Development Cycle Archive
Thread: IC 1-12: Combat Roles; Rifleman
Sneaky Sniper or Mr. Heavy Machine Gunner?
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=40696
We definately need more choices in weapons. As far as I can tell, we only have 3-> energy, stun, and cold.
Why was the tusken rifle changed from kinetic to energy? The sound is still a true gunshot... which would imply firing a slug... kinetic!!
The T21.. I am still disappointed by mine. And thats notto say I got a crappy one. Check out WyldFyre's on Sunrunner. They are NICE. It isn't really the top end weapon it should be. As I recall, the T21 is supposed to be a tank killer. If you don't up the damage, or lower the HAM costs, at least make it a blast weapon.
Special skills- near worthless as they don't usually work. I am getting pretty tired of seeing thechange posture failure messages.
An emphasis on sniping is what i see for the rifleman (machinegunner is more the caribeener range). I understand the being able to be stealthy and do insane damage would unbalance the game, but the fact that I am near worthless in PvP due to the high damage output of TK is a bit silly. Giving more bonus to hit while moving would help. I shouldn't be usueless against any melee that uses burst run.
That being said, i am still happy with being the ranger/rifleman that I am, and am glad that those 2 professions aren't as bad off as chef. I just hope they will get looked at sooner, rather than later.
I think we need more rifles too, qualification some where in the sniping tree?
Somthing that is good with headshots, the only that owns thee is Lasar, but thats only mediocre in my opinion. T-21 is great for health/action damge, but the encumbrance on headshots is rediculous.
I'll start by saying, "What waste93 said".
But seriously, I agree with the majority of the posts I've seen here. Now for my 2 cents.
I'm a 3-1-0-2 rifleman on the Naritus server, and play it on my main account as my main profession, not just some holo grind, so I've put a lot of thought into how this profession, all professions, for that matter, can be made better.
First off, the devs need to climb out from under their rocks and look around at what a rifleman (and it's associated professions of sniper, gunner, soldier, and }:-| *hunter?!*) mean in both the real world (that's that place where the rest of us live and apparently the devs don't) and in the Star Wars continuity. This way of looking at things during the development process will quiet a lot of the critics for ALL professions. (No, really guys this madness will work. I mean, can anyone really argue against REALITY? Or the alternate 'reality' created by G. Lucas in his films and books?). For example, I've seen the T21 referred to in the official Star Wars Encyclopedia as a 'high speed, concussion-based weapon; comparable to an M-60 machine gun'. Yet in SWG it's become the slowest ranged weapon in the game, and is BLAST-based vice concussion based. Why not make it a concussion-based weapon, with a range of 80m, and a chance of knocking down the target? Does that make too much sense? I could delve deeper into both the real world of combat, having been in the military for 4 years and having spent a lifetime fascinated by combat and weapons of war, but I think I'll save that for my first book. I think I'll dedicate it to the developers of SWG, for showing me that there are still people in the world who have absolutely no clue about modern combat and weaponry.
Before I go too far off on my rant, however, I'd like to give the devs some credit for the positive things I've seen lately. First off, going out to the players for their input for the upcoming patch--awesome idea. Second, I've seen rifleman become one of the best working, most balanced, and rewarding combat professions in the game. Of course, there's still ample room for improvement. I saw earlier today that on test center there's a DXR6 (I think that's the name) rifle that capitalises on the counter-sniping and special abilities trees by having an ideal range of 10m. This will result in us riflemen being able to further play out the assault rifle infantryman style of play that was mentioned in waste93's post. Definitely the right track.
Finally, I'll conclude with one last rant. What the hell is up with the ranges of weapons in game? I know it's been talked about to death on these forums, but it's my number one issue with the game right now. How is that pistols and carbines have the same range cap as a rifle, combat medics can THROW their darts further than a rifle fires, and TKA can KD from 15m away?! TKA KD should be nerfed (I hate the idea of nerfing anything in game, it usually amounts to the dev's coming up with a cheap and short term fix to a major long term problem) to at least 5m, if not 1 or 2m. And before I get like, a million flames from all of you TKAs out there, know that I'm doing TKA with my other account, and one of my best buddies irl is a TKM. It's just that 15m is totally unrealistic for an unarmed attack. And of course the other ranges are just as obvious. I'd like to see the max range of pistols range from 50-64m, carbines do about 60-90, and rifles do 90-150 max; maybe longer, I dunno, it can be worked out on Test Center. Anyway, I'm done venting for now, looking forward to the next patch.
Heimdall Reinhardt Imperial Rifleman Naritus Galaxy "Come see my handywork at Dearic, Talus sometime."
Great idea. Why not take it one step further? Make it so you have to get concealment tactics from the rifleman tree and camouflage from ranger to drop yourself off of radar. The whole reason why I picked up rifleman ranger was so I could hunt mobs without being detected, now let's give it some PvP value.
Heimdall Reinhardt
Naritus Galaxy
The rifle needs much more range...64m isn't even a football field!! In PvP against gunfighters of equal ability they don't stand even the slightest of chances.Even with the first shot!!!The rifleman should be a long range death machine, able to kill things that can't even see him at the distance he's at. We currently in real life have snipers that can kill from up to two miles, thats approx. 3.5 km or 3500m in game terms. There's an edge. All would fear the quick death a sniper could bring.
Give a RIFLEMAN a 1 shot kill fromlongdistance...
then you willhave a real RIFLEMAN!
as a price to pay for what seem to be a over-powered shot
make this special movecost 50%toHAM.
This way the Rifleman can only use the 1 shot kill from long distance only once...
just like aRIFLEMAN/SNIPER in real life.