Development Cycle Archive
Thread: In-Concept Open Discussion (5-31-04)
- Improve upon dynamic/mission lairs... give us dynamic/mission dungeons. I am mostly a solo player, and my content options are seriously limited by the fact that A) the dungeons I can take by myself are usually camped, and B) all the other dungeons are Instantly Lethal to the solo player (unless they're a Commando). I'm tired to slaughtering swamp gurrcats...
So, why not figure out a way of implementing dynamic dungeons? Go to a mission terminal, pick up one, go to the waypoint and dive in. Have a boss monster or control point at the bottom of it to destroy. Make it so that only that player (or the group the player is in) can enter.
- On a slightly more complicated scale, let us *build* houses. Rather than prebuilt deeds of predesigned floorplans (I am of the opinion that the designer of the Corellian/Generic floorplans needs to be shot), give us 'Lego blocks'... predefined wall sections, floor sections, etc. Give architects a tool to build a house design from these parts and make a schematic from that. Pop into a factory with the appropriate parts to build the house from that schematic, out pops a deed, and you place it like a normal house.
On a side note, I think SOE would benefit from looking at what Second Life is doing. A MMORPG world built of textured 3D primitives... oh, the flexibility possibilities!
- Let artisans build signs, datapads, and other things that people can write on and stick in their house. It'd be nice to have price lists and notes and what not written on these, instead of CDEF pistols stuck in a vendor priced at 99 billion credits with a long description. Or be able to pass information without the email system. Keep journals of your adventures.
- A Resource Market. I've harped about this before, and I'm going to keep harping about it. Have a cluster of Resource Exchange terminals in the major city on each player planet (Corellia, Naboo, Tatooine, Dantooine, etc.)
Player A goes to the terminal with 10k units of Foobarium Titanium Aluminum, and feeds it into the system with a minimum sell price of 3 credits per unit.
Players B and C go to the terminals, both wanting Foobarium. B puts in an order for 5000 units at 3 credits per unit, and feeds 15000 credits to the machine to cover that. C puts in an order for 6000 units at 4 credits per unit, and feeds the machine 24000 credits.
Once ever five minutes or so, sales and orders are processed. Since C is willing to pay more for a unit of Foobarium, his order is completely filled, and 6000 units of Foobarium become available for pickup from the terminal. The 24000 credits that C paid is transferred to A's account, since it was A's sale that satisified the order.
Now, there are only 4000 units left for sale. Player B's order is partially filled at 3cpu, 12000 of the 15000 credits he paid is transferred to A, and 4000 units becomes available to B. B's order is then automatically modified to a 1000 unit order at 3cpu.
The terminals should also have a seven-day history of low/high/average cost per unit prices for resources it has handled. Resources should include metals, ores, chemicals, gases, meat, eggs, milk, hides, grains, wood, etc. Things you can harvest.
Advantages? Less people standing in front of starport shout-spamming resource sales. Newbies can sell to crafters without having to deal with people only wanting 10k or more of something, and newbies would get ripped off less if they actually knew what the going rate of the resources they have...
- A 'road' object that can be crafted and placed in player cities would be nice. Its hard to feel metropolitan when there's amber waves of grass between your house and city hall...
- Some general client performance improvement would be nice. I've got a Pentium 4 2.4ghz, a gig of memory, and an ATI Radeon 9800 128mb. I don't think there's any good reason why my framerate will be below 30fps a good deal of the time...
Hey its me again i forgot to add one more Conception.
8.I wanted to explain one last thing, Test Center. If its a Test Center i think when you make a character you pick their profession and then pick there weapons, and credits are not even used. And to not make this a server that people just stay on instead of the real servers, you should make it to where the TC opens once a day for maybe 3 hours, they make a character and try it out, and then if they like that template/build, they can work for it on the real servers.]]
Thanks again for listening to my Last suggestion, please forgive my spelling mistakes.
Hello,
I currently dont have a jedi (neither live nore test center) and couldn´t care less to have one. I read the Jedi Archives and the recent test center updates and now I am being a little puzzled. Right now I have three accounts, one of them is a pure crafter. If I understand it right you get a special bonus in crafting if you "dabble" into force experimentation. So in order to compete withother crafters (as most others, I try to succeed in being the best)I amforced to dabble in this new experimentation skill thus being a force sensitive char? This means a radical change in the jedi crowd control strategy, instead of trying to keep the jedi population low the strategy is now toencourage everybody tobecome one?
If this is true I will probably just unlock each a second char slot on two accounts and letthem bothbecome the new crafters and just cancel my third crafters account, which saves me 15 bucks a month (which makes me happy) and having to force enhanced crafters...
Was thisintended?
Possible consequences (depending on how big the crowd will be):
Mules will start to appear, game economy willreceivesomekind ofimpact, people will start to craft/buff for themselves.
Or did I get something wrong here?
Thanks ![]()
after unlocking the second Char slot by doing quests, I have
I'd like to see a way to search for items a bit different that just the bazaar. Like to search for items by name or partial names, by what it's a variant of, a type of item that has a min of certain stats...
Like, right now, I need a 'Heavy Duty Clasp'. It's dropped loot, but where on the bazaar would it show up? I don't know, and don't have a way of finding out unless I come across one. This case, I'd like to search by name, and see what I can find.
There's been times in the past I've wanted to search for a specific type of furiture, but those get renamed so often, it's frustating to shift though all the items sometimes. Here, I'd liked to be able to search for all items that are based off the item I'm trying to match.
If I want a power-up for my melee weapon to have a certain %, or if I only want to pull all organic foods that have a OQ and PE of no less than 800, or only tissue componets that are +5 or greater on a certian stat or just +5 in general, I'd like to be able to do a search like that.
This way, I find what I need with no fuss and muss. Thanks for considering my idea!
Jawa AI
I don't know about anyone else, but I have been waiting a long time to see the Jawa behavioral AI updated. When are they going to start trying to pilfer droids? When are they going to start taking swoops and speeders that have been left sitting in the same place for an hour while the owner goes running off to kill whatever without thinking about the consequences for their equipment?
I think this would add an entirely new dimension to NPC interaction when someone loses a swoop or droid to a Jawa one day, and then goes on a Jawa killing spree, thus dropping their Jawa faction, thus encouraging more pilfering.
What do you think?