Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
Thunderheart wrote:
Cronuss wrote:In light of the talk about smugglers lately with the crackdown issues, I would like to bring something up.I think it would be a great addition to the profession if some unarmed skills were added to the dirty fighting line.Unarmed skill is required to attain novice smuggler, but never used thereafter.We could add in some cheap shots or something.. nothing too powerful, but stuff to add viability, RP, and fun!Cronuss - - why do you not use unarmed? I'll see if anything can be done though.
I don't use unarmed much. When I had novice pistoleer and dots stacked, unarmed was pretty good for: Dot 1, Dot 2, lowblow, panicshot, bodyshot2, bodyshot2, bodyshot2, healdamage self, switch to vk's (which I'm not certified for), centerofbeing
but without pistoleer, and with the fwg5 or republic hand cannons, there is just so much difference in our damage output using lowblow/panicshot/lastditch 2-3 times/feign for 30 seconds/stand and do it again than trying to do the fistecuffs thing. This isn't Queensbury rules. The best use of unarmed is to get close and beat up on riflemen in pvp.
I think if we used, say, rifles instead of pistols, it would be a more used thing (the pistol is real good at very close range anyway...)
Note that from a /con standpoint it doesn't matter. I still get the same missions at Master smuggler, which are now one-shot kills (nuna's and Plasma thieves, for example), as I did at pistols IV or unarmed IV.
In hindsight, given the way the trees lay out now, the best prerequisits for Smuggler are not Unarmed/Pistol, but would be Engineer/pistol. (Domestic/pistol maybe for the spices, but I don't see Han as much of a Chef.)
Too drastic a change to implement at this time without some serious character mojo. (You can't just take away smuggler and change the requirements, what about that few million pistol xp? What about the commando smugglers, or TKA smugglers... you can't simply drop their unarmed and brawler and give them artisan.).
Yanking the Artisan tree was the dev's response to the outcry because there were 4 trees in 3 different professions, and we required merchant xp, with out a method for generating large amounts. And not an unreasonable one at the time (it was less than a month before the end of beta).
My personal top issues with smugglers atm are:
1. There isn't enough variety in spice. Though the effective '1000 point heal' of Neutron is nice, and the downer is appropriate, Neutron Pixie is so cheap (I see others selling for as little as 3k a crate) there's no market for the earlier spices. It's grind shadowpaw for life for even the serious smugglers.
2. Feign is painful. When I stand up I get pounded for sometimes up to 20 seconds before I'm allowed to act, negating any healing benefit I got from dropping in the first place. My solution would be either fix standing to allow immediate action, or (even better) give us a percentage chance to clear agro based on skill. Please note that the agro would be all or nothing. Clearing 3 of 5 shaupats is as useless as clearing none of them.
3. Slicing: I have trouble getting novice smugglers along the slicing road because, frankly, you have to sit in a dead end town for a week killing goons to get containers to slice. At a bare minimum, they need 20, and I don't think we've looted 20 in the last 3 months in our entire guild. My solution would maybe be to make slicing terminals the first stage of the slicing tree (they are worth less xp, after all).
4. Slicing b: Terminals: I'd like to be able to slice the terminal again to get another mission in the right direction. I don't need xp. My two solutions here would be:
a) Slicing IV or better ignores the 120 second delay
b) All levels of slicing can slice mission terminals as much as they want. However, you can only get xp every 120 seconds (kind of like merchant xp, where you only get the entry or merchant usage every 15 minutes).
5. Effective CL: I'm a wimp, I know that. But the game treats me like I'm a newb wimp, rather than a wimp with a couple of million of pistol XP. I'd do something to give smugglers slightly better paying missions. Even sliced my payouts are a joke. I have to get the local Droid Engineer to group with me to get me better missions. When I could call 3 faction pets, a droid, and a creature, I did, left them at the rebel outpost, and soloed the missions they got me. Now bringing out my (single) cl 10 pet seems to lower the level of missions I get.
Note that these are not the views of the community at large, they are my own.
Thunderheart wrote:
Also, On the Borvo's Quest problem, I will look into it...
What does SOE have against the blind?
If I am dizzy, stunned, intimidated I can still function enough to harvest resources from creatures. If I am blind, I can't harvest anything.
Why do you pick on the blind, SOE? I've met a few folks who were blind that could do some amazing things, I doubt harvesting would be something they couldn't, especially since they can still fight while blind.
Let me harvest my resources while blind!
TH quotes:
1) Cronuss - - why do you not use unarmed? I'll see if anything can be done though.
2) I played it this weekend and got my Polished Krayt Skull with no problems. The quest was a blast!
3) I'll look into the Aqualish thing - - are you sure it gets a badge? Not all POIs get badges... (Ill try to head out there tonight)
DustusNavar responses:
1) The thing is, all of the moves gained in Brawler Unarmed 1 thru 4 don't have much use compared with the pistol specials smugglers get. Before I took up TKA there was no reason for me not to use a pistol. Now, mixed unarmed 1-4 with even novice TKA 0000 and you have some useful skills (like unarmed lunge), but with a good pistol there's no reason to go unarmed. Plus, as a smuggler, you need to get more pistol exp to advance, but UA exp is just wasted on you.
2) The problem is this: if you started the quest before (when it was bugged) and, since then, either lost borvo's brief case of Huff's grandfather's rifle there is no way to finish the quest by yourself (the NPC quest reset does not reset this quest). The only way to finish it is to find someone else who hasn't done the quest, or recruit someone from another sever (what I had to do) to come it and get the item you're missing and give it to you so you can finish the quest.
3) The aqualish soldier cave is listed in the .tre files as one of the POI badges, but it doesn't give you a badge. If you haven't got the Rori spice mine badge and got to the aqualish cave you'll get the rori spice mine badge. Currently it is only possible to get 44 POI badges.
shinton wrote:
Not sure if anyone else is having this problem. I've notice since publish 6 that about 1 out of every 3 times I dismount my speeder, either I or the speeder gets slingshotted. Most of the time my player is shot 10-50 meters away from my speeder. Other times I've had my speeder shoot 500m+ away!
That's been going on for longer than just publish 6.
Thunderheart wrote:
Also, On the Borvo's Quest problem, I will look into it...
Thunderheart wrote:
...
Also, On the Borvo's Quest problem, I will look into it...
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you!!!
I am also bugged in the quest. *sighs* Here is my issue, if you want the info.... Sometime before publish 7, (possibly publish 6??) I started Borvo's Quest for the Krayt Skull. I finished the Naboo missions, went to Corellia and finished those missions, then went back to Naboo with my locked briefcase. *drag, drop* Borvo tells me nothing. Odd... *drag, drop* Borvo says, "Not yet." Huh? Now Borvo still won't take my briefcase, and all the other NPCs that I have done missions for think that I'm all done, and the ones I haven't done missions for yet won't talk to me yet because Borvo won't acknoledge me. *sighs*
Syrae wrote:
Thunderheart wrote:
...
Also, On the Borvo's Quest problem, I will look into it...
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you!!!
I am also bugged in the quest. *sighs* Here is my issue, if you want the info.... Sometime before publish 7, (possibly publish 6??) I started Borvo's Quest for the Krayt Skull. I finished the Naboo missions, went to Corellia and finished those missions, then went back to Naboo with my locked briefcase. *drag, drop* Borvo tells me nothing. Odd... *drag, drop* Borvo says, "Not yet." Huh? Now Borvo still won't take my briefcase, and all the other NPCs that I have done missions for think that I'm all done, and the ones I haven't done missions for yet won't talk to me yet because Borvo won't acknoledge me. *sighs*
Thunderheart wrote:
Syrae wrote:
Thunderheart wrote:
...
Also, On the Borvo's Quest problem, I will look into it...
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you!!!
I am also bugged in the quest. *sighs* Here is my issue, if you want the info.... Sometime before publish 7, (possibly publish 6??) I started Borvo's Quest for the Krayt Skull. I finished the Naboo missions, went to Corellia and finished those missions, then went back to Naboo with my locked briefcase. *drag, drop* Borvo tells me nothing. Odd... *drag, drop* Borvo says, "Not yet." Huh? Now Borvo still won't take my briefcase, and all the other NPCs that I have done missions for think that I'm all done, and the ones I haven't done missions for yet won't talk to me yet because Borvo won't acknoledge me. *sighs*
Have you done all of the missions on Corellia? There are two or three I think...
(as for resolution, Im working to have it added to the records keepers, but the design schedule is pretty packed...I dont know when that is going to be yet, but I will track it.)