Development Cycle Archive

Thread: In-Concept 3: Entertainer, Dancer and Musician Missions & Quests

KoraJubali
Wed Feb 25, 2004 11:46 pm
#131

Wish I'd seen this earlier and I'm glad it's here.


My suggestions will be for the Musician profession specifically and may be applicable to the musician line in the Entertainer prof.


As you said, ThunderHeart, NPC's cheering and jeering can get repetative in very short order; I have some suggestions for gig content that may help.



  • I suggest giving gigs to lower level musicians that require some skill or instrument that character doesn't have. The positive to thisis that it encourages (forces :/ ) grouping and networking. The negative is that some might not want to be forced to group all the time. As a compromise, I suggest making this type of gig searchable under a different mission tab and for slightly increased pay. This is how it would work:

The entertainer with Musicianship IV skill would find an NPC agent or Entertainer Mission term. and click the "group missions" tab. This would bring up a short list of missions that would require skills the character does not yet have. Two examples would be 1) a mission that requires starwars2 (a song they can play) with a Bandfill in the band (an instrument they can't play). or 2) a mission that requires lighting effects during the show, or a specific lighting effect a specific number of times during the song. Now the player has to use his network of friends to find a higher level player to group with him for the mission, or search for another musician and make a new friend. The group (perhaps more than 2?) would have to split the mission payout so I suggest doubling the mission payout for these special missions. These missions would not be available to accept for Novice Musicians or higher.



  • Another gig suggestion I have is to have a very high paying gig out on an adventure planet. Way out in some remote location that a so called "pure entertainer" would have no chance of going to under normal circumstances. The mission payout is the enticement. The challenge would be getting past the aggressive mobs between the starport and the gig location. Hiring a body guard or two would be suggested, or having a good mask scent skill . This would allow musicians and "pure entertainers" (i.e. no combat skills at all) to visit the adventure planets more frequently and again make new friends and possibly new patrons by hiring body guards.

The second gig mission could be for Masters equally as well as for novices. The payout for a master, i believe, should be comensurate to their talents. Here's how I see it working: A musician clicks the mission list and sees a mission where another NPC master musician needs a backup band for a gig on Yavin IV (insert adventure planet). The waypoint is downloaded into the datapad. and it's out in BFE Yavin. The payment on the gig should then cover a travel stipend, insurance for your (one) instrument, and the gig fee. This mission would have the possiblity for group requirments and/or for a special reward item for a Master's cantina.



--=+=--
Kora Jubali
Proprietor: Red Lekku Canteen
Located at 5670 5890 NabooClear Water Plains
sweatyclimber
Thu Feb 26, 2004 11:57 pm
#132

TH- I'd like the entertainer "explorer missions" to take place in the street stages assuming those would heal. It would offer people another avenue to be a street performer vs cantina one or a gypsy I think that there is a lot that can be done with them



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
Praesentia
Fri Feb 27, 2004 7:26 am
#133


The concept of the Entertainer, Dancer and Musician Missions & Quests is a wonderful idea. From when I started months ago up until now, the Entertainer mission terminals have been broken. I think it would be neat to be able to entertain Jabba. Perhaps that could be one of the quests - entertaining key people for credits or items, whichever. Being a Master Dancer myself for a real profession, not the holocron grind, puts me in a slump were there is no business and to put something in motion to earn a living - let alone some neat and creative items would modivate the already Master Dancers, Musicians and Entertainers.



==========================================


So-called 'IQ' scores do not measure intelligence, but a specific kind of stupidity which is, for whatever demented cultural reasons, called 'intelligence', but which more resembles the dancing of a particular well-trained monkey.
BrandonIT
Fri Feb 27, 2004 9:15 am
#134

Buff ourselves


Agents


BF healing in camps


Ranger camps that STAY even if Ranger is involved in combat.


Ranger tents that can be registered on planetary map for 2-6 hours.


Musicians / Dancers could stay in the tent healing and camp wouldn't disappear as soon as the hunting party gets into combat.




Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
kirah_ashlin
Mon Mar 01, 2004 5:55 am
#135


I agree with Sirii, let's not go in the selective quest direction . . .


I briefed through this thread, so forgive me if this has been mentioned, but another thing to think about is that masters aren't interested in XP anymore. Not unless we could utilize it for other purposes. It's wasted on us at present. We can't use it, can't sell it, can't give it away. Having a master in a group helps out the group but does little for the master other than allowing them a potential leadership role. So the whole "gaining xp" thing does little to encourage me to take missions if there isn't something else involved. What that something else is, I'll have to ponder when I have more time.


I'm not saying that there shouldn't be xp potential inmissions, just that there should be something added to benefit the masters. Perhaps if masters could trade in their extra xp for goodies of some sort like you can for faction items? I don't know - something . . . .


ArgentWulf
Tue Mar 02, 2004 1:31 am
#136






kirah_ashlin wrote:


. . .


Perhaps if masters could trade in their extra xp for goodies of some sort like you can for faction items? I don't know - something . . . .







I love the idea of trading the xp for perks



Leivi Esava
Galaxy Girl for May 2005
Life is a journey, not a destination, enjoy the ride! A special friend makes it even more fun.
pammiesue
Wed Mar 03, 2004 10:15 am
#137

Have seen several ideas here that i like: faction missions with a greater payout, could include them in the quests or Act IV, say they have to play for Heff, Vader, and a couple of others, where they actually have to travel the planets to find these people; like the thought of doing a Jabba quest, maybe have it be a group of entertainers that has to go there and entertain, with music and dancers.


Like the idea of a personal talent meter, where the more missions you do, the further you advance, the better missions/pay you get.


Love the idea of players being able to set missions, the npcs just are downright boring, although me and old sig in the Nashal Cantina have become fast pals, Its alot more satisfying as an entertainer to be able to interact with the real players. Let them set missions, especially in the player cities. And make the theaters in the player cities where you can actually use them. Yes i can play my fanfar there or any of the handheld instruments, but as for as the nalg or omni, nope cant use either in ours in SiN CiTY, tried it yesterday.


Now the one thing that i havent seen addressed to any great extent is the AFKer's, would like to see it where if they are afking 24/7 that they get logged out after a couple of hours, if they arent there then why should they be able to take the tips, xp, heals, etc from the other players that are actually there in front of their screens. Yes, i know that alot of you combat people like having that ability there 24/7. I, also, know that we in the et field are losing great entertainers daily because of a couple of facts, one: is they feel that with the holo-grinding afking spamming heal me tip me listen to me, is cheaping a profession that for the most part we all worked very hard to gain because we love the social aspects of the game, the chitchatting, the flirting, the playing or dancing, just because we love the profession as much as the rest of you love the animals, the pvping, the scouting, crafting whatever it is that you do. Two, has to do with the pay outs, as an et you just cant make the creds needed on missions paying at the most 199 creds, yes thats right 199 not 199k, to buy the costumes, shoes, jewelry, especially the enhanced ones.





{Pammiesue Skinner{
-Mayor of SiN CiTY and Renowned Entertainer-
"Whenever evil befalls us, we ought to ask ourselves, after the first suffering, how we can turn it into good. So shall we take occasion, from one bitter root, to raise perhaps many flowers."
>
"I'm not Fluent in Idiot, So please speak very slowly."
Otrin
Wed Mar 03, 2004 7:14 pm
#138

These ideas are good ones, and I think should be the basic approach to take for handling improvement of the entertainment terminal missions. Some refinements:


A. NPC gigs to cantinas, theaters, hotels, and taverns should be constrained to the same planet, like most other NPC missions (like the delivery and artisan missions under normal circumstances). They should be remunerated in ways comparable to delivery and artisan missions, so the entertainer can always at least cover the shuttle cost.


B. Instead of the gig consisting of just an empty venue to play/dance for some unspecified, random length of time, to recover the fee, the gig should consist of a spawned NPC target *inside* the venue. The NPC should have varying amounts of mind damage and/or battlefatigue, depending on the level of the mission, and when the player arrives should then watch or listen to the entertainer. That will guarantee a certain amount of entertainment healing XP, as well as dancing or music XP, to the entertainer taking the gig, as well as the fee itself. This would make such gigs *much* more attractive to players looking to raise their skills. The NPC target should watch *only* the entertainer who took the gig, so they won't be healed up by other entertainers who might happen to be at the site.


If other PC's are actually at the venue, then of course, they can also benefit from the entertainer who shows up, and vice versa. If the entertainment missions were actually made worthwhile, there would be more entertainers showing up at the out-of-the way cantinas, etc., which would also mean a better chance that fighters needing healing will show up looking for the entertainers.


Entertainers taking entertainment missions should automatically result in a /register at the site when they arrive, so their presence shows up on the map as well, even if they don't know about /registering with a cantina, etc.


Making entertainment missions a reliable source of ent healing XP would also lesson the pressure for people to make use of various exploits or artificial means of inducing mind wounds for healing. (Although the grinders would still do so, no doubt.)


The idea of PC missions, advertising for entertainers to show up to entertain for awhile, is trickier. For *real* gigs, I think the way to do this is to leave it up to player agents. Let the players do the organizing and arrange the payments, and so forth.


The problem with trying to advertise via entertainment mission terminals for people to show up for particular times is that you'd have to try to invent game mechanics for tracking times and remuneration. First, how do you even specify the starttime? GMT? Local server time? What happens if you take a gig, but show up late? Leave early? Could you advertise for more than one entertainer at a time? If so, how is that presented and managed at an entertainment terminal? All that kind of stuff is handled by player agents, but it gets complicated even for them to resolve.


But a much simpler scheme could help with simply getting entertainers into player cantinas, as opposed to trying to manage real gigs. Let a cantina owner specify a gig mission for that cantina. Specify a stipend amount, musician or dancer, level (novice or master),and a length of time to be entertaining. The mission would have an expiration date of a week, like sales on the bazaar. An entertainer browsing an entertainment mission terminal on that planet would be able to cycle through these gigs and accept one (or two). The time they show up for the gig is up to them (within some expiration time, after which the mission would expire and be removed from their datapad). There might be someone there or might not, depending on the time they choose. But if they show up and play or dance for the specified time, they would receive the stipend (which was held in escrow for completion of the gig). If the gig expires before it is completed, then the cantina owner gets the money they placed in escrow returned to them.


A rich city could attract a regular supply of entertainers to its cantina this way, and while the time they show up would be up to them, if the city attracts enough of them, a synergy would set in, and there would be a regular crew. That, in turn, could be used to build up regulars who would *not* depend on posting such gigs on the entertainment terminals.


The development cost of putting something like this in place seems rather modest to me, but the potential payoff, both in giving entertainers another reliable way to make money by taking missions to do what they want to do, and in terms of getting entertainers into cantinas (and giving player cities a way of advertising their cantinas and making them known), is potentially significant.



Seraphv25
Wed Mar 10, 2004 3:00 pm
#139

entertainers,



one thing that i have found that would help out combat-types, as well as help an entertainer gain popularity would be the creation of some sort of hologram deviece that could be used in the field to heal mind wounds. we wouldnt actually have to see holograms they could just be used like spice or food or drink. entertainers could gain the ability to craft these and maybe put there unqiue id on there like music cds from different artist the better the entertainer and the crafting the better at healing. this would not keep us out of the cantinas but be useful in a pinch when your hunting and theres no entaineers in your group and nowhere near by this would help for remote planet hunting



_____Seraph-im________
"I got 99 problems being a imp aint one......."
______________________________________
Fear its a state of mind
twosweeeeeeeeet
Sat Mar 13, 2004 4:56 pm
#140

I think that since 99% of all entertainers or 99% of entertainers when I am in coronet or theed are AFK because they are macroing the groups should not be the standard group where only the group leader can invite...it is hard when everyone is afk to invite more poeple into the group when only one person is allowed. if everyone in the Ent group could invite we would get bigger groups and people would get higher xp numbers than normal.



Asergaottie Aslov - Elder Jedi
I'm in Lela's Siggy!
Vendor Loc -3751 -1892 Forbidden City, Dant

"I will be the nightmare in your dreams that cause you
to wake up at 3 in the mourning, sweaty and in tears
and crying for your mothers love"

Masen
Mon Mar 15, 2004 2:12 am
#141

Ok, no new songs and dances, yet. But there's a TON of fixes...for one, make it worth it, ok?



This post is for ALL entertainers. Dancers, Musicians, or just plain master entertainers.


Dancer's clothes are some of the most expensive in the game, Especially once you get into the BE modded ones. They last a long time, but so what? No self-respecting dancer or musician is seen in the same getup for years on end. Add in the fact that it takes master tailors to get the best colors, well, that means you gotta go to the best, usually most expensive, tailors, for good clothing. Spending 10 minutes dancing, and getting paid 100 credits, that's a JOKE. it should scale based on skill. Can you imagine the look you'd get if you asked Puff Daddy to book you a show for a hundred credits? I know I wouldn't wanna be on the receiving end when his bodyguards tossed you out on your pathetic backside, lol. I can understand jonny Q dancer getting 100 credits for 10 minutes of showtime at a lonely bar in Mos Espa... but one of the most well known, established masters in the Galaxy, shows up, and the guy at the door says 'ok. 100 credits, 10 minutes. be sure an put effort into it'. Yah...right. No one does the stupid missions because they are worthless.


So, up payout based on entertainer skill. Master Entertainers are headline acts guys, not two bit musicians jamming at a local pub.


Have Managers at each cantina, and each theater. You speak to them, they give you a mission -AT THAT CANTINA- and have the rewards worthwhile. A couple K credits, for a half hour performing. A speaker, especially if it looked different, have Naboo speakers, Tatooine, Corellian..all matched to the house styles. Nargalons, that are matched to planet architecture, and Omniboxes. Outfits that tailors can't make, not unbalancing, but unique and worth it. Or, schematics for new clothes. That slitted skirt that Leia had on, for one. i've seen it on npcs. Why not introduce it as a quest item? Wearable slave collars, for those who aspire high enough (low enough?) to dance at Jabba's palace and look IC. arm bands, and thigh bands, and ankle bracelets. Veils (you got the vests, and the pants, hehe).


Other options could be furnishings. Most entertainers are avid decorators. Especially ones with cantinas, or large houses. Unique statuary. Paintings. Wardrobes that actually hold items, especially if the items don't count against your house limit (I know some entertaienrs with 3 or 4 small houses, with backpacks stuffed with clothes. Untidy, looks awful, and needs a fix. How about unique light sources- disco balls and lava lamps come to mind. Round beds. Heart shaped beds. Buffet tables that look like they belong in a manor or guildhall, instead of a prison cafeteria. The list is endless, although dev time is not. But many of these items are in-game now, and just need a texture swap. (colored nargalons). Others are simple to do, reasonably. Take a square bed mesh..make it round..new textures..it'd work the same. people still couldn't lay down, lol.


Add some 'theme park' content for entertainers. Musicians could perform at the Imperial bases, for faction points and cash and items, like hunters get to. Jabba's palace is ripe with opportunity that goes unused. Add in a second string of entertainer PCs, or add a chat option to the ones there 'I'm here for a gig' or whatnot.


Give us more clothes. 500 people wearing the same leotard gets stale. Especially when it shows way too much female for my tastes. The dancer leotard was a start, but for one, MALE DANCERS CAN'T WEAR IT! OK?!? So either make it wearable, or give out something else! Geez. That outfit leaves all males, and wookies of either sex, with no dancing clothes. Some other outfits would be nice, and cut the gender bias stuff on clothing. You make us poofs look at girl's butts all day long, we need something to look at too, geez. An don't forget the actual girls, lol. Sure they like comparing outfits.. but I'm sure they're fairly sick of staring at half naked D-cups all day Wookies need some entertainer clothing too. I got a ton of ideas here, they seem to have a tribal/clan based society, or at least the clothing has a rough, naturalistic look to it, without being primitive. So, take that idea into their wardrobes at the theatr and cantina too. A few wrist and ankle wraps. Wookies don't wear boots, unless they need them (they're not stupid, not gonna go barefoot in a minefield). but in a cantina, wookies got it all covered. So clothing should be decoration, not utility. A 'shirt' that was nothing more than a wrap around the chest/ribs with flashy colors or fringe on it. Waist wraps that are flashier, and brighter palettes, than the current ones. Ankle and wrist wraps. Maybe a jester-like hood, with bells on it, all bright colors. But to sum it all up, More clothes for the entertainers you been ignoring! Adding them as mission rewards is a PERFECT solution too, saves the hassle of making schematics and such, and lets people go out and do entertainer missions with the same rewards (smaller scale. no ST armor parts, etc, no risk) for their time and effort. Remember, they might not be shot at..But it's still dangerous...A tomato hurts if it's not ripe..and stormtroopers prefer to toss grenades if they don't like you


If you want Entertainer missions to be actually DONE now and then, you got to give us reasons. And with entertainers, dancers or musicians, the best thing to give is bright, flashy clothes and stylish furniture.


As a side note..Mandos in various colors, or patterns, or styles, would be cool too. Or a red Slytherhorn with copper fittings, stuff like that. Someone sees a master entertainer playing on a cherry-wood red mando with gold colored tuning pegs and strings, they'd know that guy actually performed for the emperor himself, etc. It's no different than any other class.. we like to show off. Something cool to show for a long, boring mission would be awesome. ESPECIALLY if you got rid of the afk macros for it, or had a way to check for macro users while entertaining at these missions. Perhaps a popup box in a random place on your screen with 10 seconds to click it. It wouldn't be fool proof, but at least they'd bactually be there doing the mission.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Nav227
Thu Mar 18, 2004 3:27 pm
#142

Well, wouldn't giving the entertainers some unique flair give them a little more prestige? Say that one kind of entertainer is extremely skilled in music, not because he has mastered all the skills, but that there was a new option installed tha allows him to add his or her own unqiue touch to the song. This allows the entertainers to be different from each other, you know, each one having their own unique flavor that sets them aside. it doesn't seem that hard to incorporate into the game. I don't mean to go so far as to compose your own songs, because that might be overly difficult to create, but just to find some way to add your own touch to it...Excuse me being so general, my head's messed up from being a little under the weather....

Let me just summarize the whole idea:

Entertainers should have some ability to add their own unique flair to their acts, setting each one aside from the other. Not only this, but have the ability to sell that track to make some additional money if the track is popular...

Yeah...That sounds good....
Amontillado
Wed Mar 24, 2004 10:53 pm
#143






Thunderheart wrote:






KombatCamKombat wrote:

I like the idea of Entertainers (Dancers and Musicians) to be able to play @ Jabba's Palace. But before they can they must complete a couple of missions for Jabba. I know most Entertainers don't have combat skills but this allows for great group interaction, (ie, The entertainers must group with combat professions to complete these tasks).





This is a great aspect to keep in mind -- thanks for bringing it up












Requiring entertainers to complete combat missions (in a group or not) is not at all what I suggest you start doing to enrich the game experience for us. Many of the socializers in SWG play primarily as entertainers in order to find something to do beyond/besides combat. There are plenty of opportunities for anyone to engage in combat or combat supportive roles, as entertainers we want ENTERTAINING missions, not combat missions FOR entertainers.


In addition, from an immersive setting standpoint, I reallly doubt Oola had to prove her loyalty to Jabba by fighting Valarians thugs or Tusken Raiders. Jabba probably didn't care one whit what Oola thought of him (and I imagine he had a pretty good idea of what that was). Oola was there for his pleasure. She pleased him. When she didn't please him any longer....well we know what happened. I'd offer that any dancer/musician of sufficient skill (that doesn't have a significant negative faction with Jabba should be allowed to entertain for his sluggishness. A Jabba related entertainment quest(s) or mission(s) would also be very nice.



ok to the original questions...



1. Entertainers, Musicians and Dancers: what improvements would you make to the existing missions to make them more fun and interesting?



While the process can fun, the rewards are generally underwhelming. Missions should pay based on the entertainer's skill level and FAME rating. (more on this later). There should be some visible progression meter to communicate to the player how close they are to completing the mission (akin to the health bar of a creature lair perhaps). Missions should require the entertainer to register with location. (I'm not sure if the register with location is a skill requiring higher than novice entertainer.)



2. What type of “gig” challenges would make an (entertainer, musician, dancer) quest and/or mission fun and exciting? (and more "Star Warsy")



I see missions along the line of cantina "help wanted" signs. These are a way for entertainers to make a reliable buck working away at the galaxy's endless number of bars, cantinas, and taverns. The performers are simply asked to go to a certain locations and to perform for a certain amount of time. Gigs on the other hand are "contracts" between the performers and the client.



If gigs must be found on terminals, then a gig "mission" will require the entertainer to find an NPC to get the details of the gig (akin to delivery missions where one must first pick up the item before delivering it). Upon finding the NPC, the entertainer must engage in conversation which will reveal the time, the place, the duration, the payment and whatever other details that are required of the performer.



Please note that time is a component of a gig. Entertainmer missions are time insensitive. You can complete them at any time. Gigs are contracts for SPECIFIC performances. They are given as relative times: "Dance for the esteemed dignitary Olaki Fembawi and his visiting family in the Theed Palace. They will expect you in 45 minutes." If the enterainer acceptst he gig, they will have a 45 minute countdown indicator attached to the mission. At the end of the 45 minutes, if they have not started dancing at the appropriate place..the gig is a failed.



Gigs not only pay in cash, but also in Fame. Successfully executed gigs will result in a Fame rating for entertainers. Fame acts as a modifier to the cash payments from Cantina Missions and gigs themselves. The higher the skill level of the dancer the higher the cash payout, modified by Fame. A very high fame might multiply the payment several times over, while a very low fame will prevent an entertainer from being offered a gig in the first place. Failed gigs lower Fame.



Each gig will have a minimum Fame requirement.



An entertainer's Fame rating is displayed in their Bio.



Certain "High Profile" NPCs (like Jabba the Hutt) might be willing to speak to characters of a high enough Fame regardless of a lack of positive Faction points, or quest completions.




3. What kind of “gig” activities can players do with other players that would make missions interesting?



Some gigs should require a varied group of entertainers to complete. Perhaps even requiring entertainers of specific races and sexes. For dancers in particular, folks may want to see what they consider attractive. A trandoshan male dancer might not find a group of male wookie warriors receptive to his dancing skills. Gig requirements can be made as detailed as the game's coding will allow.



4. What are the basic character types of NPC’s do you think should be involved with Entertainers, Musicians and Dancers? (Agent, Manager, etc)



I'm not altogether sure what is meant here, but yes...Agents, Managers, Promoters, and most of all rich patrons.



Patrons are (rich) NPCs that seem to live to throw extravegant parties, attempting to outdo one another. They mostly live in the larger, well to do cities. Exclusive parties are held in their opulent residences and only the most important, rich, and glamerous folks are allowed entranced. Patrons hire high Fame entertainers to attend these parties (through the Gig system), and likewise allow even higher famed entertainers to attend.




OK, those are answers to the specific questions asked.



The central "new" idea expressed is a Fame attribute. Fame would be a tool to give entertainers their own currency, it would give the ent. achievers something to go after, the socializers something to roleplay with (who's famous, who's not), and explorers some content that only they can get to (akin to dungeons that only combat types can survive long enough to see).



You folks playing entertainers...how many of you want those entertainers to be famous? Raise your hands...



thought so.

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