Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

-Smokey-
Tue Feb 08, 2005 2:16 pm
#131

If the devs are persisant on keeping the "DARK JEDI GET SCANNED BY IMPS",
Theres always the possibility of sending a stronger force after the rebel jedis
if they are caught by the imps.

Message Edited by -Smokey- on 02-08-2005 01:16 PM

Sifer2
Tue Feb 08, 2005 2:17 pm
#132

I have to say I agree that is seems unfair to Dark Jedi Knights. Will they be getting any bonus to balance out the extra danger they will be suffering? I mean its bad enough thier FRS bonus's all help the gimped Powers tree that most people dont take anyway. Now Dark Jedi Knight looks less desirable than ever.


Also as was mentionedearlier if Special Forces cant help defend the city then what's the point? At least make it so that if a Special Forces player is ina city that city CANNOT be lost until the enemies go Special Forces themselves an defeat him. Because making City Control a Combatant only form of content is just stupid. In fact the whole TEF change seemed a bit overboard. Removing Group TEF would have fixed the system just fine nothing else was needed.





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Warryyr
Tue Feb 08, 2005 2:18 pm
#133






Suba wrote:
Adding jedi mind trick doesnt even the field thats the problem. Rebels still get all thier safe harbor cities that they can use to avoid scans always. Imperials have to hope mind trick works or they are screwed. While can help it doesnt even the field




Well, I'll agree you have a point.


On the other hand, I remember a lot of Imperials squealing with glee when the crackdown got stepped up


And those 100k 90% resist Nova Troopers sure are irritable. I'd say anything would be better than dealing with those - the first wave of neutral police forces probably won't be so bad, you might be able to escape. But a 4000 damage single shot from a Nova Trooper? Hopeless.


I say remove the Jedi protection for Rebels and put the Mind Trick thing back in. But, what do I know.


It seems odd to add have a Rebel-hired police officer run off to squeal to the Emperor about a Jedi, but then again, the city was probably controlled by the Empire the previous hour or something.


DaanteCross
Tue Feb 08, 2005 2:19 pm
#134






Calandryll_SOE wrote:





Warryyr wrote:





Calandryll_SOE wrote:


We seem to be on different pages here, so let me clarify. Factions that "hate" you may still attack you. Nothing about that is changing.I just wanted to make it clear that the calling of reinforcements will only be done if you are scanned and are of the opposing faction of the one that controls the city.







Thanks, Cal So much.


I didn't understand Neutrals place after these changes were going in, mainly with the whole "police force" idea and how they're run by the controlling faction. I didn't understand how the (now) Rebel CorSecs or Imperial CorSecs would behave in regards to the old faction system.


And, to avoid anyone else getting confused by "enemy agent" and "enemy faction player," maybe change thatto "enemy faction player (Rebel or Imperial)."


Faction to me, as a Neutral player, means Ankaran Gungan, CorSec, RSF, Meatlump, Chunker, what have you - not necessarily just Rebel or Imperial. That's what kept confusing me, I guess - the fact that some NPC's will become double-factioned essentially, in that they'll be CorSec, but also now Rebel or Imperial depending on who's in control.


Thanks again. Not as worried now, just want to see how this gets implemented and try it out.






Got it. I modified the update to make it more clear. Thanks!








Man...exciting times!....


I cant wait for this to go live.


Awesome Work Guys!




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DarkSmyth
Tue Feb 08, 2005 2:19 pm
#135

Still like my ATEF idea




SWG Classic > SWG CuNge
DarkBShadow
Tue Feb 08, 2005 2:19 pm
#136

also just thinking about all this. Think for one second about the bases on the topic of having to fight to get to a planet? Do you really think there will be NCP's waiting for you when you spawn at a place like Coronet and so on? The Starport has always been a none attackable ncp zone where you can't be searched for contraband. But once you set foot outside the starport you will be at risk.

So your imperial right so you go to coronet. You can go to the termanals in the starport and buy a ticket then travel to a safe Ncp city/PC City and so you wont have to risk getting scanned. i know this is how the Imp crackdown worked and that was you weren't at risk of getting scanned till after you set foot outside the Starport.

So doesn't really matter about the outpost not having a Starport because you can still transport to it safely from any starport on that planet. the only place you would ever be at risk of getting scanned right off the bat after you spawned in a city is Theed and the advanced planets like Dathmire. but since nothing is happening with them with the gcw then there is no need to worry about them yet.

THe only fact that needs to be addressed is if a Dark Jedi is a high Ranking Part of the Imperial army is he still at risk of getting scaned by imperial?



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FantasticPlastic
Tue Feb 08, 2005 2:21 pm
#137



psikobunny wrote:


FantasticPlastic wrote:
It sounds good, except who goes to cities on Naboo besides Theed? I mean, who honestly spends time in Keren or Kaadara or whatever? Perhaps people might go to Eisley on Tatooine but really, I wish this affected the major cities like Theed and Coronet because that's where most players actually go.

O.


The point is, that this will bring people to the cities. As a PvE player, if my planet changed hands, I would gladly work on mop up duty in whatever cities there were, especially since it would add to my side's control of the planet, and make it harder to take back from us.





I agree that's the good part about it. That is more conceptual though--each faction wants to be able to "claim ownership" of the planet, and so on.

My concern is that if it does not have a practical effect on the cities that actually have people in them, then people won't FEEL the practical effect of the planet's controlling faction.

Who cares if a bunch of NPCs in Keren are Rebel or Imperial? I haven't been to Keren in months.

I'm putting it in extreme terms, I know that people do occasionally have need to go to Keren or Kaadara or what have you, but it seems like it would be better to effect the cities with actual populations like Theed or Coronet.

O.



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Nouveau
Tue Feb 08, 2005 2:22 pm
#138






Calandryll_SOE wrote:

Got a couple more answers from the Dev. Team:


Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around.





Wait, did I miss something here? The Emperor is/was training Mara Jade to be a Jedi during this time (EU afficionados correct me if I'm wrong) and how about Jerec and his cronies from JK2? Yes, JK2 happens after ROTJ, but all of them had to get their training from somewhere, they didn't just wake up a few years after the Battle of Endor and say 'ooh, I'm going to be a Dark Jedi today.' Perhaps the Emperor and Vader would TOLERATE a Dark Jedi, even though there is no specific correlation. Point taken on the average grunt not knowing the difference however.







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Cassiopeia_Suthorn
Tue Feb 08, 2005 2:23 pm
#139

"Anchorhead, Coronet, and Moenia will always be Rebel."

Umm Moenia will be always Rebel?!? A town a bit more than 2 km away from the Emperor's retreat, where the Emperor and Darth Vader reside all the time (at least in SWG, funny that they aren't bored yet standing around there for years btw). That's so far from 'realistic' or making sense that it even isn't funny anymore.

And I still don't understand why Dark Jedi's/Sith's are hunted by the Empire, I mean their two leaders are it themselves and at least in the movies Darth Vader and the Emperor went into quite some troubles to pull Luke to the dark side. Wonder why they would do that if they just wanted to kill him. *shrugs* But well no wonder the Empire lost within a few months to some ragtag rebels if they are stupid enough to kill their own best fighters. But then a lot of fairy-tales don't make sense.

Cassie
Kitoth
Tue Feb 08, 2005 2:24 pm
#140


So..... are Dark Jedi not allowed to be anywhere near Imperial NPCs anymore? (in the wild, at bases, at the Emperor's Retreat, etc) If any Imperial soldier can scan you and call in reinforcements, I think Dark Jedi just dropped out of the GCW. I can imagine a scenario where a group of Imperials (with Dark Jedi in tow)is defending their base from a rebel attack, when all of a sudden the stormtrooper that had been fighting beside you suddenly says "Hey! Wait! This guy's a jedi! Get him!" and all the Imperial NPCs turn on the players defending the base.


Exactly where and when are imperials going to be looking for jedi?


Oh - one other question. So if Imperial NPCs can now attack Imperial PCs (Dark Jedi), does that mean the PC loses Imperial faction for defending themselves?

Message Edited by Kitoth on 02-08-2005 01:27 PM




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Lorgara
Tue Feb 08, 2005 2:26 pm
#141






FantasticPlastic wrote:





psikobunny wrote:





FantasticPlastic wrote:
It sounds good, except who goes to cities on Naboo besides Theed? I mean, who honestly spends time in Keren or Kaadara or whatever? Perhaps people might go to Eisley on Tatooine but really, I wish this affected the major cities like Theed and Coronet because that's where most players actually go.

O.





The point is, that this will bring people to the cities. As a PvE player, if my planet changed hands, I would gladly work on mop up duty in whatever cities there were, especially since it would add to my side's control of the planet, and make it harder to take back from us.







I agree that's the good part about it. That is more conceptual though--each faction wants to be able to "claim ownership" of the planet, and so on.

My concern is that if it does not have a practical effect on the cities that actually have people in them, then people won't FEEL the practical effect of the planet's controlling faction.

Who cares if a bunch of NPCs in Keren are Rebel or Imperial? I haven't been to Keren in months.

I'm putting it in extreme terms, I know that people do occasionally have need to go to Keren or Kaadara or what have you, but it seems like it would be better to effect the cities with actual populations like Theed or Coronet.

O.



I see your point, but let's just hope that the devs continue their streak and this is just a first step to bringing the NPC cities alive... there wasa focus thread about that.




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Warryyr
Tue Feb 08, 2005 2:26 pm
#142






Nouveau wrote:






Calandryll_SOE wrote:





Warryyr wrote:





Ruh wrote:





Warryyr wrote:





Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.




My thoughts exactly.


What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?


I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.


I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!


What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have whilejust trying to make a delivery or run your business.


Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.






I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.


But my main response to your complain is...if you cant fight in the war, don't join it.







I NEVER JOINED A WAR.


I am neutral. Never once did I mention specificallyI would get ganked by any member of the Rebellion or the Empire. Those are NOT the only 2 factions that will affect these changes...people need to understand this.


I have faction rankings for various NPC's. One visit to the Corellian Corvette has put me at negative CorSec faction. I will therefore be unable to stand anywhere in Coronet once this system goes in, for deliveries, for business, for pleasure, for playing music/buffing in Coronet Cantina, etc. I will be scanned and I will be attacked, and reinforcements will be called on me, all while the only weapon I possess is a freakin' Slitherhorn.


This is not about the war. I want nothing to do with the war. I am just trying to run a business in this game.


This is about factional NPC's ganking me, just as I explained it, and just as Callandryl laid out in the thread. Please re-read and you will see what I mean. This is NOT just Rebel vs. Imperial, this is EVERY single NPC that has a faction attached to it, depending on the controlled city you entered.





Not sure I understand. The reinforcements are only called if you are a rebel and are scanned in an Imperial controlled city or of you are an Imperial and are scanned in a Rebel controlled city. If you are not a Rebel or an Imperial, reinforcements do not get called on you.








This still doesn't answer the question of what happens if you are a full time crafter/entertainer/etc who happens to be supporting the Empire or the Rebellion. Sounds like you're just out of luck and there's no way for you to contribute either way to the GCW. Guess it's time to go civilian instead of 'picking a side'.






It would seem that the attitude towards this is "Be proficient with a weapon or get the hell outta the GCW." Unless you like to die a lot.


That is a shame.


I mean, there will definitely be very little place for a GCW factioned player, if they don't do combat.


It was my understanding these changes were to INCREASE the level of GCW, but it seems like the message to a lot of non-combat GCW players is - get outta the GCW.


I dunno, I'm Neutral, so it doesn't really affect me too much at thispoint. But I find your point very valid. I guess the only consolation at this point is for you to hope that the non-combat profession revamps get here fast, and the GCW revamp involves non-combat folks at some time or another. Not much to go on, but it's something.


Until then, go Civilian. From many replies to my posts in here (though I am Neutral, people didn't quite understand that), it seems that we non-combats are VERY much UNWELCOME in the GCW. So fine. Less people for the GCW. Pity that.


Message Edited by Warryyr on 02-08-2005 01:30 PM

jexicredent9669
Tue Feb 08, 2005 2:27 pm
#143






Nouveau wrote:






Calandryll_SOE wrote:

Got a couple more answers from the Dev. Team:


Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around.





Wait, did I miss something here? The Emperor is/was training Mara Jade to be a Jedi during this time (EU afficionados correct me if I'm wrong) and how about Jerec and his cronies from JK2? Yes, JK2 happens after ROTJ, but all of them had to get their training from somewhere, they didn't just wake up a few years after the Battle of Endor and say 'ooh, I'm going to be a Dark Jedi today.' Perhaps the Emperor and Vader would TOLERATE a Dark Jedi, even though there is no specific correlation. Point taken on the average grunt not knowing the difference however.









Mara Jade was a Dark Jedi .... but she had no clue. The emperor clouded her mind so she new she had speical talents but was not aware that she was a jedi. JK2 is not really part of the EU it is a star wars game that had nothing to do with keeping the story line of the Star Wars Trilogy.


But you are right Mara Jade was a Dark Jedi and it was suspected that the emperor had more like her.

Message Edited by jexicredent9669 on 02-08-2005 04:27 PM



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