Development Cycle Archive

Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II

Zilod
Fri May 07, 2004 2:43 pm
#118

i am very pleased with these info


i have only some questions


1) "sabre damage will be 'balanced' to be in line with the future combat balance"

this will not be problematic for PvP jedis? right now we are seeing various weapons who are very similar in damage as sabre, if sabre damage will be lowered keeping other weapons as they are now jedis will be havilly affected in general pvp (and pve too) as i think all other classes will have a damage output better or similar at best with the jedi's one.

will not be better to reduce damage output with other professions in the combat revamp?


2) will be possible to 'break' actual sabres and retrive subcomps

these subcomps will be randomly generated or are the actual ones (rebalanced) we used to craft the sabre?

eg i put2 pearls in the sabre, the damage bonus of the pearls i used after conversion will be

P1 +30 dmg

P2 +50 dmg


after breaking the sabre i will get back a pearl with +30dmg and one with +50dmg or 2 pearls random created with for example + 34dmg and + 46dmg?

and what about colors?


3) jedi robes will add toughness

there will be other defence for jedis or all the defence will come by robes?

jedi will have their meele/ranged defence? how about mitigation? a sort of force COB? block will work even in meele?


thx and good work!

and sorry for bad english
IdrisTycho
Fri May 07, 2004 2:43 pm
#119






Grimhand wrote:

We need toconsider the economic dynamics of "tuning" a Crystal.


All Crystal will have the same value in the un-tuned state, since no one can describetheir damage characteristics. Therefore the auctions for Crystalswill now reflect only demand, and not quality.


Once a Jedi "tunes" a Crystal, he sees the damage and it now can ** only ** be used by him. Its value to anyone else is zero.


I believe the Dev's intent in this approach is to reduce the price of Crystals.


Any confirmation from the Dev team?







Actually he DID say that the higher level NPCs would have better crystals... didn't he? So there must be some internal crystal rating, maybe that "crystal quality" will be seen by jedi, but its actual stats won't be rolled until it is tuned.


Hopefully a Jedi can "tune" a crystal in an interactive way. Let's say tune it for speed, or maybe for low force cost.. etc. One can hope!

Droid-S128
Fri May 07, 2004 2:44 pm
#120

There is only one question I have on the Jedi System. In the current one there is only 1 Jedi Slot per account. In this new one do all the Main Slots on the account have the ability to become Jedi. Also, can you open up a Second Slot on them all? Or Just the First one.

Tartaroc
Fri May 07, 2004 2:44 pm
#121




Mr. Smedley's words:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said.

Mr. Smedley's user statistics:
Date Registered 05-03-2005 02:11 PM
Total Posts 1
Kulian
Fri May 07, 2004 2:45 pm
#122






makimus wrote:

sweet, now bring on publish 10!







yes, can't wait this is great info. Now, im confused this kind of implies we will gain points doing soemthing to buy fs slots...then when we are a padawan we can do FS quests to unlock our second character.


Is it a quest system to get padawan...or is it something else...Ahh the things to ponder on.


-Truwen

Ricbr
Fri May 07, 2004 2:45 pm
#123

Oh yeah..in case it wasnt mentioned...make sure the wooks can wear these Robes
GrafvonSoden
Fri May 07, 2004 2:45 pm
#124

WOW, Sounds great ! I'm so looking foward to it.


I do have a question though. This refers to mostly the Dark Jedi Elite. Once the limited number of Jedi Elite slots are occupied, how will they be unseated ? They will have bonus point advantages over any jedi seeking the spot. Not that I would seek it if I ever become a Jedi It just seems that the first ones to obtain the Elite slots will be unbeatable by others who desire it.



Syraxen
Fri May 07, 2004 2:46 pm
#125

Looks great dev's your doing a good job with it all the only concern that jumped out at me though was this, at padwan level you can appear on BH terminals if you progress through the branches by using your lightsabre or force powers.


Since BH can hunt these padwan's in training but they are no longer able to wear composite armor, wont it be a bit unfair? I mean you only need to see what a BH with a geo pistol can do to a jedi at the moment to see what happens when you attack someone with without armor on. I guess i just wonder, will the free cloak they get at padwan give jedi a fighting chance? or is getting on the terminals just instant death?


Besides that worry, i think the whole thing rules





Syraxen Master Rifleman, Master Swordsman+ Arlania Master Armorsmith, Master Doctor
Intrepid Server
IndySWG
Fri May 07, 2004 2:46 pm
#126



Firstly : WOOT! sounds AWESOME. Thanks for the info TH.


But...


"No more will a Jedi have to worry about lightsaber decay" ...


well, TH, if we have to worry about "Pearl Decay" now... it's the same dang thing. The concern isn't that "my saber is decaying!" the concern is "my 15mil credit saber is decaying...in a week of gameplay"


we need to know if:


a) Untuned componets will be easier to find in pub 9 ...or....


b) "Pearl decay" is much slower than the current "saber decay"





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fatgit
Fri May 07, 2004 2:46 pm
#127

With reference to Jedi Robes, what are we looking at here (as far as you are allowed to say/know) ?

Will it be pure resistance based, will it modify block/dodge or simply a toughness ?

The last thing we want is for a Jedi Knight to be going out there overt in Mabari level defences vs a MBH with 90% composite

I can't see that happening, but I didn't expect sabers to be kinetic either
Lexy
Fri May 07, 2004 2:47 pm
#128


Djferio wrote:
I already posted a reply on this in the topic i created but..



Thanks for the attitude. I'm sure your red name helped alleviate many people's concerns over possible griefing.
ratdeath
Fri May 07, 2004 2:50 pm
#129

"Once I've gained my second character slot, both character slots are immediately eligible to gain force sensitive skills and become Jedi?
No. The new character slot will be a standard character. You can choose to go through the Force Sensitive quests again to allow that character to advance their Force abilities, but the entire quest line will need to be repeated with all the normal restraints."

I must agree with some here that this is wrong, but there is a way to solve it and
make everyone happy (I guess). When you create the new character you get the choice
to have it created with the Force Sensitive Quest completed and start your journey
to become a Jedi at once, doing so will remove it from your main character and if you
later on want to become a jedi on that slot as well you have to repeat the quest.
If its possible from a technical point of view I think this would be the best way.

Ofcourse this can only be done if you havent started the Jedi training.

Still have to do it two times if you want both characters to become jedi's but you have
the freedom to not have to give up your main and redo it on the second slot or worse start
all over again with the quests to become force sensitive.

Otherwise the system is lightyears ahead of the old one
Looking forward to Pub10 indeed.



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Tressa
Fri May 07, 2004 2:51 pm
#130

I'm still confused about the second slot and about what happens to existing Jedi.


Question 1:

"Existing Jedi will login and find themselves credited Jedi skill credits based on how far they are in their current skill trees."

Suppose Player X has a Master BH and a Jedi with 5 skill boxes filled. When he logs on after the publish, which char will be force sensitive? Will the Master BH have the Jedi skill credits or the former Jedi char?


Quesion 2:

When you complete the Force Sensitive quests and open the second slot, will the second slot be completely empty with only the ability to create a newbie char?
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