Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
Thunderheart wrote:
Boba Fett has discovered that an ancient splinter group of Mandalorian mercenaries known as the Death Watch are not just the stuff of myth and rumor but are operating out of a hidden location. Boba Fett?s network of spies has also discovered that the Death Watch assassins have contracted a heavy of contingent of the Black Sun to help them in their unknown plans. Are you brave enough to find out what these heinous villains are up to? Work your way through this new adventure zone with over 6 Action packed new quests and unique new crafting missions to find out what has brought these ancient warriors out of hiding!
Have you made it out to the bunker yet?
What were your experiences?
What is your opinion of this new adventure zone?
Ok first off Boba didn't discover this, he knows that theywere allwiped out sometime during the twenty years before Boba was created.That means they are not "Ancient", The Mandalorians are "Ancient". Death Watchwas created when Vizsla and a fewothers left from JasterMereel's command. In fact Vizsla killed Jaster some 20 years before Jango's cloning.Jango was not at all happy about Jaster's death cause Jaster was pretty much a father to him since he was orphaned.
Why not just put, "Here, stop your complaints about mandalorian armor! Knock yourselves out!" instead of making up some lame story that goes against continuity altogether. Instead of Death Watch, why not something else?
Here, read this ifyou haven't so yet.
http://forums.station.sony.com/swg/board/message?board.id=Gorath&message.id=167782
I think I can sum it up.
When the 'vette came out, we went up and got our butts kicked. After we'd been dumped back on Corellia, we sorta looked at each other before everyone said, almost at the same time, "Let's do it again". Which we did, even with all the annoying leg-work a 'vette trip requires. We probably ran it a dozen times since (until they upped the difficulty, at which point nobody wanted to go again).
Today we hit the DWB. I watched as everyone (in my group and others) slowly died off. I probably could have lasted for a while longer, but I just didn't want to be there. I ran out and biked back to the outpost. This time everyone said something along the lines of "I'm never going back there".
Personally, I think I'd rather run missions until I earn the 10 million I'll need to purchase one piece of the jetpack. ![]()
Iniaes wrote:
I think I can sum it up.
When the 'vette came out, we went up and got our butts kicked. After we'd been dumped back on Corellia, we sorta looked at each other before everyone said, almost at the same time, "Let's do it again". Which we did, even with all the annoying leg-work a 'vette trip requires. We probably ran it a dozen times since (until they upped the difficulty, at which point nobody wanted to go again).
Today we hit the DWB. I watched as everyone (in my group and others) slowly died off. I probably could have lasted for a while longer, but I just didn't want to be there. I ran out and biked back to the outpost. This time everyone said something along the lines of "I'm never going back there".
Personally, I think I'd rather run missions until I earn the 10 million I'll need to purchase one piece of the jetpack.
AMEN
Since even with huge alliances and grouped together they are unable to complete the armor and things.
But then who the heck am I to say these things.
But I do want to say...I told you so.
By the way...I personally would have made this more of a covert sort of area.
I.e. Make it so players would have to sneak in...and be very careful...instead of a total linear one way path that has no way to bypass the obstacles any other way then to shoot to kill.
But perhaps in the future someone will edit this area and make it so perhaps a mission might provide a back door into the place.
But then again....I cant help in anyway with a raid on this area...since even my greatest created creature will die from one or 2 shots from anything there....Creature Level 70 means nothing in this game it seams.
Ok guess i'm with most people here.My group was only 6 but we were doing fairly well i the first couple of rooms but after that we became hung up in a hallway and mobs kept spawing one after another.We could handle the 2 mobs we initially had but 2 more came to take their place and 3 battle droids.And since this isnt instanced I swear I had at least a 10 minute lag between command and action.he devs need to remember not everyone has a broadband connection.One more thing why do the devs keep adding content for group players?Solo artists pay the same fee as everyone else but are forced to beg to join a group and if they cant find one then that particular content is pointless for them.
Super battle droids? never saw em in the original trilogy -whatever
My thoughts:
This bunker is both good and bad at the same time
good: Fun when you are with an army of campers
bad: Campers often ninja loot what items do drop
good: Fun to try and complete with a group
bad: Because it is not instanced, other players see a large group as a place to "throw away" their aggroed mobs, leaving the larger group to deal with the 5 SBDs after them so they can run through and complete quests.
good: Dungeon is large
bad: Because of the insane respawn rate, there is no way to backtrack through the dungeon and rebuff fallen players, and those who are not buffed are not useful in this dungeon. Also it is hard to navigate the dungeon as you are given little to no instruction on what to do there or WHY you are there.
good: MOBs are challenging
bad: Super Battle Droids are insanely powerful and spawn everywhere. Remove these stupid things that have no place in a Mandolorian bunker and you have removed my biggest qualm.
bad: Insane spawn rate means groups are bogged down in a single room for long periods of time.
bad: The promised loot drops have not been seen (stayed there for HOURS and all we got was one of the barrels for the new pistol schem).
bad: Battle Droids and Super Battle Droidds are out of context with the SWG timeline, and just stupid. It really takes away from the experience when a massive stupid looking droid that has nothing to do with Mandolorians runs in and starts punching you yelling "OH DEAR!" in a more flamboyant version of 3p0's voice when he gets hit.
bad: No backstory
bad: NOT INSTANCED AS EVERYONE IN THE **edit**ING COMMUNITY ASKED YOU TO DO SWG! LISTEN TO THE PEOPLE WHO PAY YOUR **edit**ING SALARIES!
bad: The attempt at including crafters in a combat dungeon was an ill-concieved idea that serves only to drive people away from this dungeon. It's hard enough with a full group fighting all the SBDs. It's harder when instead of another combatant you have an armorsmith running for his life through the highest level dungeon in the game because he has no combat skills. This can't be fun for crafters just to be dragged along as luggage only to have their items decay. Plus, giving them 5 minutes to craft the coveted Mandolorian armor is *stupid*.
My 2 credits worth:
I have not been to the DWB so this is based on the comments from here and the TC notes. I probably will NOT do the DWB because I am not an UBER player. I have a job and work for a living, so I don't have the time to sift though a large mass of players to find a good mix to join up with just to tag along to see what is happening in there.
In addtion, it appears that the bunker is a real boon to amorsmiths, between decay and battle damge they will make out like bandits. So in order to make some money off of these mini-pub I decided to gobe a Master Smuggler and make a lot of money slicing all of the NEW armor that will need to be made. BTW I did do the Warren today, first time without tripping over people. Igot DBed once, but did finish it. Now this was a fine effort and would like to see more along this line of programming. The GCW is a joke since, there will be a few players that will own everybody. These are people that WILL do the DWB and recieve there UBERNESS from there. They will also control the majority of the credits in the game since they will sell the excess partsfor HUGE sums (remember Hologrinding).
I will have to give this dungeon an A for effort but; a total failure for FUN, since VERY few people will reap the benefits of the DWB and flaunt it in everyones faces ( See comments on people able to do the Corvette regularlly and reaping HUGE sums of money in)
This whole Death Watch Bunker is ridiculous. You gave us the geonosian cave, which was too hard, then followed that with the Corellian Corvette.
Those two attempts at "content" were not geared for most of your subscribers. Now the Death Watch Bunker is engineered for a smaller segment of your population. I am a master of more than one elite combat profession, as is most of my guild. We find these attempts at "content" to be laughable, and feel that you're gonna have to do better to keep the "Middle Class" from defecting and going to games such as World of Warcraft.
Please find your center and give something to the middle class.