Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 5-10-04)
I feel that these two trees should be outside of the normal alotment of skill points, so that players don't have to worry about how to alocate their precious skill points. For example, I would still need to gain xp to move up in those trees, but it wouldn't cost me anything to do so. Perhaps an "entrance fee" similiar to Politician, where you have to spend 500 Apprentice points, but other then that it should be pursuable by everyone.
I believe RL examples serve best here in that we all know people (or have heard of people) who are able to have their respected skills in RL (such as doctors, engineers, etc) who also manage to have active businesses, or be active politicians, or both. I think this setup would serve SWG world well in letting people pursure their businesses or political skills without having to worry about sacrificing their hard work in other areas (and we all know that having these skills does not affect game balance in any way, so that arguement is out the window).
The Business line in artisian could then be substituted with a line that takes you onto something else, say ship building for example.
Just my 2 creds.
Can we ever expect to see seasons change on the planet? I love that Asherons call actually changed their backgrounds and had snow for wintertime, and a fall looks and such.
I woulda thought a more advanced system was geared for it, but other than rain, nothing changes
I saw some rumblings of a Hutt Fighter in SE. Maybe this will be tied to Hutt faction somehow.
Darth73Infamous wrote:
TH,
Will we hear any news of a Hutt Faction soon or at all? Any hints at this coming in the GCW Publish?
There have been serveral hints at this (Hutt missions for Neutral Corvette, and the mention of Hutt Fighters in the SE).
Please, a comment?
THUNDERHEART,
I thought about what i think would be a great addition to this game, i think something we are missing out on which would be alot of fun, is WATER stuff. I think swimming would be a great addition, and i mean swimming underwater. it would be great going to naboo and actually swimming below and seeing the gungan city. artisans can create personal air tanks that last like an hour. eventually add submarine type ships. even add dungeons underwater... people might say well how can a melee person fight underwater. well have doctors or whoever, be able to give you a a buff that puts a force field around you in the water, which makes you able to move smoothly. and if your fighting a beast in the water and take to much damage, the bubble pops and you move slowly. and if you run out of air you start to drown...i think adding something like this would give a whole new meaning and fun to this game...
clowd vailo
Here's an idea that I have been thinking about for a long time, and maybe someone has already mentioned it....dunno, ..anyway..How about getting rid of players showing up on radar? Let radar show creatures, and NPC's, but not other players. This change would bring a whole new concept into the game, like sneaking around in the forests of Endor, stalking another player, ..and pvp/team battles in cities, where you could hide behind buildings, duck into a doorway, ambush , etc...it would be great. Also imagine massing a war party , and sneaking up on an enemy fortification under the cover of darkness, or having to post guards and patrols to watch an area for enemys, and trying to sneak past those patrols to form a covert attack on a base. I think more people would participate in being declared and combat ready if they knew they were'nt a big RED dot on the enemy's radar...imagine cresting a hill and running right into an enemy war party!....little more realism than a radar. Anyway, that's an idea that I think would really spice up the game and make it more fun...you could move around in public declared a little easier if you weren't worried about ever super TKA Pvp expert sprinting to your location to DB you the second you show up on thier radar. The tactic of stealth would really come into play if this was implemented....and the chance of escape in a no-win pvp situation would be cool.
Staevon TheBat
Not sure if anyone has thrown this out there yet, but how about a way to mass-discount items on vendors? For instance:
1. A new selection called "Discounts" is added to the radial menu of the vendor.
2. The first question it asks is What would you like to discount? I can choose one at a time, either My guild, Rebellion members, Imperial members, or a specific player. Ex: I choose Rebellion members.
3. Next question: How much would you like to discount? If it's easier to put standard answers in a radio-button format, you could go in 10% increments. Ex: I choose 20%.
One idea that I think could really improve the feel of the game, would be the inclussion of some npc voices.
In a perfect world, all npc missions would be given verbally as well as the current text. However, a much simpler sollution might be a few good quotes, perhaps triggered by player proximity similar to vendor welcome messages. So for example, when you approach Lord Vader, or Han Solo, play back say one of 3 random quotes from the movies.
As it is.. playing through the themeparks is rather stale, I played through all 3 primary themeparks twice, and sadly, they just aren't as fun as they could be, but I think this could be a relatively simple step in making the game infinitely more rewarding.
What do you think?
i was just wondering if there is any intenetion to include cybernetics, such as Lobot has?
these could be a combination of DE and Doc manufactured items, or poss a new proff of cyberneticist( of doc/surgeon and DE)
they could include things such as combat enhancements ( better to hit ) or bounuses to data storage , there are other thing that could be done(possible ID cyber enhancements for ents or built in ent packages for those who dont want a ent r2)