Development Cycle Archive
Thread: IC 1-10: Combat Roles; Pistoleer
AR = AP sorry
Mind was stuck on another game I played for years (armor rending vs armor piercing).
BigLands wrote:Forgive me for asking - but when are we going to see the Pistoleer profession get all/some/any of the things being mentioned here?
I'm not trying to stir things up, but we've been existing without working specials for a looong time now - to the point that successive patches have reduced us to the weakest combat class in game.
Can someone, anyone give me even a rough ETA as to when we're going to see some pistoleer love? (and don't answer in the combat balance pass, becuase that's not a time frame!)
I'd like to know as well. Probably not for a while... why oh why can't you just add this? I realize you've got the whole new combat system and all, but that... it's like nerfing us all over again. Due to our low HAM costs, I could care less if they cause damage. Again, you favor high HAM professions like Carbineer/Rifleman. When will we get ANYTHING!?
Phoebe wrote:Right now, pistoleers don't have much going for them... I suggest giving pistoleers the ability to use 2 pistols at once. This would make sense, though some things to consider....
For simulated balancing purposes, the dual pistols should be the same type. It seems it would be difficult to accurately shoot with different models of pistols, which would have different feels and different weights. This is not to say they should have the same stats... for example using 2 scout blasters, or 2 FWG5s, not one of each. There might be some pistols that you cannot dual weild because of their shape or size.
Lower the accuracy on each pistol a bit. You are likely to me more accurate using one ranged weapon. When you have one in each hand, I would think your accuracy would suffer. A master pistoleer should have dual accuracy mods tho, because the more you practice with 2 weapons, the more natural it becomes, and thus more accurate.
As for specials, pistoleers are hurting. Stopping shot sounds like a great special!! But thousands of shots the only thing I killed in a single shot was a chuba. I never killed or incapped anything larger in a single shot,and especially not in PvP. The Fan Shot cone is too narrow. There are creatures standing 3 meters apart, but if you don't get the exact angle, they don't get hit. MeleeHit2 (pistol whip 2) doesnt' knock things down. I had to use MeleeHit1. The details on the broken specials are in the Pistoleer forum. Even if they did work, they don't come close to measuring up to Rifleman specials. We need some new and better specials, plain and simple.
Great post! I'd like to add something as well...
Both our master specials are broken! Multi target shot and disarming shot II are, I repeat, broken/useless! Furthermore, why does disarming shot I deal extra damage to lairs!? That makes zero sense! Pleeease make them disarm or do SOMETHING useful!
Right now, pistoleers don't have much going for them... I suggest giving pistoleers the ability to use 2 pistols at once. This would make sense, though some things to consider....
For simulated balancing purposes, the dual pistols should be the same type. It seems it would be difficult to accurately shoot with different models of pistols, which would have different feels and different weights. This is not to say they should have the same stats... for example using 2 scout blasters, or 2 FWG5s, not one of each. There might be some pistols that you cannot dual weild because of their shape or size.
Lower the accuracy on each pistol a bit. You are likely to me more accurate using one ranged weapon. When you have one in each hand, I would think your accuracy would suffer. A master pistoleer should have dual accuracy mods tho, because the more you practice with 2 weapons, the more natural it becomes, and thus more accurate.
As for specials, pistoleers are hurting. Stopping shot sounds like a great special!! But thousands of shots the only thing I killed in a single shot was a chuba. I never killed or incapped anything larger in a single shot,and especially not in PvP. The Fan Shot cone is too narrow. There are creatures standing 3 meters apart, but if you don't get the exact angle, they don't get hit. MeleeHit2 (pistol whip 2) doesnt' knock things down. I had to use MeleeHit1. The details on the broken specials are in the Pistoleer forum. Even if they did work, they don't come close to measuring up to Rifleman specials. We need some new and better specials, plain and simple.
Everything DarthMaximilliansaid, as well as the ability to wield all pistols in the game. A scatter is so much better than anything we are certified for. Weapons issues don't jsut effect us. BH wonder why they dont have a better carbine, I'd think they should hae a specialist carbine that elite carbiners could use, same as pistoleers oculd use scatters, and launchers maybe, Basically make it more realistic. Anything an elite proffesion is supposed to be the master of, they should be able to use all weapons under that banner.
And yeah, get Han Solo's blaster some respect. There are more than enough crappy low level pistols, turn it into the DX's kick ass replacement.
being a light or meduim class we should get speed bounisis to shoot faster because we are not
caring a heavparticle cannon and since we we could move alot easyer we should get more aming wile moving bounisis
What offensive abilities?
some offensive abilitys we should have is sya u have a fwg5 pistole it is a heat type u should get a heat type attack at novice and master what i am getting at the pistol's with a specific attack type besid's blast and energy like stun and heat should get there own pistole special attack like heat wave 1 at novice and heat wave 2 at master
in group combate we shoulde play part like health shot witch give's bleed if i am not mistaken we need more uniq thing's like this ever profession should so they could add there own little but effective advantige in battle like a tka would use there blind pistoler would use there health shot etc
pistoler has to be like a real ellight profession it has to be able to do real damage it isnt
some crap marksman skill
in the gcw some of the bets fighter's used pistole's jango fett boba fett han solo it has had it's own effect on people from sw
Maybe Double-tap could do 60% health/40% mind damage, or 70/30 for balance instead of random HAM damage.
Disarming shot could give a small delay to a single target to simulate being disarmed of your weapon, and disarming shot 2 could have a higher delay in a cone attack.
PMD2 needs to be a better KD than PM1 as well, maybe make it a KD/dizzy or a KD/delay.
I think we need special fixes. Some I want are:
Stopping Shot as a DB attack. If it takes down one of a player's HAM meters, it should just flat out kill, living up to the attack descrption.
Disarming Shot possibly unequiping sonebody's weapon briefly, for a few seconds. Could have that time limit, like KD does now.
Multi Target Pistol Shot should allow us to target a certain number of attackable things around us, and hit them hard.
Body Shot 3 Right now, it's DPS is less then that of Body Shot 2's. Just needs a little speed and damage changes.
Also, I think we need a seperate speed mod from BHs. Why? It's just that I see so many BHsmerely going up the Pistoleer profession for the sole purpose of stacking speed mods to make themselves insane PvPers, since the BH specials are overall better then the Pistoleer ones, but BHs get less speed then Pistoleers.. Same goes for Fencers. They often get just the branch with the dodge bonuses. Once again, I think that A seperate mod should be implemented for each profession.