Development Cycle Archive
Thread: In-Test: Merchant Vendor Changes Part 2
MagenShae wrote:
But at least there's an agreement.. I ban anyone I find reselling my items without my permission... people complain enough about the price of buff packs, stim packs, etc.. I dont need some jerk buying up my vendor and reselling at an inflated price, not with my name attached to it. Not going to happen. I'll drop Doc/CM before Im known as the over-priced crafter. There's this little annoying issue I have with integrity, moralsand not being a cheat, even if it IS just a game.
Okay, MagenShae, I've liked most of your posts on this issue. If you got your asking price for your items, what difference should it make? Start adding your vendor's waypoint into the name of the item. Use some advertising skills to let people know that your vendor is located here and that is where you'd prefer that they shop from. Your "Authorized Dealer" so to speak. One of my guildmates is a reseller. He spends his morning go through the galaxy, buying things from people's vendors, at the prices that they've set. And since he does so much looking, he knows what almost any item in the game is going for. That allows the rest of us to say "hey, I just finished a run of really nice havla, what will it go for?" Or "I just found this +17 to food experimentation tape, what can I get for it?" Or it allows me to go "hey, I'm running low on greens, any ideas on where I can find some?" AndI know that he's been banned from shops. (Having a business background, that makes not sense to me) Please tell me that you at least have something posted in your shop that says reselling is not allowed? But guess what? People are still going to do it anyway if you're drastically below the "normal" cost for doc items on your server. They'll have friends go in and buy a few, just at whatever your limit is. It's how some people got around a weaponsmith who made really good weapons (at rather high prices) but didn't want to spend time making them, but liked to keep the vendor stocked. Several of us would go into this shop, and the one who was hoping to get several weapons so that he could get a good slice would /tip us money to stay "under the radar" and still let him get the weapons that he wanted. And our reseller does the same thing. I've gone into shops that he's banned from, simply to tell him what's on the vendor. And when they've got +415 for 45 Brandy for 2000, I'll buy the vendor out. Here's the funny thing... Our reseller, he doesn't even use the banned brandy for resale. He uses that for personal use, and he can't spend his credits in that shop.
Look, if you set an asking price, and someone pays what you're asking, that's generally a good thing. If you're being bought out in a heartbeat, your pricing structure is probably inconsistent with the rest of your server. In a number of professions, it's called undercutting, and it will really piss people off.
Take care, and be safe.
Message Edited by Buka_Starwalker on 08-18-2004 05:36 AM
Message Edited by Be0Wulfe on 08-18-2004 10:28 AM
Thunderheart wrote:We announced some additional changes yesterday, but that apparently isn't the rest of the story. After that happened, the programmer who is doing this was reading the forums and went the extra mile to make some additional changes.
I also want to tip my hat to DocSavag and all of his hard work, too.
At Master Merchant, it’s 12 vendors and 4000 total items.
I'm pretty impressed TH .. it seems you guysmight be catching on to the "if we read their suggestions and implement it if it sounds like it would work.. they will be happy" deal.. bravo !! .. I am definately liking the increased communication I'm seeing in the last 3 weeks. Hell I might even go so far as to formally write up some ideas I have if you guys are actually reading our ideas.
DarkAzael wrote:
sounds good, this could be the begining of a good revamp for all professions,
FWIW, this isn't even a Merchant Revamp. These are just items associated with the back end of the commodity server that touched the Merchant profession. In the future, we do want to add more tools to improve a Merchan'ts ability to do his or her job and do it in a secure way ![]()
Message Edited by Arg0nus on 08-18-2004 10:50 AM
Thunderheart wrote:
[snip]
At Master Merchant, it’s 12 vendors and 4000 total items.
Well I owe someone a beer! I cannot believe that for once you guys got it so completely right on target.
You're spoiling us!
Fivo Asia