Development Cycle Archive
Thread: In-Concept Open Discussion (7-5-04)
Meaning -- Some reason for being in SWG world. Right now nothing I do effects the world around me.
The story arcs were great becuase they had an effect.
Usefulness -- I am a bounty hunter. The NPC missions are not challenging enough at master. The Jedi
Missions are currently unrewarding. GCW makes no real difference not that my gimped toon
can particiapte anyway.
Challenge -- I 400k ham chuba isnt a challenge it is a time sink. Please design encounters which require
some brains to solve. Also dont punish ingenunity. Why was it wrong to solo the Corvette.
Star Wars is all about individuals making a difference. A single shadowy figure sneeks aboard
the vessel does the tasks blows it up and goes home. Why did you have to ruin the story you
yourselves created.
Time Sinks -- Making people sit at a star port for hours during a session my look like immersion but they're
just waiting their turn at the free clinic. I havent seen a doc in a med center in months. They need
to be sued for malpratice.
Crafting -- I'd like to see the I have to be a 12 pt master to sell my product changed. How can an entry level
crafter make any money while climbing the ladder to Master. If my alt didnt have a support system
he'd never make it to the top. Also a wider array of things to craft would be welcome.
Combat -- In what movie or book (i havent read them all) did some one chuck poision and wipe out an entire base.
This is Star Wars why in the world should people fear the police batton (LA not included) more than the
ranged blaster.
You have spent months catering to a small portion of the player base. Now I agree hologrinding
nearly killed this game so something had to change, but the appearance of contants coddling of any one
profession is going to generate negativity.
Unbalanced combat, Time sinks, Lack of in game purpose. Coincidence I think not.
Grenades need to be more usefull. The range is so crappy that we can only blow ourselves up. The accuracy also needs to improve. (Why can't the BH's and the smugglers blow themselves up with their boom droids?)
A grenade launcher on the other hand would also be very nice to have.
The only weapon that is usefull atm is a FT. It would be great to have more diversity.
2) As a WS:
Would be great to have more meelee weapons craftable. We have a lot of marksmans weapons but only very few melee weapons.
3) As a DE:
Improve the usability of the Survey droid, its completely useless atm (since there is SWGcraft.com)
Or make them a lot easier to craft so we can sell them cheaper.
General Remark: Make BH's and perhaps also smugglers be able to use some kind of grenades, perhaps not all of them. But I think BH's would work a lot more with grenades than commando's in the "real" SW universe
Just my 2 cents.
Make them weak(CDEF?) if you have to but every since vehicles have been launched I keep thinking how neat it would be to chase down other players/joust on speeders with lasers.
The adventure zones (as in confinded area of planet maps)
Introduction:
- Player goes to pleasure zone withthe group
- Leader talks tp quest giver npc
- Leader selects what planet
- Leader selects what area on planet
- Given ten minute preperation time until the shuttle arives on the roof
- They all get on the shuttle and head to the area
In The Area:
- Players are dropped off at the start of the area
- Players complete their mission objective at the end of the area
- Players recieve rewards and badges for thatarea
- Extraction shuttle is called in (squad leader perhaps?)
- Players arive back in the pleasure zone
Secret Areas:
- Leader talks to npc
- Selects planet
- Asks about an ultimate hunt instead of picking area
- NPC gives player verbal/writen clue and gives the leader permission to enter the ultimate area
- Leader pick an area where he thinks the opening is
- Group makes its way from the start point, to the opening where the leader uses the terminal to open the access door
- Team loads up in new ultimate zone with a mission objective told by the npc in the pleasure zone (The objective could be something that uses info from your previous 4 hunts in it.
- Team completes mission and recieves rewards and badge for the zone
- Team leader also gets a Master Hunter badge for that planet
Other:
- Team leaders with all the Master Hunter Badges will need to talk to the npc quest giver again where he will recieve a legendary hunter title, a legendary hunter trophy and the ability to place a hunting lodge.
- The Rabbid Gurrek Pass:
Notes: The area is filled with vicious rabbit gurreks and many other vicious beasts. Themap is based ona pass through 2 mountains (unclimable).
Mission Objective: Eliminate Rabbid Gurrek PackLeader
- Wetlands:
Notes: Imagine Endor knee deep in water, more sparse but filled with water snakes, leaches and giant agressive lantern birds. Map is based on a endor/rori swamp area.
Mission Objective: Recover a water crystal snake baby as a sample from the queen's lair.
- Contact Lost:
Notes: You are shipped into recue an overun outpost from the evil (place name here of those little brown npcs on endor hehe).
Mission Objective: Rescue the survivors and bring back the black box
- Monsoon:
Notes: A hilly area well known for its monsoon like whether. You've seen the monsoons on dant sometimes, well imagine that all the time in rori like settings but resembling endor.
Mission Objectives:Startoffon a simple hunt in some old flooded ruins. Then your mission changes.Youlearn this is a staging ground for bothanspies and terrorists who are planning on whipping out millions of people from corellia with a biogenic weapon. You have to stop theterrorists and dispose of theweapon corectly before the timer runs out and they leave.
- The Fabled Enraged Gorax: (SECRET MISSION LOCATED IN THE MOUNTAINS OF THE FIRST MISSION)
Notes:You enter a hilly zone similarto what you would find on endor near the smuggler outpost. Through tips and hints from the various hunters you encounters you are guided towardsa mountain.On top is the fabbled enraged gorax of endor.
Mission Objectives:FIght your way through the jungleand track down 2 hunters who will give you clues that will ultimatly spawn an enraged gorax on the mountain sumit.
Ok im realy sorry guys im too tired and i need a pint soi could only cover little detailt inthis post.
Once i get around to it illsuggest more info and postthe pleasurezone info needed.
Once again sorry
Next Bit
The cities I have on my shortlist are:
Mos Entha, Tatooine
Keren, Naboo
Bela Vistal, Corellia
These cities are attractive to look at, not laggy as some of the main cities and you could imagine a hunting group based in these cities. Obviously places such as Wayfar and Deeja Peak are idealistic places for us to have our hunting lodge pleasure zone, but it all depends if you are willing to sacrifice accessibility for perfection. I’m very open to this discussion point and I am happy either way, I would still spend a lot of time in the zone no matter were it where to be placed.
Advancing on the basic appearances and functionality im going to concentrate on the ranger, CH and scout areas that would be grouped with us.
The basement will act as the CH area and the lift will lead down to the ranger habitat. You are required to have novice or above in the elite professions of ranger or creature handler to pass down the stairway or use the lift, or be in group with on of these.
The specific areas are rewards for players that move onto elite status in their respective professions so scouts and all other starting professions will only have the reception area and its features available to it.
Those rangers who choose to move down to the ranger habitat via the lift will move down into the underground habitat cavern.
There is also a bazaar that allows rangers to sell items that other rangers may want to purchase.
The biggest feature though is the quest giver npc. This npc allows you to take yourself or your group to the Adventure Zones highlighted in the previous section and gain the rewards and badges.
Maybe we could build those.
Now that we'll have loads of public Jedi all around, there will be a market.
Dunno really how to use them, or what they could do, but I think there is something to make here.
And a BH meeting a Jedi in a DE shop where they both buy droids would be really fun to see
06-30-200406:30 AM
Lagon_Flood wrote:
I accept the fact now that there are going to be hundreds of Jedi, kicking and screaming but I accept. But now I plead before you, make it so that the Jedi are actually a littel weary of being so publicyl noticed. I've already seen 10 jedi lightsabers out in the coronet starport. Since they can't be TEF'd now, how about some kind of trigger that would cause Stormtrooper commando's or even Vader to come out after them if say, so many people turn them in after sighting them.
With all these public Jedi, showing off their stuff in the Starports, it kind of detracts away from Luke's importance of the jedi, since "that boy is our last hope" (-ObiWan to Yoda) ..."no, there is another" (Yoda to Obi-wan, refering to Leia). Why doesnt Yoda say something like to Obi-Wan along the lines of "no, there are several hundred Jedi's yet".
As Grand Moff Tarkin says to Vader "their fire has gone out of the universe....you my friend are all that's left of thier religion".
I accept now that people want to be Jedi, as did I once. But i wanted to be a Jedi within the Star Wars trilogy, knowing that Vader would come to kill me, that I would have to hide and live in solitude, as Obi-wan and Yoda did.
Please, I beg you SOE, please try to conform to some kind of continuity with the movies. My passion for this game comes from the passion I have for the movies. Each update seems to push more and more away from the movies, and it leaves me very sad, knowing what this game could be still.
Unfortunately, I believe the game is moving too far towards "everyone gets to be a jedi". I don't care to be a jedi, nor do I care for a lot of combat (Ok. some combat's cool, I'm not that far gone.)![]()
But if all I wanted was a first person shooter, well, there are plenty of them. As a master Artisan/Architect, I'm interested in crafting and marketing. Give me meaningful quests for my profession. And how about a market that supports my profession? Now there's a concept! Get the NPC involved in the market aspect to move goods. They give out combat missions for money. How about non-combat missions for badges or rewards to complete crafting quests and projects, ie craft City Buildings (City Hall and PA) for a fictitional new secret Rebel city on planet yayaya, gives a reward of a limited use house schematic. <sigh> But, no. Guess I'll have to figure out how to use a lightsaber if I want to continue in the game.
Message Edited by Taeggas on 06-30-2004 12:22 PM