Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
They've already posted that they will not post a list of current issues or bugs.
rufus102 wrote:
rufus102 wrote:
How about telling us what problems you are already aware of so that:
a) We don't have to keep telling you the same thing
b) We can avoid potential problems by being forewarned of various issues.
I've been asking this for 4 weeks. Any chance of an answer?
TH, why do you and the forum moderators fear people who make complaints? Aren't you here to listen to our complaints and try to make the game better for us?
Djferio's signature states this:
The single most important thing to remember when creating a game is that it must be FUN. When someone sits down to play your MMO, they are doing so to be entertained. An MMO should not feel like a job or obligation. It's very important not to fall into that trap of trying to manipulate your community, as if you're trying to run an ant farm. As a designer, it's your responsibility to create a world that's exciting, challenging, and FUN. It's not your job to play god over someone's play experience.
TH, please take this into consideration or you will continue to drive customers away from this game. Or is that what SOE is attempting to do?
Is there any way we could, like temporarily or something, shift the morning reboots either one hour earlier or later?
Thanks, TH!
tattoodsleeves,
The issue here is one of individualism. My idea of fun is different from yours, and Mr. JustG and co don't know what either you or I enjoy. All the can do is try to average out what the majority say they find fun, and implement it to the best of their abilities. What you say is fun and what you find fun are most likely 2 different things also, for it is likely that no matter how much detail you go into, what they implement even if they tried to do exactly what you wanted, would still not be what you want.
Hello TH,
It seems old pistols and some food crates have been removed because we get emails when trying to get them out of crates.
Most people are really "annoyed" with this feature as there was no notes on the patch notes and it did not happends on test center.
Could we have any data regarding this plz?
About combat :
- when the Giant Baz lair exploit was solved it was decided to increase the HP of the lairs to prevent hit and run tactics. This beeing done an empty lair should get much more damage from hits. So far this nearly doesn't happen. Is this intended?
(In my case, most of the time,when a lair is empty I leave auto atack on and go have a break... not a very funny feature to hit a lair for a long time as I don't want to waste my gun on lairs...)
Ty for your answer.
For what it appears to be worth, I do not think the Jedi system has changed in Publish 6.
If you don'tagree withme, go check the assist-a-Jedi/assist-a-Sith quests (you may need to reset your Dantooine quests). That's an interesting looking...*untradable* rewardat the end of #3 of the Jedi one....
Thunderheart wrote:Whrlwnd13 wrote:
Thanks for the response. Any ETA on a fix for the vehicle HP bug?
ASAP. Within the next couple of weeks...
TH, any word on what will happen to the HP of vehicles crafted in the meantime? Is the appropriate experimented HP value stored somewhere, so that the expected HP can be restored, or will the current value stay as it is?
Thank you,
Lazarus Long