Development Cycle Archive
Thread: In-Test: Merchant Vendor Changes Part 2
Earymi wrote:
Simans wrote:
/agree for selling their stuff yes
but what about resources and components they need for crafting where do they put those????
I store all my doctor components and resources in my house and my factory on my Master Doc character. I don't use any of my alt's lots or storage to store my stuff, and I don't personally think storage issues are a valid argument for giving Docs & CM's & Smugglers a vendor. That's a separate storage limit issue, and in my opinion needs to be addressed with a separate solution, assuming it's a genuine issue. Next we will have the factory nerf Factories can only take like 10 items. Factories are not intended for storage and yes it would work but will again increase the number of lotrades (and that's also something SOE doesn't like)as people would like to have storage factories and running factories. As you know a doc/CM/BE takes a lot of skillpoints and they don't have novice Artisan. leading to the point that aWS/AS/DEeasily can spent the 15 points to get 2 vendors from Artisan and put them next to his crafting station and thus has his hopper and 250 vendor options. Why can he easily withouth restriction to his combat profession have 350 items storage room arround his crafting station when a doc/CM/BE can't (still using the vendors for storage for wich they are not intended).
At the same time, while I agree in principle that it would be great to have merchants be the purveyors of medical goods, I haven't seen a practical way to implement that within the current vendor system where there is no real way to place consignment goods for sale.
If some vendor perks go with the artisan tree, I don't think it's unreasonable to request that those who have crafting requirements for their professions and who are counted onby the galaxies' populations to sell goods (like Docs selling stims and smugglers selling spices, BE's selling pets & pet stims, etc.) to have some access to at least one vendor until they fix the merchant profession enough that there are a sufficient number of merchants who want to buy those goods for resale or they fix the vendor system so there is some secure way to sell goods on consignment. Why would they need a vendor for sales they need a storage device. The selling of things is the thing that can and should be done by a merchant then.
bossmaniac wrote:
Thats a good one. 1000 items per vendor i can life with. Cause as Master Arrmorsmith i mostley need to hunt my hides by myself. So i need my Master Rifelman and Hunting 4 Skill. So Novice merchant is max for me and i need at leat 2000 items.
You sure you got it?
Novice Merchant means 3 Vendors and 750 Items max, not per vendor, overall.
tremorlaine wrote:
Duck,
What can't you just use your normal vendors to receive items. That's what I do. I don't think offered items count toward your cap. They do count against your bazaar items cap though.
I do use my vendor as a drop off point for people that I buy from. What I am saying is that if everyone else loses their vendors because they do not want to take up the business skills then it would be very hard for me to make deliveries to people that do not play when I do.
I am thinking that the devs are very set in the fact that they will not give out my proposed non-merchant vendors. However I think it will be a serious inconvenience to everyone (including merchants) if there is no way for us to make deliveries to people who buy from trade board auctions or even to have a special order done. I do not want to just place it on my vendor because some other person may come by and take that special order or auction item. Therefore maybe there could be some function of the house that will allow people to drop deliveries in for those that do not have vendors.
Earymi wrote:
OK -- I'm sure lots of folks will still be negative about this, but I personally think, if vendor item limits are inevitable, that this ROCKS, especially in combination with the removal of empty vendors from the planetary map.
[...]
For me, the removal of empty vendors from planetary map is the best part of this change ![]()
Said that, having 9 vendors with just Management 4 will make us able to dedicate a vendor for almost any speciality we might desire. Good!
noblecox wrote:
It just keeps getting better and better - Come on guys lets let the devs know that on this one they have hit a home run.
No they just Kissed us while we were being F####D
what a load of bs....
Farve
You should bring Mike to come on down to the Merchant Fourms and post.