Development Cycle Archive
Thread: IC4: Path of the Jedi
Whole Quest ideas
As a person starts doing quests. Give that person a crappy light saber. So as they move into their quests they can trade it in for even a better one. Stats will be raised on that person depending on what kind of quests they are doing. Social could add on to the mind and combat adds to strength and action. Explorer into health.
NPC’s players might interact with throughout the quest
Asa person progress in becoming a jedi. Have them be trained by different major characters such as yoda, darthvader, obiwan maybe.
Progression quests and trial ideas
Quests should have a person decide if they are worthy for the dark side or light side. Players shouldnt be given a choice. It should fall into what kind of person that player is by giving them choices on some quests and having that decided if they seem more on the dark side or more on the light side.
What skills a Jedi might use on these quests
Jedi can use knowledge that have been given from other jedi. New skills aquired in order to beat more resistant enemies in certain areas such as kinetic dmg.
Quests for different profession types, for instance, social quests, explorer quests, combat quests, etc.
Have a player go around talking to different jedi and getting an understanding of the force and doing missions for them. social POI that lead to certain locations of jedis that can be very fun otherwise it seems like a waist of time. explorer Duel opposite light side vs dark side jedi quests. Quests getting harder as you go through them. combat
Player interdependencies and cooperation’s
All jedi can form their own councels and set up different guilds from other non-jedis. Do guild quests.
Jedi Titles earned through the quests from Force Sensitivity to Jedi master
Padawan after 1st big mission
Jedi Knight Mellee mission
Jedi Master after completing all missionsJedi councel social quests