Development Cycle Archive

Thread: In Concept 1-1: Combat Roles; Bounty Hunter

Kal_Serrak
Sat Jan 24, 2004 7:42 pm
#131

I will resind my ideas about Bounty Hunter..

Giving SoE's level of incompetence, you might as well delete BH and all the other combat professions - it will either be Jedi or you get wasted in combat.




Kal'Serrak Sarrenak --- Trandoshan Hunter & Scourge of Kashyyyk
o Master Smugger (Naritus) - RESIGNED & SURRENDERED IN PROTEST
(October 2003 - October 2005)

Remember:
Help Control the Jedi Population - Have your Jedi Spayed or Neutered

FunkNinjaXXX
Sat Jan 24, 2004 9:50 pm
#132

/agree



- This is Howard Stern reporting in, HEY NOW!
lowarzek
Sat Jan 24, 2004 11:45 pm
#133

BH should ba able to sneak up on there prey and waste it. In a PVP setting we should be able to win if we plan right but die if we are faced in an even setting....that said.


Since we just got the jedi news...can we get something to help us defeat the 20 or so Master jedis that will be grouped at every turn?


I can see it now assuming that the player bountys are left in game...we get near our mark and attack.


Since per the DEV we are the most powerful class in SWG.../snicker


We attack...20 master jedis...oh hell....one master jedi cuts us in half and spits on us.


Why do you ask? Cause without perma death the jedi will grow more powerful each time he/she logs on....we are doomed.


Phinneus
Sun Jan 25, 2004 1:21 am
#134

Bounty Hunters are solo characters. To stay true to Star wars lore, they should not be beneficial to a group. If they do decide to group they are just people to help out. But a bounty hunter gets a Job and NEVER teams with others to get his money.


That is the way it is in the Star Wars universe. A bounty hunter does not share his money nor does he make friends because a true bounty hunter knows that one day his friend may become the hunted.


-Phinneus


Gatgatsugatling
Sun Jan 25, 2004 2:11 am
#135

Bounty Hunter has two main parts Hunting down their Bounty And then to capture or kill the target. The bounty hunter Should have a capture command that allows the BH to restrain players and Npc wich would play a role in the restraint abilty. Geting to the point Bounty Hunter is a very unique class because in essence it should be do able with any fighiting class with scout. and Survival has little to do with bounty hunting. Honestly if you were able to use traps on all creatures that would be grate. Honestly BH should be more or a secret class that needs to be unlocked. I maen like unlock it sorta like jedi. Have it have give no enhanceres or just all the speed ect for all the combat classes. But the main focus is to use your abilties to capture a bounty. Bounty hunter should be a title you unlock that allows you to hunt bounties and use spy net.


The only unique attribute that Bounty Hunters have is the abilty to hunt bounties. I know that some rifle men are pissed because they don't get reconised but carbine and pistol and a Heavy Weapon that should be in commando.


What would make Bounty Hunter Popular is if it was set that all you need is to master a combat tree or something like that so all combat types will have a chance.


Have a new profession to replace bounty hunter. Have a law enforcement profession which one of the trees is bounty hunting. and the requirements are that you need to master a elite of Hybrid combat profession and Hunting 4 and Traping 4. Seting It up this way will balance out the classes and make bounty hunter a pratical Profession.


ChilastraBH
Sun Jan 25, 2004 5:43 am
#136


Given the basic considerations listed above, please answer the following questions:


What defines theBounty Hunterrole in combat?


I think BH should be a 1 on 1 or PvP master. A Master BH should be someone who almost never gets a duel offer simply because they are deadly. BH is to much work for what you get in return. A TKM could probably take a MBH one on one & TKM doesn require master marksmen & master scout. With that said, in a large battlefield with a great number of players, BH would be less effective as there won't be one person to target out.



What basic combat elements should they possess? Also answers offensive abilities Question.


Knockdown, Stun, Dizzy, Bleed, & Intimidate. Especially initimidate as I would be scared if someone was after me. Also, better defense (more dodge) & large bonuses when fighting Jedi.


What defensive abilities?


Bonuses similar to Pistoleer. There should be large bonuses to when they fight Jedi too.


What unique abilities?


I think much of our offense is already pretty good. An auto-intimidate to our bounties on contact would be nice.


Should add what advantage or asset in group combat?


In group combat BH would be able to cripple enemies with their array of highly powerful shots


How could/should they interact with other professions?


By killing Jedis, however that requires working droids.


sew3377
Sun Jan 25, 2004 11:41 am
#137

1). What defines theBounty Hunterrole in combat?



A Bounty Hunter should have use of a wide variety of weapons and other tricks in combat. They should be feared, due to the extensive training that they go through. They should have some of the best offensive abilities, however they should be cunning enough to realize when there either outnumbered in combat, or overmatched, and have some means of escaping capture, or even worse death, by always having something unpredictable up there sleeve...



2). What basic combat elements should they possess?



A Bounty Hunter should be able to recognize all types of combat situations, and react in a split second on how he,or she will take care of the situation. A Bounty Hunter should possess some of the most unique, andEFFECTIVE weapons.They should have Special Weapons to be able to deal with whateverthey comes across in the galaxy. Defensively a Bounthy Hunter should always be prepared, no matter what CHARCTER/SPECIES, all Bounty Hunters should be able to wear unique Armors. Due to there ELITE training in various areas, a Bounty Hunter should have knowledge of all terrains, weapons, creatures, species, and be able to use this knowledge to help them in any and all combat situations, whether it be on offense, or defense.



3). What offensive abilities?



Weapons, and weapon knowledge should obviously be the Bounty Hunters #1 offensive abilities. Offensively a Bounty Hunter should be able to use some of the most unique, and powerful weapons in the galaxy.There use of these weapons should beflawless. Due to the fact that Bounty Hunters have alot of skills, resources for information, and knowledege of terrain, they should be able to use all these abilities to there advantage in a combat situation. A Master Bounty Hunter, should have unmatched abilities offensively, His arsonal should be fearce, and his knowledge of situations should be 2nd to none.




4). What defensive abilities?



Defense(what for some reason the Bounty Hunter isLACKING big time right now!!!) has to be strong. Bounty Hunters are one of the elite calssess that train very hard for there profession. All Bounty Hunters should be able to wear unique armor, no matter what Charecter or Species. Also Bounty Hunters should defenses for most types of weapons due to there knowledge. They should be fast on there feet, and have defenses for when they know there in srious trouble, or outnumbered to esape without capture.



5). What unique abilities?



I think a Bounty Hunters unique abilities should come when they are overmatched. Either by being outnubered, or fighting a formidable opponent when a Bounty Hunter thinks he has a chance of being captured. Bounty Hunters should have some sort of escape defense, possibly a delay tactic on the oppostion, or maybe a temporary blind tactic, where the opponent can't see what directionthe Bount Hunter has gone. How about a tecnique to jam the opponents radar temporarily, or to not be able to be seen on radar for a period of time, due to there Master Scout Skills. I've read people asking for jet packs, but I'm not sure how possible this request is although it would be neat...



6). Should add what advantage or asset in group combat?



Bounty Hunters should use there Mastery of offensive abilities in combat groups. They should be able to protect weaker players, or be leading the charge in raids, or on battlefields. Due to there elite weapon capabilities, and strong defenses(Hopefuly Soon), and unique armor(wearable by Bounty Hunters only no matter what charecter/species) Bounty Hunters should be prepared for any situation they get themselves into.



7). How could/should they interact with other professions?



Bounty Hunters should kind of be loners , they should keep to themselves, and really not want people to know about there personal business. As for there profession, they should have only certain people they can trust. Certain people, or Informants to help them get Bounty Jobs, or Missions that can only be done by an elite class of individuals.



8). What interaction / dependencies should exist with other combatants?



A Bounty Hunters dependencies should lie within his elite skills in weponry, and offensive, and DEFENSIVE techniques when in combat, also there ability to read and recognize situations that are constantly changing in a combat situation. They depend on there offense, and defense while always one step ahead of there opponents while planning there next move.



9). What should be their unique role in the Galactic Civil War?



Bounty Hunters should be a very elite class of combatants in the GCW. They should provide2nd to nonePvP abilities as well as special abilities to work individually in taking out high ranking players, and or faction members. They can work in large groups, or individually to accomplish golas that they think is going to help there profession, and skills.



9). Closing(Where B.H.'s are at present



As a Master Bounty Hunter/ Wookie I personally think the B.H. Profession has takin to many hits. The game has been turned into Kung Foo Theatre around the Galaxies. Our lack of any kind of defense has made us vulnerable waybeyond our control, and our special attacks missing constantly on most professions with defenses is just frustrating. High H.A.M costs, and constantly changingSpecial Attackpower has made us a profession that has to question themselves before battle. ex.( Do I wanna shoot that Master TKM and miss and watch him/her Dizzy KD me and not be able to get up everytime?). I for one am Happy that the new combat system is coming(who knows when, or if I'll even still be playing), but the constant changing, and medaling with professions is making the game hard to stick with. PvP combat has changed alot, but still with this group TEF thing the Developers never seem to get it right, and the length of time to fix whats broken is just to long for dishing out a monthly fee...



Well thats all for now we'll seewhat the future holds for B.H'skeep your fingers crossed...

Aristoi
Sun Jan 25, 2004 11:53 am
#138

What defines the BH role in combat?


Bher are by their very nature soloists. The sudden out of the blue onslaught ofoverwhelming blasterfire is ourspeciality.Technology is our only friend and Stealth our only savior. As such we should be flat out feared and generaly avoided in a 1on 1 fight. In a 1 on 1 fight with any other profession we should have the advantage regardless of if we get the drop on someone. Once we direct our attention to 1 target it should be pretty much over for them. Not to say that the other comabt professions cant stand up to a bher i just feel it should be PLAYER skill not CHARACTER template that gives them the edge.


What basic combat elements should Bhers' possess?


BasicBH combat elements are the ability to quickly kill or incappacitate people and then quickly melt back into the surroundings. From all the time huntingpeople you would think we'd have a better understanding of defense. Currently a Dr. that spends all his time in med school has better defense. Reputation Reputation Reputation!! Bountyhunterslive and die by it. There should be the addition of a reputation skillset to the Investigation skill tree. BH are people hunters to reflect this their should also be a + to hit humanoid creatures added to the Investigation skill tree say +5 at novice +10 per skill box and +15 at master= +55 to hit humanoid targets. With the DoT changesprojected for publish 6 Bleedingshot will become pointless. Healthshot 1 while only targeting Health does better DoT dmg. Same for actionshot and mindshot. The only saveing grace for BleedingShot is that it hits a random HAM pool but the DoT dmg is pityfull.


What offensive abilities should bh possess?


The quick unexpected rush of overwhelming blasterfire is the BH calling card. Prolonged and large scale combat is the bane of the BH. A means of controlling thier prey is essential, poison darts that can kill or knockout their targets, poison that makes ppl puke like the spice downer does.


What defensive abilities?


Defense should be equal to other elite combat professions or maybe a little under but with broader defenses. If its a state change or posture change we can apply we should have defense to it. BH only technology that lets us trick out/modify our armor (have it use the existing slot structure). We could get schematics from the Bounty Hunters guild with a faction point stlye system from successfully completeing a bounty or something. Armor certifacations could go a long way here also, make composite armor a hvy armor and only useable by elite combat professions (how would a Dr. who once again spent most of his time in med school know how to wear hvy armor?). This would give rise to the use of other armor types and increase thedemand for different resources byarmorsmiths and there by increase the player ecomony.Or do it like the damage mitagations but have it lower the encumbranceof the armor.


What unique abilites?


Player bounites other than Jedi should be ava. at some point either at investigation lvl3 same as Jedi bounties or at master. The ability to track sentient life (aka People Tracking). Keep the issueer of player bounties out of player hands instuite factional bounty hunter mission terms that give out Imperial/Rebel pc Jedi and high ranking member bounties or add them to the existing terminals and let the player base pick out the Rebel/Imp bountiesthat suit their faction. Again BH only tech, ppl traps, the ability to use scout traps on ppl, bounty hunter armor akin to the PnP BH armor thats highly modable by the afore mentioned attachments. Have bounties for 3 mission types, Dead, Alive, Dead or Alive. Have there be a conversation path for the alive and dead or alive misssions like in COA 3 where if you say the wrong thing the mark attacks you or if you say the right thing they go quitely. Add in deathblow for bounties so if u incapp them u can still turn the mark in for Alive bounties if u happen to agro them.


Should add what advantage or asset in grp combat?


Large scale combat is not the place for the BH. That being said with buffs and/or a medic/Dr close at hand the BH is a great asset to grp combat. I have been able to take on and kill up to 4 ppl at one time in PvP with buffs and/or a Dr/medic close at hand. BH are by their very nature a solo profession and our ability to hold our own solo directly helps grp members.We're use to NOT haveing help and haveing to rely on our own skills to survive. Not haveing to worry about healing myself meansI can concentrate on killing and most times if the grp sees me go after someone they help or provide cover. Team me up with a Dr./TKM (or any other combat profession) and im vurtually unstopable.Once again allowing me to focus my attention on 1 person(like the enemies CM's and Dr's). Haveing to deal with multiple ppl focusing onhimis the true test of a BH's ability. Again large scale combat isnt our modis operandi but when we do we alrdy bring alot to the table.


How could/shouldBH interact with other professions?


Currently we alrdy employ Dr's for buffs, DE for our droids, Artisans for vechiels, CH for mounts, BE for clothes, AS for armor, WS for weapons, Entertianers for mind buffs, mind/bf healing, Smugglers for spice , Chefs for food& drinks.1 on1 combat with anyother profession should be to our advantage in the short term.Long protracted combat is notour modius operandi, the quick kill is.


What interaction/dependencies shouldexist with other combatants?


BH are soloists and bytheir very nature dont depend on other combatants unless its in large scale combat where the BH lacks the ability to effectively handle multiple targets.


What should be the bountyhunters unique role in the GCW?


Jedi and high ranking factional player bounties given by the current terminal system to keep from greifing.






Aristos Do'Urden} Master Bounty Hunter {
}|{

Gatgatsugatling
Sun Jan 25, 2004 12:12 pm
#139

Bounty Hunter shouldn't be a elite combat profession it should be the skill of bounty hunting. All combat classes should be alowed to be bounty hunters. The requirement for Bounty Hunter should be Master of a Elite or Hybrid combat profession and two scout trees like traping and hunting. The abilty of Bounty Hunting should be only a tree of this elite hybrid profession. The whole profession should be known as Law Enforcement. All professions should have the opertunity to be Bounty Hunters not just carbine, pistol and the Light Lightning Cannon profession that shouldn't even bein theprofession. Balance is the key, and Bounty Hunter is compleetly unbalenced. To balance Bounty hunter all the special attacks and skill enhancers need to be given to the respectible professions so that thecombat abilites for a weapon are mainly reserved to that profession. The weapons a loted for Bounty Hunter are inpractial because shouldn't you be able to hint bounties with with rifles of swords?
Gatgatsugatling
Sun Jan 25, 2004 12:16 pm
#140

Bounty Hunter shouldn't rely on its self as a combat profession. It should rely on which combatprofession the Player chooses to use to hunt and capture or kill their bounties.
rYsyn
Sun Jan 25, 2004 6:03 pm
#141









Thunderheart wrote:

What defines theBounty Hunterrole in combat?



  • This is a long post, but sums up the Bounty Hunter VERY WELL:



http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=101236




  • Knowledgable in multiple weapon types

  • Not Overpowering but has the Abililty to CONTROL the target


    • Via Specials

    • Via Posture Changing Weapons

  • Cunning and agile

  • Very formitable in ONE on ONE combat

What basic combat elements should they possess?



  • Tracking Skills

  • Multiple Weapon Certs and Types

What offensive abilities?



  • Knockdown shots (multiple types and versons with each weapon type)

  • Blinding Shots

  • Delay Shots

  • Intimidate

  • STEALTH, evade radar detection for shot periods of time

What defensive abilities?



  • Ranged Combat

  • Defense verse KnockDown (due to agility)

  • Defense verse Dizzy (due to cunningness)

What unique abilities?



  • Player Bounties!


    • Read this post:



http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=134326



  • PvP & PvE Gadgets


    • Tangle Gun - Shots cord that trips target (delay of 5 - 10 sec)

    • Flash Gun - Shots an explosive that blinds anything within 15 meters of it (PvP must retarget, PvE 10 sec delay)

    • Poison Dart - Bleed Shot that will Incap a target once you take the down, allows you to take them in alive

  • Ability to HACK Travel and Banking and Mission Terminals


    • All these allow the Bounty Hunter (with a R2 Unit or Palm Pilot) to track thier prey. No more Spynet guys, Tracking driods, PURE BOUNTY HUNTER! The Bounty Hunter has to find thier target, THEMSELF!


      • Travel terminals to get last 5 ticket purchases with timestamps

      • Bank to see last 5 purchase on that planet with timestamps

      • Mission terminals to what missions, if any, they have taken

Should add what advantage or asset in group combat?



  • Very Little to none, a Bounty Hunter is a One on One combat killer

How could/should they interact with other professions?



  • Very Little

  • Other Professions should fear them as Bounty Hunters would kill anyone for money

What interaction / dependencies should exist with other combatants?



  • None, Bounty Hunters should be loners

  • Other then buy Weapons and Armor, none

What should be their unique role in the Galactic Civil War?



  • None, Bounty Hunters should not be allowed in the GCW

  • Other then Killing High Ranking Members of each side via a Bounty

Request For Comments:



The community is invited to make commentsthrough April. At that time, the thread will be closed to further comments. Feel free to comment on any or all of the above items. Please stay on topic.






Thank you for asking, I hope you all really read and try and impliment.





Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


biggychong
Sun Jan 25, 2004 11:33 pm
#142


What defines theBounty Hunterrole in combat?


They should be feared 1 on 1, mabey a bump to stats when only fighting one person but if they run it to a group they should not be nearly as effective.



What basic combat elements should they possess?


All offence no defence, they should have muti attacks, and not forced to use just one tactic. Most bhs only have 3 tactics, Eye shot spam kd/dizzy or llc 2 this is a very limited and predictable range of tactics.


What offensive abilities?


Player traps, mabe a special carbine or a different type of llc.


What defensive abilities?


little to none mabey some range defence or special armor


What unique abilities?


Player traps, bh only droids for pvp and player bountys


Should add what advantage or asset in group combat?


Should be the main leader in damage giving out.


How could/should they interact with other professions?


Not very much although I would like to see them intereact more in cantinas getting info on there target mabey add bartenders to talk to insted of spy net ops.



What interaction / dependencies should exist with other combatants?


The should and do rely on medics because of the high ham with every wep we got.


What should be their unique role in the Galactic Civil War?


3rd faction for the hutts would kick much butt if it was put in.




* signature edited by Admin. *
Her_Krunk
Mon Jan 26, 2004 2:15 am
#143

What defines theBounty Hunterrole in combat?


What basic combat elements should they possess?


Bounty Hunters are nothing whithout a starship. Bounty hunters should have the ability to move instantly from every planet to another, as for the planetary traveling. This should be BHONLY, cause usualy the would have their own starship.


What offensive abilities?


Bounty Hunters should be able to have a sort of mask scent for players, making the players not noticing the Bounty hunter. Bounty Huners are what the name says: HUNTERS. They hunt down people, so you have to be a very Elite profession to notice a bounty hunter.


Bounty hunters travel alone, travel fast and travel with caution. so they willl have the ability to hide from sight, even in the most busiest place like Coronet Cantina.


What defensive abilities?


Bounty hunters should have a very low encumbrance penalty. for Bounty Hunters armor is like a second skin, in the original SW universe they are the only one wearing armor ecept for soldiers. but even with the best and heaviest armor they shouldnt have any trouble wearing it, cause they are trained to do so. With the novice BH skil they should have an armor encumbrance degration ability.


What unique abilities?


Being able to sneak up and do a first shot always hit strike. they concentrate on the target and make sure that their aim is as acurate as possible. this should only work if they are "BH mask scented" and are in walking possition, they shoud do a good deal of damage and have the ability to make a quick run for it, even with heavy armor equiped.


Should add what advantage or asset in group combat?


The bounty hunters shouldhave a sort of artilery function when grouped, with the heavy weapons equipeed the can do a few acuarte but deadly shots from a safe distance, thats what tgeir profession is all about.


How could/should they interact with other professions?


They should be intimidating, should be very good in negotiating (money aspects) and spead out fear when walking to a destination. people should get out of the way and be respectfull and cautious when near a MBH.


What interaction / dependencies should exist with other combatants?


Make them have a sort of sence that when trouble nears they can get away very quickly before the enamy has the oportunity to do a first strike, Bounty hunters are as caustious as can be so they should have the ability to detect any naring nemy's and prepare for battle or get out as fast as possible.


What should be their unique role in the Galactic Civil War?


None, the Empire doesnt trust Bounty hunters, nor does the rebel alliance. Bounty hunters work for money, no matter what side they are on. chosing from the 3 most known factions, bounty hunters usualy cooperate with Jabba the Hutt, this "crime Lord" is as good as the richest and most powerfull person in the outer rimm, that is what attracts a Bounty hunter, money and power.
Page 11 of 26