Development Cycle Archive
Thread: In-Concept Open Discussion (7-5-04)
Saratoga wrote:
I would like to see some way to continue to grow our characters. Once a toon is at master there is nothing left, but to try a new profession. I think the solution to is to give characters additional skill points every month. I think 2 to 5 points a month would be ideal. You will meet two goals:
1. allow players to grow their characters instead of being stagnant at the end state.
2. reward players for staying in the game. The timer would have to be based on the time an account is active.
Side note: Stop the xp loss when a character retrains in a profession.
If you EVER concider this...........please keep it down to no more then one point a month active play.
Gavvot wrote:
In the movies, Jedi train themselves with small droids.
Maybe we could build those.
Now that we'll have loads of public Jedi all around, there will be a market.
Dunno really how to use them, or what they could do, but I think there is something to make here.
And a BH meeting a Jedi in a DE shop where they both buy droids would be really fun to see
Yeah, I can see that Jedi and BH in the DE shop....
:Why are you looking at those Jedi droids
biwan:
/use forcepersuation) I did not realy want to buy that droid....
(mechant): You do not want to buy that droid. ![]()
You do not want to boy that droid. ![]()
biwan: (to merchant): Hey I want to buy that droid.![]()
So you do want to buy that droid?![]()
ZAAAAP
Cambylobacter wrote:
As a player proud to be a Master Ranger, it would be nice to have some working skills:
- We have forage.... er... okay
- We have camps.... I'm not convinced they do anything
- We have traps.... that by and large are useless (that's specifically the Ranger ones, not Scout)
- We have rescue.... Move along, move along
- We have tracking.... except most spawn doesn't even appear until you're within 50 metres, or more commonly, till you've already found nothing and gone past them
- We have mask scent.... that's just about okay
- We can harvest.... barely more than a scout can
- We can camouflage.... that from my experience ends up attracting mobs rather than concealing us from them
A lot of us are resigned to not getting any kind of revamp for "many" months, and it is a real shame. Can we get news of when we can have something that justifies 63 skill points, and bearing in mind that we will get no revamp in 2004, can we have something for now, even if it's just a harvest % boost.
They should really add better bonus fighting creatures in the tracking skills.This skill should add something like +10 vs creatures each level, a armor piercing bonus -5% on creatures armor each level and -10% as master. They should also add some ranger weapons that have acceptable damage, not the best but better then basic profession weapons (could be something like the highest rifle/carbine/pistol with a damage bonus vs creatures only).
Oh and remove droids and vehicles from animal section when tracking and place them in person or a section of their own. You also could add a nice little text that tells us max range for our tracking, and at master allow us to track specific animals of choice. So if we want to track down a rancor, we will get a direction to a rancor if they are within something like tripple the distance we can normaly area track.
Trapping needs a lot better traps that combines effect of the scout traps but have greater effect. As stunning and trapping in place, or dizzy and stunned that actualy works. At higher level the traps should have more then 2 effects and master trapps might have 4 scout effects at greater efficiency. OH, and make sure those ranger trapps actually works if you place them in the game.
Keep increasing the mask scent skill and reduce effect of it on some animals (like have mask scent at -25% vstusk cat, and some animals having even better chance of discovering those masked). Would be nice if rangers actualy could move a bit faster with this skill.
This leave the survival skill I guess. Please make more different camp so we at least get a new one each level, and make them more effective. And master ranger camp should definitly allow a lot of things you normaly have to go to a city to do, like allowing dancers/musicians to remove BF. Have proper defencive capabilities on the camps that improve as well, like a small gun that uses threatening shoots to drive away attacking creatures (and make that gun bigger as camp becomes bigger).
We all loved it and it proved a massive hit and is now entering it's 3rd season.
Well you remember when Mace Windu was fighting the Seperatists on Dantooine and was being watched from afar by a yound kid and when Mace came over he gave him a drink. Well that kid has a background, here's what I found on starwars.com:
starwars.com wrote:
For ten generations, the Sylo family maintained a large farm in the outback of Dantooine Griggen and Tashna Sylo worked hard to harvest tritacale and yot beans, supplying a larder to feed their family of seven children, as well as to sell offworld.
The youngest child, Paxi, was the daydreamer of the family. The quiet soft-spoken child would sketch quietly on his datapad or on spare flimisplast, doodling tales of heroic adventure on distant worlds. He had heard fragments of stories of the Jedi Knights, and how they were engaged in an epic conflict called the Clone Wars, but Dantooine was so far off the beaten path that such stories might as well have been fiction.
This all changed one fateful day when Paxi was nine years old. The Confederacy sought to gain a foothold on Dantooine, to further the protection of nearby Muunilinst. The Jedi responded by sending one of their greatest warriors, Mace Windu, with a clone army to repel the Confederacy.
Paxi watched with awe as Windu and his troops defeated the Separatists. He was spellbound, and for the next few weeks, his doodle-datapad was filled with crude illustrations of Mace Windu single-handedly destroying a seismic tank. It was all the young boy could talk about.
History has lost track of whatever became of Paxi Sylo. By the time of the Empire, the Sylo farm had been completely abandoned. However, at the height of Palpatine's New Order, a bootleg animated holographic video file began propagating in the shadier parts of the HoloNet. It depicted the heroic exploits of Mace Windu on Dantooine.
The Imperial Security Bureau did what it could to stop proliferation of such a treasonous piece of media, but it gained a cult status among would-be Rebels. Though the holovid is unattributed, the style does match up with the early illustrations of a young Paxi Sylo.
ComCypher wrote:
5.) Battle fatigue food—A new food should be added that, for a certain duration of time, protects the player from incurring any battle fatigue while in combat.
7.) Punishment for saying "slice" or "spice"—Just like you can expect a fine and a slap from an imperial for saying "long live the rebellion" in public, it should also be illegal to say the words "slice" or "spice". This would require smugglers to keep their business to either tells or empty back alleys.
8.) Trade window slice—Now that image designers even have a secure means to perform business transactions, it makes sense that smugglers should be able to slice some goods without fear of not being paid or the customer fearing that the smuggler will run off with the item. The solution would be to adapt the current trade window to allow smugglers to slice directly from there, and the moment the slice is complete the money would be paid and the customer would receive the item.
9.) Container keys—Every container that is looted is locked and can only be opened by a smuggler. The description of a container even says it could be opened if it had a key. I suggest that keys be dropped by NPCs as well, except these drops would be somewhat rarer than container drops. Any person who has a key and a container would be able to open it and retrieve the…stone knife inside with little trouble. One argument against this is that it might take business and xp away from smugglers, but as I said the key drops would be somewhat rare and smugglers would still need to be consulted for the remaining containers when the keys are used up.
10.) Make diseases contagious—This would add an interesting twist to disease attacks, because if a diseased person comes within a certain range of an other player (say 5 meters) then that person would also become infected. The disease would still be healable by doctors but they would likely have to heal themselves immediately afterwards. The disease would have a lifespan of about 15 minutes, and once 15 minutes are up everyone who was infected by that particular disease would be healed again.
11.) Fuel for vehicles—Instead of having vehicles decay during use, a fuel system would take its place. A terminal could be added to garages which sell fuel canisters to use on vehicles. Some vehicles would be more fuel efficient than others. Fuel would be deducted mostly while the vehicle is moving, and would drain slowly while the vehicle is idle.
20.) Prohibit large pets from entering buildings—Self explanatory. I for one don’t like to see AT-STs or Kimogilas walking around in structures with 8-foot high ceilings. This would also change the dynamics in dungeons such as the Corellian corvette, where these pets are currently allowed.
30.) Faster healing during meditation—Sitting in a meditating position should heal damage slightly faster than sitting in the regular fashion.
37.) Crackdown relocation—Currently massive stormtrooper patrols are located in Kor Vella and Mos Espa. I believe they should be relocated to cities that are better understood to be Imperial in alignment. The Kor Vella force should be moved to Bela Vistal and the Mos Espa force should be moved to Mos Entha.
41.) Entertainer missions to cantinas—The current entertainer missions require the player to perform for some NPCs in the middle of nowhere. This is fine for lower paying missions, but there should also be higher paying missions that require the entertainer to perform for a certain amount of time in cantinas, hotels, and theaters around the planet. This would serve the latent purpose of bringing entertainment to cities that are usually empty, and would also make use of the buildings that are also usually empty (hotels and theaters).
46.) Apartments—This idea would surely bring life back to the currently unused NPC cities. Some of the buildings in every city would be revamped with interior artwork containing several apartments. A player could rent an apartment for a not-so-cheap fee, depending on which city it is (Coronet for example would be very expensive). There would be no decay if you fail to pay the rent—you would be kicked out immediately and all of the items in the apartment would (perhaps) be deleted, thus opening vacancy for a new tenant. Apartments would not be able to be set public by the tenant, although people could be added to the access list.
5) Should be a spice. Cheff have enough stuff as it is, and smuggler definitly need something interesting among spices.
7) Hope this can wait untill smuggler get that revamp. They are as stomped on as can be as they are at current status of functionallity.
8) A very good idea....why did not I think of that. ![]()
9) On the other hand this is a very bad idea when smugglers HAVE to splice grind theseto get splicing skill going in beginning.
10) Please dont make disease worse. It is the one thing I realy hate in this game. Not to talk about how unfun it must be for newbies getting diseased by one of the few newbie creatures in the game. No newbie creatures should give disease.
(11) A good idea how to fix that bothering problem with decay of vehicles with burning vehicles everywhere. Much better to have to pay for fuel then repair all the time.
(20) I think that we should not be allowed to take in mounts etc into canteena. Of all pets only entertainer droids should be allowed in canteena.
(30) Good idea. Just add the meditation skill to regeneration speed. Might be good if it was described a bit better ingame how good the skill is for you. As it is now the skill tree mostly say it add bonus to unarmed combat, while it really gives meditation bonus when you check skill box.
(37) Crackdown ashould from time to time (maybe one random day a week) come to all cities. The rest of the time they should be in the strongholds of Imperial control.
(41) Entertainer missions DO tell you to go to random canteena/hotell/theater and perform. They just pay so badly that nobody takes them. Why spend 10 min dancing in a random city and empty space for 200 cr? They pay need to be set for each time intervall instead of just for the mission. Let say it pays 500 CR for each 10 min, and a maximum of 20 min. These two values should then be increased by skill of performer so that it might max out for a master Dancer or Musician to 2000 for each 10 min and max 60 min. As a novice pistoleer my entertainer can easily do a 2000 cr destroy mission in 10 min, so I dont find this very high payment for a master Dancer or Musician. We can then take an entertainer mission to a nice Canteena/Hotell/theater and be sure to get some credits while we entertain (some people still have not understod that you should tip entertainers
)
(46) A very good idea I hope they allow one day. They could add a elevator that take you to your appartment, and allow people to see who lives in the hous. When one enter elevator you use the terminal and get a list on who lives in the house.
Bazaar and the Yellow pages: The bazaar is great. However, we need to put the emphasis back on the player merchant. But it is simply impractical to have to fly all over the galaxy, visit the thousands of vendors in hundreds of cities often to be met by a vendor that is unstocked. Encourage competitive pricing and help fight inflation by having a system by which ALL shops items are listed centrally with all costs and associated information. We can shop centrally, a-la-internet, and be able to find the things we need at a reasonable price.
And maybe for the lazy shopper who doesn't need the item right away, you could have 'shipping'. It would cost a few bucks more (another cred sink) and the item would appear in your inventory in 3-5 days ... 2 if you paid more. It should cost more than buying a ticket to go pick it up.
1. More selectable art for Composite, Ubese, and Paddedarmors so as to create different styles. The art could be selectable on a dropdown menu like with certain weapon components weaponsmiths get to make. Just because it is Padded or Composite doesn't mean it has to all look the same. Ubese especially is made to fit it's specific wearer, though that wearer is more commonly Ubese =)