Development Cycle Archive

Thread: IC 1-10: Combat Roles; Pistoleer

Demane
Sat Feb 28, 2004 6:22 am
#131

AR = AP sorry


Mind was stuck on another game I played for years (armor rending vs armor piercing).





Sinumbra (Flurry),
Officer at large.
Ehecu
Sun Feb 29, 2004 3:06 pm
#132



BigLands wrote:

Forgive me for asking - but when are we going to see the Pistoleer profession get all/some/any of the things being mentioned here?

I'm not trying to stir things up, but we've been existing without working specials for a looong time now - to the point that successive patches have reduced us to the weakest combat class in game.

Can someone, anyone give me even a rough ETA as to when we're going to see some pistoleer love? (and don't answer in the combat balance pass, becuase that's not a time frame!)






I'd like to know as well. Probably not for a while... why oh why can't you just add this? I realize you've got the whole new combat system and all, but that... it's like nerfing us all over again. Due to our low HAM costs, I could care less if they cause damage. Again, you favor high HAM professions like Carbineer/Rifleman. When will we get ANYTHING!?



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
Shann0w
Mon Mar 01, 2004 12:30 pm
#133

Pistoleer needs 2 things.


1) Better armor piercing


2) More damage on it's highend attacks
Ehecu
Mon Mar 01, 2004 8:13 pm
#134



Phoebe wrote:

Right now, pistoleers don't have much going for them... I suggest giving pistoleers the ability to use 2 pistols at once. This would make sense, though some things to consider....

For simulated balancing purposes, the dual pistols should be the same type. It seems it would be difficult to accurately shoot with different models of pistols, which would have different feels and different weights. This is not to say they should have the same stats... for example using 2 scout blasters, or 2 FWG5s, not one of each. There might be some pistols that you cannot dual weild because of their shape or size.

Lower the accuracy on each pistol a bit. You are likely to me more accurate using one ranged weapon. When you have one in each hand, I would think your accuracy would suffer. A master pistoleer should have dual accuracy mods tho, because the more you practice with 2 weapons, the more natural it becomes, and thus more accurate.

As for specials, pistoleers are hurting. Stopping shot sounds like a great special!! But thousands of shots the only thing I killed in a single shot was a chuba. I never killed or incapped anything larger in a single shot,and especially not in PvP. The Fan Shot cone is too narrow. There are creatures standing 3 meters apart, but if you don't get the exact angle, they don't get hit. MeleeHit2 (pistol whip 2) doesnt' knock things down. I had to use MeleeHit1. The details on the broken specials are in the Pistoleer forum. Even if they did work, they don't come close to measuring up to Rifleman specials. We need some new and better specials, plain and simple.






Great post! I'd like to add something as well...

Both our master specials are broken! Multi target shot and disarming shot II are, I repeat, broken/useless! Furthermore, why does disarming shot I deal extra damage to lairs!? That makes zero sense! Pleeease make them disarm or do SOMETHING useful!



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
Phoebe
Tue Mar 02, 2004 1:00 am
#135

Right now, pistoleers don't have much going for them... I suggest giving pistoleers the ability to use 2 pistols at once. This would make sense, though some things to consider....


For simulated balancing purposes, the dual pistols should be the same type. It seems it would be difficult to accurately shoot with different models of pistols, which would have different feels and different weights. This is not to say they should have the same stats... for example using 2 scout blasters, or 2 FWG5s, not one of each. There might be some pistols that you cannot dual weild because of their shape or size.


Lower the accuracy on each pistol a bit. You are likely to me more accurate using one ranged weapon. When you have one in each hand, I would think your accuracy would suffer. A master pistoleer should have dual accuracy mods tho, because the more you practice with 2 weapons, the more natural it becomes, and thus more accurate.


As for specials, pistoleers are hurting. Stopping shot sounds like a great special!! But thousands of shots the only thing I killed in a single shot was a chuba. I never killed or incapped anything larger in a single shot,and especially not in PvP. The Fan Shot cone is too narrow. There are creatures standing 3 meters apart, but if you don't get the exact angle, they don't get hit. MeleeHit2 (pistol whip 2) doesnt' knock things down. I had to use MeleeHit1. The details on the broken specials are in the Pistoleer forum. Even if they did work, they don't come close to measuring up to Rifleman specials. We need some new and better specials, plain and simple.





Phoebie
Master Doctor
Vicu
Wed Mar 03, 2004 12:49 am
#136

Everything DarthMaximilliansaid, as well as the ability to wield all pistols in the game. A scatter is so much better than anything we are certified for. Weapons issues don't jsut effect us. BH wonder why they dont have a better carbine, I'd think they should hae a specialist carbine that elite carbiners could use, same as pistoleers oculd use scatters, and launchers maybe, Basically make it more realistic. Anything an elite proffesion is supposed to be the master of, they should be able to use all weapons under that banner.


And yeah, get Han Solo's blaster some respect. There are more than enough crappy low level pistols, turn it into the DX's kick ass replacement.




___________________
Violence for the people!

Vicu Bro'lya - Master Pistoleer, Master Fencer, Master Explorer, Rebel Colonel and Ace Pilot
j-bizzle
Wed Mar 03, 2004 8:27 am
#137

k im tired of people saying this. "pistoleers shouldnt have all the defence vs. stats stuuf," i say why not? if u dont know pistoleer currently only dishes out no more then 180 damage most of the time and we masters have to get other skills in order to be affective in pvp. since we cant dish out barely any damage then why not give the pistoleer good defence because heck the only thing we got is defence
XBOXJACKAL
Sun Mar 07, 2004 9:47 am
#138

They need to give pistoleers and ability to weild 2 pistols




v S i m m o n s v
(ggggggggggg[][] [][]ggggggggggg)
R e d vs B l u e



baumjoe
Sun Mar 07, 2004 10:40 am
#139

well pistoler's are considered a light or meduim weapon class like carbin's
being a light or meduim class we should get speed bounisis to shoot faster because we are not
caring a heavparticle cannon and since we we could move alot easyer we should get more aming wile moving bounisis
What offensive abilities?
some offensive abilitys we should have is sya u have a fwg5 pistole it is a heat type u should get a heat type attack at novice and master what i am getting at the pistol's with a specific attack type besid's blast and energy like stun and heat should get there own pistole special attack like heat wave 1 at novice and heat wave 2 at master

in group combate we shoulde play part like health shot witch give's bleed if i am not mistaken we need more uniq thing's like this ever profession should so they could add there own little but effective advantige in battle like a tka would use there blind pistoler would use there health shot etc

pistoler has to be like a real ellight profession it has to be able to do real damage it isnt
some crap marksman skill

in the gcw some of the bets fighter's used pistole's jango fett boba fett han solo it has had it's own effect on people from sw
Mr_pepsi
Mon Mar 08, 2004 8:35 am
#140

As being a pistoleer for a long time now, I have consistanly been killed because of of the ppl with stacked defences, with pub. 7 though stacking defences gets nerfed finally, and as such, pistoleers hopefully will have a much easier time in PvP, then now.


Yes I fell we should have the ability to yeild duel pistols, perhaps a new pistol could be introducted to allow this to happen for Master Gunfighters only though.


We need bodyshot 3 fixed, our bleeds fixed, best I've seen with pub. 6 is a 167 bleed, used to be able to do 500+ bleeds, I haven't seen whats wrong with MultiShot Pistol Shot (master ability), perhaps I haven't used it as much as some, another is disarm 2, it doesn't work at all.


As of right now I'll hold off on droping it, only because I'm sick of being owned so much, till after I see the effects with pub. 7, and the nerfing of stacked defences.



Roberto Alomar - Brotherhood of the Sith Member
Draco' Warrior - Commando
Angels Industries Owner & Troll Enforcer of the Troll Order
May my little angels guide me now.

The only thing necessary for the triumph of evil is for good men to do nothing - Edmund Burke

Scott_Ray
Thu Mar 11, 2004 7:36 pm
#141


Here's my take again on us. Mostly how our specials should work.


Fan shot is fine and so is PMD1, but most of our others are worthless.


Maybe Double-tap could do 60% health/40% mind damage, or 70/30 for balance instead of random HAM damage.


MTPS should hit all targets within a 30m radius as befitting a Master shot.


Disarming shot could give a small delay to a single target to simulate being disarmed of your weapon, and disarming shot 2 could have a higher delay in a cone attack.


PMD2 needs to be a better KD than PM1 as well, maybe make it a KD/dizzy or a KD/delay.


Body shot 3 need to be more powerful than BS2 for sure, give it a better multiplier.


MaybeStopping shot could be a ranged KD since it is supposed to stop an opponent in their tracks or at least a posture down attack along with a high damage multiplier.


Now for the Point blank shots heh.


My idea for Point Blank Single 2 is for it to be able to hit the mind pool entirely, with a decent damage multiplier ,but only at 15m or so, due to lag issues. I mean come on its a point blank attack, not too hard to miss the head at point blank on 1 target.


My idea for Point Blank Area 2 is for it to hit all targets in a 15m radius sort of like a spin attack for melee professions, but for Pistoleer, this would probably be a random HAM attack with a decent multiplier.


Any professions should fear coming into 30m or less of us, as we should be able to mop the floor with them ,and outside 30m we should be able to deal decent damage.


And last but not least, dont forget to give us Dual Pistols somehow, preferably in the Master box.



Scott Ray-Chilastra Server
Leader of Raythe Tech Mining
Blademaster/Master Gunfighter
Surveyor/Miner/Mercenary
2 cpu for Ore.

elmerino
Sat Mar 13, 2004 5:40 am
#142

just a couple things,


firstly i like the duel pistols idea - but make it usable with only certain pistols (say dmg around 50-150 speed 2.5) cos in rl you can use 2 pistols but the bugger the gun the worse the advantage (to heavy for carrying, reloading etc.



2nd - to do with RL again, and this could affect all classes, no1 ever gets to master then gets no better, make it so for every week someone is at master they get something like +1 pistol acc or speed, could would with all sorts of classes in different ways, would deter people from hybridising to get the best defence etc. as they do now, and would encourage people to stick with "their" prof for a while. (im sure in SWG han solo wasnt a commando then pistoleer then bounty hunter then scout THEN smuggler)
Ocaigann
Mon Mar 15, 2004 11:44 pm
#143

I think we need special fixes. Some I want are:


Stopping Shot as a DB attack. If it takes down one of a player's HAM meters, it should just flat out kill, living up to the attack descrption.


Disarming Shot possibly unequiping sonebody's weapon briefly, for a few seconds. Could have that time limit, like KD does now.


Multi Target Pistol Shot should allow us to target a certain number of attackable things around us, and hit them hard.


Body Shot 3 Right now, it's DPS is less then that of Body Shot 2's. Just needs a little speed and damage changes.


Also, I think we need a seperate speed mod from BHs. Why? It's just that I see so many BHsmerely going up the Pistoleer profession for the sole purpose of stacking speed mods to make themselves insane PvPers, since the BH specials are overall better then the Pistoleer ones, but BHs get less speed then Pistoleers.. Same goes for Fencers. They often get just the branch with the dodge bonuses. Once again, I think that A seperate mod should be implemented for each profession.

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