Development Cycle Archive
Thread: In-Concept Open Discussion (5-31-04)
I think each planet should have it's own uber mob that drops uber loot.....because camping and people attempting to outdamage you even if you've been fighting for a while is a very big problem.
The super mob on every planet would spawn randomly....like one out of every 200 spawns would be one of these, in addition to a few areas on the planet where the spawns are far more common...say 1 in 20.
Tatooine- Krayt dragons
Naboo-Peko Peko Albatross + a new one
Lok- Giant Dune Kimos + a new one
Correlia- Something new
Dantooine- More jedi types, and a 2-3 more new mobs.
Dathomir-Maybe some type of fabled rancor? Also a few more jedi
I think everyone gets the idea by now.
Having something like the Acklay is fine, but after a few weeks they need to move out in the open where everyone has a fair shot at finding one randomly. Kill thieves are common in static locations. Perhaps add VERY high level missions for these things so large groups can kill multiples and give everyone in the group a fair shot at some loot. As it is now, if a group of 5 people go to the geonosian lab, and the acklay does drop...say 3 bones.....not everyone can get a share unless they are sold and the credits are split. Even at that the melee fighters who could use the bones are missing out unless they are the ones who buy the bones from the members who help.
Most people would say that killing the acklay solo is a better idea, but then it's very possible (happened to me 3 times in the last 24 hours actually) for others to come in and do more damage to the "boss", and they get the loot. That wastes my time, my credits for buffs, and condition of my armor......
Four ideas to help the crafters/customers of our star wars world :
Notification of Decay Factory/House (and vendor decay...which we need) messages dispatched to all "admin" owners not just the lot owners.
Sabbac,
Has there been any dicusion on putting high stakes PvP Sabbac gambling into the game?
OK, I've only been playing for about a month, but here is what I would like to see..
Vendors - On Chimera server, you can walk from Bestin to Anchorhead, and never be out of site of a building/vendor. Tatooine is supposed ot be a desert wasteland, where nobody wants to live if they really had a choice. In fact it is one giant Shopping Mall. I love the game, and love being in the SWG Universe, but this overpopulation of vendors and buildings does detract heavily form the in game experience.
Surely we could place a limit on where Vendors can be placed, and how many there can be.
I have no problem with Player cities, they are a great idea and I like the way they work. But the same thing applies, far too many on each planet. Especially the popular planets like Tattooine.
More content for the casual gamer, namely me!! I don't play for hours on end, day in and day out. I go on for a couple fo hours, 2 or 3 times a week, maybe more at the weekend. I pay just as much as the hardcore gamers, but it would be nice if I was actually able to do things, rather than relying on finding a huge group to actually get some missions done.
Sort the economy out. Money is so abundant it is ridiculous for casual gamers, they can't afford anything! In the films/books thousands of credits will buy a starship, in the SWG game, it is hundreds of thousands for a suit of armour! There are no money sinks in the game to take the money out of players hands! It is cheaper to buy a new swoop/speederbike, then it is to get one repaired, so why bother repairing it.
Personally, I am an Artisan/Medic. I am going to specialise in Droid Engineering, because I want to build droids! Not interested in holo grinding, or clocking up as many skills as possible. I have some scouting skills so I can harvest hide, some Marksman skills so I can hunt small animals. That's all I really need. But it is impossible to sell anything you can make until you get to Master Artisan, only then is the quality enough for people to consider buying it.
Travel is fine, no problem with that. It would be nice to see different shuttles, but that is purely cosmetic. What really needs addressing are mission bugs, and general bugs.
Missing chairs when you sit on them, floating in the air.
Mission targets mysteriously saying "otherescort" or vanishing.
Trying to get Faction Points for Rebel/Imp factions as a non-combatant is almost impossible. You get maybe 10 a go for a delivery mission, which takes you all over the planet, and takes a lot of time. Considering that you can get a simple rebel combat mission a few hundred meters from the Terminal, shoot 2 imps and complete the missions and get maybe 5 times this amount in less than a quarter of the time.
I know the Rebels/Imps need fighters, but surely they need Crafters/Medics/Entertainers too?
Change to Data Terminals
Data terminals should act as containers for items (waypoints and schematics) from the datapad. Currently it is difficult to share factories with friends and guildmates because when you do a partial run someone may end up with your schematic. This would allow a central respository for schematics and waypoints.
Player Crafted Data Disks
Allow players to craft data disks containing text. These should be albe to be dropped and then when examined the text displayed. This would allow pricelists, guild guidelines, and oh so much more information to be shared. You could even sell them on bazaars to give directions to your vendor or city.
How about utilizing the massive city buildings in the game... such as, the giant skyscrapers in Corellia and Talus. These could easily be made into buildings that you can enter and livein. If we made these into huge condominiums with a lobby area for small shops, and a couple floors for small offices and things then we would be adding a whole other dynamic to this game (with windows it would be absolutely gorgeous to with the views), and solving a big problem in SWG right now. Real Estate.
By utilizing these big skyscraper structures and the condo/apt idea we would be solving the problem of real estate and whole planets littered with houses/vendors everywhere by builing up not across....
I think this would add to the immersion of the city environment as well as, to the out-of-town environment.
It would also turn cities into much more vibrant places.
Could also throw in some actual bazaar type meeting areas where people can sell their wares on the street or in back alleys, like they do in Europe..
-chefsize