Development Cycle Archive

Thread: Friday Feature May 28th, 2004 – Jedi Archives Volume III

Tokman88
Sun May 30, 2004 2:21 pm
#144

Cool but does anyone know if there is a cut off date for when proffesions will be counted or can i keep grinding out proffesions to get credit in the new system until it comes out.



Drag- Dark Padawan
-DxD-
Jimborinius
Sun May 30, 2004 2:51 pm
#145

you will not be able to unlock between pub 9 & 10, however professions mastered will count until pub 10.



0000000000000000000000000
0000000000000000000000000
0000000000000000000000000
0000000000000000000000000
0000000000000000000000000
0000000000000000000000000 Waypoc Jaypec
0000000000000000000000000 <MoM><FWA><RoM>

0000000000000000000000000 Light Jedi Elder ~ FWA Council
0000000000000000000000000 "Master of All Trades - Jack of None" ~ Me
The_Shruberer
Sun May 30, 2004 3:01 pm
#146

TH- may I ask what is wrong with the current setup of making a new FSCS upon completion of the trials?


As a casual gamer, It would really disappoint me to find out that I have to give up all my hard-earned skills to have a Jedi character. It has taken me since June 26th to reach BH 3444 (went straight there, and did no other profession except for novice ranger and tracking 1), and I will not give it up so easily. You devs used to state you wanted this game to be casual gamer-friendly. To me, it's geared more towards power gamers who play more than 20 hours a week. It's pretty disheartening to see all your friends talk about their next Jedi skill, when you are still stuck on your first elite profession. Please, I would like very much to slowly ease my way up to Jedi-dom, then to make my way up Jedi trees. I would HATE to finally complete the Jedi quests after years, only to find out I must get rid of my hard-earned skills to advance any further. For Power gamers, doing one profession takes a day or so. This is no big deal. They will just shrug, and start a new character and get him up to MBH, Master pistoleer in 2 days. Then, he has his 'old' character back and a new Jedi.


I ask again- What is wrong with the current Jedi Character setup?





The_Shruberer has nothing to do now that there is no more floating shrub...

Bounty Hunter since '03
Mark of a devoted Bounty Hunter:

"..so ill use the tactics i can against whoever i find, i mean my own brother when he played was a fairly strong jedi ( made it to like, iono, 180kish...?) and i hunted him and i could hear him yell from upstairs"

-Assassin-sk

Tokman88
Sun May 30, 2004 4:54 pm
#147

Thanks for the info Jim i heard in the cantina that you only had until june tenth to do proffesions and after that you couldnt master anymore to get credit in the new system well now i gotta go master a few more



Drag- Dark Padawan
-DxD-
Ricornom
Sun May 30, 2004 5:27 pm
#148


1 i have had the game for 8 months, 2 I know perfectly what is going on, and 3, you have no idea if th new quests will be hard, or long or anything. So yes, for the advantage of having 2 characters on 1 galaxy, I would vall it lazy not to go through the quests again. and 4 i am on only at max 5 hours a day rarely, usually 3.



Starsider
Ricornom
Private in Rogue Squadron
Lok
dannyny22
Sun May 30, 2004 6:03 pm
#149

My question Thunderheart is will the people who haven't unlocked their FSCS yet be able to start the quests in Publish 9 and begin to get their 24 force skill boxes and then wait to become padawan when publish 10 comes, or will the quests themselves for us current non jedi not begin until Publish 10 Jedi Trials?


P.S. I think the quest system is an awseome idea for the new jedi system and I can't wait to see what it will bring to the Star Wars Universe.


(Dakin MacWaler)


Teras Kasi Master


Master Brawler


Commando





This type of business ethic continues at SOE because of their CEO, John Smedley. Little does the public know, that Star Wars Galaxies was scrapped in 2002 and redeveloped in 14 months from the ground up. In a meeting, they asked how they could get away with releasing such an unfinished product. John Smedley stated that people will buy it because it has a Star Wars name on it - and then laughed as they said they would complete the retail product (which consumers have already paid $49.99 for) with approximately 2 years of subscription revenue

[[[[[[[[[[nnnnWX9ggggggggggggggggggggg
Stormkrow
Sun May 30, 2004 6:50 pm
#150



aamaya wrote:

Ahh, so I'm thinking, if their system doesn't track specific professions mastered, and only the TOTAL number of professions mastered, ...

What if a person mastered a profession, dropped the master box, retrained the master box,... accumulated more apprentice points (probably through some easy way like training Marksman 0/0/0/1 over and over and over again), would their internal counter of total number of professions mastered increase each time the same master box is dropped and retrained? Giving a person more credit in the new quest system than a person who mastered different professions?


bugonguitar wrote:

I think what they mean, neelong, was the raw data of "professions mastered" and "fs required professions mastered" is stored in your account information. So, they know both the total number you've mastered and the number you mastered which were required for FS. What they don't know is what any one of those was specifically. So picture mastered professions as entries in a chart. FS requireds are a "1", while simple masteries not required for Jedi are "0". They can tell how many total entries you have in the chart and how many 1's, but beyond that they can't get any other info...or so they say....









Under the old system...no that doesn't work. (tested that theory already)....new system definitely not. New system, us old farts since launch will take all our excess professions mastered and buy our force sensitivity boxes. Brand new "joe noob" characters will, (if I'm reading between the lines correctly), once they make master in a given profession and continue to use that profession will earn FSS points which they will use to buy new ranks in the the 6 force sensitivity trees. (Whether you can use FSS XP you earn in rifleman to gain ranks in the FSS crafting tree, nobody knows...)...but that's the new system as I understand it.



---
Who cares about the ozone layer? Thanks to CFC's I can write my name....IN CHEESE!!!.

Artisan, Scout, Pistoleer, Creature Handler, Ranger, Marksman, Bounty Hunter, Squad Leader, Brawler, Smuggler, Commando, Teras Kasi, Carbineer, Rifleman, Medic, Combat Medic, Doctor, Weaponsmith, Image Designer Entertainer, Musician, Dancer, Architect, Droid Engineer, Armorsmith, Tailor, Chef, Merchant, ***UNLOCKED ON MASTER FENCER***
Ricornom
Mon May 31, 2004 4:42 am
#151

I dont get how you will get FSS. ANd how do u get FS xp?



Starsider
Ricornom
Private in Rogue Squadron
Lok
RabidEwok2
Mon May 31, 2004 5:36 am
#152

Jedi on test report that six of their their jedi skill boxes went into the FS skills during the conversion. Is this intended? If so how will someone that's jedi initiate 0-0-0-0 be converted?





ZEER
Sith Lord | Hatched May 2004

SWGaddict01
Tue Jun 01, 2004 12:54 am
#153

TH,

To force people to drop their main chars to pursue the Jedi path is UNACEPTABLE! I am shocked and amazed, after all this time, you of all the people (and Devs) seem to disregard why vast majority of people play Role Playing Games (RPG), it is the time and effort we invest making our characters. To ask us to give that up is extremely unfair, especially when the rules of this game has changed so many times and caused loss of "fun factor" for many.

I left the game because of the holo grind, only to come back for the Jedi revamp hope. But if I have to give up my character, this is not any better than holo grind and will quit again. I hope you make sure this wonderful revamp doesn't go sour because of this incredible mistake you are about to make.
Stormkrow
Tue Jun 01, 2004 2:23 am
#154

Oh yeah, in regards to TH's post about finding out what our hidden holocron profession would've been, it's really easy to do, in fact I just had a brainstorm about (/holoemote brainstorm)


1. Leave holocron drops in the game, in fact increase their frequency for a brief period.

2. Allow users to "use" them like normal, and it will reveal what their hidden profession was after Publish 10.

3. Those who didn't do holocrons, it will list what all of their holocron professions were including their hidden one.

4. remove the "hidden" flag in the DB for the hidden profession(s) so that when someone uses their holocron their profession is displayed.

Frankly, there are A LOT of us who wish to know how close we actually were, and possibly which professions we discounted as "that can't be it".



---
Who cares about the ozone layer? Thanks to CFC's I can write my name....IN CHEESE!!!.

Artisan, Scout, Pistoleer, Creature Handler, Ranger, Marksman, Bounty Hunter, Squad Leader, Brawler, Smuggler, Commando, Teras Kasi, Carbineer, Rifleman, Medic, Combat Medic, Doctor, Weaponsmith, Image Designer Entertainer, Musician, Dancer, Architect, Droid Engineer, Armorsmith, Tailor, Chef, Merchant, ***UNLOCKED ON MASTER FENCER***
Arriranha
Tue Jun 01, 2004 3:43 pm
#155

Devs you need to realize how much people do not want their mains to become their Jedi. There is a petition that is 32 pages long in the Jedi forums of people who do not want their main to become Jedi, mostly due to the incredibly poor decisions you made about racial stats minimums and maximums. Please for one in your careers listen to what we are saying! We DO NOT WANT OUR MAIN CHARACTERS TO BECOME FORCE SENSITIVE, WE WANT A FORCE SENSITIVE CHARACTER SLOT, just like the ones you gave to the powergamers.


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=313455






I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
burton1978
Tue Jun 01, 2004 4:48 pm
#156

Ok seems the more I read the more confused I get..........

1. In-between publish 9 and 10 we will NOT get a unlock msg. When the day of 10 comes around and I log in (Given the notion I might have actually opened my FS slot) does my main char become the jedi or do the old rules still apply?

2. If my main becomes the jedi, do I get the opportunity to do a 1 time transfer of all my faction pets? Do I lose all my FP or at this point am I still just declared?

I just would hate to see all of my FP's and pets go poof, if I had known that would be the case I would not have spent huge amounts of time to get them (Yes I'm Imp and have a few AT-ST's)........ Instead I would have been a holo grinder, hehe. I assume I will also lose my rank as colonel? Just curious on how this is going to work because yes I do and will become a Jedi no matter how many curve balls I get thrown but I would like to think my past efforts of being a part of the GCW are all for not
Page 12 of 19