Development Cycle Archive

Thread: October 3rd Update

Morgath
Sat Oct 04, 2003 3:41 am
#144

if the mounts are to be Dewbacks and Kaadu, etc how about their variations eg. bolma's, bols (if they get fixed) carrion spats and so on?
Ajo79
Sat Oct 04, 2003 4:08 am
#145

Sweeet.


I have one thing I want to say. A huge update should be made do add some content to the existing cities. They are just empty building. If there were some way to add shop and house spaces inside the houses would be awesome.


But on the other hand... the coming player cities might take over and act as the mayor cities... which would be even better.




Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

ReverendReasons
Sat Oct 04, 2003 4:14 am
#146



XackAttacK wrote:

Creature Mounts are gonna be so koolie, but the down-side is that 8 out of 10 people on Coronet will be riding mounts, which will make it look less "Star Warsy."

/sigh

Can't wait for mounts though






Better to be riding them, than to be leading them around as tanks. We Saw luke and Han on Taun Taun's, and Mos Eisley shows many a saddled dewback and bantha. What we did not see, was that fat, dirty Creature Handler of Jabba's as one of the most powerful characters of Return of the Jedi, running out in the wild with his Rancor and it's twin, bouncing around AT-ST's. :-D

-Rev



Arryk Reece, Doaba Guerfel, Corellia, Radiant Galaxy


Weaponsmith/Pistoleer: "I'm not just the president, I'm also a client!"

Dahjiel
Sat Oct 04, 2003 4:17 am
#147

Regarding the creature mounts. If the Bantha is still on that list, you better look closely at it. The dang things can barely walk up a hill and they are slow as molasses through a ditch.


I would sure hate to see the number of viable mounts be only five because the sixth (bantha) is not practical. I could probably run across planet and back again by the time a bantha makes it from the edge to 0,0.




Tagit Kraitea
Mater Bio Engineer-Corbantis
Master Sergeant, Imperial Army Engineer Corps
Awis
Sat Oct 04, 2003 4:20 am
#148

Ok mount and cities are all well and good, but what about the story archs? I kinda would like to advance the story line a little now, after like 2-3 months.



Juliet Lena
ReverendReasons
Sat Oct 04, 2003 4:23 am
#149



Swiller wrote:
Is the mount going to count as having a pet out?




That would be fantastic if it did. At least there's be a reason for everyone to be running around with critters.

I'm all excited now. Whee

-Rev



Arryk Reece, Doaba Guerfel, Corellia, Radiant Galaxy


Weaponsmith/Pistoleer: "I'm not just the president, I'm also a client!"

NeitzDecus
Sat Oct 04, 2003 4:52 am
#150

CUPA!


CUPA!


CUPA!



How can the last unmentioned creature not be a cupa???





Jennifer
I've been having an affair
with your twin sister, Hennifer.

Gasp! "Oh please let me live oh bodacious babe whom I used to love." - same movie, different scene


NeitzDecus
Sat Oct 04, 2003 4:53 am
#151

^ ^ ^ I meant "How can the last unmentioned mountable creature not be a cupa???"







Jennifer
I've been having an affair
with your twin sister, Hennifer.

Gasp! "Oh please let me live oh bodacious babe whom I used to love." - same movie, different scene


bozotheclowno
Sat Oct 04, 2003 5:03 am
#152

So I went a head and searched thru all the pages for a simple word, "survey" and I did this because I wanted to know if we were going to be able to survey for resources while on our mounts, because as is after a recent shift I RAN, from Theed to Keren to Moenia to Kaarada looking for a decent concentration of a NEEDED resource for Master Level Furniture which had NEVER been on the server before, ever. The point is I really disliked the 2 hours of time I wasted looking for this when I could have only wasted about an hour if it were all burst run...







bozothe clown/Obtinize Dull (SST)
SST Leader etc/Whatever I feel like.

Sirro StarScythe (SST) DJK
Eivag slayer. Come get some sweett!ts.
Freckles
Sat Oct 04, 2003 5:29 am
#153

I hope the crafting limit is not going to be limited to 100 as it says in the 'In Testing' page ... factories take a lot of the tedious labor out of crafting for architects... the sheer number of resources required tend to limit the number made before the next resource shift. I had hoped to be able to make 1000 structural components and mass produce 100 walls.... enough for 10 large houses/heavys/etc. I know this is unlikely with my current access to resources but 100 is too low... how about split the difference & make it 500?



____________________________
Freckles/Susy
12 pt Armorsmith
New Aldera Mall, Dantoonie
Rowa
Sat Oct 04, 2003 6:41 am
#154

Are you going to be adding additional skill points with this new patch. I have talked with many players. We are getting bored because we have used up all our skills points and having nothing to work for. You need to add more skill points - soon, or you are going to start losing players.




Rowa Mistwaver
The KoK Master
-=[Rowa'sNadenesGarvvsKomire]=-
"I'm either the first one you target, or the last one you'll see"

Coronet Super Store: -30, -5500

pfft
Sat Oct 04, 2003 8:42 am
#155






Rowa wrote:
Are you going to be adding additional skill points with this new patch. I have talked with many players. We are getting bored because we have used up all our skills points and having nothing to work for. You need to add more skill points - soon, or you are going to start losing players.




Exactly! Please give us more skill points
therivens
Sat Oct 04, 2003 9:02 am
#156

Im glad the devs are doing the best they can and giving us updates.



--------------------------------------------------------------------------------
Alburnyah (Ahazi) Blindeyed Gunman (TC)
Novice Weaponsmith
Novice Rifleman
A Ghost in a Shell........... [RASFD] Rebel Alliance Special Forces Devision
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