Development Cycle Archive

Thread: Publish 6: Released Wednesday Morning

Monthigos
Tue Feb 10, 2004 6:49 pm
#131






Smuggler_Caylin wrote:



Citizens of the empire were not restricted from owning any kind of weapon. Thats absurd.


Stormtroopers and Imperial officers were issued unaltered equipment.


They were not sliced goods


As for the death star, it was more a weapon to cause people to cower infear of itbeing used, rather than actually used. They had to make an example, it does not mean they threw planets away needlessly.







Wrong!! If you need an example that blasters were outlawed by the Empire please consult your SWG manual, page 114 and read what Shug Ninx has to say (its regarding cloning but it also covers blasters). They ARE banned.


All slicing is tweaking the electronic components of the weapon. Like overclocking your hard drive. Penned illegal by the empire because of the destructive properties of them. They don't want rebels running around with weapons that can disintegrate. That didn't stop Stormtroopers from setting their 'unaltered' blasters to disintegrate and frying the Lars Homestead.


Needless to say the Empire done plenty of 'illegal' things in their pursuit to destroy the rebels. I'll pull out examples if you want.




-----------------=[ m o n t h i g o s ]=-----------------
JTGAlpha
Tue Feb 10, 2004 6:51 pm
#132

Monthigos, pull away. Doesn't change the fact that this is a video game, and that players often don't stay in character. Which means many will take advantage of this new found power if Smuggling ever means anything, and Imperials will smuggle not only because they can, and not only better than we ever could, but because they can do so and make money and NEVER get caught, in short risk free.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Smuggler_Caylin
Tue Feb 10, 2004 6:53 pm
#133






Monthigos wrote:





Smuggler_Caylin wrote:



Citizens of the empire were not restricted from owning any kind of weapon. Thats absurd.


Stormtroopers and Imperial officers were issued unaltered equipment.


They were not sliced goods


As for the death star, it was more a weapon to cause people to cower infear of itbeing used, rather than actually used. They had to make an example, it does not mean they threw planets away needlessly.







Wrong!! If you need an example that blasters were outlawed by the Empire please consult your SWG manual, page 114 and read what Shug Ninx has to say (its regarding cloning but it also covers blasters). They ARE banned.


All slicing is tweaking the electronic components of the weapon. Like overclocking your hard drive. Penned illegal by the empire because of the destructive properties of them. They don't want rebels running around with weapons that can disintegrate. That didn't stop Stormtroopers from setting their 'unaltered' blasters to disintegrate and frying the Lars Homestead.


Needless to say the Empire done plenty of 'illegal' things in their pursuit to destroy the rebels. I'll pull out examples if you want.






So hunting game in the wilderness was considered a federal crime?


Protecting your home from Sand People surely required a weapon. The law abiding lars household for instance still had a rifle.


They would have needed to shoot just about anyone in bestine and the guards on the privately ownedcloud city had blasters too...


I think your book is wrong.





The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Monthigos
Tue Feb 10, 2004 6:56 pm
#134

Well I have not played on TC but from the way I hear it you still can't avoid the encounters. That means that Imperials will have no way of knowing in advanced that a scan is coming up. That leads to the fact that we simply cannot smugglefor other people. However as long as people are grouped with smugglers, they get that bonus. That's all the neutrals and all the rebels. If you folks don't get enough opportunities to use this new feature I'll buy my own foot.


You're also assuming in your own paranoia that the developers will not see potential pitfalls for smugglers when they add more features in the future based off of pitfalls in this system which are simply non existant.



-----------------=[ m o n t h i g o s ]=-----------------
Monthigos
Tue Feb 10, 2004 6:59 pm
#135






Smuggler_Caylin wrote:

So hunting game in the wilderness was considered a federal crime?


Protecting your home from Sand People surely required a weapon. The law abiding lars household for instance still had a rifle.


They would have needed to shoot just about anyone in bestine and the guards on the privately ownedcloud city had blasters too...


I think your book is wrong.







Your grasping at straws now. Just because it was illegal doesn't mean people didn't get away with it. Neutrals and rebels got away with it by hiding. Imperials were always doing things that would otherwise be considered illegal.


Oh, and my book is wrong, why don't you write to Haden Blackman and tell him he is wrong about blasters being illegal?





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JTGAlpha
Tue Feb 10, 2004 7:00 pm
#136

Of course I'm assuming that. I've never seen evidence that I shouldn't. And I'm talking about the way the game is played immediately after patch (though I have to question how useful we are if we don't see the patrols coming, unless you believe everyone is gonna always be "buddied up" with a smuggler, but that's separate). What I'm talking about is the abillity to actually smuggle, which WE don't even have yet. But when we GET it, is it such a leap of logic to assume that it won't be based on this system? And if it is, are ALL of you guys gonna sit quietly when they take away your immunity because it leaves the rather large loophole that if you guys never get scanned, you'll always be better at smuggling? I'll eat YOUR boots if the dev's say "Sorry, Imperials don't get immunity as it compromises the smuggling changes we're putting in," and you guys don't holler louder than we ever thought about.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Smuggler_Caylin
Tue Feb 10, 2004 7:01 pm
#137

I went to the movie example. Its obvious the normal people were allowed weapons and still not treated as criminals.


I don't consider that grasping at straws when it is still fact.


Certain blasters may have been illegal but I think there is enough evidence in the daily activities show in the movies that weapons owned by people not in imperial service was allowed.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

JTGAlpha
Tue Feb 10, 2004 7:04 pm
#138

I'm gonna go smoke, I'll be back to swat more arguements in a minute.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Monthigos
Tue Feb 10, 2004 7:06 pm
#139

Well first of all, Imperials shouldn't be smugglers. A little late for that now. Second of all Imperials should be looking for smugglers. I'm not sure how you could fit players into that. Third of all Imperials shouldn't need spice, sliced armor and sliced weapons to take on rebels. We should make it up in sheer numbers and superior equipment, neither of which we have. Unfortunately going into a PvP battle without Muon and sliced armor and weapons is a little silly. And fourth of all, if we need to use illegal goods, which we shouldn't, we should be able to under the direction of the empire.


The game is completely backwards of that unfortunately, however I see that giving imperials immunity is a step in the right direction. If you want to keep imperials from being smugglers than erase their need for smuggled goods, and the possibilty for them to make money from moving it (probably easiest with smuggler only missions).






-----------------=[ m o n t h i g o s ]=-----------------
Monthigos
Tue Feb 10, 2004 7:08 pm
#140






Smuggler_Caylin wrote:

I went to the movie example. Its obvious the normal people were allowed weapons and still not treated as criminals.


I don't consider that grasping at straws when it is still fact.


Certain blasters may have been illegal but I think there is enough evidence in the daily activities show in the movies that weapons owned by people not in imperial service was allowed.






The only time in the old trilogy you see imperials interacting with citizens in a non-controlled environment is in the Mos Eisley scene in ANH. All of the folks there were criminals who were probably good at concealing their weapons. I'm sure the imperials were scanning for them. They were a relatively new presence as well.



-----------------=[ m o n t h i g o s ]=-----------------
Smuggler_Caylin
Tue Feb 10, 2004 7:10 pm
#141

So Solo's blaster on his right hip that anyone 50 feet away could have seen went unnoticed, when the patrol checked them and their table out after the lightsabre incident? Hmm don't think so.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Monthigos
Tue Feb 10, 2004 7:12 pm
#142






Smuggler_Caylin wrote:

So Solo's blaster on his right hip that anyone 50 feet away could have seen went unnoticed, when the patrol checked them and their table out after the lightsabre incident? Hmm don't think so.






Haha, they just walked by. He could have been hidinga flame thrower under his shirt for all they cared. If they weren't so intent on recovering the death star plans they probably would have hassled Chewie because he was a free wookie.



-----------------=[ m o n t h i g o s ]=-----------------
rexan
Tue Feb 10, 2004 7:12 pm
#143






JTGAlpha wrote:
Of course I'm assuming that. I've never seen evidence that I shouldn't. And I'm talking about the way the game is played immediately after patch (though I have to question how useful we are if we don't see the patrols coming, unless you believe everyone is gonna always be "buddied up" with a smuggler, but that's separate). What I'm talking about is the abillity to actually smuggle, which WE don't even have yet. But when we GET it, is it such a leap of logic to assume that it won't be based on this system? And if it is, are ALL of you guys gonna sit quietly when they take away your immunity because it leaves the rather large loophole that if you guys never get scanned, you'll always be better at smuggling? I'll eat YOUR boots if the dev's say "Sorry, Imperials don't get immunity as it compromises the smuggling changes we're putting in," and you guys don't holler louder than we ever thought about.





This really is the core of the problem. The developers are very reluctant to release any changes that will adversely effect other players.


There have been many discussions on the smuggler forum when we get a re-vamp for our profession; it will have to be implemented very carefully as to avoid negative effects on the 32 other professions.


So now contraband is becoming illegal. And smugglers are finally able to smuggle (a little bit). We slice the weapons and make them illegal; we produce the spice that is also illegal. But imperials are immune to the adverse effect of carrying illegal items.


How then, in the future, will the developers be able to remove this perk, and effectively "nerf" 50% of the non-smugglers in the game?




Rexan Ryu
Master Smuggler
Flurry Server
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