Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-12-04)
The call is out to nerf the TKA. This is a mistake. It is the most balanced and effective combat profession in the game. Use it as a guide for the revamp of the other prefessions.
That begs the question, "Should all combat professions be exactly like the TKA?" No, of course not.
The weapon specific professions, Rifleman, Pikeman, etc., represent playstyles. This is a questions that has bugged me for some time. What is the real difference between the weapon professions? Right now, its HAM pool. That's a mistake and I've mentioned it before. The difference should be player type.
Look a first person shooters. They regularly cater to three primary play styles; run and gun, stealth, and tech. How do these apply to SWG?
Run and gun is obviously the Carbineer. The more amutintion the better. AoE attacks and lots of them.
Stealth is the Rifleman. They need some type of hiding skill.
Swordsman and Pikeman are more difficult to figure out. A massive single attack or a moderate AoE attack. I see no clear parallel, but both are an excellent compliment to other professions. Like TKA, they need the right balance.
Allowing players to craft, write in, lock down and mass produce written materials.
Books/Datapad Design Proposal in Core Concepts Forum
Please take a look and consider it. Thanks.
- Snow Trooper Armor : Base Resistances = Composite.
- Special Protection = Cold.
- Vulnerability = Heat , Restraint.
- Special Protection = Cold.
- Regular Storm Trooper Armor : Base Resistances = Composite.
- Special Protection = Stun.
- Vulnerability = Blast , Restraint
- Special Protection = Stun.
- Storm Trooper Armor (Black) : Base Resistances = Composite.
- Special Protection = Blast
- Vulnerability = Acid , Restraint
- Special Protection = Blast
- Red Imperial Guard Armor : Base Resistances = Composite.
- Special Protection = Heat
- Vulnerability = Cold , Restraint
- Special Protection = Heat
- Imperial Scout Armor ( Jungle ) : Base Resistances = Composite.
- Special Protection = Acid
- Vulnerability = Electricity , Restraint
- Special Protection = Acid
- Mandalorian Armor ( Rare ) : Base resistances would be at 70%
- Special Protection = None
- Vulnerability = None
- Special Protection = None
- Composite Armor would be changed to work as follows:
- Special Protection = Electricity
- Vulnerability = Stun, Restraint
- Special Protection = Electricity
Restraint Damage would be moved to Jedi only damage and the only armor in game with the ability to protect against it would be Mandalorian Armor. To balance it out every other armor could take special cortosis armorweave segments to move Restraint out of a vulnerability to a special protection much like stun damage is done.
The Rebels would have their own faction specific armor and each of these items would be craftable by armorsmiths. This would put equal emphasis on all weapon damage types so that people wont feel the need to only seek out stun damage weaponry.
Today I am going to suggest a feature that would make the game more starwarsey.
I noticed a jawa today running around and his title was (A Jawa Thief) Well how about these Jawas actually steal credits from you. You get a message saying "A Jawa has stolen 346 credits from you" after 10 seconds the Jawa in question becoms attackable and you can kill him to get your credits back.
Also just to add, I love the storm trooper audio after you have been scanned. there should be more NPC's that have audio. Would it not be possible to add loads more of this? Like an optional download. Surely 100 small sounds files of that quality wouldnt take long to download at a few kb each.
We keep saying we would like to see more unique music in the game, I visited the nightsister stronghold for the first time today and I loved the music you hear when you venture into the cave at the stronghold. So I would like to throw that out there again for you. Maybe in the future, every new dongeon you add would have its unique music. Yes 56k people might not be the happiest people in the world, but broadband is more popular than ever and im sorry to dissapoint those 56kers but broadband needs to be utilised more in games.
Kiem10 wrote:
One thing I really want to see in the future is Imperial Center. I'm not sure if it's been discussed, but I want to explore a world in the star wars galaxy that is pure city. Coruscant would be awesome, and I'm sure there are plenty of gamers that want to see it as well.
Nar Shadda is another place I really want to be able to travel to. The smugglers moon could be a fun place to be, with plenty of cantinas and mayhem for all.
Just my 2 credits.
While this is a good idea, there is no way SOE can include Nar Shadaa or Coruscant. Why? Because of lag, mainly.
Cities on Corellia lag, and it's not just because of other players. There are people that play this game with dial-up (bless their souls), and the kind of lag they would run into on either of these two locations would be immense. With both, there are massive skyscrapers and, while most people are on the planet surface, the people you meet and the starports and shuttleports and so on are all above ground, in skyscrapers and the like. This would require elevators that connect to all 500 floors for those short buildings, requiring new programming just for elevators, and elevators now aren't the best.
Furthermore, these would require flying vehicles to get around, and SOE has already said that they can not include flying vehicles, or atmospheric flying in the Space Expansion. Now, I don't see why, because other games have it, but that's what they said. So no flying vehicles. So you'd have to land on Coruscant, take the bugged elevators down 1000 floors, get out, pull out a speederbike or swoop, drive to where you're going, store the vehicle, get in, go up 500 floors, and continue. The only way to avoid this requirement would be to have building-connecting platforms (as it is in"reality"). I don't know if these would work or not, there has been no official statement, but I do know that there are no overhangs or ledges or the like in the game as of yet. The only time I can think of that a person can be over another person is if there's either 1) a glitch or 2) one or both of them is inside a building.
I agree. These locations would be awesome in SWG and would be a great addition, making it feel more Star Wars-y, but there is just no way SOE can include them.
Another idea, that has already been mentioned: passengers in vehicles, whether they be speederbikes, landspeeders, or the soon(ish)-to-be-existent YT-1300's. Of course, I hope they include many other ships. I don't feel like choosing between a TIE Fighter, an X-Wing, and a YT-1300. Like ... A-Wings, YT-2400's, Lambda-class shuttles (for our Imperials), or even ... Ooh! New idea:
Small capital ships. Not Imperial Star Destroyers, because ... they have thousands of crew members and average at 1km in length ... that takes up roughly 1/15 of a planetary map ... just in length. I mean Corellian Corvettes (Tantive IV), Bulk Transports (Talon Karrde's ship [I forget the name]), Lancer frigates (again, Imperials), and other such capital ships. But you could buy the ship from a crafter then go to an NPC, called a recruiter or somesuch, and recruit a crew for your ship. You'd tell him the ship type, the type of crew (pirate, smuggler, police, trader/merchant, etc.), and he'd give you a price. You pay him and in a day or two, you have a crew for your ship. This would allow for much more strategic space battles, and so much more. If you were to get a faction-specific ship/crew, you could ask your faction recruiter for the crew, instead of the generic recruiter.
Just ideas. As usual.
Unless I'm mistaken, there was talk a Long while back, about a Device in game to Recycle items into their components. Has this been Forgotten? or Decided against... It would be nice, to be able to take old Armor/Weapons/Items and recover SOME of the Materials used in its construction when the item wears out. Or to be able to Recover Skill tapes(that were expensive) from worn out Armor/Clothes...
How about "Tidy'ing" up the No Build Zones? Its very frustrating to try to place a structure, see Plenty of Green spaces, only to be told "Cannot Build Here" after trying to place it....
Please, Devise a Container for Storing DNA samples. Having to have Multiple Houses, just to store a variety of DNA is Rediculous! The Bag/Box/Cabinet/etc... could say hold 50+ DNA samples and only take up ONE inventory slot. This could be Player Crafted, to Generate Cash for the Economy. Also the Containers Volume could be Varied by Quality of Materials used in its construction or Experimentation points used... Better Materials=Holds more DNA samples. Since DNA is NOT stackable like other Crafting components, SOMETHING is needed!
Just My 2 Cents worth...
Timberland t'Somber of Kettemoor Server
CH/BE/Etc...
I havent read through this entire thread so please bare with me if someone has suggested this before. I consider it to a good idea and would be surprised if a monkey poo like myself was the first to think of it.
Why doesn't this game allow people to buy lots in none player cities. I'm sorry, but I really think this would be a great addition to the game. Wouldn't you love to own your own house in Mos Eisley or Coronet? I'm sure there are certain logistics to this that I have unforseen, however this is just an idea I had floating around.
If you run through a city you'll see many many more buildings that are unaccesable and therefore empty, than actual used buildings. Why not sell these 'lots' to players for a high price. Not only could they be used at homes, but as shops or bars too. When I first heard about this game I loved the idea of being able to own a shop in a town (I thought you would be able to, I was wrong obviously). I am getting slightly tired of having to go to every player city for a vendor. I'd love to be able to go to one in Coronet.
While I'm on player cities I think I'll express my feelings that PC's are so common now its ass melting. There is usually at least 5 PC's per planet for every NPC city. Also these PC's have nothing but houses and vendors in them, this to me is not only what constitutes a city. Anyhoo thats not the reason of this thread.
I think if the dev's were some how able to incorporate lots into cities it would be great. However these houses and shops should not be moveable or placable. There should be a certain amount of free houses in a city that are always there, and that have always been there, but now are just accesable. These houses could be expensive and evictions could take place to those that dont pay maintenance etc etc. Anyway this is just another idea that I'm sure will not get into development, but I thought its a worth while suggestion. The possibilities while not endless, are pretty big.
Thanks for reading,
I apologize if someone has suggested this before. If so, I just wasted 10 minutes of my life and 5 minutes of yours. Sorry!
Machiismo
Speederbike, Swoop's and Landspeeders..
The Quick, and in a sense free repair, exploit with all of thevehicles needs to get fixed. Where you go to the shuttle ports leave your damaged bike out and then you grab a shuttle to the next town while your bike is out. Once at the new port you Store your reide and regenerate it... Walla its fully functional and fully repaired. I use it all the time. but this is hurting city taxes and the artisans who make bikes... would be nice to sell more bikes, but they are to easy to fix..... er exploit fix... Now this said i think i may have some new information on this exploit... I dont think its a shuttle exploit, i believe it to be a Distance exploit. While fighting a tuskan raider, he demolished the crap out of my swoop bike. i am surprised it was still in my datapad. so i take it to the nearest town about 700 meters away and lucky for me the town has a vehicle garage!... Nope the garage could NOT repair my ride, saying it couldnt fix a disabled vehicle. ..great, i leave my bike sitting in front of the garage and look for the nearest starport.. i need to get back to civilization... the Starport is 5000+ meters away.. lets just say a 5000 meter trip on foot is not fun... But when i finally made it there I opened the datapad, and stored my ride. when i regenerated it... Waaaalllla! it was Fully functional with no damage... no shuttle port was needed to use this exploit.... Though i use this exploit alot i will be glad the day comes and its fixed...
As for the Vehicle customization, they should keep it the way it is and have it wear off.. BUT i think they should add to the crafting stage of a bike a optional componant of a whole vehicle customization kit, adding this in at the time of crafting and then leting the artisan make the color choice durring crafting... That should be a permanent color setting that does not wear off.
--Axler