Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

DarthINSANUS
Tue Feb 17, 2004 6:45 pm
#131

(repost from Jedi Forum)


Look , I am RARELY one to complain...

But I have to admit Th, I have a hard time understanding you sometimes..

I have stood behind you since the day you came on-board. I know your job is not an easy one, and as players we expect everything from you, but you cant always give that, which I understand..


This last statement you have made about the FS slot not changing and players not realizing a piece yadda yadda yadda...is very disturbing.
For MONTHS we have ALL known that its nothing more than professions



I have played SWG since Beta 2.....thats about March of 2003 if anyone cares.

I have done EVRYTHING this game has to offer, from theme parks, to pvping, to runing my own guild, completing over 95 % of NPC quests, countless badges, being on every planet/city..etc etc

Needing to be said, I am one of the VERY MANY who have been Shafted by the current Jedi system...

I have masterd 24 professsions..and yet I am no Jedi(I am Sick of mastering random professions)

Yet I remain LOYAL to this game, and persistant to my goal...

I LOVE the people, the community, the potential, and when it works as intended, I like that I can communicate(dev interaction) to you right here, as hopefully you or another Dev is actually reding this post..

But TH...on this Issue, you need to come clean..

As one man to another man , I respectfully request you do NOT speak in riddles, that you come out and tell me/us straight forward IF , and WHAT was changed if ANYTHYING to the current system.

I have JUST musterd up the courage, and determination to grind out the last 8 professions I have remaining...

I have gone through enough BS already TH..and theres many more who are in the same boat as me...

As Loyal as I have been to you and SWG
This is the LEAST you can do for your customers, some, who have ALREADY had it too hard as is...



I will be awating your answer on this issue...


______________________________________________________________________________________



DSDSDSDSDSDSDSDSDSDSDSDSD
SDSDSDSDSDSDSDSDSDSDSDSDS Pre Patch 9 Jedi Knight - Insanus -
DSDSDSDSDSDSDSDSDSDSDSDSDMaster of 32 ProfessionsPre Cu - Salzyn -
SDSDSDSDSDSDSDSDSDSDSDSDSVendors -5505 -905, Valley of Darkness, Dant
DSDSDSDSDSDSDSDSDSDSDSDSD "Ill stare him in the face as he screams to God
SDSDSDSDSDSDSDSDSDSDSDSDS And Ill laugh harder when he wimpers like a baby
DSDSDSDSDSDSDSDSDSDSDSDSD And when his eyes go dead, the hell I send him to
SDSDSDSDSDSDSDSDSDSDSDSDS Will seem like heaven after what I've done to him""
MY Bounties
Hellshot
Tue Feb 17, 2004 6:55 pm
#132

When are the HAR and grenades getting fixed?



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
BabyRancor
Tue Feb 17, 2004 7:08 pm
#133






Thunderheart wrote:





Syrae wrote:




Thunderheart wrote:

...


Also, On the Borvo's Quest problem, I will look into it...





Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you!!!



I am also bugged in the quest. *sighs* Here is my issue, if you want the info.... Sometime before publish 7, (possibly publish 6??) I started Borvo's Quest for the Krayt Skull. I finished the Naboo missions, went to Corellia and finished those missions, then went back to Naboo with my locked briefcase. *drag, drop* Borvo tells me nothing. Odd... *drag, drop* Borvo says, "Not yet." Huh? Now Borvo still won't take my briefcase, and all the other NPCs that I have done missions for think that I'm all done, and the ones I haven't done missions for yet won't talk to me yet because Borvo won't acknoledge me. *sighs*





Have you done all of the missions on Corellia? There are two or three I think...


(as for resolution, Im working to have it added to the records keepers, but the design schedule is pretty packed...I dont know when that is going to be yet, but I will track it.)






I think I may know what the problem is. Before the quest started working the last time - the item for Borvo was just a "locked briefcase". Once the quest was fixed - the item changed to "Borvo's Money" (this appears after Thale Dustrunner's last mission - I cannot remember for sure but I think the item you return to Thale after his last mission (a "locked briefcase") gets transformed into "Borvo's Money").


Thus anyone stuck at that point of the quest is currently stuck with "a locked briefcase" whereas Borvo is now triggered by the "Borvo's Money" item. You'd have the same luck trying to give Borvo a melon.


Hope this helps,




Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
TottCophii
Tue Feb 17, 2004 7:13 pm
#134

A topic has been mentioned on a board for a certain galaxy. Someone said they were going to start a character on a new server, but that when/if a new galaxy is created he'd imediately go there.


TH, can you quickly remark if adding a new galaxy has been planned, discussed, thought of, joked about, or mentioned while two SOE employees were out having a smoke.


Anything would be great.





Cora, Nicodemas, Pebou
"I'm a poster who plays, so the devs ignore me"
SWG and the NGE is like a circus, it's fun to watch (play the forums) but not something you'd want to be in.-


shinton
Tue Feb 17, 2004 7:20 pm
#135





shinton wrote:
Not sure if anyone else is having this problem. I've notice since publish 6 that about 1 out of every 3 times I dismount my speeder, either I or the speeder gets slingshotted. Most of the time my player is shot 10-50 meters away from my speeder. Other times I've had my speeder shoot 500m+ away!





That's been going on for longer than just publish 6.





Weird. For me, it started the day Pub 6 came out. Same formy friends.



IGN: Longbough - Chilastria

Master TKA | Artisan 4/4/0/4 | Shipwright 2/2/2/2 | Medic 1/0/0/0 | Freelancer 4/3/3/3

"I've got a fever. And the only perscription is more cowbell!"
IgescaStorm
Tue Feb 17, 2004 7:22 pm
#136






Thunderheart wrote:
Have you done all of the missions on Corellia? There are two or three I think...


(as for resolution, Im working to have it added to the records keepers, but the design schedule is pretty packed...I dont know when that is going to be yet, but I will track it.)







I wouldlike to ask, if you read every message, or only the last one on the page, when you come to the tread?


I asked for Bestine Museum bugged quest and you did not reply!


Why do you reply to Borvo, but not to Museum?`

Is Borvo more important or what?


I understand if you answer (for example)only droid engineer questions, because they are "important" now, but if you already answer one quest-related question, why not another too?




Account canceled
due to NGE.
rdiblasi
Tue Feb 17, 2004 7:25 pm
#137








Thunderheart wrote:








Whrlwnd13 wrote:


Thanks for the response. Any ETA on a fix for the vehicle HP bug?







ASAP. Within the next couple of weeks...






Do you expect the fix to apply to vehicles already crafted?Will itfix current deeds andvehicles already pulled? I am wondering if it is safe to sell vehicles right now...




Igan Ili - Architect - Bria
Shop located on Tatooine at 1172, -4348 (1500m NE of Anchorhead)
Former Creature Handler (and missing it)
rufus102
Tue Feb 17, 2004 7:31 pm
#138






rufus102 wrote:
How about telling us what problems you are already aware of so that:
a) We don't have to keep telling you the same thing
b) We can avoid potential problems by being forewarned of various issues.





I've been asking this for 4 weeks. Any chance of an answer?



-----------------------------
Bring back Holocron - at least he was HONEST.

This new "communication" is ruining the game.
Strikke
Tue Feb 17, 2004 7:37 pm
#139






Thunderheart wrote:

Also, On the Borvo's Quest problem, I will look into it...




Thanks, TH.


In answer to the 'are you sure you've finished on Corellia' question. As far as I know, there was nothing more for me to do on Corellia.


When I did the Thale missions, I ran them until he gave me the locked briefcase of cash and told me to take it to 'headquarters'. I took the briefcase and gave it to Borvo (since I was really working for him). He said, "Good". After that he would only say, "Next". He would give me no missions, nor did he give me Pappy Darklighter's gun.


Then the December patch 'fixed' some things in the quest. I went back to Borvo. He now didn't say "Next", he would only tell me he didn't know me and to talk to his guards.


Until the fixes in December, there was a flag in the system that indicated I had given the briefcase to Borvo (thus, he said "Next" instead of "Good" or telling me to talk to his guards).Perhaps someone could start by checking whatever table(s) track a character's mission status with the patrons and see if there are people who have an incorrect status indicator for Borvo. If there are, setting them to whatever status indicates that they are ready to start Borvo's missionsshould fix the problem. Just a few short PL/SQL queries might (hopefully?) get everyone squared away.


My fear is that the 'fixes' in December reset my status flag with Borvo and the only thing that will allow me to complete this is resetting my missions on Naboo AND Corellia (Naboo to run the Borvo's Guards missions so I can get the ledger and Corellia so I can reset Thale to get the briefcase), when (if?) that option is rolled out.





Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

MrRiflemaker
Tue Feb 17, 2004 7:37 pm
#140


TH -Can we get some info on thecurrent state of the combat revamp and the ETA on it? or some more helpful insight on where its going and whats happening with it right now?
Meplorium
Tue Feb 17, 2004 8:08 pm
#141






Thunderheart wrote:








Meplorium wrote:

There is a very nasty factory bug where the factory's output hopper gets 'full' any where from 40-80 items. When this happens it shuts down the factory. This may be caused by ghost items that game thinks are in the output hopper but were removed or some how experimentation on factory storage size that doesn't works some how got turned on with the lastest patch. This is a very distruptive bug and is difficult to work around. You can remove crates from the output hopper and place them in the input hopper. However when you are making servers subcomponents you run into storage problems. This is becoming a game stopper for crafter and needs to be hot fixed.


Another issue is Dantoonie and Lok. These are advanced worlds that many people populated with cities. However the servers were never set up to handle that level of population. Now they are very laggy and unplayable at peak times. This is a game stopper. Althought the nightly crash problem was fixed, the horrid lag is still there. What is currently being done about the lag and when will it be done?


Thanks






Sure


There is amanufacturing schematic problem we are working on. Its associated with old schematics and should have some sort of fix for it soon. Exactly what the item was is pretty important. Some schematics were altered (like the architect/DE change) and others are old FWG5 schematics that no longer exist, etc. Like I said, knowing what the item was will help me know what level of attention its getting.


Improving lag is something we are always working on. A bunch of us noticed it this weekend and the programmers are working on a series of changes to improve that. You should see some improved performance in the next couple of weeks.






This is not an item specific bug nor factory specific bug. All schematics are affected, pre and post patch and all factory types are affected. The bug is related to the output hopper filling up between 40-60 items and stopping manufacturing. I gave a fairly good description of the bug above.


Thanks for looking into the lag, it has been problemmaticever since the player city patch. Dantoonie use to be a very nice lag free place, now it is insanely laggy. However if you shuttle over to rori where the population is low, there is almost no lag. It is a sub server population problem.



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MasterNerfSlayer
Tue Feb 17, 2004 8:13 pm
#142






DarthINSANUS wrote:
(repost from Jedi Forum)


Look , I am RARELY one to complain...

But I have to admit Th, I have a hard time understanding you sometimes..

I have stood behind you since the day you came on-board. I know your job is not an easy one, and as players we expect everything from you, but you cant always give that, which I understand..


This last statement you have made about the FS slot not changing and players not realizing a piece yadda yadda yadda...is very disturbing.
For MONTHS we have ALL known that its nothing more than professions



I have played SWG since Beta 2.....thats about March of 2003 if anyone cares.

I have done EVRYTHING this game has to offer, from theme parks, to pvping, to runing my own guild, completing over 95 % of NPC quests, countless badges, being on every planet/city..etc etc

Needing to be said, I am one of the VERY MANY who have been Shafted by the current Jedi system...

I have masterd 24 professsions..and yet I am no Jedi(I am Sick of mastering random professions)

Yet I remain LOYAL to this game, and persistant to my goal...

I LOVE the people, the community, the potential, and when it works as intended, I like that I can communicate(dev interaction) to you right here, as hopefully you or another Dev is actually reding this post..

But TH...on this Issue, you need to come clean..

As one man to another man , I respectfully request you do NOT speak in riddles, that you come out and tell me/us straight forward IF , and WHAT was changed if ANYTHYING to the current system.

I have JUST musterd up the courage, and determination to grind out the last 8 professions I have remaining...

I have gone through enough BS already TH..and theres many more who are in the same boat as me...

As Loyal as I have been to you and SWG
This is the LEAST you can do for your customers, some, who have ALREADY had it too hard as is...



I will be awating your answer on this issue...


______________________________________________________________________________________




So many of us in the same boat... I have not been in the game as long, as I had trouble purchasing a copy after release, but I have been involved with the forums since 2002.


It's sad that those of us who have been here so long, racking up hours getting close to 3000, and we are the ones with no jedi, yet some people have been here a matter of weeks, and have their jedi.


Loyalty means nothing when profits are involved. I'm sure TH and the devs would love to give us our slots, but after that, we are a risk to their profits. It's all about risk management. Jedi is meant to be end game. To us the players, it most certainly isn't, but to them, it is. We get jedi, the risk that we leave the gameincreases 100x, because we have "finished" the game.


Like you I'm a long term player and I have every intention of being here for years (the fact that I bought a yearly subscription shows that), but the longer I go without achieving what I have most definitely earned, the higher the risk of my leaving the game early is.I don't hateSOE orit's developers, and I know they wont miss me if I leave, but I am just getting tired of notgetting that which I have paid for in both real money and 3000 or so hours of my time. I have no intention of leaving yet though.


Unlike you, I am a profession complainer and whinger. =p





RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Ehan
Tue Feb 17, 2004 8:45 pm
#143


I just posted this in the Jedi Forum, although it mostly belongs here. Just wanted to pose the question of whether this COULD be related to the supposed unlocking FSCS issues we're seeing, AND also importantly, point out that something in the XP system (or my client)is obviously currently borked. :-p




I've noticed several issues with XP over the weekend. While dancing away in a cantina I did not get any Entertainer Healing xp for quite some time (this is not at all uncommon), and having finished the Entertainer Healing lines of Dancer, I didn't really pay it much thought. Suddenly I get the xp messages


You receive 7,634 Entertainer Healing xp
You receive 18,456 Entertainer Healin xp (alot of times these messages come in twos)


"Well wasn't that rather odd," I mentioned to the rest of my entertainers I was grouped with. Oh well, move on.


Sunday, I was crafting my way through Tailor (finished Dancer) and after a while I noticed my xp monitor was not budging (I was not using macros, was not capped, tried with and without practicing, and tried near and away from a crafting station). Tried logging out and back in, and not only did the XP work again, I had received all the xp I should have been getting when my bar wasn't climbing (similar to the retroactive xp we used to get from vendors after they spawned to accomodate for what we missed when they weren't there).


Another thing I noticed while working through Tailor .. I was getting weird xp amounts. Sometimes when my crafting tool finished an item (albeit practicing it), I would get another small bit of xp upon completion. But it was extremely inconsistent. Sometimes it would do it, sometimes it wouldn't. I tried to see if it was a certain few of my crafting tools that did it, and others that didn't but that wasn't it. I still have no idea why I would occasionally get these small bits of xp upon itemm completion and other times not (and why I would be getting these bits of xp on completion in the first place since I've never gotten that in a crafting profession before).


And now this evening (having finished Tailor) while working back up the Pistol tree of Marksman and working on Scout I noticed the same thing happen. All of my xp bars stopped updating. My xp monitor bars stopped climbing for Combat XP, Trapping XP, and Scouting XP. I logged out, and will log back in shortly to see if, like with Tailor, I retroactively get all the xp I should have been earning. I would like to point out that I was getting the HUD messages "You earn 174 Trapping Experience" when a trap hit successfully, "You earn 880 Pistol Experience" and "You earn 88 Combat Experience" when I killed a creature, and "You earned 247 Scouting Experience" when I harvested its bones or hide. But the xp bar continued not to climb in either my monitor or on the Skills page.


Something is obviously very broken. I know that this may seem to belong elsewhere, and am actually going to put up a similar post on the In Live - Weekly Roundtable Discussion thread, but I wanted to at least get this thought out there to ArjunThakur, Thunderheart, the Devs, and other players.


With something obviously being awry with experience in general, could this be affecting the ability to unlock? I am missing out often on xp that I am supposedly earning, fortunately so far to see it all retroactively awarded. But who knows? There may be experience checksums built into the software to catch issues like this, or some query that catches discrepancies between what the client sees and what the server has in it and fixes it when things get out of whack upon login. Could something similar be happening with skills/professions learned that would unlock a person's FSCS? Who is to say whether or not learned skill/profession checks towards unlocking are requeried (queried again, not a mispelling of required ::grin:: for possible lost messaging?


I am among those that are disturbed by the seemingly abrupt drop off in people unlocking their FSCS since Publish 6. Personally, I believe a few of the trickled through "I've unlocked/my guildmate unlocked/my roommate unlocked my/his/her FSCS since Publish 6" messages, but I still sense that something is different/broken.


Granted, this is all complete speculation, but if this makes sense to any of you, have you noticed similar XP issues, or does this spark any other ideas of ways in which this could be messing up the FSCS unlocking system. ArjunThakur, if you notice this post, and the guys at SOE don't come out and tell us that something IS intentionally different, could you pass it along for consideration? Maybe everybody at SOE DOES think everything should be working fine, and are being honest in saying that nothing has changed. They have seen some people unlock, so, hey, everything must be working as intended. But maybe with these other weird xp issues, something else is goofed up, and might be worth looking into.


Good luck to everybody. Hope to see many of you (and myself) weilding a lightsaber soon.




Ehan Afape - Master Weaponsmith (+25 Assembly/+20 Experimentation)
Visit my shops, Cutlasses & Archebuses, in one
of two convenient locations across the galaxy.
Waterhaven on Dantooine at 371, -4428
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