Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 4-12-04)

Biognome
Fri Apr 09, 2004 2:56 pm
#131

Okay,


#1: Thank God It's Friday! There's only one problem: my server is down. There are a few up, so I'll log on to one of them with a new character and just play for a while. But wouldn't it be cool if: there was a way to ping one server while logged onto another for the sole purpose of seeing if it's up or down. Then you wouldn't have to repeatedly log in and out while you wait for it to come back up.


#2: There have been previous threads where the posters said they would like to have some music playing. Personally, I like the vintage tracks from John Williams. It's enough for me. But what if the allmighty dev's were to throw in this little jewel: a built-in media player that could play CD's and MP3's that were on the client PC. Nifty.






~ Galaxies, Universes, and Things That Spin ~
http://www.geocities.com/biognome
Rilko Kang - Mos Krayt/Shadowfire
CasualgamerFred
Fri Apr 09, 2004 3:23 pm
#132

My thought is complicated and is likely to upset a lot of people, but it has to do with the feel of the game. In most of the major cities, players run around in full armor and brandishing a weapon. This is not allowed now in polite society, and would not be allowed in the great cities of Theed and Coronet, there would be Civil enforcement officers ready to cite and or apprehend anyone brandishing a weapon, and questioning those wearing armor. My question is will we ever see this type of enforcement in the larger cities? There is the case of townsfolk faction, but there's a difference between having a weapon armed when you're defending yourself and just running around with one in you hand "just in case".


"An armed society is a polite society" - Robert Heinlein


but... I would love to see some of these bozo's running around town with T-21's get hassled by the local police.


me



Jordan Satura - Master Sarcastic
Attaboi DaGoatman - Meatlump/Jordan pet
Xaviet, Jordan'also, Ramis Satura - Jordan incognito

"Always do right. This will gratify some people and astonish the rest."
-- Mark Twain
I support the system. I support theme park re-vamp. I support CONTINUITY!!! I support any coding that foils exploiters. I support proper and appropriate communication!.
Xyber_Hex
Fri Apr 09, 2004 4:58 pm
#133

Here, I have something.....


STOP BEING SO DAMNED CRYPTIC YOU IRRESPONSIBLE **** ** ******


Do you Devs enjoy seeing the community torn apart because one of you idiots spurt something out and never clarify?


The first instance was with the Jedi Revamp issue a while back when it was said that the path will change, and immediatelty chaos ensued. Everyone insisting that they knew what was happening, people putting their whole outlook on hold , people not knowing what to do, everyone running to sell everything thinking that they would be useless and look at us now still able to grind away.


But what about those people who sold all of their holocrons and missed out on so much time to try and unlock their slot because YOU DEVS wouldnt clarify.


And now with this mind pool, everyone is in chaos wondering if it means that mind will not be targetable (which will make pvp take forever and be asinine) , or if it means that mind will be healable (you have to be kidding, can you say infinite mind loop?) or what it means.


Look at the GCW boards, do you DEVS enjoy this? DO you enjoy putting the community at each others throats?


How about if you will not clarify things for the players you just dont say a thing next time.






Xarian Hex
Wanderer
Starsider Galaxy
Kiem10
Fri Apr 09, 2004 7:19 pm
#134

One thing I really want to see in the future is Imperial Center. I'm not sure if it's been discussed, but I want to explore a world in the star wars galaxy that is pure city. Coruscant would be awesome, and I'm sure there are plenty of gamers that want to see it as well.


Nar Shadda is another place I really want to be able to travel to. The smugglers moon could be a fun place to be, with plenty of cantinas and mayhem for all.


Just my 2 credits.



Kiem Di-Vad
-Free Spirit
randgt23
Fri Apr 09, 2004 7:58 pm
#135

Just a thought - How about treasure maps actually lead to treasure and not CDEF's , Stone Knives and other worthless junk.


Money isn't that great, so how about loot that's usally hard to get like the Geonosian Loot, Hard Leather, Janta Blood, Armor enhancements, skills tapes, etc.

But just actual treasure would be nice.
Jjustin
Fri Apr 09, 2004 9:32 pm
#136

I'm not sure if this should go in the Smuggler threads or not, but here goes. I think the Spices should be beefed up more. For Example, make Muon Gold last longer and maybe bump it up to 525 or 550 boost, maybe more. Spice should be a stand alone boost, not to be used with a combination of foods. Here's why. If I just ate a ton of food and then I eat something that makes me puke, my stomach will empty. I think that we you are suffering from the downers and you puke, you should actually puke up whatever food is in your stomach. Granted, that would suck right now because Spices woulden't be worth useing, ever. Which is why they should be beefed up.


Better Spices, tougher downs. A bit more realistic.
_Dac2_
Fri Apr 09, 2004 10:30 pm
#137

I like this idea, also could make it so we could drop it on a desk or place it on a shelf, so other players can come in our business or house and read it. Even hunters could use it, to empart hunting technique or tips to proper hunting, or even small tips one might know that others might not. It could also be used as a dirary, so a player could write down accounts of experiences, and just make it so the data disc can be made public or private.


One thingI have started to notice is the occasional Meusium pop up on some planets. This could be used to place data about an animal or item and then drop it at the display. Players could come in and read about the behavior of an animal. It could be helpful information to a new player or even a player moving up to advanced hunting levels.


You could mak it a loot item, if you dont want to modify a profession in order for it t ba made. When you loot it, it would be identified as a blank writable disc. Choose write to disc from the radial menue.





TestCenter:
I'm-not With-them - money maker - BH,CM,Carbineer
Crip - crafter - can't remember the respec hehe
Darkmaul - another unknown respec
Temp account active since i use my new one alot more
TestCenter:
Forcecrystal Hunter - Master BH, MasterCarbineer,Pistolee - Future Light Jedi
Dakkus - Master CM, Master Doc, Pistoleer - Future Dark Jedi
Poobacca - Working Pikeman,CH,BH - I use this character to grind to different prof for testing
EnnovyFW
Fri Apr 09, 2004 10:43 pm
#138

A way to sink the money in the game :

Expressshuttles.


There are 2 types of ticket terminals in the starport : normal tickets and express tickets.

Express tickets will cost twice as much as the normal ones, but the shuttle is like the starport shuttle in theed - instant.


If you don't want to use this, buy normal tickets. But I am quite sure that most of the player will use the express shuttles instead.





----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
_Dac2_
Fri Apr 09, 2004 11:01 pm
#139

Of all the things in the game I would like to see fixed, it would be this. At least let me choose to have the second mission to be the same as the mission I am choosing. This means if I choose a Mountian Squill mission to the NE that pays 10646 credits, when I check the box to have this type of mission be my second mission, it duplicates the mission but further awayand in a slight different direction from the first. The second one couldpay 9356 creditsN, NEor E at up to 1500 meters away. Offer us the quicker choice at a payout cost and further distance. I would gladly take a penalty to get on with my mission.



It is a painful thing to see 1.5 hour buffs turn into 55 minute buffs after getting our missions. If I ever cancel my 4 swg accounts, it wont be from the $60 a monthI pay to game with my 3 kids, it will be from the time it takes for us 4 to get 8 missions.I wantto game with my kids, not sit here and talk while we hit the refresh button for 30 to 45 minutes trying to get the same missions in the same general direction. We have been playing SWG for many months and it's getting to when we want toget in 30 to 45 minutes of gaming, we play the X-Box instead of SWG. Where SWG use to be our main form of gaming entertainment, our consoles are starting to move up the latter in choice because we can get right into doing missions or killing each other.





TestCenter:
I'm-not With-them - money maker - BH,CM,Carbineer
Crip - crafter - can't remember the respec hehe
Darkmaul - another unknown respec
Temp account active since i use my new one alot more
TestCenter:
Forcecrystal Hunter - Master BH, MasterCarbineer,Pistolee - Future Light Jedi
Dakkus - Master CM, Master Doc, Pistoleer - Future Dark Jedi
Poobacca - Working Pikeman,CH,BH - I use this character to grind to different prof for testing
Bishop3560
Sat Apr 10, 2004 1:58 am
#140

A whole other idea, but, mainly all houses have a predefined wall, floot and ceiling colour. My idea was to be able to give the wall a shader, by selecting the wall and selecting a RGB colour so we can paint our walls! Would bring much more variaty to the game. Imagine a cantina called "da sixties", would be much more sixties if you can turn a wall baby blue, another one pink and a third yellow.



Just an idea.. Didn't know where else to post it.







__ _|_ __ __ __ __ __ __ __ | __ \_' o ___ __
__) |_, (__( | ' (__(__( (__( | ' __) (__| (__( |_, (__( / \ | (__/_ __)
__/
Star Wars Galaxies: An Empire Devided

Itet
Sat Apr 10, 2004 5:12 am
#141

with the "Crackdown" constantly being the butt end of most peoples game play (more of a spawned faction farm to most rebels), I tried brainstorming on what would make people actually try to avoid the scans, or at least not randomly walk around with the items that cause a TEF. Here's what I came up with.


Imagine that after the scan, if you were tagged as violating the Imperium, you a) fled, or b) killed the Stormtroopers, you were then TEF'd or added to the BH terminals? I mean, an actual Player bounty!


Chances are it would bog down the database to keep a player in the BH list. But if the database can manage factional points, why not bounties?




Glawk (of Lok) Mon Cal Weaponsmith
Itet >
Master Merchant, Artisan, and...
Master Shipwright
Retired Ace of RSF, Inquisator, Black Epsilon, Storm, RSF, CorSec,
Smuggler's Alliance, Havok Squad, currently Vortex Squad 3322


Biognome
Sat Apr 10, 2004 5:20 am
#142

Had a revelation last night as I lay waiting for sleep to claim me:


What if restraining bolts could be introduced?


They'd work like this: Anytime you need help in a city, you slap one on an NPC droid and it's "yours" for a limited time for up to a limited distance, say the city borders. Go past that and the restraining bolt pops off and the droid goes home. Of course, this should only work on select droids.






~ Galaxies, Universes, and Things That Spin ~
http://www.geocities.com/biognome
Rilko Kang - Mos Krayt/Shadowfire
WolfwoodCross
Sat Apr 10, 2004 12:40 pm
#143

I understand the OG of this game feel a desire to be "uber," i.e. have visible and tangible proof that they have been around for quite some time.


But the amount of preparation required for quality PVP in SWG, or in any MMO for that matter, drives the average player away from PVP combat.


This leaves PVP to the players that have either the vast quantitiesof time or the uber-macroing abilities to quickly grind missions and professions, earning the cash for Uber Gear, Buffs, Spices, and Slices.


Look atany other PVP game. And I mean ANY other. Take fighting games for example. No preparation. Just pop in some quarters and you are good to go.


Now, definitely, a Fighting Game does not have the depth or grandeur of a MMO, but it is similar in a few minor ways -


  • A fighting games characters have Special Abilities to aid them in Combat. So do our characters.

  • A fighting games characters do not gain "levels." Neither do ours.

  • A fighting games characters have static Health values. Our HAM values never naturally grow either.

Should SWG's combat be handled like a fighting game? No, probably not, but we do have the makings of a quality combat system OUTSIDE the need for buffs and Uber gear.


As long as our combat system is balanced for the "everyman," then PVP would be fun for newbs and Vets alike, without sacrificing overall quality of gameplay.


And, afterall, this is a game, and fun should be the primary factor before "uberness."


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