Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 5-10-04)

LooMacklin
Sat May 08, 2004 12:56 am
#131

What they should do, is make a much more complex skillset, requiring a larger investment of skill points, and they should take all the other 'brawler' trees, fencing swords polearms,and combine them. There should be empty-handed melee and weapon-in-hand melee. Each should at least take up two branches on the Brawler level tree, orbetter yetit should be like Scout and Ranger ... requiring dual-mastery... as in, all of Brawler, then decide if you want to specialize in empty handed teras kasi, or in weapons. In the end, both masters should have their advantages, but basically they should be evenly matched .. and if you paired up you should be able to put the run on a Jedi master's apprentice. :-)


Yezzo
Sat May 08, 2004 3:06 am
#132









LooMacklin wrote:


- light side Jedi should not be able to slaughter non-aggressive creatures without suffering some kind of penalty.





I've been thinking about that too. Jedis who are slaying innocent creatures are not Jedis, they are Dark Jedis.



Faction rank. Give us more reasons to spend our faction points on these titles. A fun thing would be if players with high rank got more money from faction missions.



Aji Freesky on Eclipse
Necronomicom
Sat May 08, 2004 3:18 am
#133

I apologize in advance for any form of annoying whining that might take place here, I will do my best to edit that crap out. I will also include meaty writing only to get a feeling and point across. This article will consist of two parts: a rant of respectibility of classes in comparison to jedi, and a non rant suggestion that centers around the entertainer and non-fighting professions. They will be labeled one and two, respectively, with star-bars seperating each, so you can skip one or the other.


I am expecting critique of the first by not the dev's, but players themselves, which dev's may or may not read (maybe we can start a following or group similiar ideas together).


The second is very straight forward, and has one part that could be very possible to implicate into the game given a time span of two months of coding it, and the other is a far-fetched, utopian idea that I thought I'd throw out there.




**********Number 1 the rant *******************

I whole heartedly agree with ryubashi ( his post is further up and deals with the tka profession).


I'm a casual player playing since last July/august. I'm originally an fps twitch player with lots of league experience, I'm also an ex-hockey player, and thoughI dig thecomputer, I'm pretty social. This is my first mmorg or whatever you call it, and I just don't have the time or heart to power game and grind. Iplayed because someone bought it for me and a few of my friends were playing it. I"ve been a bounty hunter the whole time.Though I'm not a power gamer, per say, I think I've taken this character pretty far. One of the original dev. quotes about the gamesaid the game should be about trying new things. I don't have time for that, though i've dabbled here and there, and besides, I like my job. Why is that a bad thing? Also, if you want us to try new things, then why is Jedi the ultimate goal of this game. Don't say it isn't, because you're not seeing the obvious. Sure, technically, you have to master a bunch of professions in order to unlock, but all I see now is a sea of jaded players who have tried everything half-assed and grinded just to be a jedi.Gone are the days of truely respecting each others professions. I can't quite put my finger on it, I just feel like my profession, or any profession, is just trash on the side and in the way of becoming a jedi. Back in August and September, people I'd group with would have serious discussions and respect towards each others life/play/profession styles; if you were a master, it meant something. Now, these discussions sound more like " oh, you'r a bh? oh yeah, i checked that off my list like 2 months ago. Nah, I can't group right now, I need to finish grinding...." ( this is a real discussion I just had with a "friend" about doing a quest). The more people grind and attain jedi, the more the rest of us become faceless......or maybe I just need a guild, but I'm sure it's the same crap. I've spoken to a lot of guilds, and all I hear is a lot of "yeah, we are helping so and so grind...lets go get some krayt pearls". Which takes me to a subpoint, accumulating "items" and asking for more item quests is like someone with an eating disorder or a drug addiction. Your next fix will take care of you for now, but you'll just want more and it doesn't solve the underlaying problem. This game is boring, we need competition that more then just accumulating points and items. Yawn fest, I tell you. Granted, I see that coming with the jedi revamp; yes, you are actually solving my problem, butthis jedi intensive patchonly addsto my original argument. Letsnow get back on track to the original rant keeping this in mind.


For every Wayne Gretzky, there is a cast of elite players that support him. No way he could have won all those cups on his own without Messier, etc. Seems like nowadays, seriously, every 2nd to 3rd person out of every three persons, is a grinder. Gone are the days of serious Entertainers ( I have yet to find a wholesome true entertainer in a cantina ). Everyone is trying to be Gretzky (Jedi). In the meantime, all the other professions have seem to become just part of "the list".


Ok, I realize this is going to change with the new jedi revamp, but I still consider the damage done. After reading over the revamp, how can you make the jedi rare, when they are probably going to have the most interesting content of the game? So it won't just be achievers, its going to be role players too wanting in. On top of that, they are the most lethal, so now the killers want a piece as well. I read a recent dev. quote, on the topic of rarity of jedi and the jedi revamp,stating that "this means there will probably be more jedi". Might as well just call this game, "Jedi Quest". Why is it that the jedi get this exclusive dueling ladder and exclusive areas to fight as well as the ability to man-handle any other class in the game on the side. Why can't I compete in another class? Maybe compete in gladiator stadiums that jedi can't entire since it would be for entertainment purposes ( owned by the hutts ).


What I suggest is essentially what ryubashi was hinting at, and that is making veteran classes at least somewhat on par or equal to respectibility a jedi gets. Let the achiever/grinders have the jedi class, let the roleplayers do the jedi quest system when it comes out, but can us old timers get some respect in our professions, and make a difference too? How about adding a experience point system similiar to the merchant system, inwhich the amount of time your character has spent on a profession, the more "veteran" he becomes? This way, a grinder bh is no way near as equal to someone who has stuck it out, and a veteran bh can maybe hang with a jedi knight ( probably not a master ).I master jedi should be able to whoop us, but I don't mind that at all, he'll be experienced gamer by then and should have other things to worry about ( such as keeping his rank ) then to bother dueling with some pesky bh. Let the Yoda's tell the Qua-Gons, to send their Padawans to deal with us. And the Padawans should fear us veteran Boba Fett's. This way, i won't feel like some background character that is just garbage on the way side to the heros ( jedi ) of the system. I'll be a background character that can make a difference not have noses thumb'ed at me. I'm seriously debating just going to jedi myself, so that the whole game will just be some jedi-fest. I don't want that. I'm not ranting because I want to "be the best", I wish I could be that shaddy character that makes this world more rich with culture, and it not being this jedi versus dark jedi extravaganza.


I havea degree in anthropology, and one thing I've learned is that all folklore, no more how subtle, stems from and is embodied with the concept of race, and place. The place is our server, since planets have very little face.Jobs in this game are the real racial types in this game, they drive the mechanics of this game;adventures and way of life are engulfed in our jobs. I don't mean to offend anyone, but when the European caucasians came to the America's for the first time, they had dominant weapons and strategies, and look what happened? To this day, we fight to retain all the swallowed up folklore, vernacular, and culture lost from Black Americans, Native Americans and the Aztec culture in Mexico (in Oaxaca ), all cultures that were just as rich and exciting as any culture, but were not respected at all until it was too late. I always considered online games, now having experienced them myself, to be microcosms that relate to anthropological and socialogical studies found in real life, so I can most definately make this statement:these jedi, even in the new revamp, are too dominant a race for this game to retain its' folklore of the other races ( jobs ), and will swallow Star Wars up for what it stands for. They are the ultimate goal, and everyone will put their time into them, and ignore everything else.


***********Rant 1 done*********



**********Number 2, "Communications"*************



The greatest creation ever made, was the creation of the printing press.Communications isthe most untapped source in thisgame. For the longest time, I'veabsolutely craved and lusted for a way to"download the newspaper" for every planet I go to. These forums are not enough.I realize there are specific sub forums here and stickied threads to display events, but it feels so detached from the game. I want to hear a voice and opinion from the planets themselves. I want to be able to land, and pick up the latest coronet times or even better make the newspaper offices for player city only. The most well-written will be the most published no doubt. I wantto see what others are up to, and what performances hunts, fights, etc. are going on, on my server whilestaying in game.


A set of image designers could be a team that works on each page, setting it all up, as the "art team". The writers could be anyone. This couldopen up an economy ingame, so we can finally add our own classifieds. No more NPC missions, we could pay a small fee and put in an add for whatever use, nowing that everyone would possibly see it that daybecausea.) it won't get pusheddown like on this forum threading, and b.) everyone pays attentionto ingame economy and discussion; not everyone comes to these forums. There's already been tons of threads dealing with this topic of Player Run terminals, this might solve some of that problem.


As for my"in a utopia, but not realistic" idea, I would love to seeveteran entertainers with an option to put on plays or acted shows, and have themviewed from a remotebroadcasting session. Some sort of T.V. or radio with a Star Wars feel to it, in which the content is all driven through entertainers. Put radio's on our vehicles for long drives, and listen to a comedian tell jokes. The more listeners, the more experience he gets, etc. If he's an idiot or a grinder, then he won't have an audience, pretty simple. I justwant tosee theessentially untapped entertainer professions become more then a weird form of healer/"joke of a 'dance dance revolution' button mash ripoff".


*****


Ok, thats it, thanks for reading, if you did read.


---Fire'Mouz

Long time Bh on Gorath

Casual player, but fighting for voice to push this game.

Enikac
Sat May 08, 2004 3:26 am
#134



Hello everyone,


This is my first post on any SWG thread. Here is my idea, I know that SWG will attract many a "Twitch" gamer with the SE; but it would be interesting to see this "Twitch" game style to be on the ground as well. My favorite battle of all time was on the planet Hoth. I would like to see snow speeders and ATAT'sas well as ground support troops.Is there ever going to be a place or planet like Hoth, orthe Endor Moonfor the SW fanatic that incorperates the "Twitch" and the RPG sytle of this great game.My hopefuldreams would be tosee this as the next expansionafterspace.


Thanks for everyones time.


Sorry about any spellingerrors or grammatical errors. I have spoke and written english mywholelife and still suck at it.
Cura
Sat May 08, 2004 5:05 am
#135

I would like to see radar not showing reds, or if there is no over way, removed completly.


Fights would be alot more interesting. I want some tactics, instead of full auto1, fire kd, change to pistol, eyeshot till death.



Regards,


Cura


Cura
Sat May 08, 2004 5:23 am
#136

One more thing regarding no reds on radar.

Dev should change the method, target brackets are shown.

Now You can see where is enemy through walls, mountains, etc, because You

can see its brackets.


Regards,

Cura
Obedd
Sat May 08, 2004 8:35 am
#137

How about trying something new...


LIKE FIXING OLD BUGS!


Harvesters not animating
Skill-tapes with multiple skills on them not stacking properly
etc
etc


Sheesh.


xeonoxx
Sat May 08, 2004 10:17 am
#138

Bigideas:


Battlefields


-I think that the problem with battlefields is that theywere no different than PVP or simple PVE battles, and therefore not desireable at all. So I think that battlefields should take on a completely different play style. Like in the upcoming expansion where you control every shot, battlefields should be "twitch based", where skill is actually a factor.


-You could move up the imperial or rebel ranks depending on your performance in battle. When you step into a battlefield, it would be like stepping into an fps game. When you zoom into first person view, you will see your gun. Brawlers could have a style similar to Jedi Knight 2. This would improve the amount of immersion dramatically.

Sound


-My very first thought when playing this game for the first time back in June, was "Is my sound working?". Almost a year later, it's no different. You get a few tracks from the prequels looped over and over and over, and then a handful of sounds and squacks. SWG needs much much more music namely from the later movies.


-Why not have the characters (NPC and human) say something? When I type "/wave" your character waves.. big deal. It would be a whole lot cooler to actually hear your character say "hi" or something.. anything. Everyone loves the Wookiee voice, but yet its barely in the game.


-Voice over IP actually coming from your character as if it is actually talking. My friends and I use a ventrilo server for this purpose. This would create great role playing opportunities (for people who roleplay) and save our fingers from typing.

Physics


-As far as I'm concerned, aside from vehicles, there are none. I remember after buying the game, my friend and I wanted to jump off the waterfall in Theed. We ran at it, "jumped", and.. nothing. In my opinion, Gravity is one of the most important factors of any game fun-wise. I'm not asking for FarCry's physics, but a little gravity would be great, like when you get smacked by a Rancor, you actually fall back a little, or better yet, add "rag doll-physics". When a character gets knocked out, or you kill a creature, you see his lifeless body fall to the ground. Now THAT would be immersive. The game engine probably couldnt handle this, but it's something to think about.

Droids


-There are too few to choose from, and they are way too stupid. You added a few from the movies and thats great, but why not create brand new models? You could have a "design a droid" art contest in the forums, where the winning designs would be implimented into the game.


-Owners of droids should be able to control them remotely. ie you take the role of the droid, while "you" stand in a stationary position somewhere.


-One of the new races shipping with the expansion should be DROID! Having droids as a playable race would be infinately cool. They would be advanced in combat, but lack in armor selection, and obviously would not be able to wear clothes. Instead, there could be special installations you could build or purchase to act as armor, etc. If droids were a playable race, suddenly, it would feel a whole lot like Star Wars. There would be droids everywhere, like in the movies.



Small ideas:


-I hate starport spammers. I think everyone does, and I'm afraid that the "barker droids" probably will only worsen the problem, butI do think they are necessary, because they point out some pretty good vendors a lot of the time, so why notgive them the ability to send out somerealspam through the games e-mail system? This would not only allow merchants to advertise their stores to a much wider audience, but (hopefully) would finally eliminate the barrage of annoying chat bubbles at every starport.


-Where's all the "digiteers"? Maybe I misread it somewhere, but weren't there supposed to be people actually playing the part of Boba Fett, Darth Vadar, etc? I don't know what happened, but I thinkdigiteers need to be implimented into the game somehow. Maybe you can open it up to a select few players? I was looking forward to actually "talking" to Boba Fett, instead, what we got was a statue to take a screenshot with.


-The population of SWG is slimming. None of the servers are even close to "FULL" any more. So, closing down a few less populated servers and allowing players to upload their characters to new servers would be to the benefit of everyone. It would boost the economy, and populate all the cities more accurately to the movies.


-Grouping should be similar to FFXI, where you can search the entire area forgroups that are currently looking for members. Once you find a group, a message could be sent to the party leader, automatically asking for an invite. I think that this would put an end to all the "LFG" spams.






- - - --Blinq Nightstrider-- - - -
ShrewLWD
Sat May 08, 2004 11:54 am
#139

I have a small request...would it be possible to only have the "HELPER" tag become available after a player has logged a certain amount of game-time hours?


I think the HELPER idea is sound, but it doesn't appear to have any criteria, so people are not making use of it, either as a HELPER or as a new person looking for assistance.



GalacticProfit
Sat May 08, 2004 3:52 pm
#140

On a completely unrelated not but posting an idea where it might get attention, the property/droid ownership limits make no sense. First of all property limits make nosense, if the devs aim to prevent planets from becoming full of industry they should create "industry parks" where we can place many structures, and allow very few mines/factories outside them, or possibly even allow unlimited placement within industrial parks. This could have reprecussions with overcrowding, but the easiest way to fix this is to sell off the lots at a set rate of rent or one-time fee, and then the people willing to pay the most will build industry. As for droid ownership limits, it makes even less sense. If I have the money to operate them why shouldn't I be able to own 10 interplanetary resource survey droids, 3 combat droids, 2 street vendor droids, and a mouse droid? In starwars sometimes some individuals owned squads of about 20 combat droids...
Pikthulhu
Sat May 08, 2004 5:02 pm
#141

What I suggest is essentially what ryubashi was hinting at, and that is making veteran classes at least somewhat on par or equal to respectibility a jedi gets. Let the achiever/grinders have the jedi class, let the roleplayers do the jedi quest system when it comes out, but can us old timers get some respect in our professions, and make a difference too? How about adding a experience point system similiar to the merchant system, inwhich the amount of time your character has spent on a profession, the more "veteran" he becomes? This way, a grinder bh is no way near as equal to someone who has stuck it out, and a veteran bh can maybe hang with a jedi knight ( probably not a master ).I master jedi should be able to whoop us, but I don't mind that at all, he'll be experienced gamer by then and should have other things to worry about ( such as keeping his rank ) then to bother dueling with some pesky bh. Let the Yoda's tell the Qua-Gons, to send their Padawans to deal with us. And the Padawans should fear us veteran Boba Fett's. This way, i won't feel like some background character that is just garbage on the way side to the heros ( jedi ) of the system. I'll be a background character that can make a difference not have noses thumb'ed at me. I'm seriously debating just going to jedi myself, so that the whole game will just be some jedi-fest. I don't want that. I'm not ranting because I want to "be the best", I wish I could be that shaddy character that makes this world more rich with culture, and it not being this jedi versus dark jedi extravaganza.



Now this is an amazing idea, veteran's of a profession get bonuses...THIS has my support all the way.



----Sonn Fere(Ahazi)-----
Damn, has it been that long since ive played!?
TygerBlueEyes
Sat May 08, 2004 10:24 pm
#142

Ok here something small that can be changed...maybe.


When you /waypoint and have something targeted it waypoints the target. Why doesn't it name the waypoint after the target?






[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
ElRapoSuave
Sat May 08, 2004 11:44 pm
#143

Instead of blocking an account for a few days.....these people should sit in a prison type building, and have to work off their terms. This system was in another game I played, and it worked fairly well as a deterrant. I'll explain.....


In this building no type of chat works for the criminals, but other players can enter the building and make fun of them. (I don't mean constantly harass, just pass through long enough to make the person feel bad about what they did). The criminal gets random pop-up messages that they have to type out in order to pass their sentances. 50 popups per jail term. If one of the pop-ups they do contains a typo, they are forced to restart their term. It used embarrassment as a way to deter people from being anti-social. They also got a bad mark on their character so everyone would know what they did...so they could avoid dealing with the person. (There was a system similar to badges on this game....so I guess it would come in the form a badge...in bright red text.)


Terms were something like this.


Profanity- 2 terms (there was no cursing filter on that game....all profanity was against the rules)


Murder (acts of greifing, where the player purposefully caused the person's death) 3 terms


Theft (Basically scamming) 5 terms


There were others.....but I think everyone gets the picture. After like 10 terms total the account was taken away.




Cougre Magnum

There are only two things that can kill me: Silver bullets and GTEF.....and luckily silver doesn't exist in SWG.

Visit my loot vendor at 4860 4979 in Vilas Stronghold
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