Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

Mallecho
Tue Feb 03, 2004 4:03 pm
#144

I posted this on the Scylla board, but someone told me I should post it here...so here it is:

I still say confiscate contraband. I carry around a crate of muon everywhere I go (man is it heavy). I have 2 sliced rifles and a sliced pistol.

You're gonna tell me I don't get those taken away if I'm caught? I'd say the better option would be to provide the player with a dialog similar to:

The stormtrooper insists that you turn over the following contraband:

  • T21 Rifle By Merdian

  • Muon Gold (23)


Put two buttons at the bottome: Accept || Refuse

You click Accept, you pay the fine, lose the loot and go about your business.

You click Refuse, say hello to Mr. Tef.

Just what I think.

Message Edited by Mallecho on 02-03-2004 02:56 PM



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Dood Amm'nel
Seneschal of Gin :: Church of Alvis
Recovering Ranger
"It was an loltini with lolives" - Ramsey Logan
"The next time someone asks if Dood is a god I say YES!" - Elth

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Sogan
Tue Feb 03, 2004 4:04 pm
#145






Merchillon wrote:

I think this is a great solution and scheme and it fits quite well with the GCW. I'm a master smuggler and a high ranking Imperial officer and ...







heh, why wouldn't you like it.


Corjo-Chilastra
patchman70
Tue Feb 03, 2004 4:05 pm
#146



wow... went from losing the item(s)/cash/fp to saluting? I applaud your work... Now if the DE's could get together and we could get the same results! Sorry... had to get a word in...


Sorry... Just waiting for the "droid invasion"


All-in-all ... this is how star wars should be... rebs in hiding and doing hit and fade raids... covert.


Cheers all... waiting for the next series of patches...




Janis Si'ind Greedy Engineer - Si'ind Shipwright
scotchie Greedy shipwright - Si'indicate Droids 2005, 5634
New Pratia, naboo
To quote Uncle Owen on the nge "give us one more season"
goatt_13 "HEY LEY'S PLAY MONOPOLY, BUT SKIP THE RENT PART!!!"
Cyberus-SWG
"Kind of ironic hey? You can get killed and your swoop totaled .. your swoop stays totaled but your armor is unharmed and automagically appears on your clone. "
GEO_Seahawk
Tue Feb 03, 2004 4:06 pm
#147

I like this! Sounds good to me!


Though I have to agree that whether overt or covert you should need some rank to not get scanned. Even if it's a lower rank than what a covert member would need.


Tomokato
Tue Feb 03, 2004 4:07 pm
#148






Nettels wrote:


High ranking imperials DO NOT get smuggler skills. They avoid scans and get saluted because they are higher rank than the scanning crew. This has nothing to do with smugglers.

I have to ask you, do you want to play in the star wars storyline? Because it seems you don't.

Smugglers have been complaining that they have nothing to smuggle. Now you get something to smuggle! Geez... make up your mind.




The problem I have is the now that Smugglers have something to smuggle, Imperial's by default are better at it than we are. And we spent skill points to get good at it. I love the concept of contraband, just don't allow Imperials to traffic in it better than Smugglers.


It is like saying that all police officers are allowed to carry and use cocaine because they are police officers. There should be a little penalty for carrying contraband for ALL imperials. A Salute is NOT a penalty.







Tomokato Miaowara / Herm itPrime
Nobody important... just a HOBO
PhoenixOrion
Tue Feb 03, 2004 4:07 pm
#149

Notice the outcry is mostly from Rebels.


Welcome to Star Wars kiddies, where the Rebellion was a terrorist group uprising against the current government. You don't think a government is going to sit back and let you run around freely?


Seriously to all who have a problem with even the NEW fixes - go play another game. SWG wasn't meant for you. You'll make the lot of us who ENJOY the game and are Star Wars fanatics alot happier if you do leave.





Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


RedVenom400
Tue Feb 03, 2004 4:10 pm
#150

for all the crying smugglers :



first of all if you are an imperial you are not suposed to be a smuggler , a smuggler is a criminal , if anything smuggler imperials should be trown in dantoinee imperial prison





Roberto Venomancer Teras Kazi Master Rip
Bounty hunter and Ace Imperial pilot
Regarding jedi nerfs:"All who gain power are afraid to lose it, even the Jedi"Chancelor palpatine
Mallecho
Tue Feb 03, 2004 4:11 pm
#151

Actually, amend the "get a tef" part to "the troopers go aggro on the player" if the player is neutral.

TEF is a tad too strong.



--------------------------------------------------------------------------------------------------------
Dood Amm'nel
Seneschal of Gin :: Church of Alvis
Recovering Ranger
"It was an loltini with lolives" - Ramsey Logan
"The next time someone asks if Dood is a god I say YES!" - Elth

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DG_CO_Spook
Tue Feb 03, 2004 4:11 pm
#152

Don't you just love how sooooo many people read things like this and go straight to crying?...lol Many people here have actually tried to equate the new lack of a penalty for high-ranking Imperials who have worked for their rank with Master Smugglers (whatever high-ranking may be, I do hope it's at least Captain--not to mention that WE AREN'T THE ONES NEEDING TO HIDE, being Imperial)...Um, how did you people MISS that an Imperial Colonel *cannot* slice, cannot make spice, cannot buy things for less expense from a faction recruiter, etc. just as ANY Master Smuggler can?


Just because an Imperial can get through a scan meant to catch criminals (read: Rebels) that does NOT mean they make Smugglers useless (reference the above comment on Smugglers being the*only* people who can slice, etc.)...I mean, honestly, the immaturity and lack of thought some people are willing to show off for the world is simply staggering sometimes.




Valaar Thalion
Imperial Armed Forces
Dark Guard Fleet,
Commanding
And now...back from a looonnnngggg break.
Bryan1138
Tue Feb 03, 2004 4:12 pm
#153





Thunderheart wrote:


All of these changes aren’t on test center yet, but here is what you can expect.


Some basics on how the Crackdown works:


If Imperial search parties find contraband on your character and you are…


Rebels, the penalty is:


Covert: Covert Rebels will be identified to all surrounding Imperials (Turned Overt)



Stellar job Devs! Way to give PKs inroads to slaughter covert Rebels. Now PKs can just stand around as covert Imps by the Imperial Spawns (or better yet, the Imperial controlled cities) and wait for some poor covert rebel with a sliced weapon/armor (that he may not even know is sliced until the next publish a month or two from now). Then, he gets scanned, roll succeeds and before you can say Rebel Scum - blam! he's overt and a second later dead by a group of blues he didn't even know could attack him. And to top it off, you won't even test it on TC before sending it live.


/emote shakes his head sadly at the Devs lack of proper testing for huge game exploits.




Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

Mythor
Tue Feb 03, 2004 4:13 pm
#154

PhoenixOrion - You're an Imperial Smuggler. Please don't pretend to be more interested in continuity than other players. It makes you look like an ass.
RankorCity
Tue Feb 03, 2004 4:15 pm
#155

Personally, I think this is a great idea. A few flaws, but hey - when has anyone gotten perfection out of SWG.


I haven't read ALL the responses (got bored at about page 4), but does anyone else realize the ulterior motive in this? To get people out of the regular cities and into the Player cities. Which will create less lag in the regular cities.


One thing I would change thou. I would make the regular city shakedowns be random in cities as well...Cantinas, Med Centers, STARPORTS. Could imagine what would happen if they started scanning around Starports?? Spam would drop. People would scatter.


Cantinas are fine, but if you fly in from another planet, the Imperial version of US Customs at Imperial controlled cities should be greeting you as you step off the Transport - "Identification please...Do you have anything to declare?"



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
PwyllTwiceborn
Tue Feb 03, 2004 4:16 pm
#156

THIS FORCES PEOPLE INTO COMBAT AND PVP WHEN THEY GET SCANNED IN A CITY THAT HAS OVERT IMPERIALS IN IT. SO MUCH FOR NOT FORCING PEOPLE INTO PVP WHICH IS THE REASON /CITYWARN GOT NERFED.



=====================================================================
Pwyll Twiceborn - Bloodfin Server, Master Fencer / Doc
Masakari - Intrepid Server, TKM / 0444 Pistoleer / 0040 Smuggler
Ngamok - Orc Warrior still in my Orc mother's Womb

*Disclaimer* Posts are my opinions, not FIGHT CLUBS *Disclaimer*
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