Development Cycle Archive

Thread: IT 7-16: New Dungeon The Corellian Corvette

jcin617
Tue Mar 02, 2004 1:56 am
#144






Nikolai_Xavierov wrote:


Mob expectancy? Given the fact this is after A New Hope I am going to assume the Tantive IV is in Imperial custody so you'd like be facing Imperial Stormtroopers and whatnot guarding it. At least from a Rebel / Neutral point of view. I don't see what the Imperials are going to be up against in it...




Well, given that the recent TC patch notes say that Imperials will get a TEF upon boarding, I presume its in rebel hands, and Imperials are going to have to fight their way in...





Ryutekwrote:


2 - Can a Rebel, an Imperial, and a Neutral group together and complete the dungeon?




Again, the patch notes says that you cannot have a mixed group.




LT Janneth Osterlain
Alpha Company
1st Battalion, 209th Stormtrooper Regiment
Crimson Order

"The only easy day was yesterday."
SWG-Runesabre
Tue Mar 02, 2004 1:56 am
#145






childofcorrellia wrote:





WishIWereGod wrote:

Do you HAVE to go in in a group or can you solo it? (Provided that you have suffient skills)






I'd like an answer to this one too.





You can go in by yourself if you desire. How long you will live will be questionable.
Unboxed
Tue Mar 02, 2004 1:58 am
#146

I am happy to see fun new things in the game TH. However, will things already in the game that don't work, such as the so-called "Hermit quests" be fixed or even commented on? Here is the thread:

http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=125797



Bravo
Seneshal, House Corrino
MonGiovanni
Tue Mar 02, 2004 1:58 am
#147

So is the corvette actually set in space? (e.g. we can look out a window in it and see stars, much like in the tutorial)



-----------
Ique - Bria - Bounty Hunter, Pistoleer
Iryu - Starsider - Master Architect, Master Artisan, Master Merchant
Lodacai
Tue Mar 02, 2004 1:59 am
#148

The dungeon has limited instances created so that only you and your group will be in a private copy of the dungeon at a time. Multiple groups can be enjoying the adventure simultaneously but each group will have their own copy and not impede upon each other.






This is excellent news, and I hope all future dungeons, both space and ground,are instanced. It's the cutting edge of MMO dungeon design.


Lodacai

Egab
Tue Mar 02, 2004 2:00 am
#149

This is beyond my highest expectations... Very very cool!
phijawrio
Tue Mar 02, 2004 4:34 am
#150


All I right, I managed to snag a ticket and take a ride on the Corvette tonight. Since you're asking for criticism and comments, this may sound negative, but I really enjoyed this dungeon. The atmosphere of finally being on a space ship in this world is awesome, and I loved seeing the battledroids running around.


First off, Lt. Sabol in Bestine appears to be bugged. While she gives you a ticket upon returning with the correct item for her, her conversation doesn't acknowledge that you've completed the mission and she attempts to send you back around again. After using my first ticket, I went back to try to grab another, and she started all over again by giving me the three locations. When I reached AH, the container gave me a message saying I'd already searched there. If she's supposed to restart my search for all 3 locations, she's not doing that. If she's supposed to just give me another ticket, she's not doing that. If she's supposed to point me to one of the other two NPCs, she's not doing that.


Now for the Corvette itself. There seem to be some technical issues inside. Over the course of going through it twice, we collected 4 keycodes for named locations. 3 of those locations (the Bridge, Prisoner's Quarters, and one of the officer's quarters [on the right, facing the bridge]) weren't locked. None of the codes would work to unlock the fourth (the officer's quarters [on the left, facing the bridge]). Additionally, there was a fifth door on which no keycode would work (2nd lowest deck, under the bridge). There are also reset switches for security systems to the Conference Room and the Elevator that don't seem to be doing anything; we were able to progress just fine with and without switching these.


As for the gameplay, it was a little confusing. We simply arrived on a ship full of Rebels to kill; there was no goal or purpose before hand. After they were all dead, we were able to piece together something about monkeying with the engines, but still weren't clear whether we trying to get the ship going or trying to stop it. I managed to shut down the engines and received a "Mission Success" message, but no other indication that we were finished or had accomplished what we were supposed to. With no goal known, it's hard to tell whether that was it, or just a first step. Also, since the only way to figure out what's going on is to click Use on absolutely everything, the natural tendency is to click use on the Escape Pod Controls to see what they do. Since this ejects the entire group immediately without warning, that causes a slight problem.


Finally, the difficulty level, at least for the instances I saw, was very, very low. The first group I went through with consisted of 2 TKMs, a Master BH, 2pistoleers, and a Commando. We were able to clear the dungeon without a scratch; nothing conned above white. The second group consisted of a TKM, one of the pistoleers, and the commando. Again, we cleared the dungeon without a scratch, only two MOBs conning yellow. I could have easily soloed either instance as a TKM. From what I saw, the difficulty was more on par with the Narglatch Caves than the Geo Lab.


Again, I'm not trying to be negative. If you can give a clearer picture of what's going on, increase the difficulty level to something more challenging, and iron out the technical difficulties, it'd be just about one of the neatest places in the game. As it stands now though, the effort to get in isn't necessarily worth the payoff.



--
Test Center: Proud Home to 50 Idiots and Masochists
boogerfett
Tue Mar 02, 2004 5:14 am
#151

after you've done the quests and youve been to the corvette can you still re-enter the corvette after this or will you have to redo all the missions or wont you be able to go there any more?



please clarify


Trayson_Antilles
Tue Mar 02, 2004 5:31 am
#152






boogerfett wrote:

after you've done the quests and youve been to the corvette can you still re-enter the corvette after this or will you have to redo all the missions or wont you be able to go there any more?



please clarify



Check Runesabre's post through the dev tracker. He's already answered this question.




Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

fsuchan
Tue Mar 02, 2004 7:00 am
#153

Question for either a Dev or another tester.


Last night I got the rebel mission from the Master Seargent in Kor Vella. I went to 2 of the 3 locations he mentioned and found nothing.


From reading one of the other posts it looks like only 1 of the 3 is the true mission. (is that verified? or did I miss what I was looking for?)


Assuming I hit decoys on the first two, does the mission time out? Should I go back and try to restart, or just head to the third location?





Tholl
TC-Prime
Luxorblack
Tue Mar 02, 2004 7:20 am
#154

I'd really like to push to have the neutral mission giversplaced -outside- of Jabba's Theme Park.


Many people (including myself) either haven't done the park yet, or have such negative faction, that doing the parkis near impossible.


Whereas anyone canget tothe rebel/imperial mission giversrelatively easily, we shouldn't have to do a bunch of Jabba'stheme park missionsjust to getthe second NPC. If you have negative faction, thats a bunch of anti-valarian missions on top of that.


(unless I'm reading the requirements wrong...)



_________________________________________________________

Luxor Black, Parsec Enterprises [Adventureous Curator]
Master Junk Seller, Novice Merchant, Master Bio-Engineer


Visit Luxor's Antiques @ -2995, -6788 in Mos Omenos, Tatooine

LuapLink
Tue Mar 02, 2004 7:31 am
#155






fsuchan wrote:

Question for either a Dev or another tester.


Last night I got the rebel mission from the Master Seargent in Kor Vella. I went to 2 of the 3 locations he mentioned and found nothing.


From reading one of the other posts it looks like only 1 of the 3 is the true mission. (is that verified? or did I miss what I was looking for?)


Assuming I hit decoys on the first two, does the mission time out? Should I go back and try to restart, or just head to the third location?








The items your looking for are not found in the normal places,the group i was in found them in a bookshelf.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
fsuchan
Tue Mar 02, 2004 7:34 am
#156






LuapLink wrote:





fsuchan wrote:







The items your looking for are not found in the normal places,the group i was in found them in a bookshelf.




So they should be at any of the three? I logged out not too far from one of the three, I can go through the place again when I get off work.




Tholl
TC-Prime
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