Development Cycle Archive

Thread: Publish 6 release date...

Hlicalanthe
Fri Feb 06, 2004 1:41 pm
#144


JustG wrote:
Let the Imperial Crackdown begin!
Thanks,
- g




Please, please, please clarify, as answers haven't been given in the other crackdown thread started by TH:

1) Will covert rebels be turned Overt (as TH said) or just get a TEF; and

2) How frequently can any individual player expect to be the target of a crack/shakedown? Is there a timer so that a player isn't subjected to spending a significant amount of play time being harassed (e.g., a covert artisan being harassed in the cantina, 10 minutes later goes out to check on harvesters is harassed again)?

In any event, many of us believe that no covert should be forced into PvP, and to do otherwise is breaking with a key promise made by the Dev team. There are other ways to get across the oppressiveness of the Empire through searches without making us defend ourselves when we didn't actively bring a TEF upon ourselves (e.g., a timesink, a drawn out dialogue with the scanning team that couldn't be quite out of, would get this across). If I'm a covert sitting in the cantina to heal bf, I should be able to do so without being forced into PvP (indeed, many people go to the cantina because they're already wounded).

Again, forcing coverts into pvp is unacceptable. Please rethink this, or clarify how the current system proposed to go live isn't going to be as bad as we think. I'm covert because I want to be in control of when I PvP. I already go Overt to run faction missions so that I'm not surprised by Overts camping the mission terminals, I don't need to be forced Overt any more than that.



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
SioBabble
Fri Feb 06, 2004 5:04 pm
#145






DeQuosaek wrote:





SioBabble wrote:


A guard who is intimidated by rank is not a good guard. A general who attempts to pull rank to get past a checkpoint can be reasonably expected to be up to no good.


Which is why the guard is EXPECTED to politely, but firmly, inform the general that he must show his papers to advance.





Of course if a Storm Trooper stopped Lord Vader, requiring him to show him everything he is carrying, he would get force choke killed in a second. Storm Troopers are probably expected to know their place. (oh and by the way... the Storm Troopers are clones too)


If you choose to hassle the wrong general in a corrupt government ruled by a Sith you mightget killed on the spot. I don't think the Empire works the same as the U.S. military, and even so... some weapons that would be illegal in the hands of civillians are A-OK to be used in the hands of a ranking officer. The same goes for drugs...






Well, if Lord Vader kills some guard following the Emperor's orders because it's incovenient for Lord Vader to demonstrate who he is (after all, some clown in a Vader costume could be going around getting access) then the Empire is corrupt internally and deserves to fall.


Vader was never portrayed as being that stupid in the films. I know many of you think that being an arrogant ass is what he's all about, and the shorthand of the films makes it easy to draw the wrong conclusion, but a regime in which rank is tossed around like that will eventually fall apart in the end. Example: the former Soviet Union.


If it's authorized for some Imperial Colonel to carry around muon on his person, in contradiction to general orders, he needs to be carrying supporting documentation. If he doesn't have it, the stormie lets him through, and this is discovered, it's the stormie who's in trouble. The procedure, in any military, isn't just conjured out of thin air: there are standing orders on how to deal with these situations, and if they are not followed, it's a court-martial offense. Allowing yourself to be cowed by rank and then it's discovered that the "Imperial Colonel' you let through the checkpoint was actually Kyle Katarn in drag who then proceded to sabotage the base, then if you survive the sabotage, you get to pay for it. The Empire does run on fear, but fear has multiple levels.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Hawkmoon0077
Fri Feb 06, 2004 5:27 pm
#146

I, for one am geeked about this.


I look at is as getting swept up in great events of the time, not unlike working in the underground in World War II. If you start killing enemy or occupational forces they will respond. They will track you downor you might be turned in by sympathizers or snitches. You would never know that your if your identity would be discovered. The shakedowns in the the wilderness is just a way to implement this. I think it will be exciting to be always looking over my shoulder wondering if there is a Stormtrooper with my wanted poster looking to avenge the deaths of all his buddies I murdered.


I have no problems with neutrals getting shaken down once in a while.They are generally profiting from both sides of the conflict. If you want to obey the rules in their system don't be all shocked and shaken when they force you to obey.


Well good hunting to my Rebel Brothers in arms.


Dalion


I would rather live a day as a Lion than 1000 years as a sheep.





Aakhperkare
Fri Feb 06, 2004 8:51 pm
#147

There is some sense of pride being with a game from the beginning, being considered "old school" at some point as the game grows with each patch...


Still wish we didn't have to wait...


Whes
Sat Feb 07, 2004 4:39 am
#148

weeeee



Europe Farstar


Holocrons is the worst ever! be gone holo´s!
Pub10 i need to kill my 1 and only lizard friend "Izegullz" just to make room for my jedi uck so sad, so sad.....
tsuya
Sat Feb 07, 2004 6:34 am
#149






Hlicalanthe wrote:

I think you are missing something, but I'm not going to rehash all of my and others previous posts explaining how this is a game and that it's not fair to force some PvEers into PvP while not forcing other PvEers into it. The Devs can and should think of ways of immersing PvE playing rebels in the oppressive Empire without have to resort to forcing them into PvP.

However, I will say the following for those who think it "makes sense" that rebels have "risk of exposure": it should also make sense that covert rebels be able to attack overt imperials (as well as covert imperials attack overt rebels). This would bring more realism to the game, and be more in keeping with continuity. Other than Rebels at bases and with the fleet, those "in the field" did indeed do so covertly, mostly through underground cell networks. None of them ran around waving a flag saying they were with the Alliance; but that didn't keep them from striking Imperial targets while operating "covertly", did it? The element of surprise was their main advantage, not technology--as many Imperial players like to point out.

So, for those of you wanting to talk "making sense" and how covert rebels should be forced into pvp for doing no more than carrying contraband, how about we make it so that covert rebels can attack overt imperials? This "makes sense" realistically, doesn't it?

Of course, I'm sure Imperial players would be against this in practice. Could you imagine the outcry? But I'm also sure they'll continue to refuse to see how forcing coverts into pvp is just as detrimental to gameplay.

The point is that what "makes sense" realistically doesn't always make sense in a game. In a game, players don't have to worry too much about whether they die; or their family; or any other numerous things in real life. Players can focus on combat (or not), and any advantage that they can get, they'll utilize to it's fullest.

This change, if it goes through as described, is indeed going to have a negative impact on the GCW.




First of all, I read the the previous posts before commenting, contrary to what you imply. My opinion is based upon the fact that I don'tagree with you and the other posters, not based on lack of information thankyouverymuch.


Second of all and just in case you assumed otherwise, I play a covert rebel sympathizer, not an imp; and am currently in possession of several sliced weapons, sliced armor and a few crates of drugs. (I'm not just a tailor, I'm a fencer as well). I have on several occassions, as you would put it, been "forced" into PvP having done a faction mission, gotten a Tef, and obviously running into an Imp player city or an Imp player. By your logic all Tef's should be done away with as well I suppose since they may "force" someone into PvP? Maybe they should just toss out all the GCW stuff and become yet another version of the Sims. As for the rest of your argument, I won't bother picking it apart step-by-step, it's too contrived to even bother with. I'll simply say this: No, it doesn't "make sense", nor has anyone here convinced me of how it's going to have a "negative impact" on anything.


Again as my previous post points out and yet you never directly addressed: Isn't the solution simple? You don't want to engage in PvP, don't carry contraband.




Theano Ami

Master Tailor|Fashion Consultant

Designs by Theano - /waypoint -44 -5750


Hlicalanthe
Sat Feb 07, 2004 7:23 am
#150



tsuya wrote:

Again as my previous post points out and yet you never directly addressed: Isn't the solution simple? You don't want to engage in PvP, don't carry contraband.






And again, the response to that has already been covered more than enough in previous posts. Just because you don't agree with it doesn't mean it hasn't been explained already.

But what hasn't been covered is your response to my hypothetical question: what if the devs decided to allow covert rebels to attack overt imperials?

By your reasoning, that should be allowed: overts are factionally aligned, so should be susceptable to being forced into pvp whether they want to or not; and it makes sense realistically.

Your response, please?



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
iamarebus
Sat Feb 07, 2004 7:57 am
#151

it think we all want to know if this is going to push back the dates of the other publishes? if so we should get some sort of compensation, whether in game or monetarily oout of game.



Boomin' Granny
Master Tailor/Novice Tka -Naritus
Shop In BloodMoney on Talus
and at -235, -2642 in coronet

RL Fashion Design Major

"You are what you do" -Sartre
CKA_Viking
Sat Feb 07, 2004 8:43 am
#152

weeeeeeeeeeeeeeeee
Tackoi
Sat Feb 07, 2004 9:58 pm
#153

Thanks. I was wondering when it would actually be patched out.



"You must learn Master Bounty Hunter in order to continue on your path to enlightenment"
"No reward is worth this!"
Darthanulus
Sat Feb 07, 2004 10:00 pm
#154

This is a tough one.


I like having and using sliced weapons and armor.


I dont like being forced into a overt status.


I do think I should face some risk being a covert rebel.


I dont think its unfair that I can be attacked if I have contraband.


I do think smugglers are about to get screwed.


Ive already bought my traveling armor and weapon.


I have plans to experiment with ways to get around the scans.


I will enjoy seeing if I can burstrun away and get a camp out fast enoughso I can use my speeder to get away.


I think it can only get better, given time and some patience.


Dart'an


Flurry




- just my opinion, one of the many out there

Dart'an
Scout/Pistoleer/Miner /Medic/Engineer
Rrowann
Sun Feb 08, 2004 11:26 am
#155

Think of the double-standard of Imperial troops searching people like this, if it will help anyone:


The Emperor looked around and said, "Cripes, look at all these people running around with modified weaponry and armor. Not all of these people doing so are on my payroll. This is not cool - I want my side to have the edge!"


Then the Emperordecrees that this sort of thing is illegal, because he can, but instructs his stormtroopers to act in certain ways to better promote the image of the Empire:


Overt Imperial troops can do no wrong - they'd be the subject of a HoloNet scandal! Thus, they get saluted and they can move on.


Low-Ranking coverts, well, they're still new to the Empire. If they get caught messing things up they should be reminded that especially as coverts they just need to be sneakier about things. Initiate finger-wagging. Naughty low-level coverts.


High-Ranking coverts must be pretty good all around if they've made a high rank. They obviously know better. Move along.


I don't know if this will help justify in peoples' minds the Imperial treatment. I sort of suspect it won't. But I can hope.



--

"I'm not a Wookiee. I'm an Imperial."
JonnyboyWolfe
Sun Feb 08, 2004 11:03 pm
#156






NightRaider wrote:





DeQuosaek wrote:





electricnomad wrote:

JustG, you MUST overhaul the crackdown or it will kill Smugglers.


There is no justification for giving Imperials the core value of a Smuggler.




Incorrect. An Imperial officer has certain "perks" for his time served and his tours of duty. If a soldier that is lower in rank than the officer is going to scan him, the superior officer can "pull rank" and tell him that he does not need to scan him and the soldier has to follow his orders. It has nothing to do with smuggling. It has to do with seniority and rank. It makes perfect sense. If you are not a superior officer, you would be subject to these scans and unless you have smuggling skills you will be caught. Smugglers will still have quite a bonus. they are not taking anything away from smugglers with this logic.







You are incorredt my friend. As a former MPI could care less what rank you are. If I am standing a specific post and you are not assigned to that post you are subject to the same guidlines as everyone else that passes through.



That's in a fair Army my friend. The imperial army is a corrupt one.

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