Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-12-04)
Omega1 wrote:
Since most of the posts I see are combat related, how about a nice change. I've been playing since launch and my guild was in existance since beta. We are mostly a crafting guild and as such, we have always dealt with a specific problem........resources. I know some people have gotten frustrated with the frequency of some resources spawning (how long was it before gallinore gems spawned on azahi??), but what I am suggesting deals with existing resources. Since the Star Wars era is definately post-industrial (on the most part that is), why is there not a source of ore refinement. What I'm suggesting is a new elite artisan profession--Mining Engineer. It can be based from Survey IV (with the standard requisite survey xp to get novice) with 4 tiers. One tier will continue with survey, increasing yield and range along the same lines survey 1-4 did in artisan. The other three boxes will deal with mining and refinement. I suggest having 1 tier for minerals, 1 for chems and 1 for gas (as a master chef, it pains me to not have flora, fauna and water on there,....but that would require genetic engineering....at least on the flora and fauna portion). Anyways, the bonuses of each box would be based on one of two things. The first is modifiying the harvesting ability of the same type harvestor (like how a master merchant gets a 20% discount on maintenance fees, do a percentage with each box, not to exceed 20-25% by master). So, a master ME can put out a medium 10BER mineral/chemical/gas and have it extract at BER12-12.5. The other modifier is an actual refinement process. Can have a tool at novice (1 for each type) that will allow refinement of any of the stats (use the same rule as experimentation as crafting, since this is pretty much what the ME will be doing) and put in a limit on how much can be done at a time (1k/2k/5k/10k/25k per box including master--). I think this would be a benefit because: 1) there are a lot of vendors that do nothing but sell bulk resources, why not give them an additional job to help boost sales, and 2) it will benefit AS/WS/AT/DE's when the resource generator goes through a month-long session of <=300 stat resources. Now, as far as sales goes, that will be up to the individual and most likely there will be price gouging (like there isn't enough already with the other artisan elite profs). Just thought I'd suggest something that I wouldn't mind playing with to keep my attention with the game.
Zwilnik, Master Artisan/Chef/Merchant
Proprietor, BLUWOOK Cantina
Numanjii, Naboo, Azahi
Bishop3560 wrote:
A whole other idea, but, mainly all houses have a predefined wall, floot and ceiling colour. My idea was to be able to give the wall a shader, by selecting the wall and selecting a RGB colour so we can paint our walls! Would bring much more variaty to the game. Imagine a cantina called "da sixties", would be much more sixties if you can turn a wall baby blue, another one pink and a third yellow.
Just an idea.. Didn't know where else to post it.
I was just coming here to post the same thing. Orange walls, orange floor, orange curtains... does only orange dye exist on Naboo - no because tailors can make different colored clothes!
For Example I an Imperial who is assinged to go to (lest just say) Bestine and find a certaine NPC or NPC convoy to escort from Bestine ot Mos Espa. Then for the next 10 minutes have a mission appear on a Rebel or Bounty Hunter terminal telling them of the convoy and giving them a mission to kill the mark from the convoy i am assinged to protect. I thing the threat of a PvP encounter would make the escort/destroy missions more exciting. Never knowing weather or not you will have to face a Player opponet.
is that even possibe? any thoughts?
Your duster billowing out behind you as you speed away from your home on your colored swoop..
I was out riding in my T-34 landspeeder last night, and the same though hit me again: it would be great to have an uber babe in the passenger seat! Why not allow a passenger in the second seat of the T-34 ? No combat allowed, a "/consent" needed before a person can get in. Hey, even in the movies the T-34 carried TWO people.
Anybody second the motion?
Blatz
Well seeing that Imperials have several types of factional helmets, how about giving us rebels OUR flight helmets?
X-wing Fighter Helmet, B-wing Fighter Helmet, A-Wing Fighter Helmet, and Y-wing Fighter Helmet.
Each one of these are different and would make for a nice touch to the rebel faction perks.
Not sure how often this issue may come up, but...
How about increasing the stack limits on resource stacks.. currently at 100k, lets add a zero and make each stack hold 1 mill. consider the reduction in database load this would cause.
and fixing factory output to come out in a single crate instead of mulitple crates of 7-50
Most items of a large run in a factory comes out in multiple crates, if this was changed to allow anything produced to show up as a 1000 piece crate, this could reduce the load on the database immensly also.
for example, Blaster power handlers get output in crates of 25. If this change were to happen, then instead of 40 crates of 25, you would have one crate of 1000. reducing database load immensely.