Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 6-7-04)
whats bad now is you go of to do misisons, the creature buggers off 500m away so u need to chase it, and then destriy the lair and no money
wickedHangover wrote:
can we finish this topic?
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
Thunderheart:
I didn't intend for this post to be taken this far, but the obvious problem is that the explanation you provided is flawed and that there is a real problem here.
Could you please have this problem looked into?
THe number of players on any given planet does not seem to be the issue. There is an underlying problem here. Some planets are dead planets. Some areas of dead planets have a "normal" level of creature spawns. But other areas of the same planet are empty, regardless of the number of players.
Dantooine is the biggest problem of all the planets, this is an advanced planet but nothing spawns there. Using mission terminals is fine, but the things I want to hunt are not on the terminals and why would the dev team want me to stick close to terminals to hunt? I mean with 15,000x15,000 meters to explore, you cannot possibly think I won't get bored of running back and forth 1200m from a mission terminal.
The spawn rate needs to be looked at, there is a serious problem with it and your explanation does not cut it. I hate to press on this issue, but its important. I think its more important than a lot of things, no sense in having combat rebalance if there's hardly any PvE combat due to a lack of spawns.
Sincerely,
The Hunters of SWG
I don't post very often, but have been around here off and on since September.
I hope I am not repeating what someone else said...as I have not read this entire thread yet...If I am repeating here I apologize.
I have spent many hours on Dant and have observed what you are talking about. It seems it has to do with the incredible lag on that planet as a whole. When you are zooming along on your speeder the mobs and lairs are unable to spawn in time for you to see them. The server is basically constantly playing catch-up. If I want to hunt random spawns I have to put the vehicle away and either go on foot or on mount. Then the system seems to have time to spawn the lairs before I exit the aggro area.
Dant has been a problem for a very long time now. I don't see why it takes so long to beef up the hardware there as promised previously. I and others have observed up to 3 and 4 second delays with text speech on that planet....which gives an idea on how far the planet is lagging behind on updating where you are and thus no spawns.
At $15 per month times 300,000 players I would think that SOE would be able to deal with hardware upgrades faster than we have observed.
The error message is:
Forbidden
You don't have permission to access /content.jsp on this server.
--------------------------------------------------------------------------------
LordBaryon wrote:
Ack... I knew I should have read further into the thread...I didn't realize you were already mounted/walking
don't worry, i skim too and a lot of other people assumed i was riding a speederbike, but i was not. My path, for anyone who wants to recreate is from the jedi temple in the north east to the aggro outpost with a side step to the 2 POI on the eastern side of the map on Dantooine. It is 11,000m give or take a few. The random lairs I walked into were nothing that conned higher than blue except a janta villiage spawn, they were all white to me.