Development Cycle Archive

Thread: In-Test: Merchant Vendor Changes Part 2

Almafromvalcan
Wed Aug 18, 2004 4:33 am
#131

One reason for this NERF is to get a hold of the macro afk looters that just stand in the caves around town anywhere a good picking up crystals junk kitthings exc......and the loading up of venders of usless things that not a person would need .


I am a master merchent Artison and Architect and i hate going to venders that have pages and pages of the same thing backpacks for sale for 999999 and the vender gets mad when you buy it
Balin76
Wed Aug 18, 2004 5:09 am
#132






MagenShae wrote:





But at least there's an agreement.. I ban anyone I find reselling my items without my permission... people complain enough about the price of buff packs, stim packs, etc.. I dont need some jerk buying up my vendor and reselling at an inflated price, not with my name attached to it. Not going to happen. I'll drop Doc/CM before Im known as the over-priced crafter. There's this little annoying issue I have with integrity, moralsand not being a cheat, even if it IS just a game.








Okay, MagenShae, I've liked most of your posts on this issue. If you got your asking price for your items, what difference should it make? Start adding your vendor's waypoint into the name of the item. Use some advertising skills to let people know that your vendor is located here and that is where you'd prefer that they shop from. Your "Authorized Dealer" so to speak. One of my guildmates is a reseller. He spends his morning go through the galaxy, buying things from people's vendors, at the prices that they've set. And since he does so much looking, he knows what almost any item in the game is going for. That allows the rest of us to say "hey, I just finished a run of really nice havla, what will it go for?" Or "I just found this +17 to food experimentation tape, what can I get for it?" Or it allows me to go "hey, I'm running low on greens, any ideas on where I can find some?" AndI know that he's been banned from shops. (Having a business background, that makes not sense to me) Please tell me that you at least have something posted in your shop that says reselling is not allowed? But guess what? People are still going to do it anyway if you're drastically below the "normal" cost for doc items on your server. They'll have friends go in and buy a few, just at whatever your limit is. It's how some people got around a weaponsmith who made really good weapons (at rather high prices) but didn't want to spend time making them, but liked to keep the vendor stocked. Several of us would go into this shop, and the one who was hoping to get several weapons so that he could get a good slice would /tip us money to stay "under the radar" and still let him get the weapons that he wanted. And our reseller does the same thing. I've gone into shops that he's banned from, simply to tell him what's on the vendor. And when they've got +415 for 45 Brandy for 2000, I'll buy the vendor out. Here's the funny thing... Our reseller, he doesn't even use the banned brandy for resale. He uses that for personal use, and he can't spend his credits in that shop.


Look, if you set an asking price, and someone pays what you're asking, that's generally a good thing. If you're being bought out in a heartbeat, your pricing structure is probably inconsistent with the rest of your server. In a number of professions, it's called undercutting, and it will really piss people off.


Take care, and be safe.






Kothmia Autry, Mayor of BarterTown
Former Leader - Kaiburr Enterprises
Barbercat
Wed Aug 18, 2004 5:28 am
#133

I LOVE YOU MIKE!!!!




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Buka_Starwalker
Wed Aug 18, 2004 5:35 am
#134


TH,

I think the jump of 250 items for business 4 to 750 items for novice merchant is too wide of a gap. Business 4 should be 300 or 350 items. Why the huge jump of 500 more items only 1 skill away? The others seem more gradual?


Also, what about giving all Master Levelcrafters 1 storage vendor with a 150 item limit? Nothing can be bought or sold on them it will only be a storage vendor. May look like a cabinet or something. Or how about making the furniture in the house the actual storage units!!!. What cant we store items inside the correct furniture?

Message Edited by Buka_Starwalker on 08-18-2004 05:36 AM





_____________________________________________________________
May the force be with you...always


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Operated by Vekka - first Master Shipwright on Flurry


sebyyy
Wed Aug 18, 2004 7:23 am
#135

a think that can be fun is if merchant can put admin on there vendor, so others players can put stuff on vendor. But they get directly the mail and the money for the sell but the merchant, owner's of the vendor get like 10% of the money...

good luck (sorry for my bad english)
Be0Wulfe
Wed Aug 18, 2004 7:26 am
#136


Look, let me be the first to say, thanks, good work Programmer Mike and TH for getting this to be more palatable.


Now let me pull out the big ugly stick. Where in the hell are your designers, asleep at the wheel? Do you guys even have anything approaching a product lifecycle? On the one hand I feel sorry for the developers, on the other hand, I feel sorrier for a dedicated gaming community who has to live at the whims of individuals instead of a design team.


For a change to have even been suggested as it initially was indicates one or more several things:

-Your designers are completely out of touch with the game

- Your designers are doing a half-hearted effort, throwing stuff out there to see what sticks to a wall

- You have no designers

- Your process is broken to the point that the designs & requriements you put out are not only failing requirements testing I'm sure you're not doing, but they're coming withouot proper analysis


Get it together, stop dragging your paying community through this roller coaster ride. Process isn't rocket science, but it does require discipline and dedication.

Message Edited by Be0Wulfe on 08-18-2004 10:28 AM



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Suziekew
Wed Aug 18, 2004 7:47 am
#137

One sec here. Don't you meanManagement rather than Efficiency?Management is the one that has always been concerned with the number of vendors you can have. Efficiency deals with the cost of things. As I understand it, Hiring has to do with the types of vendors you can have and dressing it up or some such. Does this mean, if you can only take a couple of branches, you should now dropManagement for Efficiency? I'm very confused over this.



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ArcOFett
Wed Aug 18, 2004 7:51 am
#138

Soe all u have done is pissed me off even more. after months of collecting goods to sell and to keep the place going by buffing you are now gonna nerf my vendors. Iam a doc by trade and i make a ok living at it, but i suppliment my business by doing vendors, i can not remotely make as much as a hunter doing janta missions, so a vendor for me is a must. Afetr grinding out artisan, then into merch, you are now gonna make me take down all vendors except for one, i earned those vendors by doing the skilltrees, it is not my fault Soe didnt have the foresight to fix this in the first year they had this game out, b. Now iam not entirely sure of the vendor nerf or patch, but i honestly think u guys need to either raise the skillpoints or lower the cost of them, i dont mind grinding out new professions, but there is no incentive to,used tobe to unlock jedi, but theres no reward there anymore. Next thing u know your gonna tell me your cutting my buff limit in half,,, you are pushing me to EQ2. I know games have changes and some we have to live with. But here s a peice of solid advice... Fix the old b4 u bring in anything new, i would rather have the old fixed then see anything new put into effect. so theres not a ever for changing game. whats good one day may not be goodthe next day is pure bull. Some people spend millions secureing things that u nerf or patch up never considering the avg player may be affected considerably, These poeple who cheer soe on, are prolyl the same wusses that cry about pvp and death blows, so far my exp with swg has been ok, but not off the charts likei thinkit should be. Your game is pure eye candy and lacks substance. I fear u may be driving me out of this game. I dont care for a response to this by anyone, this is merely my opinion of things,


Today i took a poll with all my customers to see if they would like this new feature, not a single person replied yes i like it. they think it sucks, 20% of all server populations read the forums, i know the first 3 months of playing swg i didnt read these boards once,


*TIP SOE- MAKE A INGAME FORUM SO U GET THE WHOLE POPULATIONS OPINION, NOT THE 20% OF PEOPLE WHO POST HERE. MAKES SENSE , GAMES HAVE THRIVED ON OPINIOONS GENERATED THROUGH INGAME FORUMS.I FOR ONE WOULD LOVE TO SEE THIS.


*TIP - GO THROUGH EACH PROFESSION PERFECTING IT B4 ANY MORE CHANGES, DO ALL YOUR NERFING NOW,LIKE U SHOULDHAVE DONE THE FIRST MONTH OF GAME START. 1 YEAR AFTER AND THE GAMES STILL CHANGING INTERNALLY, IN MY HONEST OPINION YOUR DOING A BRUTAL JOB. TO ALL WHO THINK THEY ARE DOING WUNDERFULLY,



One angry swg player


Arch O;fett

Eyedun
Wed Aug 18, 2004 8:01 am
#139


Thunderheart wrote:

We announced some additional changes yesterday, but that apparently isn't the rest of the story. After that happened, the programmer who is doing this was reading the forums and went the extra mile to make some additional changes.

I also want to tip my hat to DocSavag and all of his hard work, too.




At Master Merchant, it’s 12 vendors and 4000 total items.






I'm pretty impressed TH .. it seems you guysmight be catching on to the "if we read their suggestions and implement it if it sounds like it would work.. they will be happy" deal.. bravo !! .. I am definately liking the increased communication I'm seeing in the last 3 weeks. Hell I might even go so far as to formally write up some ideas I have if you guys are actually reading our ideas.



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Thunderheart
Wed Aug 18, 2004 8:32 am
#140






DarkAzael wrote:

sounds good, this could be the begining of a good revamp for all professions,



FWIW, this isn't even a Merchant Revamp. These are just items associated with the back end of the commodity server that touched the Merchant profession. In the future, we do want to add more tools to improve a Merchan'ts ability to do his or her job and do it in a secure way







Kurt "Thunderheart" Stangl
Community Relations Manager
Arg0nus
Wed Aug 18, 2004 8:49 am
#141


TH...


Any possible way of making itso that Merchant's can "rent" vendors?


For example.


Merchant rents a vendor out to player x. Takes X% agreed upon by the merchant and the player, and the rest of the sales go to the player that rents the vendor. (Say like 1-20%)Renter gets an email stating that someone bought the item, and the person you rented the vendor from took X% as fee. The Merchant gets an email stating that he/she got X% of sales from that vendor.


The Renter gets admin rights except removing vendor.


Rended vendors do take from the Merchant's totals, but the rented vendor only can have say no more then 100 items on it.


This is just a thought. Not important...just a curiosity...to try to alleviate people screaming that they can't have a vendor if they don't have Merchant.


Would also give Merchants something else to do.


**Edit---Took me a while to type this...and I see someone else had a similar idea....

Message Edited by Arg0nus on 08-18-2004 10:50 AM



Bored of the Grinding. Taking a break for an unspecified period of time.
FeebleMan
Wed Aug 18, 2004 8:58 am
#142

In the future, we do want to add more tools to improve a Merchan'ts ability to do his or her job and do it in a secure way


I really hope this means the ability tomail packages to others.
Cafa
Wed Aug 18, 2004 8:59 am
#143




Thunderheart wrote:








[snip]
At Master Merchant, it’s 12 vendors and 4000 total items.







Well I owe someone a beer! I cannot believe that for once you guys got it so completely right on target.


You're spoiling us!


Fivo Asia




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