Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 6-7-04)

Neatos
Wed Jun 09, 2004 2:26 pm
#131

Thunderheart, can you please give us some status on what's being done about missions not paying after they are completed? The lair disappears, XP is given for the lair, the waypoint remains, but no money is given. You have to abort the mission to move on. Very annoying, especially when it happens 4-5, even 6 times in a ROW.

Thanks,
Neato
manicjewels
Thu Jun 10, 2004 4:11 am
#132

There is a bug Im presuming in game that everyone has complained about, but Ill tell you just in case. The missions on Dantooine dont always pay out. And I still get thrown from my bike. I don't know if its missions on all planets but I play on Dantooine alot and alot of times you kill the lair and the mission still is open. And you dont get paid so I have to delete it.


Thanks for your time,


Manicjewels



Manicjewels
Chilastra Server
LeBob
Thu Jun 10, 2004 8:12 am
#133

good morning TH, how was your vacation?



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Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
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Account cancelled as of June 23, 2005

ChewGoBack
Thu Jun 10, 2004 9:43 am
#134

1. I can't group with my pets, I get the message you have invited but the pet doesn't join me. I'm the only person in the group and the pet is stood right next to me.


2. Missions are still not giving out rewards, you can destroy all the mobs then the lair, and the mission remains active and no reward is given. Happens around 50% of the time on Naboo.


3. Can we have a daily bug thread for the Live servers? This could include known issues that we know are being looked into. The mission reward bug has been happening for a couple of weeks, but I don't if you are aware of it or not. DO NOT suggest thatI report bugs using the holocron, for all I know they just go straight into the bin.



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T-Magnum
Thu Jun 10, 2004 10:22 am
#135

For the love of god, reduce that 10 minute wait at starports to 5 minutes!

Help me actually play the game as oppossed to playing the waiting game.



BONGS feed the World no no sorry!
Bullets Feed the world no dam sorry!
Money feeds the world, yeh thats it!
LeBob
Thu Jun 10, 2004 11:46 am
#136






T-Magnum wrote:
For the love of god, reduce that 10 minute wait at starports to 5 minutes!

Help me actually play the game as oppossed to playing the waiting game.





They will be addressing this in the GCW revamp.



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

T-Magnum
Thu Jun 10, 2004 1:00 pm
#137



LeBob wrote:


T-Magnum wrote:
For the love of god, reduce that 10 minute wait at starports to 5 minutes!

Help me actually play the game as oppossed to playing the waiting game.


They will be addressing this in the GCW revamp.





Hey LeBob - Can you post that link? I can't seem to find it...


thanks



BONGS feed the World no no sorry!
Bullets Feed the world no dam sorry!
Money feeds the world, yeh thats it!
LeBob
Thu Jun 10, 2004 3:26 pm
#138






T-Magnum wrote:





LeBob wrote:





T-Magnum wrote:
For the love of god, reduce that 10 minute wait at starports to 5 minutes!

Help me actually play the game as oppossed to playing the waiting game.





They will be addressing this in the GCW revamp.



Hey LeBob - Can you post that link? I can't seem to find it...


thanks



sorry, I don't have a clue where it is lol.... somewhere in the Dev Tracker I beleive




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

slaier0702
Thu Jun 10, 2004 3:42 pm
#139






manicjewels wrote:

There is a bug Im presuming in game that everyone has complained about, but Ill tell you just in case. The missions on Dantooine dont always pay out. And I still get thrown from my bike. I don't know if its missions on all planets but I play on Dantooine alot and alot of times you kill the lair and the mission still is open. And you dont get paid so I have to delete it.


Thanks for your time,


Manicjewels







Concur


This has been reported many times over the past few weeks, personally and bya few others through the in-game /bug process. A recent visit to other Professional forums has revealed that it is NOT server specific, nor is it only afficting Dantooine. However Dant. does seem to be primarily effected.


A word that this has been noted and a fix isbeing evaluatedwill go a long way for customer satisfaction.

HiroBlack
Fri Jun 11, 2004 12:49 am
#140

I'll throw a concern out there that I have not been able to find posted elsewhere.


There are a number of players who currently engage in the practice of running a macro to target/attack/loot/rinse/repeat very low level MoBs that have static spawn points in cities. This is, on the surface, a fairly harmless practice, but it has been a source of debate among many of the players I know.


The problem as I see it is that this method is drawing in about 100k credits per day per player performing this act. This may not seem like much, but muliplying that by the number of players camping these spawn points and you have a lot of money flooding into the ecconomy. The effort/reward ratio here is pretty low too, so I would imagine that this is a practice that those who sell credits on eBay would latch on to.


The solution is fairly simple, at least as I understand the behind the scenes mechanics of the game. Either spread these spawns out so that the MoBs do not appear in a cluster, or make the point spawn only one NPC with a longer delay inbetween respawns. If the spawn does not generate NPCs at a high enough rate to be worth while then people will abandon the practice. Any thoughts? Can this fix be implemented?


- Acroyear




ACROYEAR
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Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
slaier0702
Fri Jun 11, 2004 11:19 am
#141






slaier0702 wrote:





manicjewels wrote:

There is a bug Im presuming in game that everyone has complained about, but Ill tell you just in case. The missions on Dantooine dont always pay out. And I still get thrown from my bike. I don't know if its missions on all planets but I play on Dantooine alot and alot of times you kill the lair and the mission still is open. And you dont get paid so I have to delete it.


Thanks for your time,


Manicjewels







Concur


This has been reported many times over the past few weeks, personally and bya few others through the in-game /bug process. A recent visit to other Professional forums has revealed that it is NOT server specific, nor is it only afficting Dantooine. However Dant. does seem to be primarily effected.


A word that this has been noted and a fix isbeing evaluatedwill go a long way for customer satisfaction.







1 day no response
SpawnLOD
Sat Jun 12, 2004 4:26 am
#142

How is it in PvP all Professions get a 75% reduction in damage.. But the Combat Medic?


Combat Medics have pretty much ruined PvP for most people in the game. If you ask anyone that will NOT PvP at all, why they dont do it. I would be willing to bet 80% or better will say Cause of CM's.


When You can drop a group of 10+ people in about 30 sec. It totally ruins a perfectly good PvP battle.


I can think of several battles that I was having a ball, (even if I was on the loosing side). Untill 1 CM pops a Mind Poison/Disease grenade in the mix and drops everyone standing in less that 20-30 sec, From 80m away at that!


From all that I have read I have never seen anything about balancing CM's. Its always Rifleman... Comandos... BH... Truthfully I dont mind those professions and can deal with them. They get the 75% reduction in damage just like everyone else.


And I already know someoene will say well... The combat rebalance is coming.... In all the notes ive seen about that not one mention to how CM's are gonna be balanced.


I for 1 will not be participating in any PvP Unless I know for sure No CM's are gonna ruin the day.





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manicjewels
Sat Jun 12, 2004 4:31 am
#143

You also need to add under bugs that when you have an animal almost dead from alair sometimes it jumps over 100 meters away and u have to go chase it down to kill it expecially if have a melee fighting character.



Manicjewels
Chilastra Server
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