Development Cycle Archive

Thread: Publish 8: Various Gameplay Changes

vetght
Tue Apr 27, 2004 7:33 pm
#131

When will the wookiees get some new and better armor that has been promised?
You think giving us 1 set of armor will appease us?
Where are all the other ones you promised us?

Keyyotee
KnightHawk420
Tue Apr 27, 2004 7:40 pm
#132






Jayces wrote:

If you don't want your vehicle to be disabled then keep it repaired, simple really


I find it amazing that so many people are complaining now that they have to pay to fix their vehicles, I bet the same one's complain that there is too much money around too, well now there is a solution








Should I repair it between the first or second advanced strafe?



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
woodywan
Tue Apr 27, 2004 7:46 pm
#133

PLEASE, Change the Starport Times to 5 min waits.


No one cares if they have to wait 9 minutes to go from one side of the planet to the other... its the 30 Minute wait to go from Lok to Dathomir that ruins this game for us.


I do not get that long to play each weekday, and I do not want to spend that time in a starport.


Change the 10 minute time-sink.






~~~~~~~~~~~~~~~~~~~~
XIRAZAK
Avatars of the Old Republic
Ratava, Lok

~~~~~~~~~~~~~~~~~~~~
Ace-Of-All-Trades
Tue Apr 27, 2004 7:57 pm
#134

TH


make the starport wait time 5 mins


or make the shuttles stay longer at the star ports





Isaac Canavi (Slicer, Master Pikeman, Duelist)

Yes it was me that took the name Isaac
I apologize all you Isac's, Isaak's, Izaac's, and Isic's
I screwed you over didnt I?
OHMSS225
Tue Apr 27, 2004 8:06 pm
#135

Stop Stealth Nerfing


The corvette was changed. Add it to the patch notes, or we'll eye shot you! Bwahahaha!




-= Ahriman BreViary =-
Thunderheart
Tue Apr 27, 2004 8:26 pm
#136





The development team made many gameplay changes as listed. Please post your opinions, comments and feedback.



Gameplay


  • Dantooine now has more hardware to support increased load

  • Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).

  • Fixed a bug commonly referred to as the “armor hole”

  • Changed some profession titles to remove redundant or inconsistent names

  • Fixed a bug that prevented the Tusken Robe and Helmet from dropping. (Correspondent Issue)

  • Changed references from "coins" during group looting to "credits".

  • Exploring the Talusian Aqualish Cave will now grant the correct exploration badge

  • Added hooded dress for Trandoshan females
  • When you delete a character, all harvesters and installations that the character owns will be deleted after next server restart.

GCW



  • Imperial Crackdown: Deployed elite novatroopers to support the crackdown on illegal activity

  • Now players can manually control turret targeting for turrets that protect bases. This will give defenders a much greater chance of success in defending their HQ and make attackers have to be more organized when attacking a base.

Player Cities



  • Added bio engineer trainers to the list of possible skill trainers

  • Fixed an issue where in some cases the city specialization would not be applied.

  • Tatooine player garage ramp edge fixed: both sides now crossable



Profession: Bounty Hunter



  • If a Bounty Hunter with a Jedi bounty mission is incapacitated by the Jedi, the Jedi loses his Bounty Hunter enemy flag.

Profession: Entertainer



  • Players need to watch a performer for at least 2 minutes before entertainer buffs can be applied.

Profession: Jedi



  • Tweak to Jedi Bounty Hunter TEF clearing. There is a 30 second wait before the TEFs are cleared giving the Jedi a moment to perform a deathblow if he/she so desires.

Profession: Pistoleer



  • Fixed problem with dodge; dodge no longer stops Pistoleer from running while in combat (Correspondent Issue)

Profession: Scout



  • Fixed a problem where traps could not be thrown indoors.

Vehicles / Mounts



  • Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.

  • Removed fidget action from Cu Pa while mounted





Kurt "Thunderheart" Stangl
Community Relations Manager
MasterNerfSlayer
Tue Apr 27, 2004 8:27 pm
#137

Turret Issue:


If you attack a turret, then someone else attacks it, then you peace out, the turret continues to attack you, but does no damage to you, allowing the other person to freely destroy the turret.






RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

MonGiovanni
Tue Apr 27, 2004 8:32 pm
#138

Well, there's one thing I can say for sure:


The lag on Bria on Dantooine has NOT been fixed... it has gotten even worse in fact. Everything is delayed for at least 5-10 seconds... missions take 20 seconds to accept, 30 seconds to update after you get withni 250m of it. It's absolutely terrible! I'm afraid to go to the planet because of all the lag.





-----------
Ique - Bria - Bounty Hunter, Pistoleer
Iryu - Starsider - Master Architect, Master Artisan, Master Merchant
Jkamra2
Tue Apr 27, 2004 8:35 pm
#139

Yeah what's going on so that bounty hunters cannot get jedi missions?



Legos Myeggos
~ Resource Salesfish ~
~ Vendors right next to shuttleport in Idlewind Springs, Naboo~
Waypoint: -211, 435

Kaora
Tue Apr 27, 2004 8:39 pm
#140

Looks like a stealth nerf to the Savage Quenkers, ranged attacks and more ham?

=(



Master Pikeman
Master Marksman
Master Commando(holo 3)
Former Master Medic \ Musician \ Entertainer \ Scout \ Dancer(holo2) \ Brawer(holo1)
DraxellX
Tue Apr 27, 2004 8:50 pm
#141

Armor hole is not fixed.



Drax'el - retired MBH
Keltorr
Tue Apr 27, 2004 8:55 pm
#142

I'd like to see that Entertainer change un-nerfed...Entertainers of all professions don't need a nerf. If they can buff someone in a minute and make a little cash, let them...their missions pay like 100 credits a piece which doesn't go very far at all now.


These elite troops aren't a bad idea to enforce Imperial presence but I'm afraid they are a bit overpowered. Heavy armor, 220k HAM? Those are spawns meant for special dungeons and missions, not base cities. Why make normal cities as tough as places like the Corvette, and even harder than the Geo caves? I'm so tired of the Imperial players whining "the crackdown's not good enough, it's a big joke, everyone's faction farming". So what people are faction farming, if you don't like it, then go overt and go challenge them, it's not like they can kill stormies without getting TEFs, you get first shot on them. I'm equally disappointed that the devs' only solution to people crying about other players killing a lot of one type of spawn, is to just amp the HAM to insane levels.


Q-3PO said a looong time ago that the dev team wants to cater more to the casual player than the powergrinder. The casual player was well matched by the normal stormies, I mean a stormie has 8-10k HAM, not something you just sneeze at, you have to be a master of some elite combat prof or at least near it, to be able to beat a stormie solo (buffs can compensate for lack of skill a little bit). This is not catering to the casual player at all, it is if anything discouraging him/her from exploring those crackdown areas and even just being Rebel.


I say the HAM on those troops should really be decreased, at least lower it to like 20k or something like that and lower the armor to Light, the resists to no more than 55%. Make it reasonable. There will always be a few players who go out to kill your strongest mobs, yet those FEW are whined about so much when in fact most players can't solo your high-level stuff and don't have the time to get all the equipment necessary to be able to.


In addition, why were savage quenker missions nerfed? Punishing players for finding the best way to level their weapons?


I look forward to the day when we'll have just one big publish with no nerfs at all.





I have a bad feeling about this nerf


The few...the proud...the Marine-armored

Kisedd
Tue Apr 27, 2004 9:09 pm
#143

I think the Nova troopers are a overdone. To me it breaks the immersion quite a bit. Dark Troopers were supposed to be the most powerful troops the empire used. Now we have these Nova guys all over the place with 100K HAM's. I'm not sure about the Corvette, but this seems excessive.


Is this one of those deals where you now have to be buffed everywhere you go? I'm not a big fan of doc buffs in the first place. I found a squad of troopers to be pretty challenging. If you aren't buffed everything in this game is pretty darn good. Maybe get rid of the sub stat buffs that docs give. The regen rates are really what seem to mess up the game not so much the 3k hams.


Maybe this is a bug, but even with burst run the Nova was runing faster than me, consntalty keeping at 50m, though he was shooting at over 80m for several shots.


I've seen some very positive posts from the elite uber buffed power gamers so maybe its me. If the type of game you want is for everyone to run around in high end composite with doc buffs all the time you are on the right track. If its not, then I'd suggest changes.


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