Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 6-21-04)
Thunderheart wrote:
I haven't seen any reports of this yet. Do you see this happening on live now?
Whitus wrote:
Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?
Can you PLEASE grab Keld and put him behind a keyboard to have him tell us the jedi conversion numbers. The patch goes live in 18 hours and most of us still have no idea how many skill points we are going to have or what most of the skillpoints actually do!
For instance, the Force Luck tree... apparently is broken or does nothing at all. The melee speed and accuracy don't seem to impact sabers at all. The force healing tree doesn't seem to help jedi healing at all. People are scared that since no one has said these are broken, and testers can see absolutly no beneficial aspects of skills they are forced to spend points on, this represents a gigantic nerf for us.
I know yah don't wanna give us the under-the-hood #'s on these things, but can we get some kind of hint as to what these skills do before we choose them? We did a hell of a lot of grinding to get to this point. It seems unfair to leave us with barely an educated guess as to where we are putting the spoils of that effort.
Thunderheart wrote:
LeBob wrote:
TH, do you have update notes for the patch early yesterday morning?
thanks
LeBob - That was just part of the trickle patch...
TH, you know I've been around for quite a while now... do you not think I know the difference in a Live Trickle Patch and a Test Center Patch?
I will be happy when you guys realize that giving erroneous information expends a far greater amount of time than actually trying to get valid information.
So what was changed in the patch?
thanks
Whitus wrote:
Thunderheart wrote:
I haven't seen any reports of this yet. Do you see this happening on live now?
Whitus wrote:
Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?
This is the way I have gathered it is going to operate, even ArjunThakur's Jedi Punchlist v1.2 suggests this is the case:
Point 6. Both characters becoming Force Sensitive when you unlock in the new system, or at the very least an option box to choose which character you want FS.
As a matter of fairness, both characters should be FS....to give that reward to people that unlock before publish 9 only is very unfair and will leave permanent bitterness.
Perhaps I have it wrong?
Thunderheart wrote:
I haven't seen any reports of this yet. Do you see this happening on live now?
Whitus wrote:
Any word on why exactly people who have allready unlocked also get their mains turned instantly Force Sensitve?
I haven't seen any reports of it yet either, but that's how we were told it would happen:
Will my Main slot be FS? Or will I have to redo all the quests if I want him to be Force Enhanced too?
Yes, you're main slot will be force sensitive, but it will be at a Padawan level with all of your original skills intact.
ArjunThakur wrote:
THIS IS YOUR CHANCE TO MAKE A DIFFERENCE. DO NOT LEAVE ANY ISSUE YOU CAN THINK OF OUT OF THIS LIST. IF YOU WANT TO MOAN AND GROAN ABOUT THE END OF THE WORLD CALL A FRIEND.
I NEED GOOD CRITICAL FEEDBACK FROM PEOPLE NOW
I need a quick glance over the following items, please add anything I'm missing. I'm still updating this list but I want to get things rolling asap.
Punchlist. In no particular order
1. XP loss will greatly effect the abillity for a Jedi Knight to change their template. There should be a way to retrain skills at the Knight level so that:
A. You don't have to do the trials again just to change a skill
B. The immense amount of negative XP that will happen in PVP will not gate you from retraining.
2. Accuracy with a lightsaber is below that of all other melee classes:
Master TKA: +205
Master Fencer: +150
Master Pikeman: +150
Master Swordsman: +120
Master Lightsaber: +110
We should at least be on par with Fencers/Pikemen if not TKA as these classes can gain an additional +25 from tapes.
3. Lots have not been addressed, it was specified by Keldarin that the main character/secondary will share 10 lots. Many Jedi have structures in their name by using the /transferstructure command which has not been labeled a punishment. Please check on what the conversion might do to existing structures.
4. When toughness was modified to not work vs. sabers, it is actually not working now at all if you equip a saber yourself vs. anything. If you unequip your lightsaber then it works properly.
5. The changes to the defense tree have made it very undesirable. There is literally nothing in the entire tree until Master when you get avoid incapacitation which is overall pretty useless.
2 Options have been asked for:
A. Add Melee Mitigation to the Defense tree to make it not only worth taking, but to give us a better chance against melee professions and PVE due to the fact we (at present) are not getting armor mods. I think this is a very practical solution.
B. The Jedi community would like to see the entire Defense tree removed and the state and melee/ranged defense mods spread across the other trees. This will do several things:
- Addresses the concern that Jedi do not have enough skill points.
- Fixes the issue that Jedi Toughness does not work
- Removes a tree that no one is going to take anway
I really don't expect B. to happen, but if it did....well you would have a party going on in the Jedi forum for once
6. Meditation is the core of being a Jedi. It is the first thing every Jedi does in canon. Meditation should be moved to the Enhancement Novice box, with +meditation mods up the Synergy Tree along with Power boost EXACTLY like the TKA meditation line.
Ideally this power boost should function like a average Doctor buff, and can be scaled down during the combat balance when buffs are curtailed. Focusing ones thoughts before combat is a huge part of being a Jedi, and this simple change will affect not only the "fun" factor of not having to run a doctor alt, but also is easy content that mimics real jedi behavior.
7. The voting terminal needs a timer so people don't have to sit around it all day clicking, very frustrating.
8. If you initiate a force power while still, you are then locked in place
9. Instead of "block" as the Jedi's only ranged defense, Jedi should have a small chance to "counterattack" exactly like carbineers. This will let Jedi deal a small amount of damage back to ranged attackers and would easily fix the request for "reflection."
Bonus would be the animation actually returning fire on the attacker. I think this would be very easy to implement (of course what do I know)
10. 2 hand saber has no blocking animations
11. XP loss should have a decay timer. Negative XP should decay some amount every week to help people get back on their feet.
12. The skill points granted for the Apprentice box needs to be tweaked, its not giving anywhere near the amount of points it deserves.
13. Jedi Padawan who are just starting out in the world could use a Robe with some resists.
Message Edited by ArjunThakur on 06-21-2004 03:05 PM
AhJahFrolio wrote:
I disagree with almost every single thing the person above me wrote
I can understand his points in number(s) 7,8, and 10. Everything else is just more clawing for everything possible regarding Jedi.
Tavian_McMaster wrote:
AhJahFrolio wrote:
I disagree with almost every single thing the person above me wrote
I can understand his points in number(s) 7,8, and 10. Everything else is just more clawing for everything possible regarding Jedi.
Maybe that's because TKA own Jedi now in pvp because Jedi will miss 90-95% of the time while a TKA would hit 70-80% of the time.
It sucks to be forced to PVP when your class has a distinct disadvantage vs any other melee prof in the game. And I can master TKA in maybe 3-4 days. It took me 5 months to unlock jedi, and probably will take 6 months good honest grinding to be ready for Knight trials. I should at least be on par with a char that can be maxed out in 3 days.
AhJahFrolio wrote:
LOL, I didn't look at your unlock date![]()
Come on bro, you've barely been playing as a Jedi for 12 days and you expect to be all powerful and unstoppable, is there a problem with this, or is it just me?