Development Cycle Archive
Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback
Sorry TH, but I will have to disagree totally with this whole crackdown situation.
There are many players who participate in the GCWwith as littlePvP as possible. Absolutly none if they can swing it.
This drags the PvE CovertGCW playersinto PvP without thier permission, which Holo promissed us would never happen.
Tal-N wrote:
Are the devs planning on expanding this contraband theme (which is integeral to the StarWars universe I might add as it's the basis for the Underworld and the need for the rebellion) to include other items as time goes on? Remember that technically someone selling guns is breaking the law, someone selling/importing dangerous animals such as Rancor is illegal not to mention many many other activities including brandishing weapons while in an Imperial city that has gun laws.
SWG-Runesabre wrote:
So Imperials will be the Smugglers now. Tell us again why we spent skillpoint on this...
After all, Imperials have a 100% chance to avoid a scan, better than a Master Smuggler. So who's going to need a Master Smuggler to help move anyone's contraband?
This does not bode well for the future of Smugglers, and I am more disappointed today than I have ever been with SWG.
A high ranking Imperialofficer can only benefit himselfduring a scan; he can nothelp people he is grouped with avoid a scan. A smuggler benefitshis/her entire group during crackdowns and shakedowns.
um? duh... so what?
it's not like the imperial can't get everyone that's in his/her group trade the items over... this is exactly what any smuggler would be doing too anyway...........
NO DIFFERENCE
OVERT IMPERIAL> MASTER SMUGGLER
oh so very sickingly weak
Soronume wrote:
except that now i'm gonna get a TEF for holding a item that i do not know is sliced.
JEST3R wrote:
/CLAP LOUDLY
/CHEER
Absolutely PERFECT TH and devs as far as penalties go! Thank you for supporting the desires of the community.
JEST3R
tard
Someone said that higher ranked covert Imperials should not be saluted. I agree.
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I think there should be a destinction drawn between spices and slices.
SPICES
Spice should be heavily fined for anyone but the most high ranking Imperials and any Master Smuggler.
Smugglers are skilled at evasion.
High ranking yet corrupt Imperials would be more likely to be tollerated, but there should be a chance that they wouldn't be.
High ranking Imperials should get in trouble much more often than Master Smugglers.
Master Smugglers who are high ranking Imperials with no spicein their posessionshould have the least punishment of all.
Master Smugglers who are high ranked Imperials with spice in their posession should be much less likely to get caught than a high ranking Imperial who is not Smuggler.
Master Smugglers who aren't Imperials should be able to evade scanning a lot better than a high ranking Imperial.
SLICES
Sliced weapons or armor that have been sliced by Imperial slicers who don't sell spice should not be considered contraband on an Imperial. I'd think that the Empire would not penalize itself for wanting the best weapons possible.
Any Imperial should get away with carrying sliced weapons and armor.
(By the way, I don't have a Smuggler or high ranking Imperial character. I just think this would make sense.)
silversaber wrote:
Sorry TH, but I will have to disagree totally with this whole crackdown situation.
There are many players who participate in the GCWwith as littlePvP as possible. Absolutly none if they can swing it.
This drags the PvE CovertGCW playersinto PvP without thier permission, which Holo promissed us would never happen.
Dragging people from Covert into Overt is just plain unacceptable.
You guysDO remember that your past poll sid that the vast majority of players are PvE. But you guys are gona ignore this, to the detriment to the vast majority of players.
Are you guys just gona forget this and listen to the PvP minority?
I guess so.
How can you rebels keep on wanting the imperials to have no benefits? Don't you realize that the racial penalties keeps the Empire as the most weak part of the current ingame GCW? There is no reason for a new player at all to go imperial. This new "imperial safe" system looks like it could compensate the imperials a bit.
(and don't mention the AT-ST as a reason to go Imp in SWG .... if it was a reason that reason is shrinking all the time, along with the power of the AT-ST in PvP)
SWG-Runesabre wrote:
So Imperials will be the Smugglers now. Tell us again why we spent skillpoint on this...
After all, Imperials have a 100% chance to avoid a scan, better than a Master Smuggler. So who's going to need a Master Smuggler to help move anyone's contraband?
This does not bode well for the future of Smugglers, and I am more disappointed today than I have ever been with SWG.
A high ranking Imperialofficer can only benefit himselfduring a scan; he can nothelp people he is grouped with avoid a scan. A smuggler benefitshis/her entire group during crackdowns and shakedowns.
so instead of getting a smuggler to move large quantities of illegal items, you get a high ranking imperial official. no chance of interruption or loss of time.
As Soronume said, we haven't had an Imperial crackdown for the last 7 months.
I'm happy to wait another 6 months if necessary to know if items are sliced or not, if sliced items are removed from the contraband list.
They won't be, therefore we absolutely need to know.
Otherwise this is a completely unfair "game mechanic". Without being able to see the sliced status of an item, the **ONLY** ways to **COMPLETELY** avoid contraband scanning penalties will be to be a high ranking Imperial, or run around unarmed, unarmoured, no spice, non-Rebel-factioned...
When far larger, far less important changes get made, yet something so small, yet so vitally important is neglected, it's hard to "relax" about the situation. I now have to resign my post as a Rebel if I want to completely avoid PvP, since I could be turned Overt or TEF'd at any point in time, through no fault of my own. I have no desire to remain a Rebel if it means I can't grab a drink while I'm sitting in a Cantina for fear of being turned Overt and slaughtered while I'm gone. That is NOT fun.
(And don't tell me being a Rebel means I *MUST* participate in PvP. I have no interest in PvP, only interested in having fun killing stormtroopers. Something else the game was supposed to allow me to do... Yes, it's a war, but it doesn't mean I have to compete with all the children abusing the GCW.)
I think this is a great solution and scheme and it fits quite well with the GCW. I'm a master smuggler and a high ranking Imperial officer and I think this sounds so much better than was originally planned. This sounds like it will actually be fun and have the desired effect of cracking down on the rebellion. There have been some people saying that it's not fair for rebels to get a tef and get forced into combat. Well, here's a wakeup call: you joined the rebellion mr. and they are scanning you in an attempt to root out rebels! This is a war, and if you don't want to be "forced" into pvp, then don't carry contraband, or group with a smuggler, or leave the rebellion! If you don't want to pvp at all, you shouldn't be in a faction. If you are a rebel because you want to pvp sometimes, well you have the ability to use your mind and avoid getting caught now don't you?
As for neutrals having to pay a fine, what's wrong with that? If they didn't have to, then what would be the point of being a smuggler? You could just be neutral!!! Besides that, the empire would definitely want to exert it's will on everyone, whether they support the empire or not. And of course some people don't like that - that's why there is a rebellion!!!