Development Cycle Archive

Thread: IC4: Path of the Jedi

Swordwielder
Sat Jun 05, 2004 2:31 pm
#1457

Srry My computer double posted and logged off:



For the Jedi!-- Us vets must purse to revive are shatter galaxy.
WAS-Master Pikeman,Master Fencer, 3,0,0,0 sniper
Was_ working in jedi village
Swordwielder
Sat Jun 05, 2004 2:41 pm
#1458

Dear Star Wars Galaxies Game Desginers,


Version 3 of my idea is..... as soon as u finsh ur jedi knight Trials you will have the choice to become a dual saber Jedi Master, a Double-Sided Jedi Master, or just a Jedi Master.


Version 4...... It is a combition of allof version1-3.If u master all the diffrent braches of becoming force sensitive u become the ulitmate Jedi Master and u will Be powerful like yoda. You will gain all knowlage of the force and the way of using diffrent styles of light sabers.


Please look at my ideas





For the Jedi!-- Us vets must purse to revive are shatter galaxy.
WAS-Master Pikeman,Master Fencer, 3,0,0,0 sniper
Was_ working in jedi village
Swordwielder
Sat Jun 05, 2004 2:47 pm
#1459

Dear Star Wars Galaxies Game Desginers,


Title Mics.


Can you have the ablility to put UP your jedi hood/up hood. and PUT down ur jedi hood/Down hood.


Title Jedi Jobs.


Can jedi please have the ability to specialize in certin was of fighting to make being a jedi more diverce and make it more diffrent facing an opponet.


The most thing that i would like to have is dual lightsaber fighting and a Just all using the Force job.


Please examine all my ideas please thank you






For the Jedi!-- Us vets must purse to revive are shatter galaxy.
WAS-Master Pikeman,Master Fencer, 3,0,0,0 sniper
Was_ working in jedi village
WillbieJedi
Sat Jun 05, 2004 11:12 pm
#1460

They've already got the base jedi lvling system designed. They're talking about a way to open Jedi and the quests that would be envolved.

If you want to see more about how the jedi trees will look you can check out the jedi archives.

Its like you get to padawan and then you can choose different disciplines Force Powers, Force Healing, Lightsaber, Force Defences, and I believe there's one I left out. Once you designate all of your skillpoints into those trees however you choose to do so you may undergo the Jedi Knight Trials and become part of the Jedi PVP ranking system. Then you compete with other Jedi on your side light or dark by gaining points through PVPing to get a rank on the Council of your side. Anywho, I think the new system is going to be great for Jedi but it's going to suck for non Jedi and especially bounty hunters. If the Jedi population is going to be controlled I Think BH could be a nice tool to control it why not give BH a special council w/ uber bonuses and maybe even abilities in combat. Such as an attack that can blow lower level jedi out of their robes like Jango Fett was doing in Attack of the Clones. He one shotted several normal Jedi Knights before he got his from Mace Windou (not a Knight but a MASTER Jedi and not your ordinary Jedi Master but one who had the Distinct Ability to sense out an opponents weakness using the force and exploit it in combat). Name the Bounty Hunters Concil or Guild something after starwars like that one from that KOTOR those secret societys tend to stay around for mellinia in ledgent. The Ghemorridian or something wierd like that if you do a little research you can find it. If a BH on the coucnil (there could only be a couple of them and one time) could handle a non council jedi w/o a problem then jedi would begin to start being caucious not wearing their robes to everything or carrying their lightsabers in hand but hiding them in thier backpacks for secret or important meetings.

BH council could be run like the councils you are flagged overt constantly if you manage to kill someone on the council but not overt or rebel something new. And to earn your place on the council you must kill one of the BH on that council. The BH being flagged overt with their new thing would only make them attackable by overt Jedi knights in the system and other BH who wish to gain a slot on the council. Only master BH may gain a slot and attack a member of this council (because only someone considered a master BH would have even have heared rumor of such a thing and jedi would know because of word circling about killed friends and masters).
It would be kind of run like the sith where if you kill a higher ranking BH you switch places w/ them or gain their place and the others are bumped down accordingly. Also these BH in the council are Nutral if you want to be in the coincil you have to be willing to give up your faction after all you are a BH you don't care about the rebeillion or the Empire you just want to get paid.

I have plenty of ideas to expand on this if a member of staff reads it lol feel free to fly with it of course lol I have thought it out plenty though so if you are intrigued feel free to ask even though for some strange reaon most ppl wouldn't :-/.

Peace.
WillbieJedi
Sat Jun 05, 2004 11:13 pm
#1461

They've already got the base jedi lvling system designed. They're talking about a way to open Jedi and the quests that would be envolved.

If you want to see more about how the jedi trees will look you can check out the jedi archives.

Its like you get to padawan and then you can choose different disciplines Force Powers, Force Healing, Lightsaber, Force Defences, and I believe there's one I left out. Once you designate all of your skillpoints into those trees however you choose to do so you may undergo the Jedi Knight Trials and become part of the Jedi PVP ranking system. Then you compete with other Jedi on your side light or dark by gaining points through PVPing to get a rank on the Council of your side.

Anywho, I think the new system is going to be great for Jedi but it's going to suck for non Jedi and especially bounty hunters. If the Jedi population is going to be controlled I Think BH could be a nice tool to control it why not give BH a special council w/ uber bonuses and maybe even abilities in combat. Such as an attack that can blow lower level jedi out of their robes like Jango Fett was doing in Attack of the Clones. He one shotted several normal Jedi Knights before he got his from Mace Windou (not a Knight but a MASTER Jedi and not your ordinary Jedi Master but one who had the Distinct Ability to sense out an opponents weakness using the force and exploit it in combat). Name the Bounty Hunters Concil or Guild something after starwars like that one from that KOTOR those secret societys tend to stay around for mellinia in ledgent. The Ghemorridian or something wierd like that if you do a little research you can find it. If a BH on the coucnil (there could only be a couple of them and one time) could handle a non council jedi w/o a problem then jedi would begin to start being caucious not wearing their robes to everything or carrying their lightsabers in hand but hiding them in thier backpacks for secret or important meetings.

BH council could be run like the councils you are flagged overt constantly if you manage to kill someone on the council but not overt or rebel something new. And to earn your place on the council you must kill one of the BH on that council. The BH being flagged overt with their new thing would only make them attackable by overt Jedi knights in the system and other BH who wish to gain a slot on the council. Only master BH may gain a slot and attack a member of this council (because only someone considered a master BH would have even have heared rumor of such a thing and jedi would know because of word circling about killed friends and masters).
It would be kind of run like the sith where if you kill a higher ranking BH you switch places w/ them or gain their place and the others are bumped down accordingly. Also these BH in the council are Nutral if you want to be in the coincil you have to be willing to give up your faction after all you are a BH you don't care about the rebeillion or the Empire you just want to get paid.

I have plenty of ideas to expand on this if a member of staff reads it lol feel free to fly with it of course lol I have thought it out plenty though so if you are intrigued feel free to ask even though for some strange reaon most ppl wouldn't :-/.

Peace.
cmcdermid5
Tue Jun 08, 2004 9:55 pm
#1462

Ok perhaps it is just me, but the WHOLE jedi thing really needs to go. I mean first mistake you devs made was putting it in the game.....I know i will take hits for this but what the heck.


OK is it only me seeing this but we are in the time frame of episode 4 are we not. The last of the jedi had been wiped away......isn't that what tarkin said. So explain to me why there are like 1000 jedi walking around. Perhaps I am naive, but what happened to the PURGE!!!! I am fed up with seeing all these jedi running around in game like they are at a holiday inn. The flaunt it in the face of everyone me me me I am a jedi. Where are the Imperial Dungeoneers, Imperial Sentinals......Vader, why isn't everytime one of those saber happy fools lighting a saber in the middle of a metropolis isn't suddenly faced with the dark lord himself, after all the hunt is on. Even by the books and the movies it wasn't bounty hunters hunting them, it was Imperials. The fact you have taken perma-dealth out makes these players untouchable and gives them no pause to be walking in the open with titles. Wow you got bounty hunters hunting them, well for one it won't be long untill nobody can touch them. You should have had a qouta....a set number of jedi and thats it. Not everyone should be a jedi. Luke was supposed to be the last of them after ben and yoda. You have a duty to stick to the movies the heritage they set forth. Everyone is so obsessed with being one they are using 3rd party programs like ACTools and others to whip through every tree in the game just to be one. It is ruining the game end of story and I see two whole precious months of updates for a class that 1 in every 5000 people should even be or have a hope of becoming. If you keep this up you will lose me and many others for the devotion you show the class of the privalged few. I dont mind an update, but this is getting out of hand, why not just make jedi selectable from the menu, after the methods you have now give it away anyway.


I belive in this, If you want 1000 jedi running around then you should have desgined the game in the era of the episode 1 movies or way back when in the time of the old republic. 5000 years or so before episode 1. Start hunting them down.


You would be better by when a character is made having a random chance of them being force sensitive. very random and very few. That way it would mean more, then perhaps you could devote some time to the thing in the game that are already in but broken or the addition of new classes all together.



My two Cents







VODO PREEN
Imperial Army / Navy, Chaos Guild
Empire Divided Beta, Empire Divided Day One Player
Jedi & Loot Merchant
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)

TaleDennon
Wed Jun 09, 2004 2:28 pm
#1463

My question is this, How are you even going to know where to start these quests eh? Are you just going to tell all of us the npc that starts it? Or are we going to have to wander around aimlessly checking every damn npc that we come across?



Tale Dennon
Master Smuggler - Master Bounty Hunter
Recenty respecced to BH just to use Last Ditch on Jedi,
All thanks to a fantastic Jedi named I_luv_wob.

"Who's Scruffy Lookin'?"
LordoftheSith
Thu Jun 10, 2004 8:29 am
#1464

I think that if the Jedi population is going to increase post-publish 10, the devs should at least balance that out by including the Imperial Inquisitors as NPC's to help "control" the population. Having more dynamic interaction will keep it interesting.


Just my two cents for now.


Tobacca

Bastion City

Bria Server



Tobacca
Jedi Padawan - Wookie Extraordinaire
JutMan
Thu Jun 10, 2004 11:21 pm
#1465

I would like to propse that the Holocron system be left in the game to a certian extent. The quest system should start at the point where the "Silent Holo" began.

1. A player opens 4 or 5 holocrons in order to finish the beginning of their quest for force knowledge. This will make the fact that new people cannot go immediately to the quest system while holo grinders that are on the 30'th profession are essentially reset to the beginning. It will also prevent people from buying accounts, getting Jedi in 2 weeks and selling the account as a source of income (*COUGH* EBAY *COUGH*).

2. Once the (insert number) of holocrons are completed then the Quest portion of the FSCS slot should begin.

3. The Quest system should be a set of static yet not static quests. By this I mean you should not get quest a,b,c,d,e (posted on stratics in 2 days and you have 300 Jedi) but rather have a pool of about 30 - 40 quests that are randomly picked. So quest 14,31,25,1,18 have to be performed. Quests can be then added and removed as SoE see's fit to prevent the knowledge sharing of all quests. This also prevents a group of 20 people gathing together and doing the entire quest system in one night.

4. Quests should also be geared to a certian persons profession. While kill quests are inevitable a Master Tailor should not be expected to get all Force Seneitive kill quests that require then to constantly gather a group of people to assist. A few artisan type quests should be involved to help them. i.e. Get 10000 units of (insert material) so that you may learn the ways of creating a lightsabre.

5. The final quest should be the same as the other quests from the pool.

Quest ideas:
Kills XX number of (insert animal).
Travel to (planet) and find (NPC) who will tell you what to do further.
Get XX of (specific item drop) and bring them to me.
Get me XXXXX number of (insert material).
Complete all missions at (insert theme park).
Master (yet another) profession.

If you find this useful enough please open my FSCS just for the sake of me being a good guy



Taywen O'Shay~ Master Bio-Engineer / Master Chef~
Molukai~ Bothan Jedi Knight ~

~TRGA~ Always have been.. and will be
Norientatie
Fri Jun 11, 2004 11:47 am
#1466


Every time i examine other players u get 2 possible results: biggest number of people just don't explore and as a result have no exploration badges, those who do explore often have like 40 of them.


It is cool to get a badge as reward but most players just don't bother going there. I thought that if u give a more "sensitive" reward then a badge alone (maybe explorer quest based, 5 badges give a certain amount of xp needed to raise your rank, 10 is needed for next rank, etc. ) more people will go to see those places which is good considering the work to make them and the way those places look.


Hypertuna
Fri Jun 11, 2004 12:40 pm
#1467

Wow a lot has already been said on this topic but I think I have a very good solution. I think when a player masters in any profession they are put into a pool along with all the other players out there who have mastered in a profession. Since there are currently plenty of Jedi to go around what happens is when a character becomes a Jedi they are given at random 5 names from this pool of mastered professionals. Then when the Jedi walks near them or has some contact withon of their fivethey get a message sayingthe force is strong with this one. This indicates that this person can be trained as a jedi. Then the jedi must decide if he wants to train this person and can approach the mastered professional asking if they want to train as a jedi. Then if the the mastered Professional agrees to the training both of them must work together on a series of missions given to them when the decision to train is accepted. The missions should start out easy and then become very hard at the end and will be given to each player one at a time. The Mastered Professional becomes a padawan. Giving him/her limited jedi abilities. The Jedi and the padawan must go through and complete all of the missions. When this happens the Padawan becomes a Jedi and is given their own list of five potential jedi's, and the Jedi trainer is given ap points to do as they please. The Jedi must train 2-4, what everbalances properly,of the jedi in order to become a master jedi. If the jedi fails or quits the training he/she could lose all their force powers. If they cheat or deceive the trainer in some quests, which there should be options to do,they begin their fall towards the dark side depending on the choices they make. If the padawan falls to the dark side the Jedi and the padawan still get their respective points but become bitter enemies of each other from then on. The same can be said opposite if a dark jedi is training a padawanto be a jedi and they take the path of the light the same reaction occurs. I think this will help create more of a community and it will bring the jedi out in the open to face the deadly bounty hunters who are after them. This will help limit the number of jedi since not everyone will be on at the same time giving it more of a random feel.
TenlossDisruptor
Tue Jun 15, 2004 12:35 pm
#1468

I'm not sure if this is the right place to do this, or whether it's been suggested before - but here goes anyway. I've noticed that the actual graphic for lightsabers are all the same, based on what generation of saber it is - Luke's from Ep IV for training/1st Gen etc.


My thought was to have a customisable lightsaber handle style, done in the same way as the Character creation process - a number of different Hilts, Handles, Grips, Pommels etc to choose from, more becoming available the more advanced the Jedi becomes. This would help to make the feeling of individually crafted Sabers and help get the game closer to the film, i think..


Thanx


Grace Amazonia

Infinity Server



Grace Amazonia -\\Jedi Knight//-

Hestia -\\Swordsmistress || Armoursmith//-

::Friendship carries no debt::
Dark1nvader
Wed Jun 16, 2004 7:19 pm
#1469

Im sorry but my question may sound stupid, I am not sure about this Jedi thing in Publish 10, is your normal main character able to do Jedi Quest to become force sensetive or a Jedi padawaan even though they are not force sensetive?
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