Development Cycle Archive

Thread: Publish 6 release date...

Hlicalanthe
Fri Feb 06, 2004 7:52 am
#131


tsuya wrote:

Unless I'm misunderstanding something, isn't there an obvious solution? If you are covert and do not wish to be forced into PvP then just don't use/possess contraband. If you possess contraband you run the risk of exposure.

I think the whole idea is pretty cool, and while I'm covert because I am not good at/don't wish to participate in PvP, I think it's perfectly fair for me to have to make a choice here: keep my sliced weapons/armor/drugs and run the risk or get rid of them and not have to worry about it. I think that coverts *should* run some sort of risk of exposure, it's much more realistic and adds a sense of excitement to the game.

Thanks G for posting this, and I hope that all future publishes are done this way, I'd rather wait and have less bugs/issues to deal with then have the publishes rushed out to meet some date and be full of problems that we the players have to deal with.

One thing I would like to see more of however is more dev response to the larger issues on the boards. While I understand there is not enough hours in the day to respond to every post, there's some posts that are obviously big issues and it would be nice if we were kept less in the dark on what's going on. Lack of information is causing a lot of anxiety among a lot of players in regards to Publish 7 for example, and it would be really nice if we hadsome idea what's happening.






I think you are missing something, but I'm not going to rehash all of my and others previous posts explaining how this is a game and that it's not fair to force some PvEers into PvP while not forcing other PvEers into it. The Devs can and should think of ways of immersing PvE playing rebels in the oppressive Empire without have to resort to forcing them into PvP.

However, I will say the following for those who think it "makes sense" that rebels have "risk of exposure": it should also make sense that covert rebels be able to attack overt imperials (as well as covert imperials attack overt rebels). This would bring more realism to the game, and be more in keeping with continuity. Other than Rebels at bases and with the fleet, those "in the field" did indeed do so covertly, mostly through underground cell networks. None of them ran around waving a flag saying they were with the Alliance; but that didn't keep them from striking Imperial targets while operating "covertly", did it? The element of surprise was their main advantage, not technology--as many Imperial players like to point out.

So, for those of you wanting to talk "making sense" and how covert rebels should be forced into pvp for doing no more than carrying contraband, how about we make it so that covert rebels can attack overt imperials? This "makes sense" realistically, doesn't it?

Of course, I'm sure Imperial players would be against this in practice. Could you imagine the outcry? But I'm also sure they'll continue to refuse to see how forcing coverts into pvp is just as detrimental to gameplay.

The point is that what "makes sense" realistically doesn't always make sense in a game. In a game, players don't have to worry too much about whether they die; or their family; or any other numerous things in real life. Players can focus on combat (or not), and any advantage that they can get, they'll utilize to it's fullest.

This change, if it goes through as described, is indeed going to have a negative impact on the GCW.



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
UglyBovine
Fri Feb 06, 2004 7:57 am
#132






Hlicalanthe wrote:
covert rebels be able to attack overt imperials (as well as covert imperials attack overt rebels). This would bring more realism to the game, and be more in keeping with continuity.




It may be more realistic, but would ruin the game mechanics. There would be far too many covert TKM's walking up to overt factioned players and simply kd/dizzy/deathblowing.


I'm sure it's been thought of, and ruled out. The ability to join in pvp while covert is in, you just have to be in a group to do it.



Eilyra
TOE Corp. Quality Buffs & Medicines. -411 -3196, Bastion, Lok
Tingmo Orkeah Eilyra


Hlicalanthe
Fri Feb 06, 2004 7:58 am
#133


Hlicalanthe wrote:
but I'm not going to rehash all of my and others previous posts explaining how this is a game and that it's not fair to force some PvEers into PvP while not forcing other PvEers into it.




My apologizes, I thought I was replying in the other thread started by TH about the crackdown...

Feel free (if you're a sadist :wink to read through the 25+ pages here.



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
Hlicalanthe
Fri Feb 06, 2004 8:03 am
#134



UglyBovine wrote:


Hlicalanthe wrote:
covert rebels be able to attack overt imperials (as well as covert imperials attack overt rebels). This would bring more realism to the game, and be more in keeping with continuity.

It may be more realistic, but would ruin the game mechanics. There would be far too many covert TKM's walking up to overt factioned players and simply kd/dizzy/deathblowing.
I'm sure it's been thought of, and ruled out. The ability to join in pvp while covert is in, you just have to be in a group to do it.





(sigh)

I wasn't arguing for that to actually be put in. I was making a point that what sense irl doesn't necessarily make sense for a game. Just as allowing coverts to freely attack overts would make sense realistically but be detrimental to gameplay, so will forcing coverts into pvp.



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
Thothren
Fri Feb 06, 2004 9:15 am
#135

Please do not release this with the contraband changes. This needs serious reworking. Please check the smuggler forums regarding how smugglers feel about this. For TH to say that the smuggler community is fine with this is crazy.
DeQuosaek
Fri Feb 06, 2004 9:28 am
#136






DarkNovaSC wrote:
A slightly off topic question, but can someone clarify for me whether or not holocrons are disappearing / being made useless for opening the FS slot in this publish, or whether the holo grind is still going to be the method used until a later publish.




It will not be in this publish. They will be changing the Jedi perma death first and the revamped path will be at least the next publish (publish 7) but probably even later than that. Making a more involving path with quests will take some time to code, so grind away... Just don't take too long.


Here's a quote in case you might have missed it. This was from the main www.starwarsgalaxies.com front page. It is still there.


-------------------
This process is going to take some time, so it will happen in several phases. The first phase is to make some changes (where possible) to alleviate some short term discomfort with gameplay. The second phase will be to rebuild the Jedi system to be quest-oriented; and toinclude the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi. (It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)

The first phase is for short term and those changes will appear in Publish 6.


...A bunch of stuff about Jedi death and changes... nothing about the path... that is phase 2... and like they say, it will take some time.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Fri Feb 06, 2004 9:30 am
#137






DanteSkrum wrote:
Lol ok DeQuoseak.......read the last line of what i said.




I did read that line, and while clever, it does not accurately reflect the state of SWG.


You are not taking into account the multitude of things that do work and the complexity of the game that is shared by no other MMORPGs out there.


This is a very fun game and I love playing it. There have been very few bugs that majorly affect my gameplay.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Vargos
Fri Feb 06, 2004 9:51 am
#138

So....I have to stay alive for 6 more days.....guesss the jedi wont get much play.



________________________________________________________________
Vargos
F*ck Darwin, I AM Natural Selection
RIP Alexandre Roi, Troteg Gato, Spike Spiegal, Dellenia Faeyed, Calais Firethorne
Un-Ban RiseFM
Dardanus
Fri Feb 06, 2004 9:57 am
#139

Sh*t another week!
Orew
Fri Feb 06, 2004 10:39 am
#140

Thanks guys, good job overall.


My only complain...regressions you brought to the game months ago... and still not fixed. Like the missing extractor animation. Eye candy is important for us, that's why we pay lots of money on graphic cards.





Mr. Smedley's immortal words:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said.

Mr. Smedley's user statistics when the above statement was made:
Date Registered 05-03-2005 02:11 PM
Total Posts 1
lowarzek
Fri Feb 06, 2004 11:39 am
#141






JustG wrote:

...as part of the effort to increase communication with the players, we are going to go on record and tell you when Publish 6 will be released.


Publish 6 will go Live next Thursday, February 12th, 2004.


Let the Imperial Crackdown begin!


Thanks,


- g






Thursday - Sweet - so I may be able to play it on saturday
Announcerharris
Fri Feb 06, 2004 12:51 pm
#142

Sweet! I'm not gonna be able to play for that week, so hopefully when I get back, all the bugs will be fixed!





Falcon Harris | Sgt-Pepper
Never Tell Me The Odds
HVND
Sketh
Fri Feb 06, 2004 1:12 pm
#143






JustG wrote:

...as part of the effort to increase communication with the players, we are going to go on record and tell you when Publish 6 will be released.


Publish 6 will go Live next Thursday, February 12th, 2004.


Let the Imperial Crackdown begin!


Thanks,


- g




Yeah, I know you have already responded to this... but the second week in january is a nice time to postpone the droid invasion from....




______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
Page 11 of 13