Development Cycle Archive
Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback
I still say confiscate contraband. I carry around a crate of muon everywhere I go (man is it heavy). I have 2 sliced rifles and a sliced pistol.
You're gonna tell me I don't get those taken away if I'm caught? I'd say the better option would be to provide the player with a dialog similar to:
The stormtrooper insists that you turn over the following contraband:
- T21 Rifle By Merdian
- Muon Gold (23)
Put two buttons at the bottome: Accept || Refuse
You click Accept, you pay the fine, lose the loot and go about your business.
You click Refuse, say hello to Mr. Tef.
Just what I think.
Message Edited by Mallecho on 02-03-2004 02:56 PM
Merchillon wrote:
I think this is a great solution and scheme and it fits quite well with the GCW. I'm a master smuggler and a high ranking Imperial officer and ...
wow... went from losing the item(s)/cash/fp to saluting? I applaud your work... Now if the DE's could get together and we could get the same results! Sorry... had to get a word in...
Sorry... Just waiting for the "droid invasion"
All-in-all ... this is how star wars should be... rebs in hiding and doing hit and fade raids... covert.
Cheers all... waiting for the next series of patches...
I like this! Sounds good to me!
Though I have to agree that whether overt or covert you should need some rank to not get scanned. Even if it's a lower rank than what a covert member would need.
Nettels wrote:
High ranking imperials DO NOT get smuggler skills. They avoid scans and get saluted because they are higher rank than the scanning crew. This has nothing to do with smugglers.
I have to ask you, do you want to play in the star wars storyline? Because it seems you don't.
Smugglers have been complaining that they have nothing to smuggle. Now you get something to smuggle! Geez... make up your mind.
The problem I have is the now that Smugglers have something to smuggle, Imperial's by default are better at it than we are. And we spent skill points to get good at it. I love the concept of contraband, just don't allow Imperials to traffic in it better than Smugglers.
It is like saying that all police officers are allowed to carry and use cocaine because they are police officers. There should be a little penalty for carrying contraband for ALL imperials. A Salute is NOT a penalty.
Notice the outcry is mostly from Rebels.
Welcome to Star Wars kiddies, where the Rebellion was a terrorist group uprising against the current government. You don't think a government is going to sit back and let you run around freely?
Seriously to all who have a problem with even the NEW fixes - go play another game. SWG wasn't meant for you. You'll make the lot of us who ENJOY the game and are Star Wars fanatics alot happier if you do leave.
for all the crying smugglers :
first of all if you are an imperial you are not suposed to be a smuggler , a smuggler is a criminal , if anything smuggler imperials should be trown in dantoinee imperial prison
TEF is a tad too strong.
Don't you just love how sooooo many people read things like this and go straight to crying?...lol Many people here have actually tried to equate the new lack of a penalty for high-ranking Imperials who have worked for their rank with Master Smugglers (whatever high-ranking may be, I do hope it's at least Captain--not to mention that WE AREN'T THE ONES NEEDING TO HIDE, being Imperial)...Um, how did you people MISS that an Imperial Colonel *cannot* slice, cannot make spice, cannot buy things for less expense from a faction recruiter, etc. just as ANY Master Smuggler can?
Just because an Imperial can get through a scan meant to catch criminals (read: Rebels) that does NOT mean they make Smugglers useless (reference the above comment on Smugglers being the*only* people who can slice, etc.)...I mean, honestly, the immaturity and lack of thought some people are willing to show off for the world is simply staggering sometimes.
Thunderheart wrote:
All of these changes aren’t on test center yet, but here is what you can expect.
Some basics on how the Crackdown works:
If Imperial search parties find contraband on your character and you are…
Rebels, the penalty is:
Covert: Covert Rebels will be identified to all surrounding Imperials (Turned Overt)
Stellar job Devs! Way to give PKs inroads to slaughter covert Rebels. Now PKs can just stand around as covert Imps by the Imperial Spawns (or better yet, the Imperial controlled cities) and wait for some poor covert rebel with a sliced weapon/armor (that he may not even know is sliced until the next publish a month or two from now). Then, he gets scanned, roll succeeds and before you can say Rebel Scum - blam! he's overt and a second later dead by a group of blues he didn't even know could attack him. And to top it off, you won't even test it on TC before sending it live.
/emote shakes his head sadly at the Devs lack of proper testing for huge game exploits.