Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

Inamalcus
Tue Feb 08, 2005 2:27 pm
#144




DarkSmyth wrote:


Not flaming.


Please don't put canon and Jedi in the same paragraph unless you are saying "There are no Jedi (except a very few)during this timelineper SWCanon".






Well, I can't argue with that because you happen to be right.


Sony has chosen, however, to allow (significantly) more than a few 'Jedi'.


I'm all for hiding, I like the visibility system (as it pertains to PC's ... I don't see the point of NPC's generating visbility but that's a different discussion).


If these new changes, as they pertain to jedi, are meant to further 'push them into a corner', away from the rest of the players, that there are a few things Sony's missing, IMO.


The empire does keep force users. About as many as there are light side force users actually... No reason to penalize one side more than the other. They seem to be focusing on the 'dark jedi' and forgetting the 'inquisitors'.


As for having NPC's 'scan you as jedi', I just fail to see the point. If I'm being obviously jedi in public the Visibility system will 'handle' me. If I'm not, why should I be forced visible?



-I think ribbons are pretty.
jphillips1868
Tue Feb 08, 2005 2:27 pm
#145






Cassiopeia_Suthorn wrote:
"Anchorhead, Coronet, and Moenia will always be Rebel."



And I still don't understand why Dark Jedi's/Sith's are hunted by the Empire, I mean their two leaders are it themselves and at least in the movies Darth Vader and the Emperor went into quite some troubles to pull Luke to the dark side. Wonder why they would do that if they just wanted to kill him. *shrugs* But well no wonder the Empire lost within a few months to some ragtag rebels if they are stupid enough to kill their own best fighters. But then a lot of fairy-tales don't make sense.

Cassie



Other Dark Jedi are a threat to the Emperor and Vader.Dark jedi are evil and not really loyal toeachother, even Vader andthe Emperor distrust/are hostile to eachother. The desirefor power consumes them. Vader wantedLuke to help him destroy the Emperor.The Emperor wantedLuke to replace Vader.


And the point about destoying their best fighters is important as this is a weakness of the dark side.

Cassiopeia_Suthorn
Tue Feb 08, 2005 2:27 pm
#146



Nouveau wrote:


Calandryll_SOE wrote:
Got a couple more answers from the Dev. Team:
Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around.


Wait, did I miss something here? The Emperor is/was training Mara Jade to be a Jedi during this time (EU afficionados correct me if I'm wrong) and how about Jerec and his cronies from JK2? Yes, JK2 happens after ROTJ, but all of them had to get their training from somewhere, they didn't just wake up a few years after the Battle of Endor and say 'ooh, I'm going to be a Dark Jedi today.' Perhaps the Emperor and Vader would TOLERATE a Dark Jedi, even though there is no specific correlation. Point taken on the average grunt not knowing the difference however.






Mara Jade is even part of an Imperial Theme Park mission and no, you don't have to kill her but help her. Guess SWG has some inconsistencies in it's background abour Dark Jedi's.

Cassie
DarkSmyth
Tue Feb 08, 2005 2:28 pm
#147






Lorgara wrote:





FantasticPlastic wrote:





psikobunny wrote:





FantasticPlastic wrote:
It sounds good, except who goes to cities on Naboo besides Theed? I mean, who honestly spends time in Keren or Kaadara or whatever? Perhaps people might go to Eisley on Tatooine but really, I wish this affected the major cities like Theed and Coronet because that's where most players actually go.

O.





The point is, that this will bring people to the cities. As a PvE player, if my planet changed hands, I would gladly work on mop up duty in whatever cities there were, especially since it would add to my side's control of the planet, and make it harder to take back from us.







I agree that's the good part about it. That is more conceptual though--each faction wants to be able to "claim ownership" of the planet, and so on.

My concern is that if it does not have a practical effect on the cities that actually have people in them, then people won't FEEL the practical effect of the planet's controlling faction.

Who cares if a bunch of NPCs in Keren are Rebel or Imperial? I haven't been to Keren in months.

I'm putting it in extreme terms, I know that people do occasionally have need to go to Keren or Kaadara or what have you, but it seems like it would be better to effect the cities with actual populations like Theed or Coronet.

O.



I see your point, but let's just hope that the devs continue their streak and this is just a first step to bringing the NPC cities alive... there wasa focus thread about that.







The only real way that will happen is if they make Static Cities into Player Cities... EQ2 style... but thats a whole 'nother can of worms.




SWG Classic > SWG CuNge
Novock
Tue Feb 08, 2005 2:28 pm
#148






Kitoth wrote:

So..... are Dark Jedi not allowed to be anywhere near Imperial NPCs anymore? (in the wild, at bases, at the Emperor's Retreat, etc) If any Imperial soldier can scan you and call in reinforcements, I think Dark Jedi just dropped out of the GCW. I can imagine a scenario where a group of Imperials (with Dark Jedi in tow)is defending their base from a rebel attack, when all of a sudden the stormtrooper that had been fighting beside you suddenly says "Hey! Wait! This guy's a jedi! Get him!" and all the Imperial NPCs turn on the players defending the base.


Exactly where and when are imperials going to be looking for jedi?






QFE


Yea there's the Overt IMperial Dark Jedi standing at his PvP base ready to defend when the NPCs at the base scan him and turn on him. Even better yet if he';s the one who spent the huge Fp costs to purchase and place the base to begin with. LOL great mechanics there. I'm still waiting for someone from SOE to expalin how this is not going to completely unblanace evrything and give the Rebels the advantage when Continuity says the IMperials should have the advantage.




Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

JerethBane
Tue Feb 08, 2005 2:31 pm
#149

Hylidex wrote:


"Currently most crafting professions require considerably more SP investment than most combat professions. For example, the actual cost of being a bio-engineer is 135 SP with no vendor. Wanting a machine-type vendor takes 24 more SP. (While a character builder may show BE as requiring 121 SP, it is impossible at present to be a fully practicing MBE without at least Exploration IV). By comparison, a master pistoleer requires 92 SP."


While I see your grater point, I would liek to let you knwo that some combat professions are in the exact same boat you are.


Sure, Master pistoleer takes 92 sp, but to be an -effective- pistoleer you need to invest sp into Smuggler, Bounty Hunter and/or Commando (as many, if not more SP than you would need even for Bio-Engineer)


Why don't you go pick on another combat prof, like Rifleman
DarkSmyth
Tue Feb 08, 2005 2:32 pm
#150






Inamalcus wrote:




DarkSmyth wrote:


Not flaming.


Please don't put canon and Jedi in the same paragraph unless you are saying "There are no Jedi (except a very few)during this timelineper SWCanon".






Well, I can't argue with that because you happen to be right.


Sony has chosen, however, to allow (significantly) more than a few 'Jedi'.


I'm all for hiding, I like the visibility system (as it pertains to PC's ... I don't see the point of NPC's generating visbility but that's a different discussion).


If these new changes, as they pertain to jedi, are meant to further 'push them into a corner', away from the rest of the players, that there are a few things Sony's missing, IMO.


The empire does keep force users. About as many as there are light side force users actually... No reason to penalize one side more than the other. They seem to be focusing on the 'dark jedi' and forgetting the 'inquisitors'.


As for having NPC's 'scan you as jedi', I just fail to see the point. If I'm being obviously jedi in public the Visibility system will 'handle' me. If I'm not, why should I be forced visible?







*Phew* So thought that would be taken the wrong way Thanks.


I'll quote myself from this thread a few posts back...



"Well... here's my take on the scanning Jedi thing...


If you're going to throw continuity out the window and have Jedi in the first place, then you should have the same regard in making it equal on both sides. Imp patrols should not scan Dark Jedi.


End of this arguement from me."




SWG Classic > SWG CuNge
Lorgara
Tue Feb 08, 2005 2:32 pm
#151






DarkSmyth wrote:





Lorgara wrote:





FantasticPlastic wrote:





psikobunny wrote:





FantasticPlastic wrote:
It sounds good, except who goes to cities on Naboo besides Theed? I mean, who honestly spends time in Keren or Kaadara or whatever? Perhaps people might go to Eisley on Tatooine but really, I wish this affected the major cities like Theed and Coronet because that's where most players actually go.

O.





The point is, that this will bring people to the cities. As a PvE player, if my planet changed hands, I would gladly work on mop up duty in whatever cities there were, especially since it would add to my side's control of the planet, and make it harder to take back from us.







I agree that's the good part about it. That is more conceptual though--each faction wants to be able to "claim ownership" of the planet, and so on.

My concern is that if it does not have a practical effect on the cities that actually have people in them, then people won't FEEL the practical effect of the planet's controlling faction.

Who cares if a bunch of NPCs in Keren are Rebel or Imperial? I haven't been to Keren in months.

I'm putting it in extreme terms, I know that people do occasionally have need to go to Keren or Kaadara or what have you, but it seems like it would be better to effect the cities with actual populations like Theed or Coronet.

O.



I see your point, but let's just hope that the devs continue their streak and this is just a first step to bringing the NPC cities alive... there wasa focus thread about that.







The only real way that will happen is if they make Static Cities into Player Cities... EQ2 style... but thats a whole 'nother can of worms.



/agree That would be really cool




Marin Lorgara of Naritus

Captain of the Stealth Nerf

Elder CH / Smuggler / Certified Forum Troll


LonelyGhost
Tue Feb 08, 2005 2:34 pm
#152


Arialias wrote:


.....You just gave a few thousand jedi another reason to go to the light side.






This statement indicates how badly the jedi should be reigned in.... Not aa dig at you Arialias...just an observation.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
DarkSmyth
Tue Feb 08, 2005 2:34 pm
#153






Lorgara wrote:





DarkSmyth wrote:





Lorgara wrote:





FantasticPlastic wrote:





psikobunny wrote:





FantasticPlastic wrote:
It sounds good, except who goes to cities on Naboo besides Theed? I mean, who honestly spends time in Keren or Kaadara or whatever? Perhaps people might go to Eisley on Tatooine but really, I wish this affected the major cities like Theed and Coronet because that's where most players actually go.

O.





The point is, that this will bring people to the cities. As a PvE player, if my planet changed hands, I would gladly work on mop up duty in whatever cities there were, especially since it would add to my side's control of the planet, and make it harder to take back from us.







I agree that's the good part about it. That is more conceptual though--each faction wants to be able to "claim ownership" of the planet, and so on.

My concern is that if it does not have a practical effect on the cities that actually have people in them, then people won't FEEL the practical effect of the planet's controlling faction.

Who cares if a bunch of NPCs in Keren are Rebel or Imperial? I haven't been to Keren in months.

I'm putting it in extreme terms, I know that people do occasionally have need to go to Keren or Kaadara or what have you, but it seems like it would be better to effect the cities with actual populations like Theed or Coronet.

O.



I see your point, but let's just hope that the devs continue their streak and this is just a first step to bringing the NPC cities alive... there wasa focus thread about that.







The only real way that will happen is if they make Static Cities into Player Cities... EQ2 style... but thats a whole 'nother can of worms.



/agree That would be really cool







Actually... it could tie into all this quite neatly... with Factioned Politicians and all... Hmmm...




SWG Classic > SWG CuNge
neinnunb
Tue Feb 08, 2005 2:34 pm
#154






Cassiopeia_Suthorn wrote:


And I still don't understand why Dark Jedi's/Sith's are hunted by the Empire, I mean their two leaders are it themselves and at least in the movies Darth Vader and the Emperor went into quite some troubles to pull Luke to the dark side. Wonder why they would do that if they just wanted to kill him. *shrugs* But well no wonder the Empire lost within a few months to some ragtag rebels if they are stupid enough to kill their own best fighters. But then a lot of fairy-tales don't make sense.

Cassie



Palpatine wanted to replace Vader with Luke but Vader had a conflict of interest.Vader wanted to bump off Palpatine and have Luke as his apprentice. Remember the famous scene when Vader tells luke he is his father. He later tells luke they can rule the galaxy as father and son.



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Glzmo
Tue Feb 08, 2005 2:35 pm
#155






Calandryll_SOE wrote:






Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.



Will Jedi have the chance to confuse the police at scans using the Jedi mind trick (wave their hand and make the scanner repeat after them) like they did with imperial crackdown stormtroopers before publish 9?


I really hope so, as it was one heck of a great feature, immersion-wise.





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Mizraal
Tue Feb 08, 2005 2:36 pm
#156

Very nice.




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
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