Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 5-10-04)
i was just wondering if there is any intenetion to include cybernetics, such as Lobot has?
these could be a combination of DE and Doc manufactured items, or poss a new proff of cyberneticist( of doc/surgeon and DE)
they could include things such as combat enhancements ( better to hit ) or bounuses to data storage , there are other thing that could be done(possible ID cyber enhancements for ents or built in ent packages for those who dont want a ent r2)
I am concerned about the character transfer system.
I know that no details havnt been released yet about how exactly it will work but I wish to add some of my opinions for possible consideration.
the different server economies are all unique, all have thier own prices and market nuances. If people have the ability to transfer money and items with thier character, it is likly to upset that balance. Some people on the more established servers have huge amounts of money. That sort of cash flooding into the market place, even from a few people could cause problems for the less established servers (mainly the european ones)
I understand the character transfer system is likely to cost and there will be limitations but I think that its ecenomic and social implications should be looked at very veryclosely.
in reply to "crazed" post on hiding players from radar. I think it is a great idea. But you can't make that so for just every one. I think you have to learn how and then apply it.
Such as ranger camo - rifleman take cover. I think that professtions should be able to hide from radar, but only the ones that should know how to hide. Like BH, Camados, Rangers, mabey SL. That could be cool. And just like the professtion already acts. Rangers could apply camo for all players in group, making the lot of them invisible.
Ambushing by night cover -- I love it.
Small tweeks, little improvements that have been made recently have been quite sweet. I'd like to suggest a couple that would definately improve my game experience and maybe some others. Again, these are small tweaks, not major overhauls or game changes.
1. Save the sort orders / column widths of vendors. They all show the same info & i always have to resort them & I ALWAYS RESORT THEM THE SAME WAY. Same with our data pads and inventories. As this can be a client side save there is no increased server load so please, please, please look into this.
2. a) Double clicking on a mount in my data pad should mean it generates / stores it. I know what it looks like, i want to ride it.
2. b) Double clicking my mount out in the world should make memount it. Again, i know what it looks like, let me ride it!
Sorry about the double post, i wasn't even finished with one!!![]()
just to finish my double clicking on a mount thought, all that it would entail is making mount / dismount the default for MY mount. Examine can remain the default for other peoples.
Thanks for such a great game!
One time I was driving in the desert and I thought, "What would make this game seem more immersive?".
I would like to see NPCs going places. Sure, animals hang around their lairs, and if thugs have a hideout, they hang out there, but I'd like to see all the random spawns, & all the crackdown squads activly walking spawn to a randomly selected destination.
Even more so it would be great if each planet had 1-3 special moving things... like a couple Sandcrawlers trekking the desert, or one BIG tougher Anceint Krayt Mother, who spawns once a day and is randomly going somewhere on the world map.
OR How about some real fun BH missions where 3 bounty missions can be found on the terminals every week. These NPCs would be about 2x tougher then regular BH marks, and ONLY BHs could attack them/read about the mission. Once the three BH missions were posted, 1 of the 3 would spawn at some random wp on any planet, and would be walking around in the middle of no-where, once that one was killed, the next target would spawn. The player that get loot rights gets a cool/unique badge and the mission has a generous pay-off.
I think maybe SL should have an ability which cloaks all their group members from radar so they can perform sneak attacks, and / or riflemen get cloaked from radar as an ability. This seems like a big tactical move and would be awesome to do.
I also agree that their needs to be OTHER unlockable professions... waht? i dont know.. but it would be cool (droid commander maybe?)
what are youtalking about?
You are not thinking of the teras kasi in the right way. They aren't like bloody kickboxers who spend little or no time considering chi/ki, which is the 'force-like' internal dimensionto traditional martial artists. I see the teras kasi as tapping into the force, but they simply have other words to describe it. Those who can master teras kasi, in my view,ARE force-sensitive. Now, that might not be canon.. but let's face it, teras kasi isn't canon AT ALL! It comes from one line in one book, and all it mentions is that two women practitioners mopped the floor of some bar with 8 stormtroopers.
Was Jango Fett a Teras Kasi Master? No, but yet he knocked Obi-wan on his ass, didn't he? Perhaps Jango could easily do the same to a TKM, but should he be able to? BLAH BLAH BLAH .. what a waste of breath. The bottom-line is that a player who chooses to continue to play their TKM should have just as much of a rewarding experience as someone crazy enough to have gone through that horrid, game-destroyinghologrind.
A Jedi Master should be able to beat down any single other character in the game, yes, but not with their eyes closed.
LooMacklin wrote:
A Jedi Master should be able to beat down any single other character in the game, yes, but not with their eyes closed.