Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 6-21-04)

Kylania
Tue Jun 22, 2004 12:54 am
#144






taloncard wrote:


There are many solutions to the crafters problem:

1. Create a crafting house, Has 1 type of Crafting station built into it, higher maintenance fees and more storage space (200-300 items) Master artisan, or Novice level skills branching from the Artisan profession are required to place this, so only crafters can use it.



  • Food/Med crafting house - requires Master DOC, CM, BE,Novice Chef, Merchant to place

  • Weapon/armor/general crafting house- requires Master Artisan, novice armorsmith,weaponsmith, merchant to place

  • Clothing - requires novice taylor, Merchant

  • Structure crafting- requires Novice Arechetect, merchatn

Novice Merchant gets the ablilty to place all crafting houses or move it to master merchant as a bonus to them.






Ack, no! Bad idea. Not all crafters have Novice Merchant so making it so that only Merchants can drop the house is a Very Bad(tm). Also limiting each house to hold only a single type of crafting station is even worse. Again, not all crafters are only a single type of crafter. Right now I can have 1 house with 4 crafting stations in it for all my three crafters. With this idea I'd have to have four houses and a merchant I could trust not to steal my house when I asked them to place it.






2. Increase the stack size- again this would only be beneficial to crafters, something as simple as increaseing the stack size to 250K or 500K would give us a lot more room and not be beneficial to anyone but crafters again. Also increase the Stacks in factory crates to 100 for every type of crate this too would be of great help. This should not take more than 1 hour worth of codeing for the devs.






YES YES YES YES YES!!Did I mention YES? In fact, make all crates hold 1000 items and not only be splitable but combineable as well. This idea by far would go further to helping ease crafters pain than any other idea.






3. Increase the storage capacity of the houses.




If idea #2 isn't done, this must be done. As a crafter we simply don't have enough storage anymore, and I'm pretty sure Sony has made enough money off of uf to afford new database servers to handle the load. I'd really love to be able to keep all my materiels in one house, or better yet have my crafting supplies, stock and shop all in one house instead of having to have them in three seperate houses.

Dapper_Dan
Tue Jun 22, 2004 12:54 am
#145






Thunderheart wrote:





LeBob wrote:

TH, do you have update notes for the patch early yesterday morning?

thanks



LeBob - That was just part of the trickle patch...








No, we were referring to a post by Vass yesterday, about the TS's going down for an update. There were never any notes published. Provided it was a Sunday, but it dont look like anything got updated today as well, and this mess is suppose to go live tomarrow by last accounts.








Vass wrote:

Will be brought down sometime in the next hour and will be back up about an hour after that.


Vass

James Whisenant

SWG Assistant Buildmaster











Signature Here:
-Maltomix
Tue Jun 22, 2004 12:55 am
#146

Is publish 9 being pushed out for tomorrow?





Thunderheart wrote:





LeBob wrote:

TH, do you have update notes for the patch early yesterday morning?

thanks



LeBob - That was just part of the trickle patch...











wickedHangover
Tue Jun 22, 2004 4:59 am
#147


Thunderheart,

What is the word on the veteran rewards program? we're a month overdue on that aren't we?





clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
Javac
Tue Jun 22, 2004 1:27 pm
#148


Thunderheart wrote:


Whitus wrote:
Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?
I haven't seen any reports of this yet. Do you see this happening on live now?

Perhaps you need to be more clear what happens to people that already have Jedi with the revamp. One of the posts regarding it gave lots of people (including myself) the impression that folks who have a Jedi now will ALSO become FS with thier main character with no additional work on thier part.

Obviously, those of us who chose to wait for the quests instead of going insane grinding are a tad upset if that is the case.



Calis Exud - Droid Engineer Extrodianre - Retired
Vicu
Wed Jun 23, 2004 3:23 am
#149

Functionality of Star Ports and Med Centres


Are Med Centres gymnasium now?
Because all i find in them are stupid tumblers.


Are Star Ports Bazaars? Because they tend to surrounded by people shouting about thier shops. And to a lesser extent doctors, who also have macros to shout inane advertisments.


To elaborate:


Med Centres have been reduced to a room full of macro grinding robots, and a massive annoyance. Since i have to phase out my medical abilities im dependant on others to heal me, which in a world full of unreliable morons is a pretty big disadvantage.


Is there anything we can do to re-establish the functionality of med centres so maybe doctors actually work there and heal people? Like they are meant to?


Star ports, especially those at Coronet and Theed (to a lesser extent) are log jams of waiting players, though Theed is better because there aren't hordes of people waiting around for the bus. This causes constant crashes for me, i often have to avoid the port nearest my home just to keep playing without crashing. I think the solution for reducing congestion at Coronet is obvious, just copy the Theed instant travel system.


As for all the spammers (scum of the universe) I'm guessing some kind of anti loitering system could be emplaced, perhaps macro shouting should only be allowed at some place desnigated for such business, hmm... where could that be? The Bazaar?

Perhaps there should be no entrance into the inner star port without a ticket, making a bit more realistic, quothe Calgary Transit "You must have a valid ticket or pass to enter the fare paid zone", otherwise transit cops fine you.

I think shutting out macro grinders is the only surefire way to get rid of them, as they would probably buy tickets and just start shouting like idiots again.


Please Sony guys, do something with this.



___________________
Violence for the people!

Vicu Bro'lya - Master Pistoleer, Master Fencer, Master Explorer, Rebel Colonel and Ace Pilot
mmaughme
Thu Jun 24, 2004 12:59 am
#150

Hopefully the elimination of the holo-grind will also eliminate the tumblers and the AFK entertainers.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

TygerBlueEyes
Sat Jun 26, 2004 1:16 pm
#151

Q posted:
Our LucasArts producer Haden Blackman put together a Year in Review letter to commemorate the occasion.


Either the link is busted or Mr Blackman hasn't posted it yet...




[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
LevaOripa
Sun Jun 27, 2004 12:25 am
#152

the only issue that should concern you TH is combat rebalence everything should come second to that EVERYTHING



1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
Yezzo
Mon Jun 28, 2004 8:40 am
#153


I was exploring the website when I found some old Friday Features, from before launch. I'm talking about the ones about sound, planet design and creatures. SinceI haven't seen those in a long time,I got quite excited. When reading the documents, I found avery interesting quote:





"The geography," reveals Cinco, "is designed to provide interesting choices for players as they travel through the world. Will you take your speeder through the bog, dodging tree branches and deadly steam vents? Or, will you hike through the jagged quartz forest at risk of being sliced apart or taking a lethal spill?"




I almost got stunned when I read that. If Cinco was leader for the world artists, and said those words, why didn't they become reality?


In Galaxies today you can run up on mountains steep as a wall. You can stand in the lava on a volcano and you can swim in sulfur lakes. When travelling there are no choises, you just run forward. The terrain looks good, but it dosen't affect the gameplay. Why?




Aji Freesky on Eclipse
mmaughme
Sat Jul 03, 2004 11:18 am
#154

Would you PLEASE fix the disappear bike bug! It's getting really annoying. I've had my swoop bike vanish three times in the past half hour.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Page 12 of 12