Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
Although its better than nothing, I can see a Covert/overt not wanting to PvP to gain faction, why, cause while learning they lose fp and have to pay fp not to get penalties. While those that are good at PvP, reap the rewards.
Why be overt and at least give a little battle as a crafter and suffer when you can be covert and escape most situations. Thats right, even against high odds fleeing through a city is fun. Just the penalty of it isn't.
Tenaxacis wrote:
I have to Second this!! Why the favoritism for PVP. Many of us do not PVP and do not ever want to PVP. In this time period for every combatant there had to be Millions of people living interesting and fulfilling lives in a non combatant role. Is this not a valid Play style all of a sudden? Is the vision you have of this game just non stop running battles between Imp and Reb? I am very frustrated with this apparent force feeding of GCW and PVP for a huge segment of the population that wants nothing to do with that.
I respectfully ask for a responce to this. Seriously, Please respond, Please!!!!!
mmaughme wrote:
I don't understand why you're trying to hard to cater to the PvP folks to the detriment of everybody else. According to your own polls, only about 19% of the people are involved in PvP. Why are the other 81% of us forced to suffer decay on death? I just don't get it. I would once again like to remind you of your promise that you want the game to be fun. How is insured decay fun? You know we don't like it -- JustG said so in his thread defending you. So why does it continue to plague us? Just so Tailors will have people buying their stuff? Sorry, not good enough. Several of us have said we'd prefer corpse runs, and have even gone so far as to ask for the option to choose one over the other.
In PVE I fight tough tough stuff and don't die...in PVP you die about every two minutes on BIG intense battles involving bases...less if it is a casual city hijacking...I can duy 30 times in pvp in an evening...so there needs to be some different system for pvp decay...in those 30 deaths lets say i insure everytime but i forget once in the heat of the battle...that is 39% of my armor wasted not counting the regular decay it takes each time it protects me.
I go through pvp armor at about a rate of 20 to 1 vs my pve armor...if not more...that is off the top of my head. AND!!! I pve more than i pvp.
also on the numbers of nuets vs faction people...that is skewed...I have around five toons on various servers...all are nuet mules except for the one I play which is Imperial. All are considered active by SOE standards (i log into them at least once every three weeks)...so my four non played toons add to the numbers of non GCW %.
wow...that is the calmest post I have made all day!
Still pissed at TH and the Dev's though!!!
Thunderheart wrote:
In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.
You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.
How much do you think this should cost?
We don't want decay at all on insured items on PvP and PvE cloning
I also say 500,because if it is too cheap most of the people who can afford to run around in a 2.5-1 million credit suits will just buy a bunch of faction xp from a smuggler anyways so if they want to to try and take advantage of this it should cost them.
Oh and yeah it should be a perk of someone who has gained a couple ranks in their faction too.
why change the system when its already in the game?
we pay for insurance and get a lower decay
how do you make it 0 decay? you can do this by changing one character, change a 1 to a 0