Development Cycle Archive

Thread: In-Concept Open Discussion (5-31-04)

ElRapoSuave
Thu May 27, 2004 8:13 pm
#118

I think each planet should have it's own uber mob that drops uber loot.....because camping and people attempting to outdamage you even if you've been fighting for a while is a very big problem.


The super mob on every planet would spawn randomly....like one out of every 200 spawns would be one of these, in addition to a few areas on the planet where the spawns are far more common...say 1 in 20.


Tatooine- Krayt dragons


Naboo-Peko Peko Albatross + a new one


Lok- Giant Dune Kimos + a new one


Correlia- Something new


Dantooine- More jedi types, and a 2-3 more new mobs.


Dathomir-Maybe some type of fabled rancor? Also a few more jedi


I think everyone gets the idea by now.


Having something like the Acklay is fine, but after a few weeks they need to move out in the open where everyone has a fair shot at finding one randomly. Kill thieves are common in static locations. Perhaps add VERY high level missions for these things so large groups can kill multiples and give everyone in the group a fair shot at some loot. As it is now, if a group of 5 people go to the geonosian lab, and the acklay does drop...say 3 bones.....not everyone can get a share unless they are sold and the credits are split. Even at that the melee fighters who could use the bones are missing out unless they are the ones who buy the bones from the members who help.


Most people would say that killing the acklay solo is a better idea, but then it's very possible (happened to me 3 times in the last 24 hours actually) for others to come in and do more damage to the "boss", and they get the loot. That wastes my time, my credits for buffs, and condition of my armor......






Cougre Magnum

There are only two things that can kill me: Silver bullets and GTEF.....and luckily silver doesn't exist in SWG.

Visit my loot vendor at 4860 4979 in Vilas Stronghold
Wargfang
Thu May 27, 2004 8:58 pm
#119

Four ideas to help the crafters/customers of our star wars world :



Vendor InterfacePlease help those of us who keep stocked vendors....Let me buy more than one offer at a time. Let me select multiple "unsuccessful auction" items and just resell them for same price (be real nice with a global discount thingo but Id accept multi select and resel. At the moment I have to select --> View detail --> sell item --> set price --> Wait for vendor loading and stockroom refresh to finsih....repeat 40 times !!! or have vendors with no stock on them....coz the only way to guarantee stock is over-stock !

Notification of Decay Factory/House (and vendor decay...which we need) messages dispatched to all "admin" owners not just the lot owners.


In shop notice board I would like to be able to havea place where I could put say upto ?? 1000 lines of text ?? on an inshop noticeboard....which I could title myself. So for an example my in-shop noticeboard could be "How to use my droids" - "Things I am buying" - "How to use my vendor". Obviously an Rich text editor (like this one) with anchor points would be excellent.


Online Vendor Enquiry Why cant we, for globally registered vendors, have a web page per server/planet allowing us to view the contents of a vendor ? It could be realtime or a snapshot as of x-time ago.


Anyway I hope these ideas stumble onto somedays desk....


Be Well, Bob'the Builder

Egnaro
Thu May 27, 2004 9:36 pm
#120

Hello, I would really be interested in knowing when a new server for the game will be released. I'm avid to make a new character on a new server so please let me know.



Characters of Tarquinas:


Vulkin Callican - Hologrinder

Taona Callican - Switcher-Upper

Muelo Eg-Naro - Master Doctor/Combat Medic

Sansana - Master Armorsmith/Weaponsmith

IceyBlueTundra
Thu May 27, 2004 11:21 pm
#121

Sabbac,



Has there been any dicusion on putting high stakes PvP Sabbac gambling into the game?


mmanubis
Fri May 28, 2004 4:13 am
#122

I would like to see another option bar for sound. I really like the ambient sounds like birds and thunderstorms but the only way you can hear it is if you turn your sound way up. If a speeder drives by it nearly blows your speakers. Also please consider having storms make the radar and maps flicker and glitch. I think this would add to the immersion aspect of storms.
DarkRenown
Fri May 28, 2004 4:20 am
#123


OK, I've only been playing for about a month, but here is what I would like to see..


Vendors - On Chimera server, you can walk from Bestin to Anchorhead, and never be out of site of a building/vendor. Tatooine is supposed ot be a desert wasteland, where nobody wants to live if they really had a choice. In fact it is one giant Shopping Mall. I love the game, and love being in the SWG Universe, but this overpopulation of vendors and buildings does detract heavily form the in game experience.


Surely we could place a limit on where Vendors can be placed, and how many there can be.


I have no problem with Player cities, they are a great idea and I like the way they work. But the same thing applies, far too many on each planet. Especially the popular planets like Tattooine.


More content for the casual gamer, namely me!! I don't play for hours on end, day in and day out. I go on for a couple fo hours, 2 or 3 times a week, maybe more at the weekend. I pay just as much as the hardcore gamers, but it would be nice if I was actually able to do things, rather than relying on finding a huge group to actually get some missions done.


Sort the economy out. Money is so abundant it is ridiculous for casual gamers, they can't afford anything! In the films/books thousands of credits will buy a starship, in the SWG game, it is hundreds of thousands for a suit of armour! There are no money sinks in the game to take the money out of players hands! It is cheaper to buy a new swoop/speederbike, then it is to get one repaired, so why bother repairing it.


Personally, I am an Artisan/Medic. I am going to specialise in Droid Engineering, because I want to build droids! Not interested in holo grinding, or clocking up as many skills as possible. I have some scouting skills so I can harvest hide, some Marksman skills so I can hunt small animals. That's all I really need. But it is impossible to sell anything you can make until you get to Master Artisan, only then is the quality enough for people to consider buying it.


Travel is fine, no problem with that. It would be nice to see different shuttles, but that is purely cosmetic. What really needs addressing are mission bugs, and general bugs.


Missing chairs when you sit on them, floating in the air.


Mission targets mysteriously saying "otherescort" or vanishing.


Trying to get Faction Points for Rebel/Imp factions as a non-combatant is almost impossible. You get maybe 10 a go for a delivery mission, which takes you all over the planet, and takes a lot of time. Considering that you can get a simple rebel combat mission a few hundred meters from the Terminal, shoot 2 imps and complete the missions and get maybe 5 times this amount in less than a quarter of the time.


I know the Rebels/Imps need fighters, but surely they need Crafters/Medics/Entertainers too?


I agree with a lot of other posts here regarding tweaks etc, and am really looking forward to the Jedi revamp, the combat revamp, and the Lightspeed expansion. Personally though it is the abundance of buildings which detract from the game for me. far too many on supposedly empty planets. Tatooine is starting to look like Coruscant!



Drawde Kraken
Smuggler<

Chewato
Fri May 28, 2004 5:25 am
#124

Change to Data Terminals


Data terminals should act as containers for items (waypoints and schematics) from the datapad. Currently it is difficult to share factories with friends and guildmates because when you do a partial run someone may end up with your schematic. This would allow a central respository for schematics and waypoints.



Player Crafted Data Disks


Allow players to craft data disks containing text. These should be albe to be dropped and then when examined the text displayed. This would allow pricelists, guild guidelines, and oh so much more information to be shared. You could even sell them on bazaars to give directions to your vendor or city.


RiskyBusiness
Fri May 28, 2004 6:31 am
#125

How about utilizing the massive city buildings in the game... such as, the giant skyscrapers in Corellia and Talus. These could easily be made into buildings that you can enter and livein. If we made these into huge condominiums with a lobby area for small shops, and a couple floors for small offices and things then we would be adding a whole other dynamic to this game (with windows it would be absolutely gorgeous to with the views), and solving a big problem in SWG right now. Real Estate.


By utilizing these big skyscraper structures and the condo/apt idea we would be solving the problem of real estate and whole planets littered with houses/vendors everywhere by builing up not across....


I think this would add to the immersion of the city environment as well as, to the out-of-town environment.


It would also turn cities into much more vibrant places.


Could also throw in some actual bazaar type meeting areas where people can sell their wares on the street or in back alleys, like they do in Europe..


-chefsize



The-Deadman
Fri May 28, 2004 8:25 am
#126

maybe not have droids (super battle droids and regular ones) in all the new dungeons, for the geo caves, i agree they should be there



but for things like the corvette and DWB, i dont think they should be there, at the very least give us a way to blow up some control centre to disable them


i dont remember super battle droids attacking the imperials on the tantive IV in ep4......
Masen
Fri May 28, 2004 9:52 am
#127


Housing floorplans, as I seen noted. Also, more house options.


Ability to milk your own creatures, perhaps the HAM would affect how much you get pet attempt (ie a typical CL 10 won't be unbalancing, if it were 7-10 units per 30 minutes. But a CH would have a new source of income were they to have a 'stable' of herbivores, all high CL, to output large volumes of milk a day) Milking could be done once every half hour or so, or once every hour, often enough so a player can make a living as a farmer if he wants.


Along that line- a structure to hold pets. A pet could be 'released' inside, and would actually be IN the pen. of course, it would resort to wild behavior...so releasing a CL70 Aggro, stalking, Deathblowing Bantha with ranged mind poison and disease so you could milk it daily would be a BAD idea... But you could have a few pets (maybe based on CH or BE level?) milling about. keep it private though, as someone could kill your pets. On the plus side, lets a CH or BE raise bantha for tat wooly, etc, another source of income that's not unbalancing (house maintainance, lot use, DNA, meat, etc per pet.) Or just as a dairy farm.


A 1-lot tat house, the little dome houses you see everywhere.


A guild vehicle, when multi-passenger vehicles ingame. A crawler would be ideal. Smaller raiding vehicles, like a small troop transport, etc would be cool too. A driver, a gunner, and a half dozen troopers in back.


Multiple faction pets based on your faction rank. Faction pets can be rezzed, healed as normal pets but have a vitality raiting that decays with each death. Perhaps a new class, since Squad Leaders don't seem to want the job. Commander. For a requirement, a rank fo at least Captain in Rebel or Imperial, and 10,000 FPs. Could use combat xp, as squad leader does, or to make it more balanced, could use FPs to advance. Trees could be something like one for number of soldiers. One for CL of soldiers. One for special group attacks, and a final one for group terrain navigation and formations.


ATST and ATAT made into vehicles, not pets. ATST can hold a driver, and gunner. Driver moves the ATST itself, the legs. Gunner swivels the head, and fires the guns. Give it back it's high condition, make it repairable at a garage. Since each ATST is 2 players, then that's much less need for combat balance (it could be as damaging as 2 master commandos, for example, and not unbalancing as it would be using up 2 commandos or whatever). Add in an Imperial Driver faction class, that uses current SPs. A basic class, not advanced, but at normal SP costs (15, 2,3,4,5,6 as normal). That will keep the number of ATSTs down, as it would need 2 players with this class each. As an option, it could use faction points and not experience to advance. Novice would be imperial swoop bike, somewhere in the middle ATST, and masters could man an ATAT.


A pair of new themeparks,f or factioned players. the Imperial training facility, and the Alliance flight school Luke wanted to go to so badly. The Imperial facility, could have 10 npcs, or 'classes', and each level would give a part of the ST armor. The Rebel, Rebel armor. Of course, each would be several missions, of scaling difficulty, and instanced to prevent players from enlisting help (it's all you). Perhaps a final set of team based missions, that reward large FP to each player, or perhaps int he end the group leader gains a free rank after demonstrating leadership abilities. Once you had the badge, maybe a 50% off for faction armor, as a lasting perk and a way to encourage a more Starwars feel in the game.


Faction crafter themepark. Similar to the above, but the player gains permanent faction schematics. Only a master Armorsmith could complete the armor missions and gain the ability to make all Imperial armor, for example. Weaponsmiths could gain things like the Ehanced E-11 carbine schematic permanently. Of course, make them VERY difficult, not by using looted parts, but by setting certain standards for each item, it MUST have a certain quality, and it would have a VERY high difficulty, so creating that ONE perfect stormtrooper chest armor would be a HUGE accomplishment, and well deserving of the schematic as a reward to make your own. If you ever left your faction, you would lose the schematics of course. Perhaps they can ONLY be used while at the manufacturing facilities (no factory parts needed please, this alone would be balancing) and while Overt, adding a bit of risk to it. Imperials raiding a rebel assembly plant, to stop rebellion artisans from making more rebel armor and weapons, or vice versa.


Faction rewards for noncombat. Healing an overt player should grant a small FP bonus (at least as much as you lose by dying, sicne you're often smacked down while tefed). Of cours,e the reward only valid once every 5 minutes or so, or only if you heal an overt while NOT tefed. If you are overt yourself, then perhaps 5-10 FP per heal while you're actively in combat, to encourage medics and doctors to take part in the GCW. Crafters could gain 1/10 the XP of an item as FP, for making factioned armor, None for factory made peices to prevent abuse of the system. Entertainers should gain a TEF for buffing an overt player (not for simply dancing, as they can't control that), but should gain a FP bonus of half the XP they got, or 1/4, or whatever balance shows is fair.


Forget the Mandalorian stuff, and some weird looking Mandalorian wannabe stuff. How about some Factioned, craftable, quest-given loot schematics? A functional stormtrooper shoulderpad item. A replica of the Sandtrooper backpack. Stormtrooper armor (requiring master marksman). Scout trooper armor (requiring master scout). Storm commando armor (duh, hehe). Royal Guard armor at some point (master pikeman of course). Darktrooper armor (master commando, BH, etc maybe? Certs for Tie Pilot geat, ATST pilot uniforms, ATAT pilot uniforms, etc.


Of course, this stuff could make your next expansion pack on it's own, Perhaps adding in a clone soldier race, automatically look like jango fett, a bonus to Imperial FPs earned, allowed to have numbers in your name, but always Overt? (if you bump into RK-562 at the starport, odds are he's Imperial, lol). For a counter, maybe Corellians? A bonus to shipbuilding, or something, otherwise like humans? Or some other pro-Rebellion race. For a planet, toss in Kashykk, the wookie homeworld, or something like that. Both of these easy to do the art for, leaving time to do other things like the new planet, new themeparks, new items, etc. Just try and hae it out in 6 months, not another year, lmao.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Masen
Fri May 28, 2004 10:23 am
#128

Sorry for the Ginormous double post, login bug bit me. But, I had a couple other ideas too


Alot of people want player bounties- but free for all player bounties, that would basically kill the game, sicne a huge majority have stated they're against forced pvp. So, another option needs to be found, but the thing is, it already exists.


Allow players to enroll in a new list. If you're familiar with the Bounty Hunter's Guild..these are people who willingly go on the list, and put bounties on eachother for RP, for fun, or just as a 'welcome to the list' or 'congrats on reaching master whatever, he's your present'. Allow a character to go to a bounty hunter terminal, and add their own name. Until they remove it (it can't be removed until they are bounty-free of course) they are available. When someone else goes to a BH terminal, IF they are also in the list, they may enter a name, if it's available, enter an amount. The terminal then takes the money and holds it. The catch is, no droids, since it's never as a mission. A BH can look at the list, and see who has a price on their heads. When they find the mark, as soon as that player with a bounty is DBed, if the killer was a bounty hunter they gain the credits. Of course, you'd HAVE to be a bounty hunter, because anyone with a price on their head would be targetable to you, and vice versa. basically a permanent overt to eachother, like a guild war. This allows for alot more pvp bounties, for everyone, without affecting the pve players in the least, positive or negative.


Another faction option. It would take 2 hours to go into effect, giving you ample time to think it over. If you would like to 'become a soldier in the Empire' or 'Become a freedom fighter'. It would be an OVERT statues that does not go away, until you specifically tell them, and it would take 2 hours game time to change. As a bonus, perhaps a 10%-20% bonus to any and all faction points earned, as the commanders are more impressed with your willingness to sacrifice life and limb for your faction, repeatedly. To prevent hiding, the second you say 'I want to become covert' you do so immediately, but gain a TEF that lasts for 2 hours of gametime, preventing you from hiding, etc. SO it won't be something done lightly.


A change to minefields, so they last only one week ingame, then vanish. Cut the FP cost in half, and make it so you can place 4 per character, and they use no lots.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Arcaine2
Fri May 28, 2004 10:49 am
#129

Apprentice Point - removal


Can ther be an alternative way to Master Your profession - quest based - xp based - training based with moderation.


This is spam city for people trying to train - it is also a deterent for new people to join and stay witht he game due to the difficulity of trying to get enough people to train. A majority now create alternate toons just for training dummies and this also puts new players at an extreme disadvantage.


Jedi is now not profession based anymore - revamp the aprrentice points.



Arcaine my game name
I have no idea what I want to be when my toon grows up.
Ryubushi
Fri May 28, 2004 11:17 am
#130

1) I want commando mission terminals. Kind of like BH terminals, they give missions on other worlds, requiring you to travel. The target might be one big bad uber-warrior, or a small nest of mercenaries. Some missions might be rather large, and require the commando to recruit a couple of people to go with him, such as hitting a pirate base with about twenty or thirty pirates in it.


2) Factional dogtags. We're acknowledged as part of our faction's military, yet we don't have dogtags? We should be issued dogtags when you join a faction. You can wear them like any normal necklace, covert or overt, and if you examine them, it lists your name, rank, and the date you joined your faction. Maybe even how many kills you've made (PvP or PvE). These will serve no real purpose at all, admittedly, aside from enhancing the feel of really being a soldier for the role-players.


3) On standard mission terminals, I think we need an option to select which direction we want missions in. Everytime I want to go south, it never fails that the terminal offers me loads upon loads of missions to the north, west, and east. We shouldn't have to refresh the list multiple times just to grab a second mission in the same direction we're going.





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

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