to be that way.
BRING BACK PERMANENT DEATH FOR JEDI!