Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

MasterNerfSlayer
Tue Feb 17, 2004 8:49 pm
#144

Ehan, I've been having that exact problem with Ranger for the last 2 days. I get the system message, but the xp monitor wasn't budging. Then I disconnect/reconnect and get a lump sum of xp (in the thousands). This was also happening to some guildmates doing Chef.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Kevm
Tue Feb 17, 2004 8:53 pm
#145






rufus102 wrote:





rufus102 wrote:
How about telling us what problems you are already aware of so that:
a) We don't have to keep telling you the same thing
b) We can avoid potential problems by being forewarned of various issues.





I've been asking this for 4 weeks. Any chance of an answer?



They've already posted that they will not post a list of current issues or bugs.




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tattoodsleeves
Tue Feb 17, 2004 9:00 pm
#146

TH, why do you and the forum moderators fear people who make complaints? Aren't you here to listen to our complaints and try to make the game better for us?



Djferio's signature states this:


The single most important thing to remember when creating a game is that it must be FUN. When someone sits down to play your MMO, they are doing so to be entertained. An MMO should not feel like a job or obligation. It's very important not to fall into that trap of trying to manipulate your community, as if you're trying to run an ant farm. As a designer, it's your responsibility to create a world that's exciting, challenging, and FUN. It's not your job to play god over someone's play experience.



TH, please take this into consideration or you will continue to drive customers away from this game. Or is that what SOE is attempting to do?

eznihm
Tue Feb 17, 2004 9:07 pm
#147

I'm an early riser. I have to be at work at 8:30, which means I have to start getting ready at 7:00am. The servers are down (central time) from about 6 to about 7 e v e r y d a y ... I would LOVE to get some missions in or some factories loaded in the morning (at 6)..

Is there any way we could, like temporarily or something, shift the morning reboots either one hour earlier or later?

Thanks, TH!
MasterNerfSlayer
Tue Feb 17, 2004 9:07 pm
#148

tattoodsleeves,


The issue here is one of individualism. My idea of fun is different from yours, and Mr. JustG and co don't know what either you or I enjoy. All the can do is try to average out what the majority say they find fun, and implement it to the best of their abilities. What you say is fun and what you find fun are most likely 2 different things also, for it is likely that no matter how much detail you go into, what they implement even if they tried to do exactly what you wanted, would still not be what you want.





RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Pilai
Tue Feb 17, 2004 9:14 pm
#149

Maybe this has been mentioned before, but is it possible to have someone look into the spawn rates of Tolium Reactive Gas? I've looked into it and it seems that on about 3 or 4 servers, including Kettemore and Gorath, it has only spawned once in the whole 8 months of the game. Maybe people just missed it, or maybe its supposed to be that rare, but on most servers (European included) it has spawned 4 or 5 times. Some have had it spawn8 times. I'm sure its just matter of time, but it's been 70 days for Gorath and 40 days for my own server Kettemore...thanks a ton
Gebetob
Tue Feb 17, 2004 9:36 pm
#150

On the EH (Entertainer Healing) xp are you sure you "recieved" xp and not lost it? Did you just learn a skill then start dancing again and that was the right after you got 130 or so dancing xp? Anyway I thought I gained that much one time but I looked at the message a little closer and really lost xp.


Nerfmanslayer dude. It seems sometimes your thoughts are conflicting or confusing


I dont know about you guys but I feel that the DEVs are showing great disrespect to their customers and SWG community.


They told us in the Friday feature nothing was changing. No one has unlocked since the patch so it feels like.


I think if TH or another DEV could just tell us "yes the method is exactly the same as before publish 6" or "no it is not the same as before publish 6" thenthey could stop all the confusion dead in its tracks. We wanting to know nothing of how to unlock simply if things are different or not.







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Arnwald
Tue Feb 17, 2004 9:44 pm
#151

Hello TH,


It seems old pistols and some food crates have been removed because we get emails when trying to get them out of crates.


Most people are really "annoyed" with this feature as there was no notes on the patch notes and it did not happends on test center.


Could we have any data regarding this plz?



About combat :



  • when the Giant Baz lair exploit was solved it was decided to increase the HP of the lairs to prevent hit and run tactics. This beeing done an empty lair should get much more damage from hits. So far this nearly doesn't happen. Is this intended?
    (In my case, most of the time,when a lair is empty I leave auto atack on and go have a break... not a very funny feature to hit a lair for a long time as I don't want to waste my gun on lairs...)

Ty for your answer.


MrRiflemaker
Tue Feb 17, 2004 9:52 pm
#152

TH - I understand your trying to get all the feedback on the recent publish..... Great Job by the way,


But i was Wondering with the new combat revamp will this increase the player cooperation as a group in combat?

For example would there be more grouping going on among players of different PA's instead of many players just grouping only with thier PA. Will this change the grouping by the usual groups getting started by people to go hunt something because the new combat revamp will make it so it is harder to and more strategic to take down something?


IF this is answered i will be very happy

and YOU HAVE DONE A GREAT JOB with everything for keeping up with the community


P.S. if you need to edit the post to make it more understandable just go ahead and do it /consent
Treguard
Tue Feb 17, 2004 10:12 pm
#153


For what it appears to be worth, I do not think the Jedi system has changed in Publish 6.



If you don'tagree withme, go check the assist-a-Jedi/assist-a-Sith quests (you may need to reset your Dantooine quests). That's an interesting looking...*untradable* rewardat the end of #3 of the Jedi one....


GnarLee
Tue Feb 17, 2004 10:12 pm
#154

NERF WOOKIEES!



FOUR MORE YEARS.........

WAR IS PEACE

IGNORANCE IS STRENGTH

SLAVERY IS FREEDOM
LazarusAndSleub
Tue Feb 17, 2004 10:31 pm
#155



Thunderheart wrote:


Whrlwnd13 wrote:

Thanks for the response. Any ETA on a fix for the vehicle HP bug?


ASAP. Within the next couple of weeks...







TH, any word on what will happen to the HP of vehicles crafted in the meantime? Is the appropriate experimented HP value stored somewhere, so that the expected HP can be restored, or will the current value stay as it is?

Thank you,
Lazarus Long
Jorran_Kale
Tue Feb 17, 2004 10:53 pm
#156

Okay, we got a response to the Borvo the Hutt quest problem, but nothing on the Hermit Quest...again.Is this topic taboo? Please give a status report on this quest!



---------------------------------
Jor'ran Kale - Jedi
Mar'shall Vaughn - Spy

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