Development Cycle Archive
Thread: IC 1-10: Combat Roles; Pistoleer
Okay, I am currently Pistols 4 and here is what i think.
Forgive me for asking - but when are we going to see the Pistoleer profession get all/some/any of the things being mentioned here?
I'm not trying to stir things up, but we've been existing without working specials for a looong time now - to the point that successive patches have reduced us to the weakest combat class in game.
Can someone, anyone give me even a rough ETA as to when we're going to see some pistoleer love? (and don't answer in the combat balance pass, becuase that's not a time frame!)
Is the disarm shot broken..... i dont know if im saying the skill correctly, but its the one that is suppose to knock out the weapons out of the enemies hand. Everytime i use it it does not work and i have no clue why.
I use the Republic blaster while doing the disarm shot
i saw an earlier post about how pistoleers should be easier to knock down then a beastily fencer or swordsman.
well A pistoleer is used to taking good hits from melee...thats what they are ,they are melees only challenge from the ranged combat system. they arent as weak t it as other proffessions are. A fencer is all about finesse...so how are they beastily...if anyone is easy to knockdown it should be a fencer hehe i mean cmon hehe *ting ting* they have speed of the good dmg one handed weapon so they dont need to be as good as a pistoleer defense wise...a swordsman yeah they are strong...and maybe there kd defense should be equal to pistoleers but pistoleers are the melee buddy best combatent...there is no huge advantage or disadvantage between them...every fight between those classes should be close...in the end it should come down to your strategy and efficiency of your weapon
peace_
Daifire of Kauri
Given the basic considerations listed above, please answer the following questions:
What defines thePistoleerrole in combat?
They are flashy. Close Range. Able to easily target, and pick off the smaller creatures that might surround the tank character while the tank keeps the bigger creature occupied. Pistoleers do the dammage, and the Melee's keep the creature from hitting the Pistoleer
What basic combat elements should they possess?
Speed. Evasiveness.
What offensive abilities?
Higher Bonuses at Point Blank, and Ideal Ranges. Extra skills in these areas than just the average pistol user has. These skills not to be given until after novice pistoleer skill.
What defensive abilities?
Better melee defense than the other ranged classes. Pistoleers have to be closer to their target and therefore run a greater risk of being melee attacked. While a rifleman should have better ranged defense than a pistoleer. These bonuses to be given ONLY in the pistoleer skill tree and not in the marksman pistol branch.
What unique abilities?
Pistoleer should be able to equip two pistols at once. With skills that reflect that. Perhaps a change to the skill tree involving single pistol skills that can only be used when wielding a single pistol, and dual pistol skills that can only be used when wielding dual pistols. Even better firing while moving bonuses.
Should add what advantage or asset in group combat?
The Pistoleer has the advantage over the other ranged classes in confined spaces. Buildings and caves and such. Their operative range being much closer. I'd want a Pistoleer in a raid on the Warren for example before I'd want a rifleman.
How could/should they interact with other professions?
Not sure how to answer that.
What interaction / dependencies should exist with other combatants?
Defensive bonuses and all, Pistoleer is still going to need a medic. A melee to tank if possible. But I believe that a Pistoleer can and should be a good solo profession.
What should be their unique role in the Galactic Civil War?
Hard, fast, hit and run strikes. Backed up by cover fire from Carbineers, and Riflemen. A frontline profession, not a support profession. THESE are the guys who will come back from battle with only a few less scratches and blaster scorch marks on their armor than Melee classes.