Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 6-21-04)

Tavian_McMaster
Mon Jun 21, 2004 1:42 pm
#118






Thunderheart wrote:






Whitus wrote:

Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?


I haven't seen any reports of this yet. Do you see this happening on live now?



Can you PLEASE grab Keld and put him behind a keyboard to have him tell us the jedi conversion numbers. The patch goes live in 18 hours and most of us still have no idea how many skill points we are going to have or what most of the skillpoints actually do!


For instance, the Force Luck tree... apparently is broken or does nothing at all. The melee speed and accuracy don't seem to impact sabers at all. The force healing tree doesn't seem to help jedi healing at all. People are scared that since no one has said these are broken, and testers can see absolutly no beneficial aspects of skills they are forced to spend points on, this represents a gigantic nerf for us.


I know yah don't wanna give us the under-the-hood #'s on these things, but can we get some kind of hint as to what these skills do before we choose them? We did a hell of a lot of grinding to get to this point. It seems unfair to leave us with barely an educated guess as to where we are putting the spoils of that effort.





Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
Atteke
Mon Jun 21, 2004 1:45 pm
#119

Is the Combat balance coming in Publish 10 or Publish 11?.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

LeBob
Mon Jun 21, 2004 1:49 pm
#120




Thunderheart wrote:





LeBob wrote:

TH, do you have update notes for the patch early yesterday morning?

thanks



LeBob - That was just part of the trickle patch...




/begin_rhetoric

TH, you know I've been around for quite a while now... do you not think I know the difference in a Live Trickle Patch and a Test Center Patch?

/end_rhetoric



In addition to the update, you also stated:



Everyone Counts!


Glad you liked the guide. Looking for the cool movie quotes is my favorite part


I'll be in tomorrow doing patch notes and working on 19 answers. I'll have to wait for Monday so the rest of the devs can verify the information, but I'll post it then and we'll move on to the next group on time.



I will be happy when you guys realize that giving erroneous information expends a far greater amount of time than actually trying to get valid information.

So what was changed in the patch?

thanks



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

LeBob
Mon Jun 21, 2004 1:52 pm
#121






Whitus wrote:






Thunderheart wrote:






Whitus wrote:

Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?


I haven't seen any reports of this yet. Do you see this happening on live now?







This is the way I have gathered it is going to operate, even ArjunThakur's Jedi Punchlist v1.2 suggests this is the case:



Point 6. Both characters becoming Force Sensitive when you unlock in the new system, or at the very least an option box to choose which character you want FS.


As a matter of fairness, both characters should be FS....to give that reward to people that unlock before publish 9 only is very unfair and will leave permanent bitterness.


Perhaps I have it wrong?





No, I beleive you have it right.



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Seomon
Mon Jun 21, 2004 2:43 pm
#122






Thunderheart wrote:






Whitus wrote:

Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?


I haven't seen any reports of this yet. Do you see this happening on live now?






I haven't seen any reports of it yet either, but that's how we were told it would happen:


Will my Main slot be FS? Or will I have to redo all the quests if I want him to be Force Enhanced too?

Yes, you're main slot will be force sensitive, but it will be at a Padawan level with all of your original skills intact.





§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

AhJahFrolio
Mon Jun 21, 2004 3:09 pm
#123

Thunderheart,


I'm not sure if theseare suppose to be asked here, but here goes anyways.


Are you waiting for the Jedi to be finalized before you get the combat balance done so you can base everything off of the power of the Jedi?


I've been told that two padawans on TC2 can kill a group of 10 master professions with ease, is this true and is this the intent of the Devs? I would research this myself, but I have no desire to spend time on the Test Centers or on Jedi for that case.


Why is it that professions that were in the game from startup were not fixed prior to adding Jedi? It seems like Jedi have become the central point to this game, am I wrong to think this, and if so please explain. There are like 2 or 3 publishes based soley on the jedi, why?


Will Pistoleer always be weaker than the other elite ranged professions because of the amount of professions you can master and the amount of skill points leftover? (This probably should not be here, but I had to ask, sorry!)


Thanks



Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
Dapper_Dan
Mon Jun 21, 2004 3:09 pm
#124





ArjunThakur wrote:





THIS IS YOUR CHANCE TO MAKE A DIFFERENCE. DO NOT LEAVE ANY ISSUE YOU CAN THINK OF OUT OF THIS LIST. IF YOU WANT TO MOAN AND GROAN ABOUT THE END OF THE WORLD CALL A FRIEND.


I NEED GOOD CRITICAL FEEDBACK FROM PEOPLE NOW


I need a quick glance over the following items, please add anything I'm missing. I'm still updating this list but I want to get things rolling asap.






Punchlist. In no particular order


1. XP loss will greatly effect the abillity for a Jedi Knight to change their template. There should be a way to retrain skills at the Knight level so that:


A. You don't have to do the trials again just to change a skill
B. The immense amount of negative XP that will happen in PVP will not gate you from retraining.


2. Accuracy with a lightsaber is below that of all other melee classes:

Master TKA: +205
Master Fencer: +150
Master Pikeman: +150
Master Swordsman: +120
Master Lightsaber: +110

We should at least be on par with Fencers/Pikemen if not TKA as these classes can gain an additional +25 from tapes.


3. Lots have not been addressed, it was specified by Keldarin that the main character/secondary will share 10 lots. Many Jedi have structures in their name by using the /transferstructure command which has not been labeled a punishment. Please check on what the conversion might do to existing structures.


4. When toughness was modified to not work vs. sabers, it is actually not working now at all if you equip a saber yourself vs. anything. If you unequip your lightsaber then it works properly.


5. The changes to the defense tree have made it very undesirable. There is literally nothing in the entire tree until Master when you get avoid incapacitation which is overall pretty useless.


2 Options have been asked for:


A. Add Melee Mitigation to the Defense tree to make it not only worth taking, but to give us a better chance against melee professions and PVE due to the fact we (at present) are not getting armor mods. I think this is a very practical solution.


B. The Jedi community would like to see the entire Defense tree removed and the state and melee/ranged defense mods spread across the other trees. This will do several things:



  • Addresses the concern that Jedi do not have enough skill points.

  • Fixes the issue that Jedi Toughness does not work

  • Removes a tree that no one is going to take anway

I really don't expect B. to happen, but if it did....well you would have a party going on in the Jedi forum for once


6. Meditation is the core of being a Jedi. It is the first thing every Jedi does in canon. Meditation should be moved to the Enhancement Novice box, with +meditation mods up the Synergy Tree along with Power boost EXACTLY like the TKA meditation line.

Ideally this power boost should function like a average Doctor buff, and can be scaled down during the combat balance when buffs are curtailed. Focusing ones thoughts before combat is a huge part of being a Jedi, and this simple change will affect not only the "fun" factor of not having to run a doctor alt, but also is easy content that mimics real jedi behavior.


7. The voting terminal needs a timer so people don't have to sit around it all day clicking, very frustrating.


8. If you initiate a force power while still, you are then locked in place


9. Instead of "block" as the Jedi's only ranged defense, Jedi should have a small chance to "counterattack" exactly like carbineers. This will let Jedi deal a small amount of damage back to ranged attackers and would easily fix the request for "reflection."


Bonus would be the animation actually returning fire on the attacker. I think this would be very easy to implement (of course what do I know )


10. 2 hand saber has no blocking animations


11. XP loss should have a decay timer. Negative XP should decay some amount every week to help people get back on their feet.


12. The skill points granted for the Apprentice box needs to be tweaked, its not giving anywhere near the amount of points it deserves.


13. Jedi Padawan who are just starting out in the world could use a Robe with some resists.


Message Edited by ArjunThakur on 06-21-2004 03:05 PM







Signature Here:
AhJahFrolio
Mon Jun 21, 2004 3:16 pm
#125

I disagree with almost every single thing the person above me wrote


I can understand his points in number(s) 7,8, and 10. Everything else is just more clawing for everything possible regarding Jedi.




Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
Tavian_McMaster
Mon Jun 21, 2004 3:36 pm
#126






AhJahFrolio wrote:

I disagree with almost every single thing the person above me wrote


I can understand his points in number(s) 7,8, and 10. Everything else is just more clawing for everything possible regarding Jedi.







Maybe that's because TKA own Jedi now in pvp because Jedi will miss 90-95% of the time while a TKA would hit 70-80% of the time.


It sucks to be forced to PVP when your class has a distinct disadvantage vs any other melee prof in the game. And I can master TKA in maybe 3-4 days. It took me 5 months to unlock jedi, and probably will take 6 months good honest grinding to be ready for Knight trials. I should at least be on par with a char that can be maxed out in 3 days.



Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
AhJahFrolio
Mon Jun 21, 2004 3:41 pm
#127

LOL, I didn't look at your unlock date


Come on bro, you've barely been playing as a Jedi for 12 days and you expect to be all powerful and unstoppable, is there a problem with this, or is it just me?



Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
Atteke
Mon Jun 21, 2004 3:44 pm
#128






Tavian_McMaster wrote:





AhJahFrolio wrote:

I disagree with almost every single thing the person above me wrote


I can understand his points in number(s) 7,8, and 10. Everything else is just more clawing for everything possible regarding Jedi.







Maybe that's because TKA own Jedi now in pvp because Jedi will miss 90-95% of the time while a TKA would hit 70-80% of the time.


It sucks to be forced to PVP when your class has a distinct disadvantage vs any other melee prof in the game. And I can master TKA in maybe 3-4 days. It took me 5 months to unlock jedi, and probably will take 6 months good honest grinding to be ready for Knight trials. I should at least be on par with a char that can be maxed out in 3 days.






TKM are suppost to beat Jedi, thats their job.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

AhJahFrolio
Mon Jun 21, 2004 3:46 pm
#129

Well I'm not sure I agree with Atteke totally. I do agree that a person playing Jedi for 12 days should have difficulty killing any lower level elite/hybrid combat profession.



Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
Tavian_McMaster
Mon Jun 21, 2004 4:00 pm
#130






AhJahFrolio wrote:

LOL, I didn't look at your unlock date


Come on bro, you've barely been playing as a Jedi for 12 days and you expect to be all powerful and unstoppable, is there a problem with this, or is it just me?






Why do people always assume I'm a newb? It must be my wookiee icon, you racists!


I was actually referring to the test center threads all over the Jedi boards. I thought we were talking about revamp issues from test, not what happens to be going on around Lowly Lowca. /emote pokes fun at your puny little server.


I haven't fought anyone with my jedi because I am too fast for you! I plan to run away from everyone for the next 3 months anyway. After that though, I wouldn't mind standing my ground against a melee master of some sort. If you manage to get by the jedi forums, you will see that is not going to be the case with the way the test center battles have gone. So no, I am not complaining because I am not uber enough to leetz0r hax0r y0ur b0x0r. Dammit I wish I had an umlaut key!


Maybe all the jedi on test are lying though and they really do dominate PVP but insist on posting threads like "Jedi Knight owned by TKA on TC2 Tonight!" every 20 minutes or so. The bit I was referring to mainly was the TKA getting 210 accuracy though while a jedi with a single saber style gets 100 I think. With defense stacking that basically means a TKA can hit folks while a Jedi cannot. Master saberists have a better shot, but not much.




Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
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