Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 6-21-04)
If idea #2 isn't done, this must be done. As a crafter we simply don't have enough storage anymore, and I'm pretty sure Sony has made enough money off of uf to afford new database servers to handle the load. I'd really love to be able to keep all my materiels in one house, or better yet have my crafting supplies, stock and shop all in one house instead of having to have them in three seperate houses.
taloncard wrote:
There are many solutions to the crafters problem:
1. Create a crafting house, Has 1 type of Crafting station built into it, higher maintenance fees and more storage space (200-300 items) Master artisan, or Novice level skills branching from the Artisan profession are required to place this, so only crafters can use it.
- Food/Med crafting house - requires Master DOC, CM, BE,Novice Chef, Merchant to place
- Weapon/armor/general crafting house- requires Master Artisan, novice armorsmith,weaponsmith, merchant to place
- Clothing - requires novice taylor, Merchant
- Structure crafting- requires Novice Arechetect, merchatn
Novice Merchant gets the ablilty to place all crafting houses or move it to master merchant as a bonus to them.
Ack, no! Bad idea. Not all crafters have Novice Merchant so making it so that only Merchants can drop the house is a Very Bad(tm). Also limiting each house to hold only a single type of crafting station is even worse. Again, not all crafters are only a single type of crafter. Right now I can have 1 house with 4 crafting stations in it for all my three crafters. With this idea I'd have to have four houses and a merchant I could trust not to steal my house when I asked them to place it.
2. Increase the stack size- again this would only be beneficial to crafters, something as simple as increaseing the stack size to 250K or 500K would give us a lot more room and not be beneficial to anyone but crafters again. Also increase the Stacks in factory crates to 100 for every type of crate this too would be of great help. This should not take more than 1 hour worth of codeing for the devs.
YES YES YES YES YES!!Did I mention YES? In fact, make all crates hold 1000 items and not only be splitable but combineable as well. This idea by far would go further to helping ease crafters pain than any other idea.
3. Increase the storage capacity of the houses.
Thunderheart wrote:
LeBob wrote:
TH, do you have update notes for the patch early yesterday morning?
thanks
LeBob - That was just part of the trickle patch...
No, we were referring to a post by Vass yesterday, about the TS's going down for an update. There were never any notes published. Provided it was a Sunday, but it dont look like anything got updated today as well, and this mess is suppose to go live tomarrow by last accounts.
Vass wrote:
Will be brought down sometime in the next hour and will be back up about an hour after that.
Vass
James Whisenant
SWG Assistant Buildmaster
Is publish 9 being pushed out for tomorrow?
Thunderheart wrote:
LeBob wrote:
TH, do you have update notes for the patch early yesterday morning?
thanks
LeBob - That was just part of the trickle patch...
Thunderheart wrote:I haven't seen any reports of this yet. Do you see this happening on live now?
Whitus wrote:Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?
Perhaps you need to be more clear what happens to people that already have Jedi with the revamp. One of the posts regarding it gave lots of people (including myself) the impression that folks who have a Jedi now will ALSO become FS with thier main character with no additional work on thier part.
Obviously, those of us who chose to wait for the quests instead of going insane grinding are a tad upset if that is the case.
I was exploring the website when I found some old Friday Features, from before launch. I'm talking about the ones about sound, planet design and creatures. SinceI haven't seen those in a long time,I got quite excited. When reading the documents, I found avery interesting quote:
"The geography," reveals Cinco, "is designed to provide interesting choices for players as they travel through the world. Will you take your speeder through the bog, dodging tree branches and deadly steam vents? Or, will you hike through the jagged quartz forest at risk of being sliced apart or taking a lethal spill?"
I almost got stunned when I read that. If Cinco was leader for the world artists, and said those words, why didn't they become reality?
In Galaxies today you can run up on mountains steep as a wall. You can stand in the lava on a volcano and you can swim in sulfur lakes. When travelling there are no choises, you just run forward. The terrain looks good, but it dosen't affect the gameplay. Why?