Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 6-21-04)

AhJahFrolio
Mon Jun 21, 2004 4:13 pm
#131

My bad Tavian, I already said a little ways back that I don't mess with TC2, although I heard (which means there is really no credibility behind it at all because people tend to embellish) that 2 Padawan Jedi can woop up a 6 Master Combat professions. Now on how accurate this is I would love to know.


I also believe that a Jedi working on their character for a solid month should have any combat profession beatgranted the person is competent and doesn't toy around. Also, this depends on how many times he/she has been killed and lost xp because of it.



Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
Tavian_McMaster
Mon Jun 21, 2004 4:20 pm
#132

I normally ignore anything coming out of Test Center as well, but with a revamp like this, I kind of got caught up in reading the test reports. The thing is, the patch needs more time. They decided to give sabers their own, irresistable damage class... to keep this from making Jedi Uber, they gave us crappy accuracy. It seems like a good trade off, but right now the accuracy is in desperate need of an upwards tweek, and with 12 hours to go til patch, it doesn't seem likely.


I truthfully am hoping the Jedi on test are exaggerating their problems as anyone would do. I'm months away from being in the PVP class of jedi, so hopefully it's not going to be my problem. I'm in the running like hell class of Jedi for a while.



Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
AhJahFrolio
Mon Jun 21, 2004 4:26 pm
#133

I respect the Jedi, and I hope to engange in some really interesting and fun times with and against them. That said I don't want them to be on par with Nightsister Elders as far difficulty to kill and contend with. I had no idea this crap was going live in 12 hours, the next publish that is , I should pay attention more on the exact dates.


Don't worry about them pushing it out too soon, they can always tweak and patch, and we know this MAN!



Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
AhJahFrolio
Mon Jun 21, 2004 4:30 pm
#134

Well don't worry about them pushing it out too soon, they delayed the publish a week. What is one more week?

The good thing is that they are more focussed on getting it done right the first time, and I'm sure this decision didn't come to in any easy way either.



Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
Thunderheart
Tue Jun 22, 2004 12:21 am
#135






Whitus wrote:

Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?


I haven't seen any reports of this yet. Do you see this happening on live now?







Tavian_McMaster wrote:

Looking back on the first year of the game, we had three "monthly" storylines in a year. Are there plans to get this back up to speed so that there is some story-driven content to the game in year two and beyond?



Not currently.A great deal ofeffort went into the back end of "Cries of Alderaan" and now that the story arc is complete, all that work has been removed from the game. At the tail end, everyone was wishing we could just leave the content in the game which resulted in two different decisions. The first is that at some point, the team wants to re-engineer the "Cries of Alderaan" in such a way that it can be permanently added to the game because it was a fun adventure. The second is that future content will be built and added to the game instead ofproducing a lot of game assets and committing a lot of development time to temporary features.





plonger wrote:

TH,


You mentioned above that once the jedi revamp is completed, you will start to have focus discussions on the combat revamp. Wouldn't it help to actually have these "discussions" before you spend months coding the changes?




I agree - - thats how it will occur.





Strikke wrote:

TH -


SWG: Krayt Skull Quest - A Quest Borken.


A long time ago (October 2003), in a galaxy far, far away (Bloodfin)...


Borvo's Guards: Check.


Thale Dustrunner: Check.


Take Borvo his cash: Check.


Do Borvo's missions: Houston, we have a problem. No missions. No gun. Nothing except, "Good" and "Next".


June 14th, 2004 (8 months later)...


Borvo doesn't know me. His guards don't know what they are doing. Thale won't have anything to do with me. Huff gives me the cold shoulder. Huff's guards tell me to go get Pappy Darklighter's pea shooter and bring it back to Huff.


To be continued?????


Any update?



Not quite yet. I'm still requesting that a record keeper to reset the quest be added soon, but right now, everyone is entrenched in "Secrets of the Force"





Techdevil wrote:

TH

More a curiosity than anything, do any of the Dev team play a Bounty Hunter on live servers ?




Off the top of my head, at least one that I know of.





Kurt "Thunderheart" Stangl
Community Relations Manager
Zurck
Tue Jun 22, 2004 12:28 am
#136

Is it just me or does the dev team seem too small? How many devs are there working on SWG? Are there any plans to add more?



Sall M'on
AoD
Black Sands, Tatooine
LeBob
Tue Jun 22, 2004 12:29 am
#137

TH, do you have update notes for the patch early yesterday morning?

thanks



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Dapper_Dan
Tue Jun 22, 2004 12:37 am
#138






LeBob wrote:

TH, do you have update notes for the patch early yesterday morning?

thanks







/agree there. We would also like to get the conversion numbers posted as well, so we know exactly how many skill points we will have?


What stats will the robes have, protections, resistances. Throw us a bone here also. Many are coming out of 80 to 90% composite, and its gonna be a huge slap in the face when we get way outdamaged cause we did not know this thing, and start losing 200k Jedi xp right off the bat.




Signature Here:
Southwick
Tue Jun 22, 2004 12:44 am
#139

plonger wrote:

TH,

You mentioned above that once the jedi revamp is completed, you will start to have focus discussions on the combat revamp. Wouldn't it help to actually have these "discussions" before you spend months coding the changes?

--------------------------------------------------------------------------------

TH --I agree - - thats how it will occur.

What?

You mean the combat revamp hasnt even been started? Everyone was under the impression that you were all ready to go once you got the jedi bs taken care of. Now it comes to light that you havent even figured out your plans for fixing things. So what? The expansion comes out and this still doesnt get touched. Cmon more of us play this game than just your precious jedi.



Where life had no value,
Death, sometimes had its price.
That is why the Bounty Killers appeared.

- - - - - - - - - - - - - - - - - - - - - - - -- - - -- - - -- -- - - -- -- - -- -
MAKE DROIDS WORK OR THIS IS ALL POINTLESS.
FIX THE WEAPON SWITCH
MOVE JEDI HUNTING TO STALKER RANK
GIVE MBH A SIGNIFICANT BOOST TO PLAYER TRACKING(SO THEY CAN BE MBH)
Thunderheart
Tue Jun 22, 2004 12:47 am
#140






LeBob wrote:

TH, do you have update notes for the patch early yesterday morning?

thanks



LeBob - That was just part of the trickle patch...








Kurt "Thunderheart" Stangl
Community Relations Manager
Cafa
Tue Jun 22, 2004 12:50 am
#141






CTRL_ALT wrote:

I agree with many of the posts, they have alot of great ideas for the game. I'm a crafter, having some crafting missions would be cool, and i mean real missions, for example the oppurtunity to fill an order of weapon for the rebel cause or something, or to make some mines to be distributed at bases. Then i would like to see some real results from my mission. Read all of Lord Baryon's post and he has some very good ideas. My idea is the vendor revamp for crafters. I have 6 vendors and i have tons of items in stock (1500+) I stock over 300 powerup crates and obviously they are not all going to sell in 30 days! Instant sales should last forever, that is why you pay the vendor to keep your store stocked. Also, for all the resource sellers. Usually people can't buy the perfect amount of resources that they want, they are stuck with what the vendor has up there, which is sometimes 20k+ more resources than they really want. So for resources, lets say that you can put 100k of Douse Copper in your vendor, when you put it in the vendor you set a CPU for the Douse, lets set it at 8 CPU. Then a customer can come up, get the exact amount he wants of Douse, he just clicks on Douse and types in a value, lets say 4598 exactly then he will pay 8 cpu on it, which comes to 36784. The resources are like instant sales and stay in the vendor forever, or until you take some out. This works for both the customer and the vendor holder. The cpu should be 2 decimal places for those perfectionists, lets say you want to sell the Douse at 7.99! oh what a great deal! Thx for reading, i really hope that a SWG dev read this, can never really tell if they do.


CTRL ALT, Tempest, Naboo, Zion, Goleta Inc

Master Droid Engineer, Master Weaponsmith, Master Artisan, Merchant 3-4-0-4







You have douse on a vendor? Where?


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

mythronde
Tue Jun 22, 2004 12:51 am
#142






Thunderheart wrote:





LeBob wrote:

TH, do you have update notes for the patch early yesterday morning?

thanks



LeBob - That was just part of the trickle patch...



Actually I think he was referring to the TC patch that was applied yesterday morning. no patch notes were given by Vass














Peacekeeper
Master Bounty Hunter -since August 2003
Master Carbineer
Combat Medic 4-0-0-0
Qui-Gonzalez
Tue Jun 22, 2004 12:52 am
#143






Thunderheart wrote:





neinnunb wrote:


Ummm.. so all this time waiting forCBand it getting postponed... there hasnt been any coding work done?



There has been a good deal of workdoneon setting up the sandox server...











So basically what you are saying here is at the bare minimum, 12 more weeks of SWG:Rifleman/Combat Medic Rampage (tm)? Ah well, fishing is fun.


Gonz




Gonz
~ Eclipse's resident Stick-in-the-Mud!~
The "Edit" feature is of the Dark Side..

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